|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
Join Date: Apr 2011
Posts: 139
a reliable team of monkeys
|
Just a minor correction: No Guard does NOT affect the accuracy of OHKO moves.
A lot of the moves they're considering on Aurumoth make no sense - I mean, Hammer Arm? How does it even do that?
__________________
No one is free until all are free. Will you keep living on your knees? |
|
|
|
|
|
#52 | ||
|
Join Date: Nov 2011
Posts: 255
|
Quote:
artwork
Ask yourself the following questions: -Can I see this thing within the same status as all the other BST 600 Dragons? -Could I imagine two pre-evolutions that would look good and not seem unnecessary? -Compared to other Bug-types, does Aurumoth portray the sort of creature to have gender and reproduce? If you were honestly hesitant about answering yes to any of those, it goes to show that clearly Aurumoth is above being just a regular Pokemon. Therefore, it definitely isn't out of the question to call this thing legendary and disallow egg moves at the expense of creating a larger level-up pool. That is where I propose that during the Pokedex Entry submission stage, in addition to including misc. flavor such as height, weight, and gender ratio, each submission must contain the listing of whether Aurumoth is legendary or not. An example submission looking as so: Quote:
Last edited by bugmaniacbob; Oct 26th, 2012 at 7:55:52 AM. Reason: hide tags because I don't want to have to scroll past it |
||
|
|
|
|
|
#53 | |||||||
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
Also, there's no official "this is a legendary" thing because that's immaterial flavour. At most I'd just ask in an offhanded way "do we want this to be a legendary" in the dex polls and then lay down an edict based on the answer, but I'll likely just ignore the issue entirely. Quote:
Quote:
Quote:
![]() Yeah I can quite easily see it Not sure I see the problem here Quote:
2 wings -> 4 wings -> 6 wings Or even Larva -> Chrysalis -> Imago in the vein of Tyranitar Besides who doesn't love the idea of a fluffy little adorable pre-evo? Quote:
Not entirely sure what the point of this question is since Metagross can't reproduce anyway and Hydreigon has three heads... Anyway Aurumoth seems far more likely to reproduce than something like Pineco or Forretress, really. I have no hesitation about answering "yes" to this as well. Also: http://en.wikipedia.org/wiki/Lepidop...nd_development may be insightful. See the bit about tail touching vis-a-vis Aurumoth's glowing tail orb. Quote:
Regardless, this is somewhat immaterial until movepool submissions. But to say at this stage that Aurumoth is far more legendary than pseudo-legendary is something I disagree with (though this is flavour, I can't say you're wrong because your reasoning is just as valid as mine, heh).
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|||||||
|
|
|
|
|
#54 | ||||
|
Join Date: Nov 2011
Posts: 255
|
Quote:
Quote:
Additionally, Aurumoth reaches an uncanny valley if given gender, as it's clearly more organic than it is artificial, yet it lacks the distinctive characterization that almost all breedable Pokemon have. Does Heatran having gender not seem just off? Does it not seem unflavorful that mystique creatures like Sigilyph can reproduce? While it's technically allowed, it just doesn't make a lot of flavor sense. If we absolutely needed a Bug-type that could breed, we would have gone with a different artwork that looked more natural and fertile than a Raymanian-limbed, otherworldly-looking moth spirit. It's saying something when literal spirits fill gender roles more easily than said moth spirit. Quote:
Quote:
|
||||
|
|
|
|
|
#55 |
|
Join Date: Jun 2012
Posts: 202
Poland
|
Aurumoth being legendary or pseudo-legendary wouldn't be that bad, given we've already given the 600 BST.
But regardless, I should think that having the option of deciding that via community consensus would be better than just declaring one way or the other. I'd rather see a separate poll made just for this, myself, and not loading it into the Dex entries (as this SHOULD be reflected in its movepoll, really). The CAP project doesn't run on a deadline that we should complete it in X many days, so a 24 poll deciding legendary status won't throw us terribly out of order
__________________
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. Last edited by CiteAndPrune; Oct 26th, 2012 at 11:11:49 PM. Reason: Name spelling |
|
|
|
|
|
#56 |
|
Join Date: Mar 2012
Posts: 1,100
Minnesota
|
The way you are describing Aurumoth, BMB, it would be as large as Scolipede. The 8 foot long 440 pound Scolipede. Only, Aurumoth wouldn't be length. Judging by its artwork, its proportions would be similar to Kyogre, just a little smaller.
