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Old Nov 6th, 2012, 5:09:16 PM   #1
ScraftyIsTheBest
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Default Mesprit (QC 5/3) (GP 2/2)

Well, here we go with this one...



Fuck Uxie, I'm awesome

[Overview]

<p>Mesprit is a classic example a jack of all trades. With its expansive movepool, filled with great offensive and supportive options alike, it is a versatile and unpredictable Pokemon that can surprise the opponent with many tricks. Its great all-round stats are the icing on the cake. It differentiates itself from its main competitor, Uxie, with its superior offensive stats, which allow it to pose an immediate offensive threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>

<p>Despite these positive points, Mesprit isn't without its faults. Although it can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Nonetheless, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Psychic / Psyshock
move 3: Hidden Power Fire / Thunderbolt / Grass Knot
move 4: U-turn
item: Leftovers / Lum Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Stealth Rock is one of the best moves in the game, and Mesprit does a solid job at setting it up. Its good bulk and decent typing give it numerous opportunities to set up Stealth Rock, while U-turn allows it to switch out constantly to be able to set it up later. Mesprit stands out from its faster and bulkier sibling, Uxie, with its superior offensive stats, which means it can pose an offensive threat to opposing spinners such as Kabutops and Cryogonal. As stated, Stealth Rock is arguably one of the best moves in the game, and thus finds itself a solid place on this set. Psychic gives Mesprit a solid STAB move to be hitting decently hard with so that it isn't a sitting duck. Psyshock, however, is usable to hit Cryogonal, a Pokemon that could potentially remove Mesprit's Stealth Rock with Rapid Spin. Hidden Power Fire is a solid coverage move to hit Escavalier and Ferroseed for solid damage, while Thunderbolt KO's Kabutops and Omastar. Grass Knot is good only with Psyshock as it hits opposing Rhydon for heavy damage. Finally, U-turn is chosen as en escape route for Mesprit so that it can quickly resort to a teammate.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to provide Mesprit with extra Speed to outpace certain Pokemon such as Timid Magneton and to a lesser extent Smeargle and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes of Uxie or Slowking. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier for an OHKO, but it is useless otherwise. Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility in general.</p>

<p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Poliwrath are great to deal with said Pokemon. Poliwrath in particular can rack up Stealth Rock damage with Circle Throw. Additionally, Magmortar or Moltres can make toast out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and can also Volt Switch to Mesprit.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's decent 80 / 105 / 105 defenses allow it to attain numerous boosts with success while its good 105 Special Attack allows it to pose enough of an offensive threat. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is a great candidate to use Calm Mind in an offensive manner.</p>

<p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable in order to pummel Cryogonal and Clefable, two Pokemon that would otherwise wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that are unfazed by Psychic or Psyshock such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. The last move depends which STAB move is chosen. Hidden Power Fire is the primary choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, if Psyshock was chosen, then Ice Beam is more necessary to hit many physically defensive Pokemon that Psyshock cannot get past, including Steelix, Rhydon, and Tangrowth, while providing great coverage with Thunderbolt.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature maximizes Speed in order to guarantee that Mesprit will outspeed neutral-natured Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power, although Leftovers is a usable option for recovery to allow Mesprit to last longer. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie, but have very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option. While this sacrifices Mesprit, the fully healing of a teammate is very useful.</p>

<p>Spiritomb and Drapion are big thorns in this set's side, as both can take any attack Mesprit throws at them comfortably while they can either trap it with Pursuit or just hit it with their Dark STAB. Escavalier can also take anything bar Hidden Power Fire and pummel Mesprit with Megahorn or trap it with Pursuit. Absol is a lesser threat that can hit Mesprit extremely hard, but cannot take any attack. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Absol are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with entry hazards, such as Qwilfish, is also useful to help Mesprit attain needed KOs, such as on Druddigon and Gallade. Qwilfish in particular is good because it can check many of Mesprit's checks such as Escavalier, Durant, and Absol. Finally, a trapper such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick / Hidden Power Fire
item: Choice Specs
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims for Mesprit to hit hard right off the bat. With good base 105 Special Attack and a decent base 80 Speed, Mesprit is perfectly capable of using Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using, as Mesprit can take strong hits while dishing them out back. Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be used in order to get past Cryogonal and Clefable, two of the common special walls in the tier. Ice Beam provides great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage and provides near-perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs are invested into Special Attack and Speed to attain the needed offensive presence. A Modest nature is chosen to boost damage output, letting Mesprit utilize Choice Specs more effectively. A Timid nature is also usable to attain more speed to get the edge over Kabutops and Gallade, but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. Choice Specs is the purpose of the entire set, allowing Mesprit to hit as hard as possible and cripple foes with Trick.</p>

