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#1 |
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Join Date: Mar 2011
Posts: 75
The Land of my Fathers
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[OVERVIEW]
[SET] name: Coil + 3 Attacks move 1: Coil move 2: Gunk Shot move 3: Aqua Tail / Earthquake move 4: Sucker Punch evs: 80 HP / 252 Atk / 176 Spe nature: Jolly item: Black Sludge ability: Intimidate / Shed Skin [SET COMMENTS]
[ADDITIONAL COMMENTS]
name: Bulky Coil move 1: Coil move 2: Rest move 3: Gunk Shot move 4: Aqua Tail / Sucker Punch evs: 192 HP / 252 Atk / 64 Spe nature: Adamant item: Black Sludge ability: Shed Skin [SET COMMENTS]
[ADDITIONAL COMMENTS]
[OTHER OPTIONS]
[CHECKS AND COUNTERS]
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Last edited by Elegy96; Oct 28th, 2012 at 5:20:32 AM. |
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#2 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,669
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OK looking at this I would say Arbok needs two sets. The first set there is fine and works well with Intimidate against more offensive teams, so keep that. I would also add a bulky Shed Skin set that can take advantage of Rest to completely destroy stall teams. Something along the lines of:
[SET] name: Bulky Coil move 1: Coil move 2: Rest move 3: Gunk Shot move 4: Sucker Punch / Aqua Tail evs: 192 HP / 252 Atk / 64 Spd nature: Adamant item: Leftovers ability: Shed Skin This completely counters both Amoonguss and Alomomola, two of the most common Pokemon in the tier, and sets up on them with ease. It does lose ot on coverage by virtue of running Rest, but the issues with that can be worked around. If you run Sucker Punch then lots of support to remove Rock / Steel types is necessary (Choice Band Earthquake, Choice Band Sawk etc) while if you run Aqua Tail (or even Earthquake) then lots of paralysis support is necessary to get around Arbok being slow. The Speed EVs on this set outspeed Adamant Torterra as well as Modest Exeggutor and other neutral base 55's. You could easily run a bit more Speed and I think zeb has got a good spread for this. I've used this set and its great, and should definitely be in the analysis. As for what you've currently got: firstly please put [SET COMMENTS] in bullets, its easier to check that way. Same goes for Checks and Counters.
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#3 |
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I may be dead, but I'm still pretty. Which is more than I can say for you
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I've used Django's identical set, but I really think that Aqua Tail should get the slash before Gunk Shot. Water/Poison is phenomenal coverage, only missing out on Water Absorb Seismitoad, which is basically a free switch in for any Grass-type. If it uses Sucker Punch, it can be played around very easily with Substitute users (I mean really, Haunter, Klang, etc totally screw you over). Aqua Tail is brilliant for Arbok since it lets you smack around Probopass, Golurk, Regirock, Golem etc which can all easily take out Arbok thanks to their typing and STAB moves (admittedly Golurk is also mauled by Sucker Punch, but if it's SubPunch you just lost). With Aqua Tail Arbok can also totally set up on Weezing, which could counter it otherwise.
Also, Substitute is a fine option over Rest on this set. Use it with Intimidate, and you can now still avoid status, set up on Alomomola and Amoonguss (Clear Smog versions really annoy the Rest set) and scout for Arbok switchins. Generally all the utility Substitute normally brings to the table, since it's essentially a physical SubCM set (proven to be a good strategy, excellent two move coverage and immunity to Toxic). So yeah I recommend Django's set be the first one, and that Aqua Tail have the primary Slash before Sucker Punch (which is really quite weak and can be played around easily).
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#4 |
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Join Date: Mar 2011
Posts: 75
The Land of my Fathers
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Thanks a bunch for the comments :) I've edited the OP with suggestions and improvements. I think I'm fully ready for QC checks now.
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#5 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,669
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You should really put the skeleton in bullet points, it saves everyone a lot of time since its easier for QC to check over, as well as easier for you as you don't have to constantly rewrite full prose.
Also Sucker Punch should be slashed with Aqua Tail on Bulky Coil.
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#6 |
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am i the only one i know?
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Agreeing on bullet points (aka it's a requirement, not a suggestion). You can save the prose you have written already in [hide] tags if you want, but it's really much easier for QC to pick out the important parts of your analysis if it's in bullet point form and subsequently it makes you a checklist of important things to include in your analysis. You don't have to write out full sentences, but you need enough to get the point across. Here is an example of a solid skeleton and ideas of stuff you should be including / discussing on your own skeleton.
