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#2026 |
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Join Date: Aug 2005
Posts: 2,439
Dagobah m i rite?
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Oh, really? That sucks. Thanks for the reply.
EDIT: Looks like a few people have been using things like Pichu and Carvanha as weak defensive decoys. What's the stat threshold for succeeding as one of those? Just low defenses?
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0217 3425 8379 1636 2204 6115 Last edited by Little Green Yoda; Oct 30th, 2012 at 9:37:20 PM. |
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#2027 |
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stranger'n a snake's suspenders, but sweeter'n a stolen kiss
Join Date: Jun 2009
Posts: 992
Mississippi
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Just reached the 105 mark and got my berry with none other than Antertainment. I'm assuming that there's plenty of posts drooling over Durant, so I won't go into detail on how the team works. Although I will admit I went to 49 with Garchomp/Ferrothorn/Suicune prior to this, I sat down today during long car rides there and back again and blazed through 56 matches relatively quickly. I had a few scares with Volt Switch Magnezone and Explosion Exeggutor/Probopass, but overall it's been smooth sailing. Of course, I'll try for higher streaks if only for the BP.
Here's the battle video for my 105th match (not interesting at all except for Golem using Earthquake on Dragonite...): 19-79576-75779 And here's the team I'm using at the moment for you guys to download and try out for yourselves. Though, I'll have to get around to tweaking EV spreads like more HP on Durant and more Attack on Dragonite, but it hasn't mattered so far, bar not grabbing an OHKO on Tangrowth. ![]() ![]()
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#2028 |
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Join Date: Jan 2012
Posts: 40
Yip
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Been theorymoning a bit... Whimsicott, TruAnt, Accupressure Toxicroak (Protect, Acc, Gunk Shot, Drain Punch @ Sash). Thoughts?
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#2029 |
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Join Date: Mar 2011
Posts: 85
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It will be very slow alternating protect with accupressure, and with protect maxing at 16 pp, you risk the awkwardness of accupressure leaving attack underboosted sometimes. It will work, but it will be much slower and somewhat less consistent than whimsicott/durant/dragonite. I'd say it's probably about as consistamt as my Durant/cloyster/garchomp team, and that got over 500, but accupressure/protect alternation will test your patience.
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#2030 |
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Join Date: Aug 2010
Posts: 53
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@Little Green Yoda. For a decoy strategy there’s 3 things you need to take into consideration. The bait pokemon has to have low enough defences so that as many pokemon as possible have atleast one move to ohko it. Then you also need a partner that has high enough defences to be ohko’d by as little as possible. The moveset of the bait pokemon is pretty important, if you wanna go for an offensive set then Carvanha is pretty much all there is. Other that you need a support movepool. Ive spent a lot of time theorymoning this strategy and I’d say Pichu and Tyrogue (protect, helping hand,fake out, counter) are the best. Things like Smeargle and Sharpedo would seem like good options but they'r defenses are too high. There’s a bait pokemon that I’m doing pretty well with atm but I’d rather keep that for when I post my streak.
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#2031 |
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Join Date: Jan 2012
Posts: 40
Yip
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@NoCheese. I can't believe I hadn't considered the numbers. 21 turns for full Accupressure set-up & only 16PP Protect. FAIL. Thanks bro, back to the drawing board for me...
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#2032 | |
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Join Date: Aug 2005
Posts: 2,439
Dagobah m i rite?
