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Old Nov 5th, 2012, 6:52:03 PM   #26
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*ahem*
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Old Nov 5th, 2012, 7:06:30 PM   #27
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"We have no want to lose momentum."

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Old Nov 10th, 2012, 1:11:02 AM   #28
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Why does this thing not have Toxic... ×.×

Thunder > Thunder > Thunder
IF Reflect Type is issued, THEN replace all remaining actions with Ice Beam.
IF Endure is issued, THEN use Hail on the first instance and replace all instances of Thunder with Thunderbolt.
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Old Nov 13th, 2012, 7:06:33 PM   #29
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Endure - Rain Dance - Pain Split
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Old Nov 15th, 2012, 12:32:09 PM   #30
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Pre-round
Round 4: Swap into Stealth Rock

We're back! Flamestrike has swapped out Mindstrike to bring back his Cyclohm, who comes out taking Stealth Rock damage. Sensing impending doom, Stevenson braces itself to Endure the blows to come. However, Shockstrike takes advantage of the situation by cooling the air and turning the rain into a Hailstorm! Of course, Alchemator's Starmie will have none of that, and Rain Dances the weather back to as it was, to which Shockstrike shoots a Thunderbolt in anger. Of course, the humiliation doesn't end there - Stevenson just barely has enough energy to pull off a Pain Split, stealing some health from the Cyclohm! Unfortunately, all Shockstrike can do is another Thunderbolt, eating up much of the Starmie's recovery.

Shockstrike's been significantly weakened, but Stevenson's at death's door. How will this play out next? Find out after the break!

Crunch

End Round 4

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Old Nov 15th, 2012, 5:26:26 PM   #31
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"Great work Stevenson"

Ice Beam * 3

IF Protective/Evasive Move AND Non-Consecutive, THEN Chill
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Old Nov 16th, 2012, 12:03:15 AM   #32
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Cool, we can negate the entire point of Ice Beam Spam. . .

Slack Off > Chill > Slack Off
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Old Nov 16th, 2012, 12:57:07 PM   #33
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Pre-round

Round 5: There will be no ice beam spam tonight

..Because Stevenson just energy KO'ed itself.

Crunch

End Round 5

Bench

So what's your next mon, Britannia?
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Old Nov 16th, 2012, 4:24:17 PM   #34
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Yo, even with En KO, the round still goes to completion, so Slack Off should have gone off.
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Old Nov 16th, 2012, 6:31:24 PM   #35
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I recall hearing that only the action goes to completion, not the entire round. After all, the trainer has to do something about his lack of active pokemon before the opponent continues to do stuff. So one Slack Off would go off, but the chill and second Slack Off would not.

IAR EDIT: I meant action, I cannot type... ×.×
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Old Nov 17th, 2012, 12:57:39 AM   #36
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Fix'd.
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Old Nov 19th, 2012, 11:32:33 PM   #37
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*ahem*
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Old Nov 20th, 2012, 2:06:10 AM   #38
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I think we were going to do this:

However, I would like to double check this with Dogfish44 first.

Editfish44: Confirming~
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Old Nov 22nd, 2012, 9:36:28 PM   #39
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I suppose we should deal as much as we can. . .

Thunder > Thunder > Thunder
IF Earthquake is issued, AND Gravity is not in effect, THEN use Magnet Rise on the first instance.
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Old Nov 24th, 2012, 9:36:04 AM   #40
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Rest - Sleep Talk (Light Screen, Ice Punch, Earthquake, Psychic) - Sleep Talk (Light Screen, Ice Punch, Earthquake, Psychic)
If you get fully paralysed, push actions back.
If Sleep Talk selects Light Screen on action 2, change action 3 to Sleep Talk (Agility, Ice Punch, Earthquake, Psychic)
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Old Nov 25th, 2012, 9:44:13 PM   #41
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Pre-round

Round 6: The sleepy and the numb

We're back! As you'll recall, Stevenson exhausted itself last round, so now Alchemator has switched back into Orwell. Shockstrike spends the round dropping pillar after pillar of Thunder, but it isn't enough to stop the Metagross, who takes a nice long Rest, recharging its batteries and sleeping away the occasional bout of paralysis. Also, Sleep Talking.

