|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
Join Date: Jun 2012
Posts: 203
Poland
|
Thanks so much for pointing that out Korski, I don't know how I could've missed it...
Glad to be of help. It's more interesting with everybody's answers clarifying where you're coming from. And to capefeather in particular.... I'll put it in hide tags since this is a long reply.
...
.... hmm, didn't get ninja'ed for once. Cool.
__________________
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. |
|
|
|
|
#52 |
|
Join Date: Nov 2011
Posts: 246
Kyurem-B, get the f*ck back to Ubers.
|
One quick question. Is Glare outclassed by Thunder Wave as a VGM? TWave is 100% accurate, and can hit Ghost types. However Glare can hit Ground types. I'm asking this because I want to see if I need to remove something from my movepool so I can fit in the correct amount of VGMs.
__________________
FREE SCOLIPEDE! #NU2013 - JAIL KYUREM-B! #UBER2013 Apparently ASB is a thing Remind me I've got battles to ref |
|
|
|
|
#53 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
Also briefly while jotting down movepools on the spreadsheet: Mdevil, you say you have Bug Buzz and Sucker Punch in your explanation, but neither are actually anywhere in your movepool. Furthermore, you've also not counted some moves, such as Sleep Talk, as VGMs where you should have done. Just letting you know - by my count the movepool as you already have it has 38 VGMs, so you may have to remove some stuff to fit Bug Buzz and Sucker Punch in. EDIT2: @Rediamond: You have 39 VGMs - you failed to count Blizzard as a VGM, I think. EDIT3: @ Nyktos: You have 37 VGMs, rather than 38. EDIT: I have a few comments to make later, but I'm only updating the spreadsheet for now.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Nov 4th, 2012 at 6:46:56 PM. |
|
|
|
|
|
#54 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
I had a feeling I missed something. I'll re check my written pool and edit that by tommorrow.
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... |
|
|
|
|
#55 | |||
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
Quote:
Plus if the Ubers Council does end up unbanning OHKO moves, AND we get a CAP Ubers ladder, No Guard Aurumoth will be hilarious. And yeah, No Guard does actually make OHKO moves always hit (its effect has nothing to do with stat-related accuracy modifiers). Quote:
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|||
|
|
|
|
#56 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
My movepool has been fixed at the cost of Pusuit, Cut, and Fly. I was tired during my original post and had done some bad math (had 76 moves.) Also a VGM list has been added for convenience. I could have miscounted again, though so don't take my word at the new 38/75 total.
Edit: I have some free time; going to add the egg move parents. Edit 2: It took me a bit to figure out the formatting; but I completed the mission.
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... Last edited by Mdevil; Nov 4th, 2012 at 8:10:32 PM. |
|
|
|
|
#57 |
|
Supreme Master of Trivia
Join Date: May 2010
Posts: 808
|
So uh... I'm not sure how much longer this thread is gonna be open, but it turns out I may have a submission with extremely limited explanations. At the moment nothing is in my submission, and really, I don't have much more written elsewhere anyway. Alas my 4 exams this week take much, much, much higher precedence. Might stay up late tonight and do some shoddy work just to get something added in before the deadline, since I probably won't get another chance until the 7th, which I assume is much too late.
__________________
Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
|
|
|
|
#58 |
|
Join Date: Oct 2012
Posts: 46
|
I just did a fuckhuge edit to my post, adding explanations and changing a fair amount of shit. It's probably going to be the last version before the final submission.
|
|
|
|
|
#59 |
|
Join Date: Mar 2011
Posts: 159
Florida
|
I have all the moves I want it to have in my movepool now. Unless someone points out an error, it won't change from its current form. Only thing left to do is add supporting reasoning and explanations.