In regards to making Aurumoth a pseudo-legendary pokemon, I have no issue with it. I almost encourage it. I do believe it should have pre-evolution(s). When it comes to submitting pokedex entries, I disagree with the notion that the dex submitter should denote the legendary status of the pokemon. The pokemon's classification, should it ever reach that point, should be decided separately, rather than shoehorned onto a dex entry like US congress loves to do. |
|
|
|
|
|
#57 |
|
The very best...
Join Date: Oct 2007
Posts: 1,654
The road less travelled
|
I really don't see Aurumoth reaching huge sizes, tbh. You should know of all people bmb how difficult it is for bugs to reach huge sizes and the amount of oxygen required to do so to sustain large insects!
I did intend for it to have some way to support pre-evos, both one and two stages. As far as legendary status, I see this as more like a Rotom/ Volcarona sorta dealie. |
|
|
|
|
|
#58 | |
|
Join Date: Nov 2011
Posts: 246
Kyurem-B, get the f*ck back to Ubers.
|
Quote:
Now as far as legendary/pseudo-legendary status, I'm with making it like Volcarona. It COULD be a legendary, but I'm all for copper/silver fuzzy caterpillar prevos. As for breeding, the link that bmb posted makes a good point. Especially with the glowing tail. Oh, and This design doesn't scream 'whale sized' at all. If it had been Yilx's design then maybe, but KoA's doesn't (though if you wanted it to seem that way, KoA, then feel free to correct me).
__________________
FREE SCOLIPEDE! #NU2013 - JAIL KYUREM-B! #UBER2013 Apparently ASB is a thing Remind me I've got battles to ref |
|
|
|
|
|
|
#59 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
As much as I'd love to keep posting here I don't have the time at present so just going to say um...
I never intended it to be a colossal moth thing, only similar in size to other pseudo-legendaries. Preferably slightly shorter than Dragonite but bigger than the rest. 6'11" is ideal. The point I was making was that as something of apparently (I say "apparently" because I'm basing this on the way it looks) divine origin, it should at least be big, or big enough to merit 110 HP and 99 Def. EDIT: Also RE: "Conventional Pokemon", the pseudo-legendaries are hardly conventional either. The difference between legendary and pseudo-legendary is literally only a) ability to breed and b) possibly alternative sprite sheets, if gender changes are implemented. I don't see how anybody can not see this as having different genders and being able to breed - after all, Sigilyph can do it. It makes perfect flavour sense for it to breed, really. Tbh it makes little difference whether or not CAP4 is legendary or pseudo-legendary, but pseudo-legendary is the only one that doesn't constrain movepools at all. Therefore it is the ideal default choice, really. Plus prevos make everything better.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
|
#60 |
|
likes his numbers
![]() ![]()
Moderator
Join Date: Sep 2010
Posts: 2,241
Strong as a Corsola
|
Personally I would love to see this guy as a "pseudo-legend", but I use that term loosely as there really is no true definition of it. I mean, lets look at how "pseudo-legends" were defined over the generations.
GenI: Dragonite GenII: 600 BST, 134 Attack as highest stat, Reptilian origin, two prevos, gender. GenIII: 600 BST, 134 or higher attack as highest stat, two prevos. GenIV: 600 BST, 130 or higher attack as highest stat, two prevos. GenV: 600 BST, one stat of 125 or higher, two prevos. Now obviously, even with that most general definition, Aurumoth still doesn't fit in, but these definitions get more and more general each time a new one is added. The only two factors that have never changed are the BST and two prevos, and we already achieve one of them. I wouldn't say it is a stretch to make it "pseudo-legend" at all, seeing as all that even means is giving it two prevos. Legend on the other hand is a definitive status recognized by Game Freak, Nintendo, TPCi, and whoever else you care about. It has a much stricter (if simpler) definition too, being: No evolutionary relatives, can't breed, has "legendary" status in world (meaning there are actual legends regarding it), and that's about it. Now, obviously both of these are easily achievable, but I have a feeling that the competitive aspects of this project will necessitate an egg movepool which would pretty much disqualify it from legendary status. While, as I said, "pseudo-legend" is an ill-defined fan made term that we can easily interpret however we want, in game precedent suggests two prevos, and that would be personally what I would like to see. And I mean, really, which would be a worse flavor faux pas: making it a "pseudo-legend" that isn't big or giving it level up Close Combat and Hydro Pump and the like to make sure it has no egg moves so it can be a legend?
