6vs6 brawl
(dragons are preferred, but anything weak to ice and water is good too :D)
1 day DQ
All abilities
Items on
NO SUBSTITUTIONSSSSS
No recoveries/no chills
Arena: frozen battle feild- slippery ground makes non ice Pokemon lose 10 flat speed, and ice types gain 10 flat speed. Snow is falling, and only hail can be summoned.
Quote:
Originally Posted by Fat Ragnarokalex
ohhhhhhhhhhhhhh Glacierrrrrrrrrrrrr
cmere fool
Quote:
Originally Posted by Fat Glaci---actually me as Glacier prefers to make the poor ref get all 6 pokemon from his profile >_<
Abomasnow@icy rock
Abomasnow [Twiggy "The Beserker"] (Female) Nature:
Info on Twiggy:
Type: Brave (+1 Atk, -15% Speed, -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind
Recycle
Endure
Sleep Talk
Skill Swap
Magic Coat
Hyper Voice
Role Play
Snorunt [Artica, "The Departed"] (Female) Nature: mild (+spa, -def)
Info on Artica:
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.
when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Syclant [Kelvin, "The Recluse"] (Male) Nature: Mild (+spa, -def)
Info on Sub-Zero:
Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
*Cyclohm (Daezara) Female*
Nature: Modest
Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks: 43 Total
Blizzard
Charge
Discharge
Double Hit
Draco Metour
Dragonbreath
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Fire Blast
Flamethrower
Growl
Hail
Heal Bell
Hidden Power (Fighting)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Signal Beam
Slack Off
Sonicboom
Spark
Substitute
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Twister
Volt Switch
Weather Ball
Whirlwind
Cyvain the Dusknoir@Reaper Cloth
Dusknoir (Cyvain) Male
Nature: Brave
Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks: 28 Total
Astonish
Bind
Brick Break
Confuse Ray
Counter
Disable
Earthquake
Faint Attack
Fire Punch
Foresight
Future Sight
Gravity
Ice Punch
Imprison
Leer
Nightshade
Pain Split
Payback
Protect
Pursuit
Shadow Ball
Shadow Punch
Shadow Sneak
Taunt
Thunder Punch
Toxic
Trick Room
Will o Wisp
Tahlzara the Electivire@Life Orb
Electivire (Tahlzara) Male
Nature: Naughty
Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks: 43 Total
Bide
Brick Break
Counter
Cross Chop
Dig
Discharge
Double Team
Earthquake
Endure
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Leer
Light Screen
Low Kick
Magnet Rise
Protect
Psychic
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Rock Slide
Shock Wave
Sleep Talk
Substitute
Swagger
Swift
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Torment
Toxic
Volt Switch
Wild Charge
Aerza the Lucario@Amulet Coin
Lucario (Aerza) Female
Nature: Brave
Type: Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks: 34 Total
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Dark Pulse
Detect
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Focus Punch
Force Palm
Foresight
Heal Pulse
Helping Hand
Ice Punch
Magnet Rise
Metal Claw
Metal Sound
Payback
Protect
Quick Attack
Reversal
Screech
Sky Uppercut
Swagger
Swords Dance
Thunder Punch
Zen Headbutt
Sellian the Typlosion@Charcoal
Typhlosion (Sellian) Male
Nature: Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Attacks: 33 Total
Blast Burn
Counter
Defense Curl
Dig
Ember
Endure
Eruption
Extrasensory
Fire Blast
Flamethrower
Flame Burst
Flame Charge
Flame Wheel
Focus Blast
Foresight
Hidden Power (Ice)
Hyper Beam
Gyro Ball
Inferno
Lava Plume
Leer
Overheat
Protect
Quick Attack
Rest
Smokescreen
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Toxic
Will o Wisp
Arlin the Slowking@Exp Share
SlowKing (Arlin) Male
Nature: Relaxed
Type: Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator:(Dreamworld)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
hey man i brought a dragon instead :p, you said you wanted one......
__________________
My New ASB Team here for convenience
Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure
Pwnemon: it's just touching yourself because nobody else is willing to
yeah, just passing by to inform that there is no way in hell I'll be able to ref a Brawl in one day, specially with the queue and little time I had today. Reffing will come in about...20 hours or so, so check again later, k?