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#2033 | |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,738
Fuqua: Where business cases are read and devils are blue
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Think about that for a second, though. And think about it optimistically, as well. What are we really looking at? First of all, I would recommend using Cross Chop or DynamicPunch over Drain Punch in Toxicroak, since you're going to be boosting your accuracy before attacking anyway because you have to set up. I also recommend 252 Atk Adamant and 196 Speed EVs, the rest in HP. With this, the the worst case scenario I think you're envisioning, we have a 692 Atk EV Toxicroak with two 100% accurate, STAB, 100+ base power moves with fantastic side effects, at +6 attack, tripled Defenses that they'll only be able to hit a third of the time thanks to +6 Evasion. But that's not all. The foe poke isn't going to magically disappear after 16 turns of Protect. You're not tricking it, so you don't even have to worry about it running out of, like, Stone Edge PP or something and Struggling off your screen. You're going to still be able to Accupressure if you have to, which will only be the case if you don't ever boost Speed in 16 turns. The chance of not boosting Speed once in 16 turns is a mere 0.7519% chance. I like my chances there, especially considering that when I Acupressure next, that chance is merely 0.3%, and then 0.0752% on my 18th Acupressure. That's having to risk two turns with super Evasion and either +4 or +6 Def/SpD (one will be boosted on turn 17 and the other on turn 18) and probably a Sash. Turn 19 of course you'd be guaranteed to boost Speed if it actually came down to that, and then would be fully set up. With 196 Speed EVs you're guaranteed to outspeed everything in the Subway after one sharp boost which is why I've suggested that EV Spread...it's not like you really need Defenses on your Protect sweeper on a TruAnt team. But do you see how extreme this is? 0.75% chance you don't boost Speed once in 16 turns is astoundingly low, and with the safety net that all your other boosts you're really not in any real danger at all. As I said for my DRAPULA back in the days where we couldn't Acupressure behind a Sub, I only needed about 12 sharp boosts: one in Speed, one in Accuracy, and basically two each in Attack, Defense, SpD and Evasion, with two in Attack to make up for not having all my Defensive boosts. The main issue, of course, is paying attention to all these boosts and the amount of time they take anyway, especially with having to Protect every other turn as well. I haven't used Drapion in a serious capacity when I realized it wasn't as foolproof as it was in DP even with the Sub-Ace nerf gone, since stuff like Scrafty, WW Skarmory, and the Musketeers were still pains even with a setup Drapion. Add to that the 20+ turns I needed to get set up (with Subs in there) and it just very literally was and is not worth it when there are "Bullet Train" teams like Carl's (his term) and Peterko's and mine that can win in 4-6 turns a good out of three times and still be incredibly reliable about 30% of the balance of the battles. Time remains the great equalizer in the Subway, and only because the Subway2 is identical to the Subway would I even entertain the though of giving Drapion another shot (with Dragonite because they have great synergy as I may have mentioned before).
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#2034 |
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Join Date: Aug 2010
Posts: 53
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@Little Green Yoda. It depends on the partner though. If your partner doesn't mind taking a non-lethal hit every now and then, then a pokemon with higher defenses can be used. But if you use Entei Eruption is too reliant on having high HP.
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#2035 | |
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Join Date: Jan 2012
Posts: 40
Yip
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That EV spread is spot-on, I was thinking slightly less Speed but your logic behind 196 makes complete sense. I've contemplated using DynamicPunch instead of Drain Punch but one thing swayed me- the Sash. If I'm correct in saying so, even if 'Croak has taken some damage but his Sash hasn't been activated Drain Punch can heal him back to full health thereby regaining the benefit of the Sash. This would give me peace of mind should I be in the situation where I need to try boost after using all the Protect PP. I figured GS would act as the main form of attack with DP being used to take care of Steels and Rock/Grounds. I'd be interested to see how TruAnt/DRAPULA/Saffron would work out. As you say, there's great synergy and you've proven in the past how successful both sweepers are individually. I've been reluctant to get going with this team until I was convinced of its viability due to the time it would take for me to breed, train, and in TruAnts case trade, for the necessary pokes (and dealing with the absolute age it takes to set-up Acc). After thinking on the minuscule 0.75% chance of a complete and utter f@#% up you pointed out though, I think I'm going to give it a shot- thanks for the input! |
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#2036 |
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Join Date: May 2012
Posts: 55
Exploring the uncharted seas of Middle Cup
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We're allowed to use Blaziken and Excadrill in our sweeps here, right?
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#2037 |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,738
Fuqua: Where business cases are read and devils are blue
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of course, no poke that the game doesn't physically ban is off limits
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#2038 |
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RNGenius
Join Date: Feb 2011
Posts: 1,190
Orre
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410 wins this time. Team info, enemy team info. Battle vid #51-76533-03725 is where I lost. Guts Machamp OHKO'd Durant, while an untimely crit from Lucario's Shadow Ball ended Latias early. Needed that second CM so Sub could live after a Shadow Ball, then I could setup.
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McGillicuddy's Bazaar - Hidden Grotto encounter RNG guide for RNG reporter - Emerald Egg PID RNG guide - Misc 3rd gen info - incl. Emerald frontier/Orre Colosseum, frame offsets - Free events If I CMT in your thread please respond in mine. If I really wanted a Pokémon that is more common than herpes, I'd get it myself from Pokécheck. ![]() Last edited by Hozu; Nov 20th, 2012 at 11:32:17 AM. |
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#2039 | |
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Join Date: Mar 2011
Posts: 85
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Quote:
Also note that even with the Lens, you have a 1% chance of missing once with Rock Blast, which is equal to the 1% chance you have of missing twice in a row without it (with the Sash keeping you alive after the first miss).
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#2040 |
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RNGenius
Join Date: Feb 2011
Posts: 1,190
Orre
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Hm... To be fair even if Cloyster had a Sash I would have lost that battle since it wouldn't have been able to OHKO Lucario. I'll think about it if I decide to try again.
