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Old Sep 18th, 2012, 9:15:10 PM   #201
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The Stratagem line has TM58 Endure under 5 Gen TMS. Endure isn't a 5th Gen TM (58 is Sky Drop).

ObjEDIT: Fixed.
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Old Sep 18th, 2012, 9:22:04 PM   #202
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A couple of Typos:

Quote:
Aqua Ring: The Pokemon surrounds itself in looping rings of water that pulsate with healing energy, restoring two (2) HP per action for the next six (6) actions. Aqua Rind does not use up a recovery move.

Attack Power: -- | Accuracy: -- | Energy Cost: 9 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive
Quote:
Fling: The Pokémon surrounds its hands/claws in a dark aura and throws any object in its possession. The amount of damage done depends upon the item thrown (consult this list and apply a BAP boost equal to 1/10th the listing).
(This has a double space)

Attack Power: 4 + Variable Amount | Accuracy: 100% | Energy Cost: (Base Attack Power / 2) | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Set
Also, Hidden Power states that you can't change it once you get it, which it's not relly true s it can even when it costs

ObjEDIT: Fixed.

Last edited by Objection; Sep 19th, 2012 at 8:54:00 PM.
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Old Sep 21st, 2012, 12:47:38 AM   #203
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Syclar needs to be updated with This Thread in mind per CAP ASB canon:

My observations:
Lower Height and Weight (only affects Weight Class, 2 -> 1)

TMs:

TM Move
TM03 Water Pulse
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM17 Protect
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM54 False Swipe
TM56 Fling
TM58 Endure
TM62 Silver Wind
TM72 Avalanche
TM75 Swords Dance
TM78 Captivate
TM81 X-Scissor
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute

HM01 Cut

Loses Rock Slide and Brick Break (+2MC each) (Should carry over into Gen 5)

Gains Fury Attack at Level 0.

Mountaineer -> Snow Cloak

New Level-Up Scheme:

Level Move
0 Fury Attack
0 Leer
5 Leech Life
8 Ice Shard
13 Focus Energy
18 Icy Wind
23 X-Scissor

Starting Attacks Above (Loses Slash entirely in Gen 4, gains X-Scissor as Pre-25, but has Slash as 17 in Gen 5 ASB Custom)

28 Hail
35 Bug Buzz
42 Ice Beam
49 Sheer Cold

Check this over and get it implemented ASAP.

IAR EDIT:
Snore is an added Gen IV Tutor. Additionally, Rain Dance, Strength & Rock Smash are removed HM's (+2 MC for both).

This should be the final stats...
Syclar (FINAL)
Pre-25 Moves


Is this all correct?
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Last edited by Its_A_Random; Sep 22nd, 2012 at 8:02:19 AM. Reason: Hopefully a correct Syclar...
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Old Sep 27th, 2012, 10:39:55 PM   #204
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Quote:
Shed Shell: Allows the Pokemon to switch in a Switch = KO battle regardless of trapping moves or abilities. Prevents residual damage from partial trapping moves and renders the Pokemon immune to entry hazards.
Switch=KO battles -> Switch=OK battles, I think

And Fire Punch's burn rate is listed as 10, not 10%.

ObjEDIT: Fixed.

Last edited by Objection; Sep 28th, 2012 at 8:33:46 AM.
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Old Sep 28th, 2012, 10:50:13 AM   #205
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Slight deal that might be a typo.

Quote:
Originally Posted by Fat Data Audit Thread

Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon incapable of evolving that have not evolved from a previous Pokemon.


Rare Candy: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1) Base Attack Power instead. If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Rare Candy to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon that evolve from a previous stage or to a next stage via Level-up.
I think in the Feedback thread these items were only going to give two ranks to 15 BRT or less, but when they were edited, they stayed at 17 BRT. I'm not sure whether this is intentional or not, but if it is...we may need to add another requirement to these items to prevent Sableye and other stuff I'm probably forgetting from becoming broken.
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Old Sep 30th, 2012, 10:43:24 PM   #206
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Updates based on what Deck has decreed on IRC:
  • Encore's description has been altered. Now it fails if the target's last successful action was a combo or cooldown. This may or may not be altered further.
  • Anger Point does not activate on critical hits from self-targeting moves.
  • There should now be no mention of egg groups anywhere (I just removed them from Rivalry).
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Old Oct 10th, 2012, 5:38:37 PM   #207
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Heat Crash: The Pokemon leaps into the air, covers itself with a ball of fire, then somersaults and lands on the opponent. Heat Stamp does damage based on the user’s and the target’s weights.

