|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
Join Date: Jul 2011
Posts: 99
Arizona
|
Final Submission
HP: 94 Attack: 125 Defense: 116 S. Attack: 112 S. Defense: 65 Speed: 88 BST: 600 PT: 195.0542 ST: 112.4706 PS: 191.5203 SS: 174.4911 BSR: 379.1261 Why I Chose Each Stat: HP: OU Psychics
...
Attack: Many Different Influences
...
Defense: Weak Armor
...
Special Attack: Many Different Influences
...
Special Defense: Bug Type Pokemon
...
Speed: OU Bugs and Psychics
...
__________________
If you buy one completo, it's only one dollar. BUT, if you buy two completos, it's only two dollars. BUT, if you buy three completos, it's only three dollars. BUT, if you buy four completos, it's only four dollars... Do you like my three buts?
Last edited by uxsee; Oct 10th, 2012 at 12:58:26 PM. |
|
|
|
|
#52 |
Join Date: Jun 2012
Posts: 203
Poland
|
I still like DarkSlay's spread the most, but if his low HP is a killer, then jas's spread captures most everything I was looking for.
Also, uxsee.... no matter what you were hoping doing average comparisons that way you did is arbitrary and not helpful. Choosing stat values to meet goals like outspeeding threats or scoring/surving OHKOs/2HKOs is the way to go. While precedent can guide us, we're by no means restricted by it, especially by the example of Zoroark having Illusion when we're trying to make CAP4 recognizably different from it. That's my only complaint, otherwise your spread looks quite good.
__________________
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. |
|
|
|
|
#53 |
|
Join Date: Aug 2007
Posts: 571
London
|
The two stats that I am most interested in are SpA and Speed, and it is around them that I will be basing my voting decision.
Low SpA will give us more freedom in choosing whether to give CAP4 Calm Mind/Nasty Plot/Quiver Dance/Tail Glow and will benefit No Guard in allowing us more freedom in choosing coverage like Thunder/Blizzard/Focus Blast. I am not certain, but I think Weak Armour will be used more if CAP4 has a lower Speed. So at the moment, Mari (103 SpA, 77 Spe) and DarkSlay (105 SpA, 78 Spe) are my top stat spreads. I was initially excited by Deck Knight's 86 SpA but I can't imagine anyone bothering to use Weak Armour with 108 base Speed... Feel free to argue otherwise.
__________________
If I haven't seen further, it's because giants were standing on my shoulders... |
|
|
|
|
#54 |
|
Distilled, 80 proof
![]()
Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
|
Hello again everyone. I've updated my spread to the final numbers and added a bunch of text to hopefully back up my reasoning and respond to users like jagged_angel who don't understand the appeal of high Speed. All that's left is calcs, so I'll try and trudge through those before the thread closes. In the meantime use Honko's if you're really interested.
I originally thought no one would submit a spread below 99 Spe to be perfectly honest; you have to be really cunning to actually nab that Speed boost without getting KO'd and a lot of people submitting slow spreads are assuming that +1 Spe is constant somehow. In order for Weak Armor to be effective, it has to be a useful Poke first, and then use that Speed boost to circumvent the incredibly easy ways of dealing with this particular CAP, notably Scarf Genesect (I cannot stress the Scarf Genesect thing enough), Scarf Terrakion, Scarf Latios, Scarf Infernape, Tornadus-T, etc. Illusion CAP and No Guard CAP will specifically be ruined by these particular offensive threats, and Weak Armor + high Speed fills that gap entirely. I chose a high, manipulative Speed number to give Weak Armor CAP basically infinite freedom when choosing Nature and EVs, as well as forcing the opponent to reconsider obvious responses to offensive threats (the aforementioned Scarfers, in particular). I hope this resonates with at least a few people, because I actually hate the thought of this CAP getting forced out as soon as it nabs a Speed boost because you're not sure if Terrakion is Scarfed or not. I'd rather make CAP the more threatening at +1 precisely because you can never be sure what to use to revenge it, and so it forces the opponent to pursue more creative methods of countering both during the match and during teambuilding. There should be some kind of decent, consistent reward for tossing CAP into attacks on purpose (especially considering its poor defensive typing, hazard/weather weaknesses, VoltTurn weakness, and all the rest we've been reminded of since the typing was chosen) and anything below 99 Spe in this current metagame is basically worthless at +1 without a shitload of scouting and epic prediction. EDIT: I also hate the thought of having to pump 252 EVs and a boosting nature into an offensive Pokemon that's slower than 80 base Spe. Yuck what a waste.