<p>Mesprit must be wary of locking itself into Psychic or Psyshock, as that leaves it bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes of this set, forcing Mesprit into a fight-or-flight situation. This makes a Fighting-type, such as Emboar, an important teammate in order to eliminate Dark-types. Entei is also useful to pummel Spiritomb. Mesprit also appreciates entry hazard support; Scolipede, Crustle, and Smeargle are all excellent choices to do this. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. Dark-types such as Absol or Spiritomb themselves are also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Ice Beam / Healing Wish
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Although it may seem outclassed by Slowking in this regard, Mesprit is a viable candidate for setting up Trick Room. With a middling base 80 Speed stat along with respectable bulk and Special Attack, Mesprit is capable of doing this job quite well, as its Speed without investment allows it to outspeed every offensive Pokemon in RU under Trick Room while outspeeding most walls outside of it. Its overall balanced bulk allows it to survive most priority moves, bar Sucker Punch from Absol, while its lack of weaknesses to Grass- and Electric-types allow it to stand out from Slowking. The big ace in the hole that allows Mesprit to stand out, however, is Healing Wish. This phenomenal move allows Mesprit to sacrifice itself to fully heal a teammate, which can be crucial to this set's success.</p>

<p>Trick Room is the crux of the set, as providing support for a slow team is this set's main job. Psychic is the STAB move of choice, putting sizable dents on many Pokemon such as Lanturn and Gallade. Thunderbolt seriously pummels Slowking, Mandibuzz, Sigilyph, and Crawdaunt. Ice Beam forms great coverage with Thunderbolt while also dealing sizable damage to Rhydon and Steelix. Healing Wish is an option over Ice Beam in order to sacrifice Mesprit and fully heal a teammate.</p>

[ADDITIONAL COMMENTS]

<p>A Quiet Nature and 0 Speed IVs are chosen to maximize Special Attack while also minimizing Speed for Trick Room. Life Orb is the chosen item here to allow Mesprit to hit slightly harder, but Leftovers is an acceptable as its consistent recovery helps to set up numerous Trick Rooms during the match. U-turn is an option over Healing Wish if the healing of a teammate is unnecessary. However, the effects of Healing Wish are often too good to let go. This set pairs well with numerous slow, hard hitting Pokemon, which include Aggron, Druddigon, and Escavalier, all who have good synergy with Mesprit and can deal with many of its counters. Aggron deals with Sigilyph and can deal with many special walls, while Druddigon and Escavalier can hurt bulky Psychic-types. Emboar or Hariyama are also good teammates, packing the power to muscle through Drapion, Absol, and Escavalier.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set utilizes two moves that work well together: Substitute and Calm Mind. Thanks to a good mix of power and bulk, Mesprit can use this set very effectively to be a great bulky sweeper that can avoid status. Again, you must consider what Mesprit has over Uxie before using this set. Mesprit has higher Special Attack off the bat, allowing it to hit notably harder, which can be useful if attaining boosts is too risky. With its access to Ice Beam, Mesprit can handle some physically defensive Pokemon that Uxie will often struggle with, including Tangrowth, Steelix, Rhydon, and to a lesser extent Golurk. If dealing with these threats is necessary, then Mesprit will more than suffice.</p>

<p>Substitute and Calm Mind are the main moves of this set, granting Mesprit a boosting move as well as a shield that allows it to use Calm Mind more effectively. Psyshock is the preferred STAB in this set, allowing Mesprit to bypass Cryogonal and Clefable, two Pokemon who would otherwise take little to no damage from it otherwise, while still packing reasonable power. Thunderbolt provides solid coverage and handles threats such as Moltres and Kabutops. Ice Beam, on the other hand, handles physically defensive Pokemon that would otherwise wall this set, such as Steelix, Rhydon, and Tangrowth.</p>

[ADDITIONAL COMMENTS]
<p>Maximum EVs are invested into Special Attack and Speed to maximize Mesprit's sweeping potential. Leftovers is the preferred item here, as it provides a consistent form of recovery that ensures Mesprit can set up more Substitutes and Calm Minds throughout the match. A Timid nature is chosen to maximize Mesprit's Speed to outpace neutral base 80s. A Modest Nature can be chosen to go for more power, however, the ability to guarantee that Mesprit will outpace neutral base 80s is missed. A bulky EV spread of 96 HP / 248 SpA / 164 Spe is usable if you wish to be tankier and still outspeed Kabutops and Gallade.</p>

