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Old Oct 16th, 2012, 8:51:12 PM   #1476
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Third installation of my Emerald Nuzlocke Mark II is done

Off the Grindstone and into the Fire


The Team


The Reserves


The Dead


State of the Union: Opinons of the Past, Present, and Future

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Old Oct 16th, 2012, 9:02:33 PM   #1477
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Quote:
Originally Posted by Fat kagedstorm View Post
I'm deciding to do my first Nuzlocke challenge and I need help with the ROM to do it with: Yellow, Crystal, Emerald or FireRed Omega.
If it's Yellow the rules go by:
-Standard Nuzlocke rules (first Pokemon in each route only, fainted Pokemon are released unless I need them for HMs, nicknames)

-Limited healing items used in battle (Maximum 5 HP items, 2 PP items, 5 status items, including Revive)

-No in-game trades

-Duplicates bypass "first encounter" rule

-Gift Pokemon (Lapras, Eevee, Hitmons) do not count

-Legendaries can be caught, but not used (excluding Mewtwo, since it does not matter anyway)

-Mew Glitch (and any other glitch) is illegal

If it's Crystal:

-Standard Nuzlocke rules

-Gift Pokemon do not count

-Duplicates bypass "first encounter rule"

-Legendaries can be caught but not used (Suicune is too cool to pass up lol)

-Limited healing item use

-No in-game trades

-Game is not complete until Red is defeated

If it's Emerald:

-Standard Nuzlocke rules

-Gift Pokemon do not count

-Duplicate clause

-No in-game trades

-Legendaries can be caught but not used

-Game is not complete until Steven is defeated

-Battle Frontier is considered wasteland

FireRed Omega:

-Standard Nuzlocke rules

-Gift Pokemon do not count

-Duplicate clause

-No in-game trades

-I am excluding the "Game Over" situation in this ROM since this hack modified crits to occur more often and those SUCK!

-Legendaries can be caught but not used

-Game is not complete until every hacked-in Trainer and Pokemon League are defeated

Rule suggestions are appreciated!
If you choose to do Yellow Version w/no gift mons, then you would be advised to have AmnesiaLax and a Starmie w/Twave. This time around they decided to do an insane level jump after the fourth gym, and Sabrina has all Level 50 Pokemon...including Alakazam. That thing can seriously fuck you up if you're unprepared.
If it gets paralyzed, it's crit ratio is effectively destroyed. So you would want to send in something that can take a hit, and paralyze it (Starmie is the best choice, if you can get one). Then send in death fodder, so that Snorlax can get a safe switch-in. Use Amnesia, then sweep. Hope that helped somewhat.
Pokemon FireRed Omega is rather obscure, but Haydunn does have a video series of it if you don't plan to do a blind run.
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Old Oct 19th, 2012, 4:08:49 PM   #1478
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Hey Im trying my first Nuzlocke ever on fire red, and Im down on my luck, I just lost my starter and all I have is a pidgey before I go into Mt. Moon. So I have a questions:

Is one allowed to level grind because... there is no way in hell pidgey is going to beat Geodudes if I don't level grind a ton.
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Old Oct 19th, 2012, 4:14:59 PM   #1479
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Quote:
Originally Posted by Fat Scarfwynaut View Post
Hey Im trying my first Nuzlocke ever on fire red, and Im down on my luck, I just lost my starter and all I have is a pidgey before I go into Mt. Moon. So I have a questions:

Is one allowed to level grind because... there is no way in hell pidgey is going to beat Geodudes if I don't level grind a ton.
I've completed a FireRed Nuzlocke, if you like, I could post up what my final team looked like? Not sure if that's allowed here so clarification would be appreciated.