__________________
<Kadew> jas isn't boring <Kadew> he's excitementally challenged |
|
|
|
|
|
#61 |
|
Join Date: Aug 2008
Posts: 314
Looking For You
|
IMO the definition of a pseudo-legendary should just be a non-legendary with a BST typical for legendaries (i.e. 580+). Everything else (three prevos, BST exactly 600, 125+ in a stat) is just a pattern that existing ones "happen" to fit. Since Aurumoth fits the basic definition it makes flavour sense to continue those patterns where possible, but as far as I'm concerned, Aurumoth is already pseudo-legendary (assuming it's not actually legendary).
|
|
|
|
|
|
#62 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,598
especially internet pirates
|
I don't think that going off of Arceus's movepool is a good idea or even one that makes much sense. Arceus's mythology origins are completely different from the whole angel deal we have going with Aurumoth. Additionally, all of the cover legendaries are essentially deities as well. It's just that Arceus is "the creator" (or something... insert Mew mention here). If anything, I'd look through Deoxys's movepool and possibly Lugia's movepool, if we're doing that whole Psycho Boost thing.
I'd also like to share a little tidbit here that no Gen V Pokémon learns ExtremeSpeed. Weird, I know.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
|
|
|
|
|
#63 |
|
Join Date: Mar 2011
Posts: 1,719
|
I know I can't be the only one who wants to see a Caterpie/Weedle-esque evolution line (Little weak larva/worm-cocoon-flying insect) that actually is really awesome. Admittedly, it would (hopefully) not have the same movepool restrictions (namely just the lack of egg moves) as those two, but I'd like to Aurumoth evolve from a weak cute wittle larva. :3
__________________
Restless souls will put on their dancing shoes Mindless ghouls with lots of limbs to lose Illusionist Contortionist Tightrope walker tightening the noose |
|
|
|
|
|
#64 |
|
Join Date: Aug 2008
Posts: 314
Looking For You
|
Tyranitar and Salamence give precedent for that sort of thing in a pseudo-legendary, too.
|
|
|
|
|
|
#65 |
|
Join Date: Jun 2012
Posts: 202
Poland
|
And Metagross (though that's the exceptional one) gives precedent through Beldum to having no egg moves / barren level up movepoll on the first stage if we go with a little bug evolution. We could take lessons from Metagross in how it's done.
Something else hit me, and this is a flavor concern - do we specify Tutor moves within the movepoll limits as well? All those brought by B2/W2 (since Aurumoth is first CAP to be made for that metagame)? If yes, then couldn't those substitute for Egg moves to a large extent (and without nasty illegalities since they really operate more like extra level up slots) and work out even if Aurumoth is a stage 2 but the larva can't bring along egg moves? Something to think about, I guess.... EDIT: Aurumon, Aurumoth... those names are too close together. And I did not mean any Tutors that are not in the game, definitely. I just wondered if the Tutor moves must fit in the overall VGM limits for movepoll makers, when in the case of other CAPs any applicable Tutors couldn't be added, because, well, they weren't there yet. So the idea was if between the moves available via Tutor and others ending up in TM and Level Up, one would even need to add anything to the Egg moves at all. But in that case, Level Up/TM/Tutor has no illegal move combinations whatsoever, as even the Event Psycho Boost does not clash with anything.
__________________
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. Last edited by CiteAndPrune; Oct 26th, 2012 at 11:12:06 PM. Reason: AuruMOTH... |
|
|
|
|
|
#66 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
Yes, you will need to specify any and all tutor moves from BW2. No, these don't replace Egg moves (I have no idea what this means? It sounds like you're asking if we can pretend that tutors for certain moves exist in the game when they don't, which would be strictly illegal. I'm not certain what you are actually asking though). Also, why are you calling it Aurumon? EDIT: Ok, I think I understand now. Yes, it's a given that you will have to fit all VGM tutor moves within the VGM limits - realistically for the earlier CAPs we should have tightened the limits, but alas, what's done is done, as they say. I imagine you will want to add particular moves to Egg moves because a) flavour (eg. why would it get, say, Hydro Pump by level up?) or b) to not overexpand the level-up lists (seriously, you might need at least 20 slots for level-up if you don't include egg moves...)
