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#1 | |||||||||
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Join Date: May 2012
Posts: 269
Oppa Gangnam Style
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![]() Eelektross [OVERVIEW] Quote:
2.Would like to re-word this and add the fact that it received Drain Punch and Giga Drain from tutors offering semi-reliable recovery. 3. Because CB is arguably his best set, i would like to remove the word "Specs" so it says "That being said, Eelektross is a fine Choice user, and fits well on VoltTurn or Choice-based teams," as not to as much emphasis on Specs since Band is just as good. I think Choice Band is his best set so id like it to be put first. Ill add the skeleton of the CB here but let me know what you guys think. [SET] name: Choice Band move 1: U-Turn move 2: Wild Charge/Thunder Punch move 3: Drain Punch/Superpower move 4: Aqua Tail/Fire Punch item: Choice Band ability: Levitate nature: Adamant evs: 132 HP / 252 Atk / 124 Spe [SET COMMENTS]
[ADDITONAL COMMENTS]
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2. Giga Drain is superior option. 3. Evs should be 128 hp / 252 SpAtk / 124 Spe to again outpace base 65's and some Golurk variants. [SET COMMENTS] Quote:
2. Remove "primary STAB" because of emphasis on U-turn 3. Change Grass Knot to Giga Drain. Quote:
2. Remove this, talk about u-turn earlier. Quote:
2. Instead of Return, Drain Punch should be slashed. Better coverage and recovery outside of Lefties. Quote:
2. Remove, Drain Punch is superior for recovery. Amoonguss walls now tho. Quote:
2. Drain Punch can recover as well. Mention here. 3. Remove Brick Break 4. Make Amoonguss more prevalent as better counter. Mention Golurk and his walling capabilities of this set. Quote:
2. U-Turn for switching in sweeper as well 3. Remove, Choice band is covered above. Quote:
2. Does Lickilicky use return? 3. Talk about Amoonguss instead, does not outspeed however. Talk about Golurk for check to all Physical Sets 4. Bastiodon is outdated now that Eelektross gets Drain Punch/Superpower. I wasnt sure about Sub + Three Attack set so we can discuss if it should be mentioned or not. Last edited by Raseri; Nov 13th, 2012 at 7:00:03 PM. |
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#2 |
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Join Date: Oct 2007
Posts: 922
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I would like to weigh in on the Coil set, since I've been using a version of it a lot since it got the new moves. Drain Punch is obviously a sick addition to a bulky booster, but the question is where to put it. First, I think Substitute is much more crucial to the set than Dragon Tail is, so I would recommend slashing Drain Punch to it as opposed to Substitute. The set really wants to have that buffer in place to deal with its best checks safely, and will never get past Amoongus without it (or Fire Punch I guess, but why do that when you can just beat it with Sub?).
Speaking of Amoongus, a set of Sub / Drain Punch / Coil / Wild Charge will actually set up to +6 and defeat it, despite all the moves being resisted. At +3, you can start to get a net health regain by alternating Drain Punch and Substitute, and Amoongus can't break your sub even with Sludge Bomb. If Eelekross comes in unscathed and your opponent switches to Amoongus immediately, you will get much higher than the necessary +3 before needing to heal. So basically, you don't need coverage on Amoongus to defeat it with the Coil set. What you do need is protection from Spore, Sludge Bomb, and Clear Smog, in the form of Substitute. It's true that Golurk is completely immune to Electric/Fighting coverage, and if you choose to run that set, it's something you need to deal with. I'm not that's a killing blow to the viability of the set, though. The reason for this is that it's very hard to both preserve your recovery-lacking Stealth Rock tank to counter something while also getting Stealth Rock up in the face of offensive pressure. This is especially true when the opponent knows that your Golurk walls their Eelektross but you don't. So while there should certainly be slashes on the set, I don't think Electric/Drain Punch coverage needs to be shunned just because of this fact. Dragon Tail is still an awesome move for that set, but I bet a better slash layout might be: Wild Charge/Thunderpunch Drain Punch/Dragon Tail Coil Substitute I do like the idea of Thunderpunch over Wild Charge because I found that I wasn't using Wild Charge that often and was most often using it on enemies like Samurott who were weak to electric and saccing themselves for a heavy hit in order to soften me up for the final blow. As always, QC will be the final judge, but I thought my experience could be valuable here.
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#3 |
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Join Date: May 2012
Posts: 269
Oppa Gangnam Style
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Thanks for the input Scoopapa! I do like your ideas but im gonna let QC weigh in before i make any changes.
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#4 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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Hey, just wanna tell you one thing. Implement your changes. If this is going to go through QC again (which it might) then it is pointless to juggle around quotes and bolds and other clumsy things like that. Might be better to just post a simple QC skeleton, noting what changes need to be made. And after it passes QC you can work with the prose, etc.
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#5 | |
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to stay alive you've got to kill your mind
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I'll get to QCing this later. |
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#6 | |||||||||
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I'm a leaf on the wind; watch how i soar
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OK this has been sitting here for way to long, so I'll take a stab at it.
