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#326 | |
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Join Date: Aug 2010
Posts: 1,203
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Also, starmie beats down NP nape, so that's important to mention. And i don't think bulky politoed has a problem with CC's or possibly even FB's. |
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#327 | |
Join Date: Aug 2008
Posts: 2,597
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#328 |
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Join Date: Aug 2010
Posts: 1,203
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But it's NP. CC is physical. Sort of the point, as he said it could beat it down with CC's. And i'm pretty sure it's specially bulkier than physically, so it might still survive a plus-2 focus blast 100% of the time.
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#329 |
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Join Date: Apr 2012
Posts: 146
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81.51-96.35%= +2 LO boosted Focus Blast against Specially Defensive Politoed.
Don't know the exact chances of an OHKO after SR, but I'm guess it's quite high.
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#330 | |
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Join Date: Dec 2009
Posts: 457
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I could be wrong, though. Feel free to disprove my argument. |
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#331 | |
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Join Date: Mar 2010
Posts: 16
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#332 |
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Join Date: May 2012
Posts: 1
New York
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New pokemon like the new ghosts Shandera and Burunkeru resist both his STABs as well. Infernape though is still a menacing threat that is hard to predict, tread wisely when you face it.
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#333 | |
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Volt turn in every tier! I'm in despair!
Join Date: Oct 2010
Posts: 1,357
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Starmie does crush infernape, but loses outright to that ally I mentioned earlier so long as the weather isn't rain. Focus blast is going to chew through politoed. Nobody uses specially defensive politoed. Even then, you don't want your weather starter to take that much punishment during the weather war.
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#334 |
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Join Date: Jun 2011
Posts: 235
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What is this ally you keep mentioning?
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#335 |
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Volt turn in every tier! I'm in despair!
Join Date: Oct 2010
Posts: 1,357
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Wobbufett. As far as choice scarf users are concerned, he is optimal for disposing of them. Terrakion, politoed, Latios, etc., are all put in unfavorable positions against him. I also use him to abuse or dispose of rapid spinners since NPNape really appreciates the SR support.
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#336 |
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Join Date: Jul 2010
Posts: 1,684
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In virtue of the new tutor moves, is anyone thinking Dual Chop? CC/FB/FO/Dual Chop would be a pretty big surprise against dragons, Infernape outspeeds most flying dragons. Ice Punch is more reliable, except against something with substitute... like Garchomp (although EQ pretty much hurts Infernape a lot...)
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#337 | |
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Join Date: Jul 2007
Posts: 1,870
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#338 |
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Join Date: Oct 2010
Posts: 493
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Infernape does not receive Ice Punch. Dual Chop is actually kinda interesting against Dragonite and Lati@s for a physical option. Hm.
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#339 | |
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Join Date: Jul 2010
Posts: 1,684
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At the very least, it strikes me Dual Chop is an alternative to HP Ice for dragons. It also has better accuracy than Stone Edge, so if you're going try for 2x super effective on the flyers, it's just better - no? I guess the question is how often there's a non-dragon flying type Infernape fights... and outside of the Kami trio... I can't think of a lot.
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#340 | |
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Suspect process: users edition
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Administrator
Join Date: Aug 2007
Posts: 4,406
Italy
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There are Gyarados and Volcarona that only really fear stone edge from Infernape. I'd not use an unstabbed dragon move, with a relatively low base power on Infernape, when you have better options like stone edge and hp ice. Also note that if Dragonite has multiscale intact when you hit it with dual chop it takes 15,18% - 18,15% on the first hit and 30,36% - 36,31% on the second one. This means that it still gets a dragon dance. Dual chop might be useful against sub-Chomp but then again it can only do 28,49% - 34,08% after it breaks the sub.
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#341 |
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Join Date: Jul 2012
Posts: 35
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dual chop seems interesting but will most likely get him killed against any dragon. you would need a scarf infernape to still outspeed a dragonite after the dd and even then you might not even ko.
stone edge still hits more threats and helps against pokemon that resist his stabs. i like to say ever since i started playing on PS i fine infernape really useful against lead genesect, usually get the quick ko and make my match easier |
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#342 |
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Since it doesn't have the power boost of Life Orb, Scarf Infernape should really just stick to being a physical Scarfer with Flare Blitz | Close Combat | Stone Edge | U-Turn / Thunderpunch. I guess special might work (maybe Overheat | Flamethrower | Focus Blast | HP Ice?) but physical is really the best option.
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#343 | |
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Join Date: Jul 2012
Posts: 35
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#344 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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I find ape underwhelming. It's great vs. Gene, but with rain spam, SR weakness, Lati weakness, and speed tieing (and generally losing it to) Keldeo and Terrakion, it's just unappealing for me.
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#345 | |
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Suspect process: users edition
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Administrator
Join Date: Aug 2007
Posts: 4,406
Italy
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Infernape isn't weak to SR, being part fighting. That's one of the reasons why I prefer it over Victini on sun teams. In the sun Infernape makes an excellent choice bander. Sun boosted flare blitz has a chance of OHKOing offensive Salamence and Gyarados after SR, and always 2HKOs Rotom while Latios takes 74,83% - 88,41%. Unlike Victini it isn't immediately forced out after killing something. Also, mach punch can be a lifesaver against RP Terrakion and can take out a weakened Genesect.
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