Attack Power: 4 + 2 * (User's Weight Class - Target's Weight Class) [Max: 20] | Accuracy: 100% | Energy Cost: 5 + User Weight Class/1.5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fire | Priority: 0 | CT: Set

Found a small error, thought I'd bring it up shouldn't it be Heat Crash, not Heat Stamp?

ObjEDIT: Fixed.
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Old Oct 22nd, 2012, 6:37:42 AM   #208
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Quote:
Originally Posted by Fat Data Audit Thread
Rain Dance: The Pokemon summons rainclouds to the sky, causing it to rain in the arena. If a Pokemon uses a Water-type attack in the rain, it will go through and pick up some of the rain, increasing its Base Attack Power by three (3). If a Pokemon uses a Fire-type attack in the rain, some of it will be put out by the rain, reducing its Base Attack Power by three (3). During Rain Dance, Thunder has 100% accuracy and a 30% chance to bypass Protect and Detect. The rain lasts for four (4) rounds. This move will fail if the arena is indoors.
Seeing as the description of Rain Dance mentions Thunder, should Hurricane be added to that description, or maybe both be removed?

ObjEDIT: Fixed. Also noted that they have perfect accuracy in rain, not 100% accuracy.
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Old Oct 25th, 2012, 8:05:13 PM   #209
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Quote:
Safeguard: The Pokemon coats itself and its team in a green veil that makes it immune to any status effects. The veil will dissipate if the user switches out. This effect lasts for four (4) rounds. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.
It could be (and probably is) that I'm just reading this wrong, but don't the two bolded portions completely contradict each other? @_@

ObjEDIT: Considering that Safeguard does not disappear when the user switches out in-game, I have removed the first bolded portion.
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Old Oct 27th, 2012, 9:22:50 PM   #210
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Quote:
Originally Posted by Fat Deck Knight View Post
Take Cover: The Pokemon dives behind an ally which then becomes the target of all single-target attacks that are directed at the hiding Pokemon for the remainder of the action in which it is used, except those attacks that strike targets regardless of position or target in such a manner that make blocking them impractical (ex. Earth Power or Thunder). When used in a combo, the hiding Pokemon will hide behind the target for the initial action and the cooldown action. This command will fail unless the size class of the target is at least two (2) greater than that of the hiding Pokemon. Attacks directed at the hiding Pokemon will instead use the blocking Pokemon's typing, defensive stats, and stage boosts for calculating the damage dealt. If this Pokemon is targeted by a high impact attack while using Take Cover, it's ally's Bodyblock will be broken through if the sum of this Pokemon and the Bodyblocking ally's Weight Class are less than the Weight Class of the attacker.

Command Type: Universal | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
lol deck trying to be creative about combos but not allowing them
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Old Nov 16th, 2012, 12:18:13 PM   #211
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According to this, Victini now gets Blue Flare, Bolt Strike, and Glaciate. I swear, the first person to get 13 Badges is gonna have a powerhouse on their hands...anyway, just letting you guys know so you can update accordingly.
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Old Nov 30th, 2012, 8:06:26 AM   #212
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Entry hazards being removed by Rapid Spin was fixed a while back, so that the Spinner won't take damage from the Hazard anymore. The hazards descriptions, however, still mention the user taking damage from whatever is being removed.

EDIT (Elevator Music): I'll fix this~
o jk someone else already did x.x
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Old Dec 5th, 2012, 1:07:58 AM   #213
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Quote:
Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 19 BAP].
Correction:

Quote:
Ember: The Pokemon throws small flames that have a chance of burning the foe. When combined with another Special Fire Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Ember + Flamethrower is 4 + 10 * 1.5 = 21 BAP].
Engedit: This isn't a mistake. Ember increases the BAP of the combining move by 50%; the antecedent of "that" in the quotation above is "another Special Fire Attack," not the entire combination. The example given is correct, unless 10 * 1.5 = 17, which is clearly not the case.
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Old Dec 5th, 2012, 1:49:51 AM   #214
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Didn't they teach order of operations in like
fifth grade? .-.
You know, PEMDAS and all that shit.
4 + 10 * 1.5 is always 19
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Old Dec 18th, 2012, 11:37:09 PM   #215
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Embirch and Flarelm have been updated in CAP canon. Those changes should be reflected here.