I'm fine with Django's spread being the primary one for bulky Coil. Coil + 3 Attacks wants 80 HP / 252 Atk / 176 Spe @ Jolly for outpacing positive base 70s (it's such a huge number with Ludicolo and Samurott sitting there - the boost from Adamant is NOT worth underspeeding them). I also really don't like LO on offensive Arbok, since it's got decent bulk and it's more of a utility mon than an outright sweeper. Leftovers recovery is incredibly useful. I also would prefer that EQ and Aqua Tail be slashed rather than Sucker / AT; they're very much similar and running both on the same set is kind of a waste of a moveslot. Aqua Tail is primarily to hit Golurk harder (you cleanly OHKO after SR at +2, while EQ won't even 2HKO all of the time in the same scenario), but EQ hits most targets harder and also lets it beat opposing Arbok / Muk etc. Aqua Tail does let you hit stuff like Misdreavus much harder too - it's really personal preference and should be emphasized in the analysis (though EQ / AT should be the order of the slashes). Shed Skin should also be slashed by Intimidate and the benefits of each explained (easier setting up vs being able to Shed Skin off burns from stuff like Alomomola). You need to expand both the set comments and additional comments for both sets. Try explaining how each set is different in function or how they play in the set comments; for example, bulky Arbok does much better against defensive teams and can be very effective against stall outright (most stall teams actually cannot stop it at all), while offensive Arbok is a good tool for responding to stuff like Gurdurr and a check to Ludicolo etc. It's of utmost importance to explain how each set works and why they're useful in the current metagame - simply telling us what each move is for is really easy to anybody to interpret. You also seem a little bit mixed up about what goes where in the analysis, so I'll break a few things down really quickly: <p></p> <-- don't forget these at the start and end of every paragraph, once you begin writing them [SET COMMENTS] <-- remember this should be in all caps in set comments belongs:
in additional comments belongs:
AC should be your largest section for each set, and it should be fully detailed. Flip through some on-site analyses to get an idea of what you should be including in each section (don't steal from them, though!). I'll give this a closer look-over once you expand each section and work them into bullet points. |
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#7 |
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Join Date: Mar 2011
Posts: 75
The Land of my Fathers
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Rightio done. I think there's definately more i can add to AC (paticulary for the Bulky set) but still, comments please :)
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#8 | |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,669
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Coil + 3 Attacks:
[SET COMMENTS]
[SET COMMENTS]
Quote:
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#9 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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A couple of things:
Also a warning just ahead of time, it's not exactly something I have power over as QC but given this is your first time writing analyses: please, refrain from cliches. This especially happens in the Overview section. "Seems like outclassed... but is a great Pokemon." "a great Pokemon that every team should prepare for" etc. are the main suspects that do not give any relevant information but act as space-fillers for people who are unable to come up with a good closure. Don't do it. With all of these implemented, this has improved significantly. Sure other people has things in store, but take this as a reward for all the hard work implementing 3-4 rather thorough checks. Don't worry, QCing will not take you forever!
QC Approved 1/3
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#10 |
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Join Date: Mar 2011
Posts: 75
The Land of my Fathers
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Thanks again for the comments. I've tried to implement lots of these. Have I got the formatting right in the OP?
Also more checks would be mucho appreciato.
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#11 | ||
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yellow!
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Join Date: Nov 2010
Posts: 713
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Nope:
Quote:
Quote:
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#12 |
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<MrE> SPIDERS /\/\;,,;/\/\
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just gonna throw this out there, http://www.smogon.com/forums/showthread.php?t=3470127 C&C has discussed black sludge as a whole before so i'm not sure if officially sticking to leftovers is established
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#13 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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Yeah, DTC mentioned this in IRC. Black Sludge it is, then. My bad.
(I haven't done too much C&C after that change =( Not to mention this isn't overly important.) What I was more concerned with was the consistency, though. The first set had black sludge, while the second set had leftovers. I wasn't exactly know what the C&C's stance on this, but thought that both sets should have Black Sluge, or both sets leftovers. Thanks for bringing this to my attention.
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#14 |
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Join Date: Mar 2011
Posts: 75
The Land of my Fathers
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Rightio, I've corrected the formatting and put Black Sludge on both sets for the time being, unless there are any objections.
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#15 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,669
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You should implement the changes outlined in this post, this will be a lot closer to approvals after you do
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#16 |
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Join Date: Mar 2011
Posts: 75
The Land of my Fathers
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I've added some more. Apologies in being slow, I have had college work.
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#17 |
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Join Date: Jan 2010
Posts: 1,458
Wollongong
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Saying that Arbok's choice set is outclassed by Braviary is completely inaccurate as choice Braviary and choice Arbok are completely different.
Might be worth a mention instead that it's usually outclassed but Switcheroo + Cool Abilities provide a niche if it fits the team. Not worth a set, but worth at least a positive point in the AC.
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#18 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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Switcheroo should probably go into Other Options, I believe.
Can we get an update on whats going on, if possible?
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#19 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,669
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Torterra has 56 base Speed, not 55.
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