I did a hell of a lot of grinding when I did it. I think it's perfectly ok to grind, cause it depends on the rules you set yourself before starting.
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Old Oct 19th, 2012, 6:10:19 PM   #1480
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@Rai13: Sure, you can post your final team

@Scarfwynaut: Level grinding is alright, just as long as its not overkill. Like having a level 30 Pigeotto to take on Misty's level 20 team would be overkill. So use good judgement and you should be fine
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Old Oct 19th, 2012, 7:37:39 PM   #1481
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Double post, sorry, my next update for my Emerald Nuzlocke Mark II is up

The Price of Victory


The Team


The Reserves


The Dead


State of the Union; Opinions of the Past, Present, and Future
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Last edited by DEMo_Gorgon47; Oct 19th, 2012 at 9:49:12 PM.
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Old Oct 19th, 2012, 7:40:43 PM   #1482
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Cheers. I only had 2 Pokemon die throughout which was something of an achievement for me. These levels were upon completing the Sevii Islands (Or at least, reaching the end of Seven Island).


DrMewThree
Level 56 - Male


RandomHero
Level 56 - Male


Venomous
Level 56 - Male


Wraffy
Level 57 - Female


Yoshi-Cute
Level 57 - Female


TheInsider
Level 55 - Male

Dead


Sir Bowser (Died on S.S Anne Level 22)


D-Mash (Died in Silph Co Level 35)
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Old Oct 20th, 2012, 5:05:34 AM   #1483
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Has anyone Nuzlocked Black/White 2 on Challenge Mode? If so, any thoughts?

Also, about to face the Elite 4 in an HGLocke and, amazingly - no deaths so far. NOCTOWL FOR THE WIN.
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Old Oct 20th, 2012, 10:10:09 AM   #1484
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My issue is that all my friends chose White 2 while I chose Black 2, so I have to wait until I get White 2 to Nuzlocke on Hard Mode.

Any recommendations for that, by the way? I assume Oshawott is the best starter.
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Old Oct 21st, 2012, 2:22:12 PM   #1485
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Is the first page still up to date?
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Old Oct 22nd, 2012, 12:54:58 PM   #1486
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Posting a Yellow Nuzlocke update (for the 1 or 2 people that end up reading it....but it's kind of interesting, and the nicknames are pretty good), now with 6 badges.
This is split up into four short parts: the rules, the team, some adventure tidbits, and the nicknames of the Pokemon sitting in my reserve box.

The rules:

1. Only catch first encounter of each new route
2. Nickname each Pokemon
3. If they faint, the die. No revives.
4. Battle Style is on "Set"
5. Gift Pokemon are legal to use, as long as they are the first and only Pokemon received in that area.
6. Every single trainer in Kanto must be defeated
7. Only 5 HP heals per battle, but status healers (burn heal, etc.) get unlimited uses
8. Duplicates do not bypass the 'first encounter' rule
9. No legendary Pokemon
10. No glitches of any kind may be exploited

The team:


"Lighter", Level 50
- Slash
- Dig
- Flamethrower
- Fly


"Thor", Level 50
- Thunderbolt
- Thunder Wave
- Pin Missile
- Agility


"Aquamarine", Level 46
- Surf
- Recover
- Psychic
- Light Screen


"Mike Moore", Level 37
- Surf
- Amnesia
- Rest
- Body Slam


"Neato King", Level 36
- Rock Slide
- Ice Beam
- Earthquake
- Double Kick


"Dougie", Level 18
- Scratch
- Growl
- Magnitude
- Cut

ADVENTURE TIME:
...


Have to go now, so for he last part, here's just the best nicknames: Hard-on the Geodude, Weed the Oddish (it's the ;weed pokemon;, after all), Swagnemite the magnetmite.

