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#476 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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I agree completely with the above post.
We need a change, and it should change as little as possible apart from the problem it's trying to fix. |
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#477 | |
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Join Date: Feb 2011
Posts: 1,975
Siberia
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Leave no silly evolution method behind!
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#478 |
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Join Date: Jun 2010
Posts: 1,275
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Surely casteliacone should affect Vanilluxe?
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#479 |
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Join Date: Aug 2011
Posts: 1,749
The Demonata
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...Speaking of signature items, a while back on IRC we where discussing how Pokemon who evolve via friendship evolve by leveling up when friendship is high enough, and as such, can use both the Rare Candy and the Soothe Bell. Earlier today, Pwnemon and I where discussing Dusknoir when I compared its stats holding Link Cable to Dusclops' when holding the Eviolite (Me making the assumption that Link Cable was applicable to Dusknoir), when Pwnemon pointed out that it was not applicable. Seeing as Dusknoir technically evolves through a trade, and the same principle affects Pokemon that evolve via friendship, should the Link Cable be changed to affect all Pokemon that evolve through trade, or should Pokemon that evolve through Friendship be changed so that they can't hold Rare Candy?
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Now that Smogon is back up, I will be reffing all of my matches tomorrow, or at the latest, Friday. Thank you for your patience. |
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#480 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Rare Candy and Link Cable don't affect those mons because the items they need to evolve are already signature items. Keeping with Dusknoir, Reaper Cloth doubles the effects of Pressure and gives Dusknoir Levitate.
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Currently on an indefinite break from ASB. Sorry. <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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#481 |
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Join Date: Aug 2011
Posts: 1,749
The Demonata
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I think you misunderstand. What I'm saying is that Pokemon affected by Soothe Bell are also affected by Rare Candy because they evolve while leveling up. By the same token, Pokemon who evolve by trading with a signature item should also be able to hold Link Cable because it is an item for Pokemon who evolve via trade?
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Now that Smogon is back up, I will be reffing all of my matches tomorrow, or at the latest, Friday. Thank you for your patience. |
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#482 |
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Join Date: Aug 2010
Posts: 4,174
Maryland
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Yet again i'll post that we need a "Damaging Priority move" substitution class, which would cover: Fake Out, Extremespeed, Sucker Punch, Quick attack, Ice Shard, Shadow Sneak, Vacuum Wave, Mach Punch, Bullet Punch, and Aqua Jet.
It's easy to see multiple scenarios in which this would be useful. A notable one is pike, in which the player often has to spend two substitutions to protect against Dragonair's Extremespeed and Aqua Jet. (Today in my tourney match, for example, Sableye had two subs: "If sucker punch in combo" and "If extremespeed in combo." This left it dreadfully open to aqua jet in combo, which could have ohkoed. EDIT: oh, lou posted. he used a quick attack combo. It KOed.) Problems such as these would be easily fixed by a sub class that is in no way overpowered, and makes just as much sense as other sub classes.
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out Last edited by Pwnemon; Nov 13th, 2012 at 6:37:08 PM. |
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#483 |
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Join Date: Jul 2012
Posts: 734
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Agreeing with both of the above proposals. They make complete sense to me.
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My CAP ASB stuff is here. |
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#484 |
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Join Date: Feb 2011
Posts: 1,975
Siberia
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Arcanite, I was hard-pressed to find a relevant item for Lickylicky. I figured by practicing his tongue-licking on the ice cream, he has become skilled enough to evolve.
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#485 |
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Join Date: Feb 2011
Posts: 3,216
Mmm... Ice Cream!
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How about making all of those one item?
X Item: Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each if the pokemon evolves due to having learned an specific move. If the true base stat values are equal, each Rank is raised. The Base Power of said move is increased by 50% (x1.5) and it's energy cost increases by one (1) |
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#486 |
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Join Date: Jul 2012
Posts: 734
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That seems nice. But I would support lowering the en cost by 1 instead of raising it.
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My CAP ASB stuff is here. |
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#487 | |
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heralds disaster.
Join Date: May 2010
Posts: 2,292
fucking majestic
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Quote:
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#488 |
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Join Date: Sep 2008
Posts: 5,158
Kingdom of the Pedants, of which I am the king.
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Another thing to add to the list of things brought up on IRC:
There is currently no official ruling on when the energy cost for charge-up and damaging evasive moves is paid. Arguments can be made for paying it all during the first part and arguments can be made for paying it all during the second part. In fact, arguments for both sides have been made with neither side really backing down. As such, I will propose this compromise: For charge-up moves and damaging evasive moves, 50% of the energy cost is paid during the charge-up or evasive phase and 50% of the energy cost is paid during the hit phase.
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#489 |
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Join Date: Aug 2010
Posts: 4,174
Maryland
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for refs worried about this being hard: it only matters when it comes to energy koes, so 99% of the time you can ignore it :D
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#490 | |
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heralds disaster.
Join Date: May 2010
Posts: 2,292
fucking majestic
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Quote:
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#491 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Dodge + anything combos.
These are silly and I do not like them.
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#492 |
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strong pkmn, weak pkmn...
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Moderator
Join Date: Jan 2008
Posts: 5,661
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#493 |
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Seg Faults every 30 minutes
Join Date: Mar 2010
Posts: 6,740
A country full of spiders
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Yeah, I have used them enough to prove that Dodge should have its CT reverted to None.
It is a sheer example of Priority Creep; that is, you use it to bump the priority of a move. I can give many examples as to why we should do exactly this. I know why its CT was changed to Deferring, but I am not going to say it here. What is next, Dodge + Double Team? Yeah, I am definitely going to try & put this through the council when given the chance. Dodge combos are terrible. |
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#494 |
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Join Date: Sep 2008
Posts: 5,158
Kingdom of the Pedants, of which I am the king.
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From a game mechanics and game balance perspective, I support this.
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#495 |
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heralds disaster.
Join Date: May 2010
Posts: 2,292
fucking majestic
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Supporting [CT: None] Dodge.
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#496 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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Most people who have posted saw me raging about Dodge combos on IRC yesterday, but I don't support [CT: None].
The reason for this is that some combinations actually make sense - think Dodge + AgiliDodge. We just need not to be stupid about combinations involving Dodge like we have been. So, suggesting IAR's wording from yesterday, which he either forgot or decided against for whatever reason: [03:08] <%IAR> "Dodge can only be suitably combined with moves classed as Evasive or Evasive Damaging Moves in the substitution categories rules." As a fairly blunt instrument to fix the problem.
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Back with a rusty vengeance. |
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#497 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Nope, that still gives everyone the ability to use priority Dig/Bounce/Fly. I support Dodge as CT: None.
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#498 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,719
It was in my sleeve the WHOLE TIME!
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As I understand the combination rules atm, this would give priorities of +3/+1 for the two stages, which I'd be fine with. It's a big combination to dodge a priority move and hit back. It's not like it would be that unbalanced if I'm reading it correctly.
EDIT: Oh, I see what you mean. And true.
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Back with a rusty vengeance. Last edited by Athenodoros; Nov 15th, 2012 at 3:10:00 AM. |
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#499 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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I don't like that its giving your almost dead Camerupt/Eelektross/other horribly slow mon a priority move to hit with before they go down which they otherwise lack.
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CAP ASB Team |
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#500 | ||
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Seg Faults every 30 minutes
Join Date: Mar 2010
Posts: 6,740
A country full of spiders
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Quote:
Speaking of nerfing evasive moves used in combos, I would like to propose this hot-fix to Agility (Evade): Quote:
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