[Overview] Quote:
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Set Comments: Quote:
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Additional Comments: Quote:
I'll get to the rest of this later, if you need any clarification on what I said or want me to go more indepth just ask :) |
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#7 |
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Banned deucer.
Join Date: Aug 2012
Posts: 73
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Fire Punch should not be slashed as it is pretty much necessary to deal with Alomamoongus cores.
Aqua Tail is generally not necessary as it's shaky accuracy isn't good and Superpower hits everything anyway. |
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#8 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,672
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Aqua Tail hits Golurk, which is extremely relevant in the current metagame, so yes it is necessary.
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#9 |
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flappin'
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Join Date: Apr 2012
Posts: 339
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Giga Drain doesn't 100% completely outclass Grass Knot. Grass Knot OHKO's Golurk and Regirock after rocks. The HP gained from Giga Drain is better, but Grass Knot has a lot more power against the threats that the Grass-type move is targeted at.
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![]() 21:29 FLCL i like ps though Oct 03 22:34:59 <MMF> but he was sleeping and someone came up and starting humping the shit out of him Oct 03 22:35:10 <MMF> then another person jumped on top of him Oct 03 22:35:16 <MMF> and starting railing that person 22:50 Djangoo fuck it I'll take the man with a vagina 21:36 FLCL hey while you were gone i got laid too 21:36 FLCL with my hand 20:24 amarillo i can blow u instead |
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#10 |
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Yeah, I would add Grass Knot to AC of the special attacker set.
Lickilicky rarely ever uses Return. It's only seen 9.917% of the time. Also agreeing with Raseri that U-turn should not be slashed in the special attacker set. |
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#11 | |
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I'm a leaf on the wind; watch how i soar
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Quote:
Honestly, the choice between hitting Amoonguss and Golurk is a tough one. I'd lean towards making Aqua Tail the primary slash, but Fire Punch needs a huge huge huge mention. Golurk is just more threatening than Amoonguss in general. For now, this is how I think the sets should look: [SET] name: Choice Band move 1: U-Turn move 2: ThunderPunch / Wild Charge move 3: Superpower / Drain Punch move 4: Aqua Tail/Fire Punch item: Choice Band ability: Levitate nature: Adamant evs: 128 HP / 252 Atk / 124 Spe name: Special Attacker move 1: Volt Switch move 2: Flamethrower move 3: Giga Drain move 4: Thunderbolt item: Leftovers / Choice Specs ability: Levitate nature: Modest Evs: 172 Hp / 252 SpAtk / 84 Spe giga drain and acid spray in AC [SET] name: Coil move 1: Coil move 2: Wild Charge move 3: Dragon Tail move 4: Substitute/Return item: Leftovers ability: Levitate nature: Careful Evs: 252 Hp / 4 Def / 252 SpDef
For the Sub + 3 attack set, it can probably be incorporated into the special attacker as a slash next to Substitute. I personally love the set, but Volt Switch is great too. I'd like to see dome discussion on the Sub + 3 attack set. |
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#12 |
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flappin'
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Join Date: Apr 2012
Posts: 339
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In my opinion, I think ThunderPunch should be used over Wild Charge. The recoil is way too annoying considering it has no real recovery. ThunderPunch is much better since after a couple of boosts (and even without any boosts), the added damage from Wild Charge is insignificant. (Show me some calcs where Wild Charge is better, otherwise I think it deserves no mention)
However, I believe that Wild Charge should still be mentioned on the CB set because of the following ccalcs On the CB set: Wild Charge OHKOs Emboar 100% of the time after Rocks 2HKOs Max HP Lickilicky can OHKO rotom-s Ohio's specstaria after rocks
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![]() 21:29 FLCL i like ps though Oct 03 22:34:59 <MMF> but he was sleeping and someone came up and starting humping the shit out of him Oct 03 22:35:10 <MMF> then another person jumped on top of him Oct 03 22:35:16 <MMF> and starting railing that person 22:50 Djangoo fuck it I'll take the man with a vagina 21:36 FLCL hey while you were gone i got laid too 21:36 FLCL with my hand 20:24 amarillo i can blow u instead |
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#13 |
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to stay alive you've got to kill your mind
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this is dead but after all of the above changes are implemented,
QC APPROVED 1/3 |
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#14 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,672
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Hi I'm following zebs lead
QC Approved 2/3
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#15 |
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I'm a leaf on the wind; watch how i soar
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3 mods in a row
QC Approved 3/3 |
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#16 |
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Join Date: May 2012
Posts: 5
Wisconsin
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What about a mixed set for Eelektross? I haven't had a chance to try it out yet, but I think it could make a great mixed attack. Maybe mention it's effectiveness on trick room teams.
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#17 |
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to stay alive you've got to kill your mind
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A mixed set doesn't accomplish anything that either of the specialized sets cannot do on their own, and splits its offenses so that it's weaker than both of those sets. Unless there are specific KOes that Eelektross achieves by having both a physical and special attack available to it (while not being outclassed by either set), then there's no reason to go mixed.
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#18 |
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Join Date: May 2012
Posts: 269
Oppa Gangnam Style
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Thanks for the input everyone and sorry for not getting this done sooner. I will have it up sometime this week.
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