__________________
"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Oct 9th, 2012 at 12:02:05 PM. |
|
|
|
|
#55 |
|
one on one
Join Date: Apr 2009
Posts: 683
Michigan
|
My previous post is here.
My updated stat spread is 95/135/118/120/61/71 (For ratings, see the previous post) This Speed stat makes Weak Armor's +1 boost very desirable, allowing it to outspeed almost every unboosted Pokemon using a +Spe nature and 248 EVS. I can imagine a closer set with both Weak Armor and a Choice Scarf; after the opponent has been weakened, CAP4 comes in already at +1, just waiting to take a physical attack to get to +2, and can finish everything off with powerful STAB Megahorns. Which brings me to the Attack (and to a lesser extent, Special Attack). I think these two should be high, but then there should be few boosting moves in the movepool. This would enourage powerful attacks like Megahorn, Focus Blast, and other lower accuracy moves that deal the most possible damage in the shortest amount of time. This obviously creates a niche for No Guard as an ability. It also allows CAP4 to sweep with only the speed boost granted from Weak Armor; CAP4 doesn't need to boost (or even invest in) its Attack in order to do any real damage. Think AgiliGross, except with more powerful attacks and a bit less Speed after boosting. The defenses are there to support Weak Armor, but also make staying in on potentially mixed opponents risky. Does that Jirachi have Thunderbolt, or will it only be able to dent me with Fire Punch? Prediction and risk are emphasized. Most spreads have this function, however. How does Illusion all play into this? Well, I picture Illusion being a gimmick ability, to be honest. Illusion sets will be few and far between, but the spread does allow Illusion to be used to the full potential. First the attacking stats: Let's say you're running a physically based spread with Megahorn, Zen Headbutt, and Shadow Ball. You disguise yourself as a Gengar. Your opponent sees Gengar, and maybe even your Shadow Ball, and decides to send in Blissey. Little do they know, you have Megahorn waiting for the chance to OHKO, which allows a special sweeper to come in and clean up the rest of the team. Defenses can be abused in a similar manner. Disguise yourself as a Blissey, and no one will dare attack you with Flamethrower! Instead they'll switch to a physical tank, allowing you to go about supporting the rest of your team while the opponent discovers that your "Blissey" takes a physical attack extremely well!
__________________
...Take it higher, take it higher, 'til the roof is on fire. Take it higher, take it higher, let's burn it up... 1040
|
|
|
|
|
#56 |
|
Join Date: Aug 2009
Posts: 1,188
Location: CAP, C&C, or RMT!
|
My spread here: http://www.smogon.com/forums/showpos...7&postcount=12
Posting to say that I'm going to tweak my stats a little bit. My goal was to give CAP4 the physical bulk of Gliscor and the special bulk of Scizor or Drapion. At the moment, the former is accomplished, but the latter isn't quite. So, while also getting rid of the unwanted 580 BST, I'm going to increase my HP value from 75 HP -> 80 HP. This will still make it the third lowest HP value being offered (and potentially the lowest after a few polls), but increases that polarizing physical defense while slightly increasing the overall special defense. Important to note that even with this boost, the special bulk of CAP4 is still under the special bulk of Scizor by around 3-4% of damage. I was going to make a long post explaining why lower end speeds are completely viable (in response to Korski), but most of my sentiments were explained via IRC, and so I'll just compress my arguments for the sake of this post:
__________________
[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud Last edited by DarkSlay; Oct 9th, 2012 at 4:24:14 PM. Reason: Yep, meant Gyara. |
|
|
|
|
#57 |
Join Date: Apr 2012
Posts: 204
|
Final Submission
Stat Spread Submission HP: 89 Att: 130 Def: 115 Sp Att: 101 Sp Def: 69 Speed: 81 BST: 585 My goal with this submission was to try to achieve some sort of triality between the three abilities, keeping all 3 viable options, with some extra emphasis on weak armour since it is the primary ability and the one that is most dependent upon the stat spread. Key Stats with reasoning: Attack-
...