Also: Houdini the Drowzee, and NeatoQueen the Nidoran-F
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Old Oct 22nd, 2012, 4:54:29 PM   #1487
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M. Rock: Cool story bro. Your team looks pretty solid.
Also lol Oddish--I had an Oddish a while back that was nicknamed Pot (Y'know, pot...weed...).
I other news that actually involves me, I don't have the final part of my E4 challenge done yet (Which is sad since it's really short), but I'll probably edit with it later tonight.
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Old Oct 22nd, 2012, 7:53:07 PM   #1488
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I want to do a Nuzlocke again... Pearl, Heart Gold, Black, and Black 2 are the games I can choose from, I'll take the first suggestion that comes around. All games will follow this set of rules in addition to some tailored to each individual game.
1.) Every Pokemon must be nicknamed if possible to do so.
2.) If a Pokemon faints it must either be released, boxed permanently, transferred away, or traded for a Pokemon that will be immediately released.
- Battle Tower, PWT, and similar services ignore this rule.
3.) Only the first wild Pokemon you encounter in an area can be captured.
- If you own or have owned a member of that Pokemon's evolutionary family, you can take the next Pokemon that you encounter in the area instead.
- If the screen has to reload or the available wild Pokemon change, it qualifies as a new area (this does not apply to different terrain or grass types)
- If you currently own and can use a Pokemon you are able to treat it as fainted in order to exchange it for a member of its evolutionary family found in the wild while bypassing this rule.
- Legendaries are legal so long as capturing one does not violate conditions previously listed; if capturing one does violate those conditions you can still do so, but the Legend is treated as if it were fainted. If a Master Ball is used to capture a Legendary, the Legendary is treated as if it were fainted.
-Shiny Pokemon and Roaming Legendaries ignore this rule (though Master Balls still cannot be used on a roaming legendary without it being treated as fainted).
4.) Breeding, Gift Pokemon, in game trades, and Egg swaps with other cartridges are legal. Breeding can only be done with Pokemon that are not fainted, and all other interactions interaction with other cartridges are limited by other rules.
- Evolution trades can only be performed after the fourth badge is obtained, if the Pokemon in question is at least 15 levels from its previous evolution, and if all resources required to evolve are provided by the cartridge involved in the Nuzlocke.
- As soon as trade is possible the starter must be replaced by a level one Pokemon chosen by the first person to make a suggestion. This Pokemon will be provided through trade and must be able to be caught or otherwise obtained in one of the games I own. If the Nuzlocke is in a Gen4 game it is limited to what I can obtain in Pearl or Heart Gold.
- all other forms of Multi-cartridge play are banned.
- Event Pokemon are banned.
5.) Revives, Repels, and all items with similar effects are forbidden.
6.) The run ends if all of your Pokemon are considered fainted. A fainted Pokemon can be used for HMs (and HMs only) if (and only if) you have no Pokemon (other than fainted ones) that can use an HM required to proceed further when it is required. The fainted Pokemon is to be returned to the PC or wherever it may go as soon as the HM is no longer needed or a Pokemon that isn't fainted can learn the HM in question.
7.) All rules come into effect only after the Pokedex is obtained.
Pearl Rules

Heart Gold Rules

Black Rules

Black 2 Rules
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Old Oct 23rd, 2012, 3:11:52 PM   #1489
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Hello Smogon. I have been lurking on the site for around a year or two, and I have finally decided to make an account. To kick off my hopefully long membership, I have decided to do a nuzlocke. I will be doing a pokemon emerald randomizer nuzlocke. The randomizer is a java file, and look it up because I'm not telling anyone how to get it. Most of the rules are the ones in the OP, execpt unlimited healing items and pokecenter visits. Also, randomized legendaries are allowed, but scripted legendaries are not. Be warned, though, that Mew will NEVER obey you. If you see it as a starter, DO NOT pick it. I will get this started tomorrow.

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Old Oct 23rd, 2012, 3:53:13 PM   #1490
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@Rajaion Tagami do a Black 2 Nuzlocke!

