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Old Oct 28th, 2012, 2:19:50 PM   #26
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Umm... Yoshinite and Rediamond, is Switch Ok or KO?
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Old Oct 28th, 2012, 2:30:39 PM   #27
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Use a coin toss. I personally don't care.
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Old Oct 28th, 2012, 11:22:07 PM   #28
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KO it is.


HP: 32
Energy: 21
Status: Wonder Room (2 Rounds)
Paralyzed (15%)
Magic Room (3 Rounds)
Hypnosis Disabled (4A)


HP: 44
Energy: 41
Status: Wonder Room (2 Rounds)
Toxic (4DPA Next Round)
Magic Room (3 Rounds)
Confused (2A)
Thunderbolt Spited (5A)


HP: 125
Energy: 100
Status: Enraged (3R)

Calculations


Finally luck has played in Rediamond's favor! At the start of the round, Joltik, still confused, accidentally crashes into a tent pole! However, not only does this stun him into clarevoyance, but Gastly can not loathingly Spite Joltik's intended attack: Volt Switch. Next, Joltik's body grows bright yellow, and the small bug rises into the air. Suddenly, it shoots forwards, crashing into Gastly with force, and returns to the ground. Gastly, up to his old tricks, tries once again to hypnotize Joltik into a more manageable state, but can't remember how to hypnotize enemies! Joltik, tired of the repeated tactic, proves himself a hypocrite by using Volt Switch in retaliation, once again dealing ok damage as Gastly continues his failed attempts at attacking. However, the round isn't over yet! Giratina, enraged at his imprisonment, fires off attacks at each Pokemon. To punish Joltik, it terrifies him with a Scary Face, making him more tentative about his reckless movements. Towards Gastly, he uses an ancient power to raise and fling a pile of boulders, dealing just enough damage to KO the specter. At the end of the round, the puppet master, laughing maniacally, summons a Houndoom (798) to attack during the next round!


HP: 0
Energy: DX
Status: Wonder Room (1 Rounds)
Magic Room(2 Rounds)


HP: 38
Energy: 24
Status: Wonder Room (1 Rounds)
Toxic (2DPA Next Round)
Magic Room (2 Rounds)
Thunderbolt Spited (2A)
-2Spe


HP: 125
Energy: 90
Status: Enraged (2R)


Hardy Nature
Moves unknown.

Joltik will receive 1 KOC for Gastly.
Yoshinite send out and orders.
Rediamond sends out and orders.
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"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."

Last edited by Complications; Oct 31st, 2012 at 2:33:04 PM.
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Old Oct 29th, 2012, 6:26:09 AM   #29
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The toxic counter was reset by Volt Switch upon the first use if this was Switch=KO
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Old Oct 29th, 2012, 8:09:41 PM   #30
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SACRED FIRE, TAKE THAT BITCH DOWN.
Will-O-Wisp-Hex-Shadow Ball
IF Will'O'-Wisp fails to hit, use it next and push actions back
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Old Oct 31st, 2012, 2:32:24 PM   #31
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@ Yoshinite could you please specify who you are targeting?
@ Rediamond fixing now
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Old Oct 31st, 2012, 5:12:59 PM   #32
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Sorry, all targeting Joltik.
As a side note, are those mons catchable?
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Old Oct 31st, 2012, 7:30:18 PM   #33
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No.

Thunder Wave Necturine~Light Screen Necturine~Screech Necturine
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Old Nov 4th, 2012, 3:22:22 PM   #34
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HP: 90
Energy: 100
Status: Wonder Room (1 Rounds)
Magic Room(2 Rounds)


HP: 38
Energy: 24
Status: Wonder Room (1 Rounds)
Toxic (2DPA Next Round)
Magic Room (2 Rounds)
Thunderbolt Spited (2A)
-2Spe


HP: 125
Energy: 90
Status: Enraged (2R)


Hardy Nature
Moves unknown.
Calculations


Not much time for flavor, so a summary:
Joltik paralyzes Necturine with a Thunder Wave.
Necturine is fully paralyzed.
Joltik uses Light Screen.
Necturine uses Will-O-Wisp.
Joltik uses Screech.
Necturine uses Hex.
Giratina uses Draco Meteor (Joltik)
Giratina uses Ominous Wind (Necturine)
Houndoom uses Flamethrower (Necturine)
Houndoom uses Flamethrower (Joltik)
Joltik faints.