Special Attack-
...
Speed:-
...
Defense-
...
Last edited by MCBarrett; Oct 9th, 2012 at 3:27:46 PM. |
|
|
|
|
#58 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
OK I think a 24 hour warning is in order
Please mark your posts with "Final Submission" at the top, otherwise they won't be considered for slating (pretty sure that's the rule, anyway) I'm not going to bother posting my WIP slate because it's a mess and I'm still not sure what to cut to get down to the maximum of 7 - and also because I don't want people complaining or, even worse, changing their submissions to try to jump on the slate. I'd like you all to please stick to your guns and what you think is best for the project, not what you think will get your name on-site - those are the sort of submissions I appreciate the most. There are a lot of very similar submissions, however, and I may well be axing a few of them that I feel to be too similar to others' spreads, which I did not actually object to. There are, as I say, a lot of different ways we could go with this. Keep on going, and don't forget to add "Final Submission" (seriously, don't forget).
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
#59 | |
|
Distilled, 80 proof
![]()
Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
|
Quote:
Have at it.
__________________
"You may say I'm a dreamer, but I'm not." - John Lennon |
|
|
|
|
|
#60 |
|
Here's my mega plan: YOU DIE
![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 2,636
I'm a super fighting robot from the year 2010
|
I have revised and fixed my explanations substantially for my final submission. I agree mostly with Korski in that I would like to have more Speed on CAP 4 than many of the submissions have. As Korski said, one of the biggest trends in successful slow Pokémon without priority in OU is the ability to switch easily into some variety of attacks, maybe multiple times. I don't think that CAP 4 can really have this with its typing and abilities. Our mission is not to maximize how crucial a Weak Armour boost is (which I'm not even convinced a relatively low Speed does). Our goal is to make a cool Pokémon for the purpose of exploring risk/reward situations.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <%V4> Naruto is climaxing! <+Reflect_Suicune> i was thining of fucking jellicent for some reason |
|
|
|
|
#61 |
|
Join Date: Oct 2012
Posts: 10
|
I also changed my post a bit by adding a lot more info and some useful calculations.
PS. also added "final submission"... was about to forget...
__________________
NO I'm not a complete noob I have been on these forums for ages but now I have a new acount ^^ |
|
|
|
|
#62 |
|
one on one
Join Date: Apr 2009
Posts: 683
Michigan
|
Being "slow" doesn't make a Weak Armor boost crucial, it simply makes Weak Armor shine and truly give a reward for taking a hit. Being slow (71 base Speed for my spread) still outspeeds Ferrothorn, Gastrodon, Forretress, Chansey/Blissey, Jellicent, Tyranitar, Politoed, and Skarmory, and allows us to put more raw power into both attacking stats and stay within the limits. This will let CAP4 moonlight as a great mixed wallbreaker using either Illusion or No Guard, but still be capable of being a viable, all be it risky, sweeper with Weak Armor.
