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Old Oct 15th, 2012, 9:15:27 PM   #701
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Just tried to use Persistent Fidgit in CAP but Persistent does not extend the turns of Trick Room like it should. Not sure about Gravity and Tailwind yet. Will get logs next time.
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Old Oct 16th, 2012, 11:20:32 AM   #702
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I wanted to try out Conkeldurr with Foresight / Drain Punch / Mach Punch / Ice Punch. PS tells me that one of the moves is illegal with Mach Punch. I think this is wrong because Drain Punch and Ice Punch are move tutored moves, and Foresight + Mach Punch are egg moves from Hitmonlee (Mach Punch is also an egg move for Hitmonlee).
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Old Oct 16th, 2012, 1:51:46 PM   #703
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I've started getting back into playing PS recently, despite my terrible connection on my desktop. Unfortunately, I've been prevented from playing much due to an unfortunate bug. It seems that if you disconnect while you have your move chosen OR if a move is already being made, the match gets stuck on "Waiting for players..." and you are unable to do anything other than talk. When this happens, it doesn't even say you disconnected/reconnected.

screenshot
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Old Oct 16th, 2012, 3:17:48 PM   #704
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Final gambit still KO's the user when the opponent uses protect (when it should fail). Not sure if ghost switching in does the same thing.
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Old Oct 16th, 2012, 4:19:53 PM   #705
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Default Gravity display bug

When you set up any weather, it shows how many turns left it has in the upper left corner, then disappears when it runs out. However, when gravity is up, the message never disappears even when gravity turns expire. This happens everytime. Proof:
(Sandstorm was summoned by sand stream, btw)



Also, if you use entrainment, and then the foe switches out, when the entrained pokemon comes back in has its original ability as expected, but if you hover your mouse over it, it will say it has the ability you gave it with entrainment. I'm not sure if this also happens with skill swap, but it happens every time when "entrainmenting" truant.
Thanks for your time.

Last edited by idr; Oct 16th, 2012 at 4:35:44 PM.
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Old Oct 16th, 2012, 5:58:10 PM   #706
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Bright Powder is not banned in OU!
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Old Oct 16th, 2012, 6:09:50 PM   #707
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Quote:
Originally Posted by Fat Tendie View Post
Bright Powder is not banned in OU!
That's intentional.
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Old Oct 16th, 2012, 7:14:37 PM   #708
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I was playing in CAP, Mollux used Will-o-Wisp on my Mew, which has Synchronize, but Mollux didn't get burned.
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Old Oct 16th, 2012, 7:59:24 PM   #709
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Quote:
Originally Posted by Fat HBxRedI View Post
I was playing in CAP, Mollux used Will-o-Wisp on my Mew, which has Synchronize, but Mollux didn't get burned.
Fire types cannot be burned.

Mollux is fire / poison
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Old Oct 17th, 2012, 12:23:01 PM   #710
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I want to report a bug. This needs to be fixed. Chansey should be able to have sesmic toss and counter on the same set. It won't let you in showdown. Please fix this.
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Old Oct 17th, 2012, 1:09:00 PM   #711
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Quote:
Originally Posted by Fat The Last Tensiga View Post
I want to report a bug. This needs to be fixed. Chansey should be able to have sesmic toss and counter on the same set. It won't let you in showdown. Please fix this.
http://www.smogon.com/forums/showpos...&postcount=672
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Old Oct 17th, 2012, 3:05:51 PM   #712
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Gyarados used Bounce!
Gyarados sprang up!
The foe's Ferrothorn used Power Whip!
The attack of the foe's Ferrothorn missed!
Gyarados restored HP using its Leftovers!
The foe's Ferrothorn restored HP using its Leftovers!
Turn 15

Gyarados used Substitute!
The attack of Gyarados missed!
The foe's Ferrothorn used Power Whip!
The attack of the foe's Ferrothorn missed!
Gyarados restored HP using its Leftovers!
The foe's Ferrothorn restored HP using its Leftovers!

This occurred when I BOUNCE, and then I try to cancel and use SUBSTITUTE instead.
I then bounce into sub, then yeah.. It got all confusing.

This is the game. http://play.pokemonshowdown.com/battle-ou2988669
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Old Oct 17th, 2012, 3:24:33 PM   #713
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Avatar #95 is shown in reverse, not sure if this was intended but, here's the link:
http://pokemonshowdown.com/replay/randombattle2989176
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Old Oct 17th, 2012, 3:42:39 PM   #714
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Quote:
Originally Posted by Fat Ada View Post
Avatar #95 is shown in reverse, not sure if this was intended but, here's the link:
http://pokemonshowdown.com/replay/randombattle2989176
When battling, the avatar on the left is shown reversed on PS. It's intentional (it can be pretty weird looking at avatars 166-168 in reverse though).
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Old Oct 18th, 2012, 2:15:49 PM   #715
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Default White Herb doesn't reverse stat loss from draco meteor

bug in title
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Old Oct 18th, 2012, 3:26:03 PM   #716
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It helps if you post a log or screenshot of this happening, since it seems highly unlikely to me that something involving a move used as often as Draco Meteor went overlooked.
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Old Oct 18th, 2012, 3:51:46 PM   #717
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Quote:
Originally Posted by Fat Yukiteru View Post
bug in title
I believe i've seen this working properly before, care to post a log of the battle?
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Old Oct 18th, 2012, 6:03:36 PM   #718
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I've definitely seen White Herb + Draco Meteor working before.

Also, this maybe ought to be in the OP, but the fix to any problem involving a disconnect allowing only talking/showing the wrong perspective etc. is to use the /leavebattle and /joinbattle commands. I believe Zarel mentioned it is caused by a ghost of you before you disconnected.
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Old Oct 19th, 2012, 12:56:03 AM   #719
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Scald's secondary effect of burning targets hits almost 100% of the time whereas it should only hit 30% so I think that is bugged. I say this because my 90% hit rate aqua tail misses a lot more than scald doesn't burn.
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Old Oct 19th, 2012, 2:18:42 AM   #720
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Mold breaker (and presumably turboblaze/teravolt) isn't ignoring unaware like it should be.
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Old Oct 19th, 2012, 3:15:39 AM   #721
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Quote:
Originally Posted by Fat MrBlenis View Post
Scald's secondary effect of burning targets hits almost 100% of the time whereas it should only hit 30% so I think that is bugged. I say this because my 90% hit rate aqua tail misses a lot more than scald doesn't burn.
This is due to how you perceive it, the human mind is more inclined to remember bad things such as misses then hits. The code is open source so you can check the percentages yourself if you like but they are correct.
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Old Oct 19th, 2012, 6:40:51 AM   #722
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Old Oct 19th, 2012, 9:09:36 AM   #723
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When my Kingdra was put to sleep in the middle of an outrage, I had to stay in for one turn and use Outrage again, even though I was asleep. After that, I was able to switch.
replay: http://pokemonshowdown.com/replay/uu3065083
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Old Oct 20th, 2012, 7:25:44 AM   #724
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All of my moves are shown with their names, but their typing is 'undefined'. For example, on my NU Regice:

Thunder Wave Ice Beam Thunderbolt Rest
undefined undefined undefined undefined

And when I hovered over my Pokemon, it showed it like this, (when they're in the party and alive).

Regice
ClearBody
-ChestoBerry
100% HP (404/404)
-thunderwave
-icebeam
-thunderbolt
-rest
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Old Oct 20th, 2012, 12:01:31 PM   #725
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White Kyruem's Fusion Flare Bypasses my Forretress's Sturdy (It has item red card if it helps) and K0s it .... Fix this or ubers will be unfair :(
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