|
|
|
|
|
#60 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,613
especially internet pirates
|
I knew people would comment on my tone... :(
The movepool stage has become a weird stage for me. In the past two CAP projects, I had my movepool submission go up against a submission that I did not agree with at all in the final poll, only to lose to my opponent. I won't lie when I say I felt badly about these losses, not only for myself but also for the submissions that I felt were significantly better than the winners, and to which I really wouldn't have minded losing. There has also been the pressure from winning the other two competitive submission contests and trying to pull off that hat trick / turkey. So I apologize for coming off as somewhat hostile to other submissions this time around. I have made an effort to tone down that aspect of my movepool descriptions. I have also been meaning to make a statement with the whole alternate forme thing. The movepool discussions really left the Quiver Dance issue inconclusive, in my opinion, because each side was arguing from completely different perspectives, one assuming Quiver Dance and saying how un-risky that would be, and the other not assuming Quiver Dance and saying how bad that would be. There is clearly this huge divide that Quiver Dance arguably overcompensates for, when the ideal may require something in between. That was what my proposal was meant to illustrate, as I didn't have much of an opportunity to conduct a more thorough investigation during that time. All that said, I've taken to investigating the Quiver Dance issue a bit further. To my surprise, I found another check, not in the 70+ scarfers, but in 252 HP Choice Specs Politoed: 252+ SpA Choice Specs Politoed Hydro Pump vs. +2 100 HP / 0 SpD (custom) in rain: 357-420 (100.56 - 118.3%) -- guaranteed OHKO +1 252+ SpA (custom) Bug Buzz vs. 252 HP / 0 SpD Politoed: 225-265 (58.59 - 69.01%) -- guaranteed 2HKO +1 252+ SpA (custom) Thunderbolt vs. 252 HP / 0 SpD Politoed: 316-374 (82.29 - 97.39%) -- guaranteed 2HKO +1 252+ SpA (custom) Thunder vs. 252 HP / 0 SpD Politoed: 400-472 (104.16 - 122.91%) -- guaranteed OHKO +1 252+ SpA Life Orb (custom) Bug Buzz vs. 252 HP / 0 SpD Politoed: 292-344 (76.04 - 89.58%) -- guaranteed 2HKO In a way, it makes sense to find a check in an offensive Politoed set, since Politoed is one of the best checks to Aurumoth by design (with respect to the stats). The surprising thing, though, is that it essentially compels QD Aurumoth to run Thunderbolt or Thunder. Moreover, Politoed actually loses if it switches into Tail Glow (multiply the first Bug Buzz calc by 5/3... yeah...) or Swords Dance Aurumoth. This, I suspect, changes a lot. Those of you who can think back to Necturna may remember that we designated four solid checks for it. This resulted in a Pokémon that was very good, but arguably not top-tier material, and certainly not as broken as people initially thought when they considered Sketch morphing into Shell Smash, Sacred Fire and Spore. And that was when we designated four solid checks to an entire Pokémon. My proposal was meant to make Aurumoth scramble for coverage moves, but maybe it already does this. Without Thunderbolt, Politoed wins (if it hits) and Skarmory becomes annoying. Without Psychic or Ice Beam, the Therians, Dragonite and Salamence are significantly more threatening. Without Focus Blast, Heatran becomes a problem. And if you go Bug Buzz / Thunder(bolt) / Ice Beam? Terrakion and Magnezone murder that. And of course there are always Scizor and Jirachi. Quiver Dance might still end up being stupid with Illusion and/or Weak Armour. We might still have luck factors deciding matches. Should Quiver Dance be restricted to No Guard? Should I just go with my TM illegality thing? Or should Quiver Dance be dropped? I'm still not sure, and I'm pretty sure that, in the end, no one's sure about this. I disagree with the notion of comparing Aurumoth to Volcarona and concluding that it's less risky and less rewarding. Like I said in my movepool submission, I think that this is a misleading way of thinking about risk and reward. One of the questions posed in the concept submission is:
I also disagree with the general fixation on Volcarona. We can't just look at successful Pokémon and conclude that we'll learn more if a CAP is not successful than if it's strong as hell. I certainly don't think we'll learn much more if Aurumoth becomes more like Honchkrow or Magmortar. Even Hydreigon is beginning to become a liability because of Genesect. I also agree with Korski in that I don't think that having one set is necessarily a bad thing, especially if there is a lot of move and ability variation. In fact, that might be a good thing. Predictability is a risk in itself. I'll be honest; I always envisioned Aurumoth having one or two sets with minor variations. Though I haven't said "no" to the notion of multiple sets, I'm not sure we necessarily learn a whole lot by making Aurumoth super-versatile. It's funny because, at the beginning of this process, I never really imagined that I'd post a serious defense of a sweeper setup move, even if it's not conclusive and I've said as much. My original attitude toward this concept was "aim carefully or die". So it's been interesting to see where Aurumoth has gone so far. Maybe this seems strange coming from the guy who won concept and stats, but it's true. tl;dr: Sorry for talking like a jerk in my submission. I'm still giving a lot of thought into Quiver Dance and I think it deserves a better look than what we had in the movepool discussions. At below: I suppose you can, but it might be a little bit weird.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! Last edited by capefeather; Nov 4th, 2012 at 8:23:52 PM. |
|
|
|
|
#61 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
Capefeather: Do you mind if I take a quote from your last post and use it in the reasoning for my submission? (I wouldn't ask if it wasn't a submission.)
Edit: the quote(s) were added into the Overall Reasoning section of my movepool; feel free to check it out.
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... Last edited by Mdevil; Nov 4th, 2012 at 8:38:32 PM. |
|
|
|
|
#62 |
|
Join Date: Aug 2010
Posts: 2,467
|
Removed Dragon Dance. It makes it fit more in my vision of "wallbreaker/weak armour abuse physical, sweeping special." I also swapped Assisst with Foresight.