Looks like Shockstrike's pretty low on steam at this point. Will our napping tank end up avenging Stevenson next round? Find out after the break!

Crunch

End Round 6

Bench

So, what's Emperor Charles up to?
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Old Nov 29th, 2012, 5:06:15 PM   #42
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*ahem*
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Old Dec 1st, 2012, 4:59:44 PM   #43
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"I'm not late, you're early!"

Confusion ~ Chill ~ Confusion
IF Protective/Evasive move, THEN Chill AND Push Back
IF Dodge, THEN Chill AND Push Back
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Old Dec 1st, 2012, 11:24:48 PM   #44
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Apparently according to Engineer, the rest duration from the previous should have dropped or something, because of Thunder dealing 16.5 DMG, & "Rest Sleep is still considered Normal Sleep." Fix?

Engedit: The DAT description for Rest does say that 18 DMG will automatically wake the target up; dogfish and I talked about this for a bit and my interpretation is that a hit with 18 DMG will wake the target up immediately on its next action, while a hit that deals 16 DMG, since Rest is a form of sleep, will just reduce the Sleep Counter by one.
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Last edited by Engineer Pikachu; Dec 1st, 2012 at 11:36:30 PM.
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Old Dec 2nd, 2012, 3:04:26 AM   #45
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Well it says in Rest's description that it lasts for three actions unless it is interrupted. If a hit of 16 damage doesn't actually interrupt Rest, then I would think Rest would last for the whole three actions. Plus, the fact that Rest's sleep has its own rules about duration and interruption suggests that Rest sleep is not normal sleep.

I'll have to check this though.

EDIT:
<%Objection> Rest's description says that the pokemon sleeps and restores 12 HP for 3 actions unless interrupted by an attack that does 18 or more damage
<%Objection> The sleep status description says that if the sleeping mon is hit by an attack that does 16 or more damage, then its sleep counter lowers by 1
<%Objection> so, would an attack that does 16 or 17 damage to a Resting mon lower the sleep counter (thus making its effect last for only 2 actions) or does it have to do 18 damage to have any effect?
<%Objection> *more than 18 damage
<Box> 18 or more damage *
<%Objection> actually rest says more than 18 not 18 or more
<Box> !move rest
<Box> ah
<%Objection> so yeah, there's my question
<~Deck_Knight> Rest overrides that. Basically Rest is a 3 action sleep with 12 Healing per action and per action status healing that can only be disrupted by a very strong attack.

So yeah, Rest sleep is not the same as normal sleep after all.
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Old Dec 2nd, 2012, 3:58:33 AM   #46
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Ugh, I told you so Engineer...Well, back to Plan A: Stall!

Light Screen > Chill > Slack Off
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Old Dec 3rd, 2012, 12:23:15 PM   #47
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pre-round

Round 7: Too light for you!

Unfortunately, Shockstrike doesn't pull off that Light Screen, as a Light Metal Confusion does him in before he gets the chance.

Crunch

End Round 7

Bench

What's your next mon, Apples?
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Old Dec 9th, 2012, 6:21:54 PM   #48
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Dear CAP ASB gods: Why am I paired up with someone who is too lazy to even post for their own comrade...



Taunt > Low Kick > Fire Punch
IF Protect is issued successfully without transfer when you are to use Taunt, THEN use Earthquake + Earthquake combo that action.
IF Agility (Evade) is issued successfully when you are to use Taunt, THEN use Chill that action, pushing actions back.
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Old Dec 12th, 2012, 12:09:43 PM   #49
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*cough*
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Old Dec 12th, 2012, 1:14:11 PM   #50
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"We will just keep on going!"

Metal Claw ~ Confusion ~ Metal Claw
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