__________________
...Take it higher, take it higher, 'til the roof is on fire. Take it higher, take it higher, let's burn it up... 1040
|
|
|
|
|
#63 |
|
Join Date: Aug 2010
Posts: 2,478
|
Final submission
HP: 110 Attack: 107 Defense: 95 S. Attack: 110 S. Defense: 59 Speed: 104 BST: 585 PT: 178.6476 ST: 114.8320 PS: 188.8894 SS: 198.3765 BSR: 383.8471 Alright, I want to outline a few things before I delve into the full explanation. My primary focus on this spread was the speed stat: 104. I believe this is the best possible speed for making Weak Armor, and CaP4 in general viable. 104 speed outspeeds Genesect, the pixis, Hydreigon, and other notable threats. It is undersped by Infernape, Terrakion, and Tornados-T. At 104 speed, CaP4 can outspeed many of the Pokemon it would naturally prey upon, allowing it to do its job. However, it still must have the speed boost from weak armor to bypass its three main speedy checks from the major weathers. Additionally, at +1 it can outspeed Scarf Genesect. I hold that if it cannot do this, then it will be unable to sweep in a BW2 metagame where scarf Genesect alone would reach into the top fifteen OU. Thus, it is naturally fast enough to do what it needs to do. But, only at +1 can it outspeed a few crucial checks that would normally revenge it midsweep. This makes Weak Amour viable, without making the other two abilities useless. My second consideration were the offenses. I put 110 Special Attack into it to ensure that 252 Neutral Special Attack with a Life Orb could always OHKO Terrakion. But it is also there to max out the Pokemon's special attack that it can legally have with 104 speed. If this Pokemon can not hit hard enough to score crucial KO's, there will be no use for Weak Armor. At -1 Defense against a Pokemon that has a physical attack, relying on further setup is a huge liability. While 110 without a spammable stab move is still fairly middling for a sweeper, I believe that it must hit hard to make Weak Armor useful. What's the point of outspeeding if you can't KO? 105 attack was selected next, as it can ensure a 2HKO on standard Chansey after Stealth Rock with no EV's and a Close Combat. While this may seem like an odd calculation, consider that this Pokemon is designed to be counterless. While some people will shout "Psyshock!" a timid CaP4 with a Life Orb and 130 Special Attack fails to earn the 2HKO on standard Chansey. In order to keep the Pokemon counterless, it needs a way to deal with the blobs, so 105 attack was selected. It was later changed to 107 for the purposes of creating an even 585 BST. Special Defense was designed to be fairly frail, but capable of taking some neutral hits. 110 HP was selected as a generic high HP number and a place to start from. 59 Special defense ensures that it will always by OHKO'd by Offensive Heatran Flamethrower in the rain after Stealth Rock, which works out to a 100 Base Attack power neutral STAB hit from a base 130 Special Attack offensive build. Realistically, a "specially frail" Pokemon probably shouldn't be able to do this, and this seemed like a good benchmark to start from. 95 Defense was selected to tank a non-switch Pursuit from Scizor with 4 HP EV's 100% of the time after Stealth Rock. It can take a round of Life Orb recoil and a Pursuit and Stealth Rocks with 252 HP EV's. This prevents LO sets from setting up on Scizor that are locked into Pursuit, or Scizor that mispredict. However, sets without Life Orb can still do this, and particularly bulky sets can still KO Scizor and then possibly another Pokemon. In regards to Weak Armor, CaP4 can tank a Scizor Pursuit as long as it doesn't have Weak Armor and, provided Scizor is indeed CB, proceed to sweep. 95 defense isn't the crux of this set, but it adds an interesting dynamic. tl;dr 104 speed is critical for keeping Illusion and No Guard viable while making Weak Armor relevant. Offensive stats allow for max power/key KO's that allow for Weak Armor to sweep and make it "counterless" with the right coverage, and defenses limit what it can tank on the special side and keep a physical bulk that has an interesting dynamic with Scizor.