IAR EDIT: Deck has said that they will be revamped soon enough. Be patient.

Last edited by Its_A_Random; Dec 19th, 2012 at 12:19:01 AM.
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Old Jan 2nd, 2013, 8:15:34 PM   #216
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I have to say, being new to the community and reffing, that some of the information provided in the audit is missing some vital explainations. Here is an example of one I ran into today,

Example


Everything is worded properly, its just it missing further details. It states the damage dealt is 1.5x and its Attact Type is special. The question is however is does it apply SpA and SpD. Also does Mirror Coat work against Dark types with their immunity, if so it should be stated. The bit I would add would look like this,

Example


Little things like this will really help new players and even older players who haven't seen the move yet better anticipate what to do and for refs to have a better understanding for their duties.

Here is an example of a correction done because it wasn't fully explained,

Example


That bit was adding because of me asking causing me delay and confusion and hassle for the people involved. The description however still isn't complete as it doesn't specify Attack Types. What happens if a Toxic hits a clone? What happens if Hail hits the clones?

If given the permissions to do so, I volunteer myself to look through the audit to clarify and specify all things that I have noticed missing and communicate with the moderators on what should be added or fixed.

I am fancinated by this game and really enjoy being part of this community. I hope my presence will be a benefit to it.
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Old Jan 2nd, 2013, 9:19:01 PM   #217
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Re: Mirror Coat

Think of how it works in-game. It takes the damage dealt to the user and applies a multiplier and (assuming the target is not immune to the move) that's it. It's the same in ASB.

Re: Double Team correction

I placed that sentence there for a good reason. The fact that the preceding sentence talks about single-target attacks means that the bolded sentence is referring to single-target attacks too. As for whether single-target non-damaging moves like Toxic and Taunt remove clones, that's something you'd have to get a ruling on from one of the higher-ups who knows (Deck Knight would be the best person to ask if you can get a hold of him).

All that said, feel free to look through this thread and point out anything you feel needs clarifying or specifying or anything that just seems plain wrong. Odds are someone like me will go and fix it soon enough.
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Old Jan 24th, 2013, 7:10:13 PM   #218
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Shouldn't Colosshale and Colossoil learn Dive from Gen V HM6? That particular method of getting the move is missing from their learnsets.
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Old Feb 2nd, 2013, 12:51:11 PM   #219
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Clarification is needed on Helping Hand. How do you calculate the BAP boost (for EN use) on a combination move? I assume for same move combinations it is applied the same way multi-target moves are calculated (Before the 0.75 BAP reduction).

If that is true, what about different attack combinations?
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Old Feb 3rd, 2013, 9:45:30 AM   #220
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You multiply the total BAP by 2. For example, Bite+Crunch with Helping Hand would have a BAP of (6+8)*2=28.
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Old Feb 20th, 2013, 9:26:34 AM   #221
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Cupra

Argalis

Aurumoth


I got bored so I did this. Unfortunately I'm not skilled enough/ can't be bothered cutting up the sprite sheets but that's all that needs to be done before these can be added in here.

IAR EDIT: Added Sprites, cheers deadfox! Also, you misspelled Aurumoth, so fixed that! ^_^
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Old Feb 21st, 2013, 6:48:13 PM   #222
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Aurumoth is now officially official. REJOICE!
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Old Feb 25th, 2013, 6:50:21 PM   #223
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Stratagem still has Levitrait. As it is outdated it should be replaced with the current Levitate, which is an Innate ability. Also all CAPs before Necturna have unspecified gender ratios.

EDIT: Fixed.
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Old Feb 25th, 2013, 7:50:38 PM   #224
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Unspecified gender ratios is because there's no need for gender ratios on any of them except Necturna.
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Old Mar 1st, 2013, 9:02:59 AM   #225
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The info for the 2 ice ants are does not match, the UE one says that it evolves at lvl.30 while the FE one says that it evolves at lvl.40.
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