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McGillicuddy's Bazaar - Hidden Grotto encounter RNG guide for RNG reporter - Emerald Egg PID RNG guide - Misc 3rd gen info - incl. Emerald frontier/Orre Colosseum, frame offsets - Free events If I CMT in your thread please respond in mine. If I really wanted a Pokémon that is more common than herpes, I'd get it myself from Pokécheck. ![]() |
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#2041 |
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Join Date: Mar 2011
Posts: 809
Australia
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It's been a few months since I posted in this thread. I have been following it though!
I played subway for the first time in a while recently. First thing I did was give Sawk some elemental punches to make Flying types more managable! That didn't affect the team too much and it's still fun to use. I tried a few streaks and got 70+ each time but lost soon after for various reasons. Might try it again some time. But for now I'm sitting at 70 wins with this doubles team: Landorus-T @ Choice Scarf Earthquake Superpower Rock Slide U-turn Heatran @ Air Balloon Flamethrower Flash Cannon Taunt Protect Rotom-W @ Wide Lens Thunderbolt Hydro Pump Hidden Power (Grass) Protect Hydreigon @ Life Orb Dragon Pulse Dark Pulse Flamethrower Protect I've been trying to get a few teams based around Landorus-T Earthquake spam to work. I tried a few things, starting with Azelf as a fellow lead. That didn't work so well though. Azelf just didn't cut it. As a joke I even tried an Ice Gem Cryogonal! It actually worked better than you might think. Cryogonal's Ice STAB was helpful and with Protect it could lure pokemon into trying to hit its lousy physical defense only to be screwed over. Plus it has Levitate. However I ended up getting destroyed by a Trick Room team during my 4th set of 7 battles and I knew there was no way I was going to stick with Cryogonal long term (if it could just learn Taunt...). So I decided to try Air Balloon Heatran and it's been working quite well. Heatran is good because it handles most Ice types with ease, which is crucial for Landorus-T. This does leaves me sorely weak to Water, so I put Rotom-W in as a back-up, and Hydreigon was kinda just tacked on because it was something else that I had on me at the time that had Levitate and was resistant to water, and they've been working fine. Overall the team is still weak to Water/Ice in general though, and Fishermen and Parasol Ladies are awful to face up against (proof: 71-58348-55120) but those trainers are thankfully rare compared to Black Belts/Battle Girls and Psychics (at least in my experience they are). I think this still needs a bit of work. Still not sure about Flash Cannon on Heatran as the coverage with Flamethrower isn't great (walled by Waters and Fires) but I like the solid power and neutral coverage it has, and I'm considering changing Rotom-W's EV spread from the max Speed/max Sp. Att (with Modest) I have now to a bulkier slower spread to make switching in easier. I doubt I'll change anything before I lose though. I hate changing things partway through because I'm afraid I'll lose a streak because of it! Anyway that's what I'm up to for now so I'll see how this goes. Good luck to everyone else with their attempts.
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#2042 |
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Join Date: Oct 2012
Posts: 4
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Still using my Salamence/Garchomp/Articuno team, got up to 78 at best (not much of an improvement) but I've run into one big problem called Starmie. It's got the bulk to take an outrage and hits everyone on my team really hard - I lose at least one pokemon every time I face it and suffer significant damage on another.
Metagross can also be troublesome, but only if it runs into Salamence first - between Magnet Rise and Occa Berry it's hard to take down, it's immune to intimidate, and you don't want to face three turns of Meteor Mash. Garchomp gets STAB Earthquake before it can magnet rise and Articuno can just mind reader/sheer cold - I don't think the Subway carries the meteor mash/bullet punch version. I'm thinking I should switch out Salamence - yeah, it covers a ton of pokemon, but does so in the exact same way as Garchomp, and has the same weaknesses. But what should I replace it with? |
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#2043 |
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Join Date: Oct 2010
Posts: 10
Finland
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People have been using Toxicroak in double rain teams with great success so I was thinking what else could pull a similar role and came up with this.