Lucario: Helping Hand (Typhlosion) for 37.75 energy
Dusknoir: Protect+Bodyblock Typhlosion for 18 energy
Syclant: Giga Drain (Slowking): (8 + 1.5)*1.5= 14.25 damage for 12 energy
Crit: 11
Froslass: Taunt (Typhlosion) for 10 energy
Jynx: Psychic (Lucario): 6+4+3+1.5 = 14.5 damage for 6 energy
Crit: 5
Effect: 4
Electivire: Thunderpunch (Walrein): (8 + 3 + 4 + 3)*1.5= 27 damage for 5 energy
Crit: 12
Effect: 1 (yes)
-2hp due to life orb
Cloyster: Shell Smash for 20 energy
Cyclohm: Thunderbolt (Cloyster): (10 + 3 + 3+2)*1.5 +1.75= 28.75 damage for 6 energy
Crit: 11
Effect: 10
Walrein: Blizzard(Cyclohm/electivire/Dusknoir) for 11 energy
vs Cyclohm: (12*0.75 + 3 + 1.5)*1.5+4= 24.25 damage
vs Electivire: (12*0.75 + 3 + 3) +4= 19 damage
vs Dusknoir: (12*0.75 + 3 - 1.5) +4= 14.5 damage
Crit: 12, 13, 6
Freeze: 4, 2, 3 (no no no)
Abomasnow: Blizzard (Cyclohm/dusknoir/electivire) for 11 energy
vs Cyclohm: (12*0.75 + 3)*1.5= 18 damage
vs Electivire: (12*0.75 + 3 + 1.5) = 13.5 damage
vs Dusknoir: (12*0.75 + 3 - 3) = 8 damage
Crit: 9, 11, 7
Freeze: 8, 7, 3 (no no no)
Slowking: Flamethrower (Jynx): (10 + 2 + 1.5)*1.5= 20.25 damage for 7 energy
Crit: 12
Burn: 9 (no)
Typhlosion: Eruption+Eruption Combo (Abomasnow/Syclant/Jynx) for 34 energy
vs Abomasnow: (15*2.25*2*0.75+3+3)*2.25+4= 131hp
vs Syclant: (15*2.25*2*0.75+3+3)*2.25+4= 131hp
vs Jynx: (15*2.25*2*0.75+3+2+3)*1.5+4= 91.9hp
Crit: doesn't matter
Abomasnow, Syclant and Jynx all fainted.
-2hp due to hail for Typhlosion, Slowking, Electivire, Dusknoir and Lucario
+2hp for Walrein due to Ice Body
Round 2:
Cloyster: Surf(typlosion/dusknoir/lucario) for 10 energy
vs Typhlosion: (10*0.75+3+2)*1.5 +3.5= 22.25 damage
vs Dusknoir: 10*0.75+3-3 +3.5= 11 damage
vs Lucario: 10*0.75+3 +3.5= 14 damage
Froslass: Psychic (Lucario): 10 + 1.5 = 11.5 damage for 7 energy
Crit:2
Effect: 7
Typhlosion: cooldown
Electivire: Thunderpunch (Walrein): (8 + 3 + 4 + 3)*1.5= 27 damage for 9 energy
Crit: 4
Effect: 3
-2hp due to life orb
Cyclohm: Thunderbolt (Cloyster): (10 + 3 + 3+2)*1.5 +1.75= 28.75 damage for 10 energy
Crit: 9
Effect: 4
Lucario: Close Combat (Walrein): (12 + 3 + 1.5)*1.5= 24.75 damage for 7 energy
Crit: 10
Dusknoir: cooldown
Walrein: Blizzard(Cyclohm/electivire/Dusknoir) for 15 energy
vs Cyclohm: (12*0.75 + 3 + 1.5)*1.5+4= 24.25 damage
vs Electivire: (12*0.75 + 3 + 3) +4= 19 damage
vs Dusknoir: (12*0.75 + 3 - 1.5) +4= 14.5 damage
Crit: 12, 16, 13
Freeze: 4, 10, 10
Slowking: COMBO (Power Gem + Power Gem) at Walrein: (7*2.25+1.5)*1.5= 25.87 damage for 24.5 energy
Crit: 7
-2hp for a bunch of pokemon due to hail
+2hp for Walrein due to Ice Body
Glacier's big team
Hp: KO
En: KO
4/3/3/3/52 (-10eva)
Other:
Item: Icy Rock
Hp: KO
En: KO
1/2/4/3/110 (+15acc)
Other:
Item: Exp. Share
Hp: 100
En: 83
3/2/4/3/110
Other:
Item: Mental Herb
Pay no attention to the Typhlosion behind the screen >.>
__________________
My New ASB Team here for convenience
Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure
Pwnemon: it's just touching yourself because nobody else is willing to
__________________
My New ASB Team here for convenience
Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure
Pwnemon: it's just touching yourself because nobody else is willing to