__________________
Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
|
|
|
|
#64 |
|
Join Date: Nov 2011
Posts: 255
|
Final Submission (any submission would be the user's final one because seriously that's an awful move)
114 HP / 136 Atk / 104 Def / 115 SpA / 49 SpD / 82 Spe PT: 199.6976 (Excellent) ST: 100.0181 (Above Average) PS: 196.7475 (Excellent) SS: 169.6289 (Very Good) BSR: 374.2514 (Excellent) BST: 600 - High HP – Deliciously so. With Base 114 HP, CAP4 requires only 144 HP EVs to reach 405 health, enough to make 101 Substitutes and survive 5 Stealth Rocks, and leaving room for EVs to go in other places in non-sweeper sets. - Discrepancy – Done with flying colors, having one of the highest possible PTs for one of the lowest possible STs. - Specialisation – Bulky, mixed, and fast enough. It's capable of doing any of the three without being a failure, the user's risk being that you can't rely on the reward of each being worth CAP4's risk on all at the same time. - Speed – Big one right here. Base 82 allows you to outspeed every unboosted Pokemon in the game save Deoxys and Ninjask (therefore all of OU) if you activate Weak Armor. Otherwise, it's fast enough to work well with the other abilities without being too slow (Bisharp's 70, Honchkrow's 71, Dragonite's 80, all things that hold them back) nor too fast (Base 100 outpaces plenty, to ridiculous amounts with Weak Armor that no longer really benefit it). - Aesthetics – BST 600 is works fine, as we can pretend this thing is an event Legendary if we just make sure it doesn't have a pre-evolution. A lot of those art designs look legendary anyway, and it'd be nice to say that we made a Legendary CAP. Physical Tankiness
...
Speed
...
Special Tankiness
...
Offenses
...
Bonus little comparison between a couple other similar spreads
...
Last edited by GRs Cousin; Oct 9th, 2012 at 7:14:29 PM. Reason: Even more calcs, comparison for convenience |
|
|
|
|
#65 |
|
Join Date: May 2012
Posts: 27
|
Final Submission
95/125/105/135/65/75 Good luck, everyone.
__________________
Huh...? A funny line? Nah...I'd rather not...
|
|
|
|
|
#66 |
|
Custom Loser Title
Join Date: Aug 2008
Posts: 332
|
Final Submission: 130 HP / 108 Atk / 85 Def / 100 SpA / 45 SpD / 102 Spe (BST 570)
PT: 181.1885 (Excellent) ST: 102.6204 (Above Average) PS: 190.3407 (Excellent) SS: 178.4008 (Excellent) BSR: 365.3836 (Excellent) In the end, none of the calcs I did gave me a good reason to change my SpAtk. I put it at a nice round 100 since that was the rough area I wanted it to be in, and there it stayed. To move my BST to a multiple of 5, I added two points to Defence (making it a multiple of 5) and one to Attack (since it already wasn't; this way only two stats aren't). Sadly I didn't get to making a good list of calcs, but here are some general things: - 102 Speed is still well in the range of benefiting from a Weak Armor speed boost. Scarf Terrakion still outspeeds even with the boost, but any Terrakion outspeeds without it, as do many other things that can rip apart CAP4. If you want to sweep with this thing (and reasonably if you don't you probably aren't using Weak Armor over No Guard / Illusion) you appreciate the speed boost. - Illusion and No Guard, to me, both seem to be dependant much more on movepool than stats in terms of effectiveness. That said, in terms of the "risky" side of No Guard, CB Terrakion's Stone Edge is a guaranteed OHKO with rocks even at 252 / 252+. - While, as mentioned in my previous post, physical attacking CAP4 can OHKO Terrakion without rocks with LO and a neutral nature, special CAP4 can't. It's a small thing, and Modest or Specs (or just having rocks) lets you do it, but it is a somewhat relevant advantage of physical over special. I'd have liked to make physical comparatively higher, but Attack's only a few points off the highest it can go with 102 Speed and I don't feel like lowering SpAtk by a significant amount would be good for us. (Mine is already lower than most submissions after all.) Last edited by Nyktos; Oct 9th, 2012 at 10:15:08 PM. |
|
|
|
|
#67 |
|
Join Date: Mar 2008
Posts: 379
Google it
|
FINAL SUBMISSION
55HP/124ATK/154DEF/114SAT/82SDF/71SPE PT: 190.5004 (Excellent) ST: 101.8349 (Above Average) PS: 162.8441 (Very Good) SS: 154.6689 (Very Good) Final Rating: 337.4199 (Very Good) Justifications are here
__________________
Colossoil +5 vs 60...ish: The War Saga Episode 1: A Fresh Start Episode 2: Wings of Conflict: Coming WHEN IT'S DONE!! |
|
|
|
|
#68 |
|
Join Date: Jul 2012
Posts: 7
|
HP: 105
ATK: 85 DEF: 155 SpA: 115 SpD: 95 Speed: 90 The speed is low enough for weak armor to make sense, but high enough for it to cope if they decide on no guard instead |
|
|
|
|
#69 |
|
Supreme Master of Trivia
Join Date: May 2010
Posts: 824
|
Well... I honestly just don't have time to put everything in I'd like to. My spread is quite similar to several others though, so I don't feel too bad about where we may be headed. I guess the main reason to slate mine over someone else's similar is that mine ISN'T a 600 BST behemoth, but if that's what we end up with, ok. Other than that, I really can't justify why my spread is better than cape's for example in any obvious way.