__________________
Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
|
|
|
|
#63 | |
|
Join Date: May 2009
Posts: 361
|
Quote:
Guard Swap, like I said, is just a fun gimmick I came up with. Yes it's more logical to include it with Power Swap, though keep in mind that it's an Egg move, so it's hardly an integral part of its movepool. I forgot that Overheat was a TM, haha. That's been fixed. Anyway, out of interest, when is the deadline? I'm pretty busy with uni stuff at the moment - it would be useful to know so that I can manage my time wisely so I have time to complete my descriptions. Last edited by DarkBlazeR; Nov 5th, 2012 at 3:50:59 AM. |
|
|
|
|
|
#64 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
That said, I'll probably post said 24 hour warning this evening, as I do think we are now at that stage where we can think about closing up shop (and I do have a pool of almost 20 movepools to choose from). A few comments: @Mdevil: You still have 39 VGMs. @cape: ...gah. You know how much I despise daft events or bizarre mechanics and it's a very wonky solution to a complicated problem, which is annoying as there isn't strictly speaking anything wrong with it. I'll allow it until it's proven that such a thing isn't possible within the bounds of the game (it should well be, but just in case), though this isn't a guarantee of slating by any stretch.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
|
#65 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
Ugh, I'll get right on that.
Edit: Are you sure you're not counting Frustration/ Return or Defend Order/Cosmic power as two because I keep coming up with 38. Do i have an unmarked VGM? You also may have counted Light Screen twice as it repeats but isn't very clearly marked.
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... |
|
|
|
|
#66 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
|
#67 |
|
Join Date: Jun 2008
Posts: 524
Mandaue City, Philippines
|
I made some changes to my submission just now. In the level-up moves, I removed Extrasensory and added Stored Power. In the TM list, I removed Reflect, Taunt, Overheat and Attract, and added Safeguard. I also added more moves into the Egg moves list, but the VGMs there remain the same.
Hope the changes gets reflected in the spreadsheet bmb. Thanks! Will be adding descriptions later if I have more time, hopefully before this thread gets locked. Also, can Frustration and Return be counted as one VGM?
__________________
Want to PLAY a brand new metagame? Visit this Equal BST Metagame thread and tell us what you think. Ever tried A Monotype Take on the OU Metagame? Visit the thread and share your experience. |
|
|
|
|
#68 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Yes, ergo you currently have 29 VGMs.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
#69 | |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,613
especially internet pirates
|
One source of frustration for me this time around has been a general lack of opinions from other people as to what they think about Quiver Dance (typically referring to when I ask about it on IRC). I've gotten nothing from the TL, nothing from people I'd particularly trust to advise me on decisions like this, and nothing from just people in general. I'm not holding that against any of you, but I'm just saying. I'm also getting the sense that my attempts to generate some more enlightening discussion on the matter have failed. So I think I'll just go one way or the other on Quiver Dance and Dragon Dance. Right now I'm leaning toward... not putting them on due to concerns about luck-based situations, as well as the historical unpopularity of ability illegalities.
I'll just leave this here for historical purposes: Quote:
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! Last edited by capefeather; Nov 5th, 2012 at 1:43:22 PM. |
|
|
|
|
|
#70 |
|
Join Date: Mar 2010
Posts: 1,829
In the world, but not of the world
|
I just want to give my support for Capefeather's proposal
|
|
|
|
|
#71 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
24 hour warning
I think it's about time to wrap this up. Simply post "Final Submission" somewhere in the post containing your movepool and make sure that the spreadsheet is consistent with your movepool. Good luck to all.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
#72 |
|
Join Date: Aug 2012
Posts: 94
Baltimore, MD
|
Added Wish to level-up moves. Removed Whirlwind from Move Tutor moves.
I felt like the riskiness of my movepool outweighed the reward, so I powered it up a little more by letting Aurumoth learn Wish to try to recover some health for itself. Also provides solid Wish support for its party members with that 110 base HP. I left Healing Wish on the list because it provides additional support by fully restoring a party member rather than healing only by 50% of Aurumoth's HP. I decided to remove Whirlwind mostly because Aurumoth has better things to do than try phazing opponents. The downside to it is that now it has no way of stopping set-up sweepers by imitating a counter and phazing, though Illusion may still do the job of forcing the opponent out. |
|
|
|
|
#73 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,613
especially internet pirates
|
I could have sworn I posted about adding Agility... but yeah it's in my movepool.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
|
|
|
|
#74 |
|
Join Date: Oct 2012
Posts: 46
|
Job's a good 'un. I axed Light Screen in favour of Will-O-Wisp and added a bunch of TM and Tutor moves as non-VGMs to pad out the movepool. Now it's good to go.
bmb, I noticed one error on the spreadsheet. It said that I'm not using Pursuit, but I am. Otherwise it's fine, with the exception of the aforementioned change I just made. |
|
|
|
|
#75 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
I'm pretty sure I accidently counted repeated moves in my total moves. Technically, right now, I'm at 38/72. Any suggestion for 3 flavor moves?
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... |
|
|
![]() |
| Thread Tools | |
|
|