Cacturne Item: Focus Sash Ability: Water Absorb Nature: Quiet IVs: 31/31/31/31/31/30 or 31/31/31/30/30/30 EVs: Att 252, Sp. Att 252, Sp. Def 4 Stats: 145/167/80/183/81/67 - Giga Drain - Sucker Punch - Drain Punch - HP Ice/Flying/Rock I figured it could lead with Specs Politoed spamming Surfs and just basically act just like Toxicroak: almost die, hit super hard, recover hp and come back to full health. What I'm not so sure about is having 6 weaknesses as Toxicroak only has 3. They both have 7 immunities and resistances though. I've no idea which HP to pick as they all have their ups and downs, some being more noticeable than others. Ice covers dragons, flyers and fellow grasses who carry poison stabs, flying is nice for fighting types, bugs and also fellow grasses, and finally rock deals with flyers, bugs, fires and ice types. I think it's pretty much a choice between ice and flying. Having SE hits on dragons and fighting types is equally attractive and I just don't know which to choose as they are the two types I oftenmost have trouble with. Any ideas would be appreciated! Another Pokémon I'd love to hear some feedback on is this guy: Golbat Item: Eviolite Ability: Infiltrator Nature: Careful IVs: 31/31/31/xx/31/31 EVs: HP 252, Sp. Def 252, Spd 4 Stats: 182/100/135(90)/xx/208(139)/111 - Curse - Roost - Super Fang/Poison Fang/Brave Bird/anything - Super Fang/Poison Fang/Brave Bird/anything I had a little test run with him on Pokémon Online and caught surprisingly many people off guard. He has solid defenses, a handy 4x resistance to fighting type moves, an immunity to poison, a boosting move and a recovery move. He, however, suffers greatly from four moveslot syndrome as he would need all three attacking moves listed. Super Fang is obviously good for making a huge dent on anything that resists everything or has massive defense boosts, Poison Fang is like a weaker Scald with a 30% chance of badly poisoning the target which is essential for stalling and finally Brave Bird which turned out to be extremely useful in hitting super super hard after just two or three boosts. Given the recoil is rather counter-productive towards the wallish approach of this set, but without lefties Golbat's not gonna be stalling out the whole world so it needs to go out with a bang. As I said, any thoughts or ideas would be greatly appreciated! Also ideas about suitable teammates would be nice. |
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#2044 | |
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Join Date: Mar 2011
Posts: 85
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Ideally, for a Salamence replacement you want something that can resist Chomp's Dragon and Ice weaknesses (neither of which Articuno resists), and Articuno's Steel weakness (which unlike Articuno's other weaknesses, is not resisted by Garchomp). You also want to be able to switch into SPIT Starmie and KO back. Scizor can do all of these jobs, and can also sometimes Swords Dance up and do a bit of sweeping on its own, but has to be careful about an untimely flinch from Starmie's King's Rock. Unfortunately, because of that King's Rock, few things can switch into and beat SPIT Starmie 100% of the time, but Scizor gives you very good odds, so would be my initial recommendation. If you want a clean revenge kill on Starmie, I did some theorymoning earlier and found that Modest max Special Attack Choice Scarf Latios can just barely guarantee the OHKO with Thunderbolt on SPIT Starmie. It won't cover your other weaknesses, but does a beautiful job of outrunning and revenging a bunch of big subway threats besides Starmie (Choice Scarf Garchomp, for example), so is definitely worth considering. I've long wanted to give it a try, but have never ended up using it, so would be happy indeed if it can help you get a good streak. Also note that you can even use Scarf Latios as hybrid revenge killer/Tricker, though that would probably require more team modification, as Latios's Trick will lock a lot of pokes into Ice or Dragon attacks, which Chomp can't really set up on. Good luck!
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#2045 |
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Join Date: Oct 2012
Posts: 4
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Thanks for the advice! I had already early caught my Latios for pokedex data (and paying little attention to nature) and I wound up with Rash - not optimal, but it does have a special attack boost, so I'll try it out first. (That and I like it more than Scizor as a pokemon.)
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#2046 |
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Join Date: Mar 2011
Posts: 85
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Just note that if you don't have 31 as your IV in special attack, the KO on Starmie from Modest (or in your case, Rash) Scarf Latios's Thunderbolt is not guaranteed. In that case, Draco Meteor should still get you the OHKO, but has that pesky 10% miss chance.
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#2047 | |
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Join Date: Mar 2011
Posts: 85
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Quote:
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#2048 |
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Join Date: Oct 2012
Posts: 4
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Oh well. Good to know.