<p>What counters this set mainly depends on what coverage move Mesprit is running. Magneton and Escavalier don't mind much of what this set has to offer and can retaliate with Thunderbolt and Megahorn, respectively. Cinccino can break Mesprit's Substitutes as it sets up while heavily damaging it. Dark-types also pose a problem for Mesprit&mdash;in particular Drapion&mdash;as they can make sure Mesprit cannot set up with Taunt and trap it with Pursuit. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one if it is running Ice Beam. Absol makes for a great teammate, removing Slowking, Uxie, and opposing Mesprit. It also benefits from Mesprit's ability to eliminate opposing Fighting-types. Magneton, as previously stated, is useful to remove Escavalier and to a lesser extent, Durant. Moltres and Emboar can also be very helpful to deal with Drapion and Spiritomb effectively.</p>

[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Thunderbolt
move 3: Ice Beam
move 4: Trick / U-turn / Healing Wish
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Mesprit's Speed is good, but it's not exactly stellar. A Choice Scarf however patches this issue up rather well. With a decent 80 Speed stat and 105 Special Attack, Mesprit can make for a solid revenge killer. Its great coverage further complements this, as it allows it to revenge certain speedy threats such as Scolipede, Hitmonlee, and Moltres. While other Choice Scarf users, such as Gardevoir and Medicham, give it competition, Mesprit's access to U-turn is enough to stand out. That aside, Psychic is the STAB move of choice, with its power and reliability. Again, Psyshock is definitely usable to remove Cryogonal, but misses the KO on Qwilfish. Thunderbolt is chosen to get past Mandibuzz, Slowking, and Crawdaunt. Ice Beam is chosen to remove Rhydon, Tangrowth, and Sigilyph, completing the "BoltBeam" combo. This is especially useful if Psyshock is chosen as the STAB move. Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, and rendering Absol and Lilligant almost useless. U-turn is usable to scout common switch-ins, but the move is fairly weak with no boosts or Attack investment. Healing Wish is an excellent alternative to heal a teammate and give them a second chance, sacrificing Mesprit in the process.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to outspeed Aerodactyl, Dragon Dance Feraligatr, and +2 Omastar with the boost from Choice Scarf should it not have Tricked it away. However, a Modest nature is usable to gain more power at the cost of being outsped by Aerodactyl. Hidden Power Fire is an option over Thunderbolt or Ice Beam in order to deal high damage to Escavalier, but the move hits nothing notable otherwise. Likewise, Hidden Power Ground is also an option to hit Drapion super effectively, but Drapion is not a very prominent threat.</p>

<p>As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Similarly, Escavalier is able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit. This makes Magmortar and Emboar great teammates, with the latter being able to hit Absol and Escavalier for serious damage, while the former absorbs Will-O-Wisp from Spiritomb and incinerates Escavalier. Rhydon can potentially keep these Pokemon in check and also set up Stealth Rock. Spikes support is also appreciated; Qwilfish and Roselia are both good at this, with the former checking Absol and Escavalier, while the latter takes on Lilligant.</p>

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: Fire Punch
move 4: Trick / ThunderPunch
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Compared to the previous sets, this one stands out with its surprise factor. Because Mesprit is commonly seen running special attacks in a majority of its sets, Mesprit's often overlooked 105 Attack stat allows it to surprise the opponent with a Choice Band set. Mesprit can utilize this set in order to beat its common switch-ins, such as Escavalier and Cryogonal. This set functions best as a scout, simply because Mesprit lacks the raw power of other Choice Band users such as Druddigon or Aggron in order to break walls. It stands out from Gallade and Medicham, two of Mesprit's main competitors for the role, with its access to U-turn, allowing it to scout common switch-ins, something Medicham and Gallade could only dream of. Access to Trick is also useful too, crippling switch-ins such as Magneton and Steelix. Finally, Levitate is a great ability, allowing Mesprit to check Ground-types while minimizing hazard damage.</p>

<p>Zen Headbutt is the chosen STAB move here; it sports reasonable power and accuracy while the flinch rate may come in handy. U-turn, as previously stated, is chosen to constantly switch to proper teammates while catching incoming Slowking and Absol; it's a good idea to use this before clicking Zen Headbutt if a Dark-type is in the wings. Fire Punch is the coverage move of choice, hitting Escavalier and Magneton. Finally, Trick is chosen in order to cripple certain Pokemon such as Steelix and Rhydon. However, ThunderPunch is useful for pummeling Mandibuzz, Sigilyph, and Slowking.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is chosen here to attain the highest Attack possible. A Jolly nature is usable in order to outpace neutral base 80s and the rare Jolly Absol, but then Mesprit will lose out on needed power. Ice Punch is a viable option in order to hit Sigilyph and Druddigon, but the move has little utility otherwise, and the coverage from Fire Punch is more important.</p>