Puppetmaster's Curse: 144=Magic Room


HP: 48
Energy: 86
Status: Paralyzed (15%)
-2 Def
Magic Room(4 Round)


HP: DX
Energy: DX
Status: DX

Magic Room (4 Round)
Light Screen (4A)




HP: 125
Energy: 76
Status: Enraged (1R)
+1 Atk, Def, SAtk, SDef, Spe


Hardy Nature
HP: 100
Energy: 82
Status: None
Moves Used: Flamethrower
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"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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Old Nov 4th, 2012, 3:32:00 PM   #35
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Karrablast

Megahorn~X-Scissor~Megahorn
IF Will-o-Wisp AND you don't have a substitute up, use Substitute (20) and push actions back
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Old Nov 5th, 2012, 6:48:33 PM   #36
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Toxic-Hex+Hex-Cooldown
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I'm sorry, but I will have to go on hiatus for a week due to IRL stuff (finals upon finals). I might find the time to order, but get a subref. (Also post a little in mafia.)

Last edited by yoshinite; Nov 7th, 2012 at 6:08:07 PM.
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Old Nov 5th, 2012, 7:01:18 PM   #37
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The sub activates.
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Old Nov 8th, 2012, 6:00:08 PM   #38
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How would it activate? You specified Will-O-Wisp and he used Toxic.
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Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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Old Nov 8th, 2012, 6:15:00 PM   #39
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I was referring to orders that have since been edited. Now, the sub would not activate.
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Old Nov 8th, 2012, 6:38:34 PM   #40
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Ah I see ok. Reffing soon.
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"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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Old Nov 11th, 2012, 10:38:49 AM   #41
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My apologies for the late reffing guys, however, you'll be happy to know that the cause of my lateness, Marching Band, just ended yesterday, and next week is Thanksgiving break, so expect reffings more frequently.

HP: 48
Energy: 86
Status: Paralyzed (15%)
-2 Def
Magic Room(4 Round)


HP: 90
Energy: 100
Status:
Magic Room (4 Round)
Light Screen (4A)




HP: 125
Energy: 76
Status: Enraged (1R)
+1 Atk, Def, SAtk, SDef, Spe


Hardy Nature
HP: 100
Energy: 82
Status: None
Moves Used: Flamethrower

Calculations


Puppet Master: 269=Magic Room (Refreshed. CURSE YOU STINKING MAGIC ROOM STOP RECURRING!!!!)


HP: DX
Energy: DX
Status: DX
Magic Room(4 Round)


HP: 51
Energy: 78
Status:
Poisoned (2DPA)
Magic Room (4 Round)
Light Screen (4A)



Hardy Nature
HP: 100
Energy: 67
Status: None

Moves Used: Flamethrower

Yoshinite automatically sends out Nohface. Rediamond orders first.
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"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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Old Nov 11th, 2012, 2:14:40 PM   #42
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Meteor Mash-WoW-Meteor Mash
IF WoW misses A2, use it A3
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Old Nov 11th, 2012, 2:42:02 PM   #43
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Yoshinite your Nohface does not know Will-O-Wisp.
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"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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Old Nov 11th, 2012, 5:55:33 PM   #44
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Meteor Mash+Meteor Mash-Cooldown-Hex
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Old Nov 12th, 2012, 5:52:05 PM   #45
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Substitute (15)~Swords Dance~Megahorn
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Old Nov 15th, 2012, 3:39:22 PM   #46
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...It occurs to me that I did not apply the effect of Magic Room last turn although it makes no difference. Necturine still faints.

HP: 100
Energy: 100
Status: Magic Room(4 Round)


HP: 51
Energy: 78
Status:
Poisoned (2DPA)
Magic Room (4 Round)
Light Screen (4A)



Hardy Nature
HP: 100
Energy: 67
Status: None

Moves Used: Flamethrower
Calculations


Puppetmaster: 289=Magic Room

...

...

...


(Magic Room refreshed)


HP: 68
Energy: 61
Status: Magic Room(4 Round)


HP: 7
Energy: 51
Status:
+2Atk
Burned (2DPA)
Poisoned (3DPA)
Magic Room (4 Round)
Light Screen (1A)



Hardy Nature
HP: 100
Energy: 52
Status: None

Moves Used: Flamethrower, Fire Blast
__________________
"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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Old Nov 15th, 2012, 3:43:25 PM   #47
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Megahorn*3
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Old Nov 22nd, 2012, 11:14:27 AM   #48
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That's it. Calling DQ on this.
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Old Nov 22nd, 2012, 11:28:36 AM   #49
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Ok let's see then...
Rediamond gets 2 CC
Joltik gets 1 EC, 2 MC, 1 DC, and a KOC
Karrablast gets 1 EC, 2 MC, 1 DC, and a KOC

I get... 2 UC (Gosh dangit! Why couldn't Karrablast die! ;P Just kidding)
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"Where is the horse and the rider...
Where is the horn that was blowing...
They have passed like rain on the mountains...
Like wind in the meadow...
The days have come down in the West...
Behind the hills into shadow..."
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