EDIT: Umm how about a level 1 Purrloin.
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Old Oct 23rd, 2012, 3:54:25 PM   #1491
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...sigh...
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Old Oct 23rd, 2012, 4:06:07 PM   #1492
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Ok, Black 2 Nuzlocke it is. But what level one should replace my starter when trade is available?
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Old Oct 23rd, 2012, 4:58:16 PM   #1493
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Okay so now I am facing quite the quandry:

I beat Giovanni and got the 8th badge, then went right to fight my rival. One of my Pokemon died when fighting the rival, so normally this Pokemon would be considered gone. However, at the Pokemon Center I accidentally hit the Num Lock key (or w/e key it was) with my pinky and it reset my game (I'm using the bgb emulator). Now I'm back outside the Viridian Gym.
So what do I do? Is the Nuzlocke now totally invalid? Should I just release that one Pokemon anyway? Or can I continue like nothing happened?
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Old Oct 23rd, 2012, 6:14:43 PM   #1494
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You can continue, or simply try to emulate what happened before the reset to the best of your abilities. You dont have to reset the whole thing
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Old Oct 23rd, 2012, 6:19:31 PM   #1495
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What DEMo said. It's probably easiest just to continue as if nothing happened...it kinda ruins the Nuzlocke but oh, well. If you can, try to recreate everything you did before, but that's near impossible...so just continue.
As usual, I didn't actually get the final part up, so this time I won't make any promises. But I can try...
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Old Oct 23rd, 2012, 6:43:17 PM   #1496
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Quote:
Originally Posted by Fat DEMo_Gorgon47 View Post
You can continue, or simply try to emulate what happened before the reset to the best of your abilities. You dont have to reset the whole thing
That actually won't be that tough. I just have to go through Giovanni's gym, and have my Charizard die during the rival battle. Not a problem at all, in fact as long as Starmie and Jolteon are alive the E4 shouldn't be too bad. And the plus is that there's one less thing to train and focus on.
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Old Oct 24th, 2012, 5:16:43 PM   #1497
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Alright, let's get this started. I will use this post as my base of operations, so if anyone reads this, I am letting you know that all future episodes will be in this post. And so it begins.

Chapter 1: A Whole New World


Chapter 2: Time to Trek On


CHAPTER 3: Rage Subsided


Chapter 4: Time for Roxanne


Chapter 5: Update after a Really Long Time that goes horribly wrong.


Chapter 6: Starting over from Norman
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Old Oct 27th, 2012, 7:07:20 PM   #1498
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I lost my first Ruby nuzlocke at literally the last pokemon on Champion Steven's team and I've just now gotten over it enough to start again. So here is my new team as of Route 102
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Old Oct 30th, 2012, 8:26:04 PM   #1499
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Just starting a Black 2 Nuzlocke, was just wondering people's views on using repels to engineer the Pokemon you encounter? For example, I know that Eevee have a 5% chance of appearing in Castelia Garden and are the highest level Pokemon available on the route, always encounterable at lv19. If i were to use a repel in combination with a Level 19 Pokemon to ensure I can catch an eevee, would that break the rules of the nuzlocke?

Clearly it would take away some of the chance element that makes Nuzlocke runs tense and exciting, but just on a strict rules basis whats the verdict?
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Old Oct 30th, 2012, 9:32:30 PM   #1500
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Quote:
Originally Posted by Fat thunderstone View Post
Just starting a Black 2 Nuzlocke, was just wondering people's views on using repels to engineer the Pokemon you encounter? For example, I know that Eevee have a 5% chance of appearing in Castelia Garden and are the highest level Pokemon available on the route, always encounterable at lv19. If i were to use a repel in combination with a Level 19 Pokemon to ensure I can catch an eevee, would that break the rules of the nuzlocke?

Clearly it would take away some of the chance element that makes Nuzlocke runs tense and exciting, but just on a strict rules basis whats the verdict?
The strict rules basis is that you make the rules; it's your challenge and there's no competition going on here. However I believe most people here would believe it to be bending the rules to the point of breaking, but no one is likely to really judge you for it here. If you want to take advantages of loopholes like that you can.
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