570 is the highest we've ever done. It's higher than any non legendary, non pseudo-legendary Pokemon in the game. It's the highest I realistically would prefer for flavor, but is also close to the lowest I think can work within the limits we provided ourselves. So... yeah? Slate/Vote for 570 maybe? I just don't have time to provide targeted calcs to differentiate mine from the similar ones that sit at higher BSTs and explain why lower is better. Other than maybe it's riskier?
__________________
Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
|
|
|
|
#70 |
|
Join Date: Mar 2011
Posts: 315
You have to get good and lost to find places which cannot be found
|
109HP/129ATK/107DEF/105SPA/51SPD/65SPE
BST: 566 *Optional change, turning 51SpD to 30SpD* PT: 198.9852 - Excellent ST: 100.2494 - Above Average (With Change, around 68) PS: SS: First off, sorry about the blanks in PS and SS, I really tried to calculate them but I couldnt figure out how (my main issue was the speed factor). If someone wouldnt mind calculating those, it would be greatly appreciated. Anyway, guess its time to start explaining. My goal overall was to not overkill the stats, but still make this risky poke usable and rewarding when played right. First off is HP. Well we all wanted this thing to have some bulk, and while originally I went with 110, I had to do some minor tweaking and it resulted in 109. Basically it gives CAP4 plenty of cusion to take a hit. Next is Attack, and this pokes attack rivals that of Terrakion. As we all know, an attack stat this high will hit like a truck, which does this Poke well as its STABs are rather lackluster, meaning in needs all the power it can get. Defense was also geared to be high. Originally placed at 110, I tweaked it down to 107 because its PT was too high. This stat will allow it to happily take resisted and neutral hits in conjuction with its nice HP stat. Despite that nowadays, most of the really threatening Bug and Psychic types are specially orientated, I wanted this one to stand out. So I reduced its special attack to lesser heights than that of its scary bretheren and more on par with the versatile Infernape. This Special Attack stat by todays standards is pretty underwhelming, making it perfect for a coverage move, or a niche set instead of a massive force to fear. For me personally, I think this Special Defense stat is far too high. If I had it my way, CAP4 would have a Special defense stat of 30, making its ST around 68 or so. But alas, that was too low, and after major adjusting, I arrived at 51, which is about the lowest I could go to stay within the perameters of this while retaining the integrity of my Stats. This Stat was meant to be reminisant of Blissey, but on the opposite spectrum. I wanted this Poke to completely fold beneath the weight of a SE special hit. Lastly is Speed. 65 Speed is perfect for several reasons. 1: It makes Weak Armor extremely viable. 2: It makes a Choice Scarf very Viable 3: It adds risk by being easily outsped and Revenged/KO'd/Forced to Switch. 4: Several key Pokemon outspeed-- such as Heatran, Dragonite, Mollux, Bisharp, Jellicent, etc. Unfortunately, I dont have the ability to create Calcs, but since these stat groupings arent to far off from others posted, these stats should allow for about the same surviability/damage rate.