<p>Unlike the previous sets, Tangrowth and Steelix take little damage from this particular one due to their high Defense. This makes a Fire-type, such as Magmortar or Moltres, vital to remove said Pokemon before Mesprit gets going. Fighting-types, such as Emboar, are also useful to remove Dark-types, especially Spiritomb and Absol. As with any offensive Pokemon, Mesprit appreciates support from entry hazards. Qwilfish excels at this as it is able to check Absol and Durant pretty well. Roselia is also useful to check Galvantula and Accelgor while handling Tangrowth. Finally, a Pursuit user such as Absol or Spiritomb should be used in order to remove bulky Psychic-types such as Slowking or Uxie.</p>

[Other Options]

<p>Mesprit's amazing movepool means there are plenty of other options available for use. That being said, Thunder Wave is a decent option in order to cripple fast opponents such as Cinccino, Sceptile, and Scolipede. Sadly, Mesprit often will not find the moveslot for the move. Moreover, this move is often better utilized by Uxie thanks to its higher defenses. Shadow Ball and Signal Beam are both usable forms of coverage in order to hit Psychic-types such as Uxie and Slowking, but neither is too useful for use over Ice Beam or Thunderbolt. Blizzard is a great alternative over Ice Beam if Mesprit is being used on a hail team. Mesprit can run Rain Dance or Sunny Day to support weather teams, and also provide an offensive presence. Water Pulse is an unorthodox option for a chance to confuse your opponent. Ice Punch and ThunderPunch are both interesting options, but Mesprit will often struggle to find a moveslot for them. Knock Off can be a useful move to remove Eviolite from Ferroseed and Munchlax, but it has little utility otherwise and Trick is often better. Role Play is an interesting move to copy an ability such as Nidoqueen's Sheer Force or Sigilyph's Magic Guard; however, this is often a waste of a moveslot and Levitate is one of Mesprit's best aspects. Finally, Gravity, Magic Room, and Wonder Room can be used for certain teams built around them, but are fairly unhelpful and gimmicky.</p>

[Checks and Counters]

<p>What Mesprit despises most are Dark-types. Drapion and Spiritomb are Mesprit's biggest counters; they take little damage from any of Mesprit's attacks and can trap it with Pursuit. Absol and Escavalier can do a severe amount of damage to Mesprit, but the two of them must be wary of U-turn and Hidden Power Fire, respectively. Scolipede, Galvantula, Accelgor, and Durant are in a similar boat, being able to outspeed and heavily damage Mesprit with Bug STAB, but also being unable to switch in on any of its attacks. Mesprit's base 80 Speed is good, but not great. This means it will be taken down by faster Pokemon such as Lilligant, Entei, and Rotom. Slowking and Mandibuzz can both come in on the odd Psychic-type attack with ease, but Thunderbolt, or even Ice Beam in the latter's case, will do a sizable amount of damage. Mesprit will frequently miss out on KO's, so a strong attacker can either KO it or use it as setup bait. Finally, Magneton is also good at dealing with Mesprit; it resists Psychic, Ice Beam, and Thunderbolt alike and can hurt back with its own Thunderbolt. However, Hidden Power Fire will result in its downfall.</p>
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Last edited by ScraftyIsTheBest; May 14th, 2013 at 11:04:21 PM.
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Old Nov 8th, 2012, 8:25:03 PM   #2
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Hey, I know this is a work in progress, but I'd like to give my two cents because I like Mesprit and want to see it used more :] Atm, I really don't see the use for Shadow Ball and Ice Beam on the CM set. Shadow Ball is basically hitting just Psychic-types, which I feel is better achieved by Signal Beam, which in addition to hitting Psychic-types also covers Dark-types, as well as pegging Grass-types, making for a generally more extensive coverage move. Ice Beam just seems to be there be because "yada yada BoltBeam is good coverage, and doesn't really help with anything tbh (a +1 Ice Beam doesn't OHKO Druddigon, and +1 Psychic 2HKO's :[ ). I would rather run HP Ground or something of the sort, which offers a strong coverage move for Steel-types without reducing a Speed EV, while also hitting Drapion. Basically, I feel the best slashes for the set would be CM/(Psychic/Psyshock)/(Signal Beam/TBolt)/(HP Ground/Sub). Also a Life Orb mention or slash really wouldn't hurt, since it really helps Mesprit to net some crucial KO's iirc.