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#2049 |
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Join Date: Nov 2012
Posts: 3
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Battle Subway Double Record: 644
Smeargle @ Focus Sash Ability: Technician Jolly (+Spe, -SpA) IVs: 0/31/0/0/0/31 EVs: 255 Spe, 255 Atk - Fake Out - Protect - Helping Hand - Spore Blastoise @ Choice Specs Ability: Torrent Timid (+Spe, -Atk) IVs: 31/2/31/30/31/31 EVs: 6 Hp, 248 SpA, 4SpD, 252 Spe - Water Spout - Scald - Ice Beam - Hidden Power (Grass) Latios @ Life Orb Ability: Levitate Timid (+Spe, -Atk) IVs: 31/0/31/31/31/31 EVs: 6 Hp, 252 SpA, 252 Spe - Dragon Pulse - Psyshock - Thunderbolt - Protect Metagross @ Steel Gem Ability: Clear Body Adamant (+Atk, -SpA) IVs: 31/31/31/31/xx/31 EVs: 6 Hp, 252 Atk, 252 Spe - Bullet Punch - Iron Head - Earthquake - Ice Punch Lvl 1 Endeavor is dead but the AI is still dumb. Smeargle is interchangeable with anything squishy that learns Fake Out/Protect/Helping Hand/Filler, the other three big blue 155hp pokemon are the heart of the team. Simple concept, abuse AI targeting KO-able Pokemon to let Blastoise kill everything with Water Spout. Blastoise has better typing+defenses for Water Spout abuse. Eruption spam fire types annoyingly vulnerable to Earthquake/Rock Slide. Also Metagross replacements for Eruption teams are disappointing. Smeargle is the best bait out of over a dozen tried, honorable mention to Lightningrod Pichu/Pikachu. Latios and Metagross are the best all-around doubles subway Pokémon. Movesets are doubles standards. Steel gem is great for revenge kills, Air Balloon really isn't needed. Legends, ice, electric/steel, rain dance, and trick room are troublesome. Water absorb and dry skin are a pain. Best streak ended over 600 wins again due to gameboy power failure. Still want to get four digits and think this team can get there. Prompted to post by the bait pokemon discussion. Options examined, among others: Protect->Dive/Dig: Carvanha, Sharpedo, Ninjask (Earthquake immune!) Fake Out->Protect: Pichu, Pikachu, Makuhita, Tyrogue, Chimchar, Sableye Protect +Trick Room: Trapinch, Solosis, Duosion Basically, anything on this list: http://veekun.com/dex/pokemon/search...ing+Hand&move= with Protect/Fake Out/Helping hand is pretty good. Smeargle's biggest flaws: only 75 base speed and Normal typing means Froslass goes with Blizzard over Shadow Ball. Last edited by icu812; Nov 5th, 2012 at 9:21:28 PM. |
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#2050 |
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Join Date: Mar 2011
Posts: 809
Australia
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Wow I just got completely destroyed by an Abomasnow + Glaceon combo which I guess was going to happen eventually but it still hurts. I got 112 wins.
![]() Landorus-T @ Choice Scarf Jolly ivs: 31/31/31/x/31/31 evs: 6/252/4/0/12/236 stats: 165/197/111/x/102/155 Intimidate Earthquake Superpower Rock Slide U-turn ![]() Heatran @ Air Balloon Timid ivs: 31/x/31/31/31/31 evs: 6/0/0/252/0/252 stats: 167/89/126/182/126/141 Flash Fire Flamethrower Flash Cannon Taunt Protect ![]() Rotom-W @ Wide Lens Modest ivs: 31/30/31/30/31/31 evs: 6/0/4/248/0/252 stats: 125/76/128/171/127/138 Levitate Thunderbolt Hydro Pump Hidden Power [Grass] Protect ![]() Hydreigon @ Life Orb Timid ivs: 31/x/31/31/31/31 evs: 6/0/0/252/0/252 stats: 168/x/110/177/110/165 Levitate Dragon Pulse Dark Pulse Flamethrower Protect How I lost (35-31885-04074) Basically, a Janitor (i.e. not an Ice Worker) pulled Abomasnow and Glaceon leads. First turn Glaceon activates Quick Claw before Landorus-T can U-turn out and Landorus goes down (to an unnecessary crit). Glaceon avoids Flamethrower and Heatran is promptly frozen by Abomasnow. Next turn, Glaceon gets another Quick Claw activation (Helping Hand), Rotom-W lands Hydro Pump and Heatran dies to Focus Blast. Finally, Glaceon gets ANOTHER Quick Claw activation to kill Hydreigon, Rotom-W finally kills Glaceon but Abomasnow finishes off Rotom-W. That last Quick Claw activation is particularly annoying because if it didn't happen then Rotom-W would have KOed Glaceon and Hydreigon had Flamethrower to kill Abomasnow (assuming it wasn't the Focus Sash one). The back-ups were Togekiss and Cresselia who are perfectly beatable with Rotom-W and Hydreigon. There was nothing I could do though. 3 consecutive Quick Claw activations (2 of which were important), a crit (again, unnecessary but still noted), a Snow Cloak miss and a freeze on my best answer to the combo is too much to handle...
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