__________________
My CAB ASB Team My Pokemon Challenge Archive Join The Legend of Avatar if you are a fan of the "Avatar: The Last Airbender" Awesome battle between two great teams: Shout out to GarytheGengar who's team was the basis for both teams battling. |
|
|
|
|
#71 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
OK. The stat spread vault should be fully up to date with everyone's changes. Just make sure you let me know if it's out of date, because I'll be frequently referring to it for comparisons.
Firstly @ DEMo_Gorgon47, your PS and SS are both illegal and below the required minimum. I'll ask that you change that. You can easily calculate your PS and all other ratings by entering your spread into the Excel calculator in the OP, or if you prefer you can just copy/paste the following formulae into Excel (assuming you keep the Speed stat of 65 constant): Code:
PS =((Atk*2+36)*((Atk*2+36)*(321/667)+415)/((SpA*2+36)*(1-(I35/667))+415)/1.891436)-4.668834 SS =((SpA*2+36)*((SpA*2+36)*(321/667)+415)/((SpA*2+36)*(1-(321/667))+415)/1.939729)+3.716211 @TordenOfItami, your PT is far too high, your PS, far too low, and consequently, your BSR is through the roof. Your spread is illegal until you fix these issues. ---------------- Also, the following users who submitted stat spreads need to add "final submission" to their posts before the thread closes: Dusk209 jas61292 FlareBlitz ---------------- I'll explain the reasoning behind my slate once I have chosen it. Keep patient - there are only a few hours to go.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
#72 |
|
likes his numbers
![]() ![]()
Moderator
Join Date: Sep 2010
Posts: 2,297
Strong as a Corsola
|
Yeah, about that. I've been feeling quite ill the past few days and have not been able to put together the explanation and calcs that I have wanted to for my spread. Right now I'm about to head over to the student health center to see if they know what is up with me, and if I get back before the deadline, I will try to add stuff in, but right now, I'm not sure I will be able to. I've marked in as final so you can consider it if you want, but whether or not there will be anything more than just the spread I can't say at this time :( .
EDIT: Health center was booked with appointments until around when the deadline is, so I'll try and hammer something out before then. EDIT 2: Put in some reasoning. Hopefully I actually made some sense. Oh, and here's a link, so you don't have to go looking: http://www.smogon.com/forums/showpos...7&postcount=36
__________________
<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . Last edited by jas61292; Oct 10th, 2012 at 12:52:58 PM. |
|
|
|
|
#73 |
|
Here's my mega plan: YOU DIE
![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 2,636
I'm a super fighting robot from the year 2010
|
Our goal is not to maximize the relative benefit of Weak Armour, either (assuming that a lower Speed does indeed do this, which I'm still not convinced it does), especially if it's potentially at the expense of the absolute benefit of using CAP 4 at all. I agree that I'd like to have a certain specific level of power on CAP 4, but we can't just assume that we can solve the problems we're presented with using MORE POWER or more bulk. I've compared calcs from stronger spreads to calcs from my spread, and I have to say I'm not all that impressed. It would be far more efficient (as far as helping a Weak Armour CAP 4 sweep) to give more Speed so that it can outrun some key Choice Scarf users like Wash Rotom and Therian Landorus. Not only that, but issues specific to not having enough power can also be much more effectively solved using coverage moves.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <%V4> Naruto is climaxing! <+Reflect_Suicune> i was thining of fucking jellicent for some reason |
|
|
|
|
#74 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Aaaaand whoops I forgot to close this
K here's the slate which I'm extremely unhappy with because I was leaving a lot of entries out that I liked so please don't take it personally if you're not there Code:
capefeather Deck Knight ganj4lf GRs Cousin jas61292 PokNinjaGuy uwnim Poll will be up shortly.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
![]() |
| Tags |
| bugmaniacbob, cap 4, need for speed, slow and steady |
| Thread Tools | |
|
|