The SR set seems a little off to me. Ice Beam is just really meh to me, and it really just makes it susceptible to Steel-types switching in and taking advantage of it. Your stated targets of Ice Beam are all really shaky, with Mandibuzz being both uncommon and smashed by the more generally useful TBolt, Slowking not getting hurt by it at all(?), and Sandslash being not only able to only really Toxic it, but also being 2HKOed pretty safely by Psychic either way. TBolt/HP Ground seem more generally useful to me, though if I'm missing something let me know !_! Moreover, with Pokemon like Crawdaunt growing in popularity as of late, I feel it best Mesprit runs more than minimal Speed to perform at full capacity in this metagame. Personally, I've been running a spread of 144 HP / 228 SpA / 136 Spe, which allows it to outpace +Speed natured Base 55's (Crawdaunt and Omastar being the primary examples) and below with a few EV's deviated from SpA to get a Lefties #, and it's worked wonders for me. Lastly, a mention or slash of Lum Berry is definitely important if only for being able to sponge a Smeargle Spore and U-Turn out to something to KO, since it's a very relevant aspect of the metagame :< I also wouldn't say that Dark-types "counter" this set, as Mesprit is more than capable of U-Turning out on them and dealing them good damage (Absol takes 52% min. from it lol), but they do threaten it with their STAB and are capable of Pursuit trapping it.

Also, and this is really nitpicky, but Physical Choice isn't "outclassed" by Gallade and Medicham, as Levitate, mono-Psychic typing and better overall bulk give it a niche, and the use of Fire Punch flips off one of Mesprit's biggest nemeses, Escavalier, but this niche is rather small and cannot properly be taken advantage of more often than not. Also you could probably toss all the punches / Zen Heabutt into the category of "physical attacker".
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Old Nov 11th, 2012, 8:48:48 AM   #3
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Quote:
Originally Posted by Fat col49 View Post
Hey, I know this is a work in progress, but I'd like to give my two cents because I like Mesprit and want to see it used more :] Atm, I really don't see the use for Shadow Ball and Ice Beam on the CM set. Shadow Ball is basically hitting just Psychic-types, which I feel is better achieved by Signal Beam, which in addition to hitting Psychic-types also covers Dark-types, as well as pegging Grass-types, making for a generally more extensive coverage move. Ice Beam just seems to be there be because "yada yada BoltBeam is good coverage, and doesn't really help with anything tbh (a +1 Ice Beam doesn't OHKO Druddigon, and +1 Psychic 2HKO's :[ ). I would rather run HP Ground or something of the sort, which offers a strong coverage move for Steel-types without reducing a Speed EV, while also hitting Drapion. Basically, I feel the best slashes for the set would be CM/(Psychic/Psyshock)/(Signal Beam/TBolt)/(HP Ground/Sub). Also a Life Orb mention or slash really wouldn't hurt, since it really helps Mesprit to net some crucial KO's iirc.

The SR set seems a little off to me. Ice Beam is just really meh to me, and it really just makes it susceptible to Steel-types switching in and taking advantage of it. Your stated targets of Ice Beam are all really shaky, with Mandibuzz being both uncommon and smashed by the more generally useful TBolt, Slowking not getting hurt by it at all(?), and Sandslash being not only able to only really Toxic it, but also being 2HKOed pretty safely by Psychic either way. TBolt/HP Ground seem more generally useful to me, though if I'm missing something let me know !_! Moreover, with Pokemon like Crawdaunt growing in popularity as of late, I feel it best Mesprit runs more than minimal Speed to perform at full capacity in this metagame. Personally, I've been running a spread of 144 HP / 228 SpA / 136 Spe, which allows it to outpace +Speed natured Base 55's (Crawdaunt and Omastar being the primary examples) and below with a few EV's deviated from SpA to get a Lefties #, and it's worked wonders for me. Lastly, a mention or slash of Lum Berry is definitely important if only for being able to sponge a Smeargle Spore and U-Turn out to something to KO, since it's a very relevant aspect of the metagame :< I also wouldn't say that Dark-types "counter" this set, as Mesprit is more than capable of U-Turning out on them and dealing them good damage (Absol takes 52% min. from it lol), but they do threaten it with their STAB and are capable of Pursuit trapping it.

Also, and this is really nitpicky, but Physical Choice isn't "outclassed" by Gallade and Medicham, as Levitate, mono-Psychic typing and better overall bulk give it a niche, and the use of Fire Punch flips off one of Mesprit's biggest nemeses, Escavalier, but this niche is rather small and cannot properly be taken advantage of more often than not. Also you could probably toss all the punches / Zen Heabutt into the category of "physical attacker".
I guess the CM set is worth a lot of revision as you said. Also, HP Fire could be worth a slash to get past Esca and Durant. Signal Beam seems really useful in the current meta now that I think of it, especially with Cress back and things like Crawdaunt and Absol on the rise in usage. I'll slash LO for a possibility.