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Oct 27th, 2012 at 11:58:33 AM. |
|
|
|
|
|
|
#67 |
|
Join Date: Oct 2012
Posts: 2
|
"Flavor" opinions aren't allowed in the other thread, and I'm doubting any post here will be taken into consideration for the attacking moves, but here it is anyway:
Any Punch, Kick, or Tail move should be disallowed from this pokemon. It has no arms, hands, legs, feet, or tail. In most cases, Pokemon are given moves which logically work for them. The very few rare cases such as Wooper shouldn't be a fall-back argument that means every new pokemon should be allowed to have moves that don't logically make sense. |
|
|
|
|
|
#68 |
|
Join Date: Aug 2008
Posts: 314
Looking For You
|
The goal of the project is to create a Pokémon to fit into OU. People do take into account flavour when putting together actual movepool submissions but it's always secondary to competitive logic.
It often bothers me and I try to avoid doing things like giving Pokémon without arms punches, but when push comes to shove if it's necessary in order for the Pokémon to be competitive then it's necessary, period. |
|
|
|
|
|
#69 | ||
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
This is not the case for all Fighting-type attacks, however. Take Close Combat for example: Quote:
I mean, Keldeo learns Close Combat, and it's only got little hooves. Superpower and Cross Chop are similar - Cross Chop is just chopping with its wings, and Superpower is just ramming the opponent at full force. And those are the most important Fighting-type moves - all the other moves are a lot less good. As for the tail though, I must disagree. While insects do not strictly speaking have tails in the same way mammals do, they do have abdomens - and we can quite see the abdomen on Aurumoth. In this case abdomens and tails are more or less interchangeable - I mean, if Aurumoth learns Tail Glow, it must have a tail somewhere! In this case, using a move like Aqua Tail certainly isn't out of the question. Also, sorry if I came off as harsh when I deleted that last post of yours, it's just that the movepool stage is a bit tough on the Topic Leader to keep together, and your post still had a bit of flavour about it, and you mentioned some moves that didn't need mentioning. Welcome to CAP, by the way - we don't always bite. Really. EDIT: Oh, and I forgot - since Seraphs are traditionally associated with Fire, it would be nice to see some Fire-based non-VGMs in the level-up movepool, such as Ember, or even Overheat, since that's allowed.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
||
|
|
|
|
|
#70 |
|
Join Date: Jun 2009
Posts: 126
|
Any VGM that doesn't look like CAP 4 could normally use can just be renamed. I don't understand why we're fixating on that aspect of it.
|
|
|
|
|
|
#71 | |
|
Join Date: Aug 2008
Posts: 314
Looking For You
|
Quote:
Besides, if we rename a move we essentially require it be a level-up move as we can't create new TMs or move tutors nor give it to other Pokémon so it can be an egg move. |
|
|
|
|
|
|
#72 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,598
especially internet pirates
|
Weirdly enough, the only Pokémon with No Guard and Close Combat is the Machamp line, which gets STAB on it. Pinsir gets non-STAB Close Combat, though.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
|
|
|
|
|
#73 |
|
Join Date: Jun 2012
Posts: 202
Poland
|
Before we get into the movepolls proper... I have one concern that is really flavor-centered so I thought I'd raise it here.
The poll about whether or not CAPs have pre-evos is usually conducted after the movepoll stage; however, it's encouraged to structure the movepoll in all aspects as those of other actual Pokemon are made. But depending on whether a Pokemon has former evolutions, and how evolution is achieved, is reflected in the final movepoll. With all that, what I was wondering about is - can the movepoll submitters make the decision on their own, structuring their movepolls as they personally see the matter of pre-evolutions, and thus affecting the outcome of the pre-evo poll later with the movepolls providing a point of reference? Or are submitters discouraged from that and should strive to make a movepoll as neutral as possible, that could go with either a non-evolving or final evolution Pokemon?
__________________
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. |
|
|
|
|
|
#74 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
|
|
#75 | |
|
Join Date: Sep 2010
Posts: 315
|
Quote:
__________________
COMMAND SELECTED: HYPER BEAM. LOADING... |
|
|
|
|
![]() |
| Thread Tools | |
|
|