Thunderbolt is worth it I guess. As for SR, an HP Fire/Ground is probably worth it for Escavalier or Steelix.

Now for a physical set. I'm iffy on this. I'll leave this for discussion.
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Old Nov 23rd, 2012, 12:45:50 AM   #4
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  • Split CM + 3 Attacks and SubCM
  • Split Choice sets. Physical Choice should also receive a set.
  • Add a Trick Room set
  • Set order should be SR / SubCM / Choice Specs / Choice Scarf / Offensive CM/ weather / Trick Room / Physical Choice
  • Stress reasons why you'd use support Mesprit over support Uxie, who's faster and bulkier

Will QC this after those changes.
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Old Dec 7th, 2012, 7:42:34 PM   #5
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Quote:
Originally Posted by Fat Windsong View Post
  • Split CM + 3 Attacks and SubCM
  • Split Choice sets. Physical Choice should also receive a set.
  • Add a Trick Room set
  • Set order should be SR / SubCM / Choice Specs / Choice Scarf / Offensive CM/ weather / Trick Room / Physical Choice
  • Stress reasons why you'd use support Mesprit over support Uxie, who's faster and bulkier

Will QC this after those changes.
Did all that! With that being said, it should be ready for checks!
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Old Dec 7th, 2012, 9:00:07 PM   #6
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I know windsong told you to add it, but I really really doubt the effectiveness of CB. Mesprit has weak physical STAB, weak coverage moves, average Attack, average Speed, and mediocre typing. Any time you have a set where the first thing you say is "this has a lot of surprise factor", you need to stop and reconsider. Yes, Mesprit can use CB, but just because it can doesn't mean it should. That kind of stuff belongs in OO.
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Old Dec 8th, 2012, 8:57:30 AM   #7
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Quote:
Originally Posted by Fat Honko View Post
I know windsong told you to add it, but I really really doubt the effectiveness of CB. Mesprit has weak physical STAB, weak coverage moves, average Attack, average Speed, and mediocre typing. Any time you have a set where the first thing you say is "this has a lot of surprise factor", you need to stop and reconsider. Yes, Mesprit can use CB, but just because it can doesn't mean it should. That kind of stuff belongs in OO.
Lol.

I moved it back to OO. I see it as being outclassed by Medicham and Gallade pretty much, so yeah.

Anyways, should be ready for checks by now.
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Old Dec 9th, 2012, 12:27:05 AM   #8
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M'kay, this needs a bit of work:

  • On the Stealth Rock set, put in Grass Knot over Thunderbolt. Grass Knot is significantly better on that set than Thunderbolt imo, since if you're using Psyshock, it actually conveniently hits all of the targets with high physical defense that don't take much from Psyshock incredibly hard; namely, this means that Rhydon, Aggron, Steelix, and other such physically defensive Pokemon have a much harder time walling Mesprit. Thunderbolt should go in AC, along with Ice Beam.
  • Also, I'd make 4 HP / 252 SpA / 252 Spe the main spread. This lets Mesprit tie with other neutral base 80s, and most important, outspeed Modest Nidoqueen, which makes Mesprit a much better check against it (252 HP is still 2HKOed by Nidoqueen's Sludge Wave anyway). AC the max HP spread.
  • Similarly, Substitute + Calm Mind's set should be Substitute / Calm Mind / Psyshock / Ice Beam. This gives great neutral coverage overall, and gives Mesprit unique advantages over Uxie instead of being inferior to it, such as Mesprit's ability to get past Steelix, Cryogonal, Tangrowth, Rhydon, Mandibuzz etc much easier than Uxie can. Also, make Modest the main nature since most base 80s use a neutral nature, so the extra power does more for Mesprit.
  • Remove Signal Beam altogether on the Choice Specs set; there is literally no reason to use it over Ice Beam / Thunderbolt. Also, slash U-turn with Trick on the last slot, since U-turn is actually surprisingly useful. And, once again, make Modest the main nature.
  • Remove Signal Beam and deslash Hidden Power Fire from the Choice Scarf set; keep Hidden Power Fire in AC though because hitting Escavalier is pretty cool. Also slash Trick with U-turn in the last slot, since they're pretty interchangeable. Timid should also be slashed on this set so Mesprit can revenge-kill Aerodactyl, and random stuff like Dragon Dance Feraligatr and Rock Polish Aggron.
  • On the Offensive Calm Mind set, the set should be Calm Mind / Psychic or Psyshock / Thunderbolt / Hidden Power Fire or Ice Beam and nothing else. Ice Beam goes with Psyshock to get past Rhydon etc, and has good synergy with Thunderbolt, while Hidden Power Fire goes with Psychic to beat Escavalier. Also don't mention Substitute on this set since there's already a SubCM set. Modest should get a slash as well I guess.
  • Weather Support set looks good. Mention using Quiet + 0 Speed IVs for a slow as possible U-turn, but otherwise this is good.
  • Remove Signal Beam on the Trick Room set, but otherwise this is good too.
  • Re-add the Choice Band set please. Make it Zen Headbutt / U-turn / Trick / Fire Punch, with an Adamant nature and max Attack and Speed. It's not outclassed by Medicham and Gallade at all, because of U-turn, Levitate, and Trick, which separates Mesprit those two and gives it a lot of advantages, namely its ability to scout with U-turn before spamming Zen Headbutts.
  • Checks and Counters: Scolipede is an awful check to Mesprit lol, because it can't switch in on anything. Remove it. Also stress Drapion and Spiritomb as counters more on Mesprit's individual sets; with Hidden Power Fire and U-turn being on a lot of Mesprit's sets, Absol and Escavalier aren't the most reliable Mesprit counters at all.
Make these changes and I'll take a look at this again later.
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Old Dec 9th, 2012, 9:30:25 PM   #9
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Yeah, I talked about it with SV and windsong, and you can add the CB set that SV posted. U-turn needs to be heavily emphasized, because that's what makes it worth using.
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Old Dec 9th, 2012, 9:53:02 PM   #10
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I like SilentVerse's changes but include Scolipede as a check lol. It still smashes Mesprit...we should not be stingy with our Checks and Counters.
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Old Dec 9th, 2012, 10:40:19 PM   #11
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I'll comment later on the sets if I have time when you fix them up with SV's changes but just one thing: it's U-turn, not U-Turn, so be sure to change that before doing the write-up.
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Old Dec 24th, 2012, 6:31:52 PM   #12
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'Kay, after a while I got the work done, implemented SilentVerse's changes, so should be ready for checks now. Have at it, QC.
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Old Dec 24th, 2012, 7:06:12 PM   #13
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QC Approved 1/3
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Old Dec 24th, 2012, 7:07:33 PM   #14
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In the Stealth Rock [SET] make sure to use Hidden Power Fire > HP Fire. Also mention Crawdaunt and Klinklang in Checks and Counters, they beat the SubCM set.


QC Approved 2/3
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Old Dec 24th, 2012, 11:12:37 PM   #15
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Be sure you change the EVs on the Calm Mind set to SpA instead of Atk


QC Approved 3/3
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Old Dec 25th, 2012, 6:04:13 AM   #16
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Thanks for the checks guys. I'll be sure to get this thing written up ASAP.
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Old Feb 8th, 2013, 11:20:02 PM   #17
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After an extremely long time, this is finally written up. GP, let's get it going.
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Old Feb 8th, 2013, 11:38:02 PM   #18
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Requesting another QC check before it is GP'd since it's a large analysis (and the format also changed so this seems reasonable).
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Old Feb 17th, 2013, 2:18:39 AM   #19
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I am requesting TWO more QC checks because imo this is bad / outdated. I'll check it tomorrow though but on first glance I have a bunch of comments / changes.
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Old Feb 18th, 2013, 10:31:40 PM   #20
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My comments on the SR set. I'm not too familiar with the other sets so I'll let someone else comment on them.

  • Psychic should be the first slash. Psyshock is useful for Gallade and Cryogonal but that's pretty much it. Psychic hits everything else important about as hard or harder, most importantly OHKOing Nidoqueen where Psyshock falls short.
  • HP Fire > Thunderbolt > Grass Knot in the third slot. Escavalier is easily the most common and dangerous response to Mesprit. Thunderbolt gives better general power+coverage, OHKOing offensive Kabutops/Omastar and heavily damaging Aero/Moltres/Sigilyph. Grass Knot is only good with Psyshock. Also mention Ice Beam in AC to surprise Druddigon/Sceptile/Lilligant/Rotom-C.
  • Slash Lum Berry. Leftovers is nice but Mesprit is still usually getting 2HKOed by powerful attacks so it's not essential. A paralyzed Mesprit can't check anything, and Lum allows it to absorb a sleep from Lilligant/Jynx and U-turn to a faster check or simply beat Tangrowth and Amoonguss. You can also bluff a Scarf.
  • Slash Timid. Modest actually gets some important KOes (most importantly the guaranteed OHKO on Nidoqueen with Psychic, but there are many more big ones as well), otherwise I would have said remove it entirely. Timid definitely deserves a slash though, it lets you beat Timid Queen (like it or not, it's a thing), at least tie and usually beat Kabutops/Gallade, and destroy Smeargle in the lead matchup if you use Lum.
  • That max HP spread in AC looks pretty terrible. If it still gets 2HKOed by Nidoqueen, and is now slower than Nidoqueen, I can't imagine why you'd ever use it. Don't mention that spread at all unless you can back it up with something a lot less lame than "takes hits better".
  • In general the comments are really lacking. Not only is it short, but the info you've included isn't very useful. The analysis needs to tell me two things: Why would I want to use SR Mesprit (especially over SR Uxie who it directly competes with)? And what do I need to know in order to use it well (for example, does Psyshock OHKO Nidoqueen)? At the moment, this analysis definitely isn't answering those questions.

The set should look like this:

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Psychic / Psyshock
move 3: Hidden Power Fire / Thunderbolt / Grass Knot
move 4: U-turn
item: Leftovers / Lum Berry
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
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Old Feb 19th, 2013, 7:51:59 PM   #21
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Incorporate Honko's changes for SR, but make Timid the first slash.

Now, personally, I'm not a fan of CM Mesprit. Its lower speed and lower bulk makes it a really really really bad choice imo when it comes to CM. I would pick Uxie over Mesprit 100% of the time. I want Sub CM in OO. (SilentVerse really wants to keep it so I guess I don't care). I also want weather support in OO. It's not exceptional enough as a weather supporter to have a set for it.

Now, on every single set, I want Timid as the only nature slash, with Modest (or Adamant in Band's case) in AC. TIMID IS IMPORTANT.

Set order should be: SR ==> Offensive CM ==> Choice Specs ==> OTR ==> Sub CM ==> Choice Scarf ==> Choice Band. In Offensive CM, I want HUGE mentions of Healing Wish in the AC...it's phenomenal. Furthermore, Leftovers in AC as well. Life Orb should be the only item slot. The other sets are fine.

You need to expand on like...everything. These paragraphs are incredibly cursory and don't delve much into the Pokemon at all. Emphasize its strengths. Overview should be fleshed out a bit more etc, and more Checks and Counters (such as every faster thing in general, like Rotom-C, Entei, and Lilligant) should be discussed.

Overall, make those changes in sets and expand on the writing.

QC 4/3

Last edited by blarajan; Feb 20th, 2013 at 6:31:32 AM. Reason: 4/3
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Old Mar 11th, 2013, 10:39:28 PM   #22
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Okay, I expanded on the writing quite considerably, changed the order of the sets, and vice versa. Overall, this should be ready for the 5th and final QC check.
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Old Mar 19th, 2013, 10:51:57 PM   #23
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ok i know this is a bit late but:

i want magneton listed as a good partner for any offensive mesprit set, lo cm and sub cm in particular. scarf magneton smacks durant and escav which can open the way for mesprit to sweep without having to use hp fire

i dont think max spe is absolutely necessary on sub cm either.. i use 248 satk / 164 spe / 96 hp and it works just fine, outspeeding kabutops and gallade. atleast make mention of how a little more bulky can be used imo. tbolt is also semi feasible to slash with ice beam.. thunderbolt hits molt and kabutops which is a cool alternative if your team easily handles stuff like druddigon


edit: oh healing wish on scarf set is too good to pass up too..

mention fire gem hp fire on sr lead set which nails escav
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Old Mar 20th, 2013, 7:22:06 PM   #24
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Thanks for the feedback august. I listed Magneton as a useful partner for most of the offensive Mesprit variants. I also put your bulky EV spread in SubCM's AC because it can be useful. I'll leave it to QC to decide if it's worthy of being the main spread though. I slashed T-bolt in there as well for now, as well as ACing Healing Wish in Scarf set.

Should be ready for 5th QC check now (for real)
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Old Mar 26th, 2013, 2:21:11 PM   #25
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Sorry if I'm getting pushy here, but I'm going to acknowledge that I redid the overview a bit and also removed Nidoqueen mentions since it will for sure rise to UU during the next tier shift (which is in a few days). I also slashed in Healing Wish into the Scarf set and yeah, this is now awaiting final QC approval.

EDIT: Oh and I also mentioned Crawdaunt and Klinklang as potential counters to SubCM.

I guess this is for real ready for checks now.
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