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Old Jul 23rd, 2012, 5:23:54 PM   #301
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Originally Posted by Fat Magik View Post
Meloetta @ Life Orb
Ability: Serene Grace
EVs: 252 attack/252 speed/4 sp. attack
Nature: Naive
- Relic Song
- Close Combat
- Thunder
- Ice Punch

This set is um AMAZING. And the only you should use if you decide to use her pirouette form.
Yes you must be think another rain abuser?! Mhmm meloetta benefits from the rain with 100%accurate thunders AND 60% chance of paralysis.
With this set Skarmories and gliscors thinking they can wall meloetta crumble as they get hit by an ice punch or striked by a thunder.
(evs are straightforward for now D: im not an ev expert :/)
Lol, I'm using the exact same set but with expert belt and it did quite nice for me catching skarm, gliscor and friends offguard. (I use it on my rain team).
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Old Jul 23rd, 2012, 6:21:51 PM   #302
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I'm curious as to what the most efficient EV's are to use on the above set. I'm considering using the EVs from the last set on the OP, but has HP Ice instead of Ice Punch.
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Old Jul 23rd, 2012, 8:58:18 PM   #303
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Originally Posted by Fat Tobes View Post
+Spe is necessary to outspeed Tornadus-T in Pirouette Forme and really shouldn't be discarded on a toggle set. Of course, Close Combat isn't going to threaten Tornadus-T much, but even uninvested LO Meloetta-P Thunder has a very good chance to OHKO Tornadus-T after SR.

I had hoped for Meloetta to be able to enter battle as Pirouette Forme in BW2, but oh well. Her best niche is still the stallbreaking toggle set imo, but she has access to a few other niches (Calm Mind, Trick Room, etc.) that make her worth considering. The problem with this is that Reuniclus is generally better at these niches, so as far as OU play she's probably almost always going to be using a toggle set, which is fine. It's unique and is pretty viable and will almost definitely comprise the majority of her OU use once things settle down.
Tornadus can rarely switch in because if it eats a Relic Song, then it'll face a thunder to the face next turn. It doesn't like taking an HP Ice with LO or Expert Belt either and a Thunder in either forme can either outright kill or paralyze it. I'm not sure how much Pirouette formes' close combat does to it, but it definitely can't take a Thunder afterward. Nobody realizes how fast it is!
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Old Jul 23rd, 2012, 10:52:29 PM   #304
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I might have to try that set on my rain team, it sounds interesting...
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Old Jul 23rd, 2012, 11:10:24 PM   #305
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How will Meloetta play in the current metagame??? It doesn't looks like it has anything good to abuse Serene Grace which is a let down. Will it be OU??? I think it will be UU at best :/

I think I'll use this set:
Meloetta @ Lefties
Ability: Serene Grace
EVs: 252 Special attack/252 speed/4 Hp
Nature: Timid
- Calm Mind
- Hidden power-Ice
- Psychic
- Thunderbolt

Should I change Hidden power for something???
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Old Jul 23rd, 2012, 11:45:22 PM   #306
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Has anyone come up with a choiced set yet?

Meloetta@Choice Scarf/Choice Specs
Serene Grace
Modest/Timid
-Focus Blast (Miss)
-Psychic/Psyshock
-Thunder/Thunderbolt
-Shadow Ball

Focus Miss and Shadow Ball give perfect coverage and then there's Psychic or Psyshock for your psychic STAB and Thunder in the rain or Thunderbolt outside of it for coverage and a possible chance at paralysis.
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Old Jul 26th, 2012, 7:17:08 AM   #307
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Meloetta-S
Nature: Adamant/Jolly
Item: Flying Gem
EVs: 252 Attack
252 Speed
Moves: Relic Song
Close Combat
Acrobatics
Stone Edge

opinions on this set?
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Old Jul 27th, 2012, 8:07:08 PM   #308
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i've been playtesting shrang's rain set, and it's very effective. Meloetta-A has fantastic special bulk (100/128) so can tank special hits fairly well, and she's reasonably fast, and has a good special attack stat...and that's before she uses relic song to abuse a fast and powerful STAB close combat.
Admittedly, I don't even transform her that often...but having that option in reserve is very useful.
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Old Nov 16th, 2012, 3:18:52 AM   #309
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Bump for great justice!

But really, I think Meloetta is like the great forgotten event Pokemon and I would love some current discussion about her. The ability to swap from special to physical in a turn, or even predict and keep an opponent guessing is pretty powerful.

What kind of team mates, sets, teams would you use now with Meloetta, Aria or Pirouette?
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Old Nov 16th, 2012, 4:51:21 AM   #310
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Any hope Meloetta had of ever becoming OU is ruined by Aria form. Thus, the only set she can run viably is a transformation set. I had the EVs worked out perfectly in my old Dream World analysis thread: 224 Att / 84 SpA / 200 Spe

Her Close Combat hits about the same as Lucario's and the Sp Att EVs giver her a decent chance to OHKO Skarm with Thunder after Stealth Rock damage. Btw, user her on Rain teams; Thunder is kind of necessary.
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Old Nov 16th, 2012, 12:08:11 PM   #311
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Quote:
Originally Posted by Fat SJCrew View Post
Any hope Meloetta had of ever becoming OU is ruined by Aria form. Thus, the only set she can run viably is a transformation set. I had the EVs worked out perfectly in my old Dream World analysis thread: 224 Att / 84 SpA / 200 Spe

Her Close Combat hits about the same as Lucario's and the Sp Att EVs giver her a decent chance to OHKO Skarm with Thunder after Stealth Rock damage. Btw, user her on Rain teams; Thunder is kind of necessary.
Isn't she still in OU though? I could have sworn she was. Thanks for the set. I'll give her a try soon.
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Old Nov 16th, 2012, 12:18:38 PM   #312
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Quote:
Originally Posted by Fat BlankZero View Post
Isn't she still in OU though? I could have sworn she was. Thanks for the set. I'll give her a try soon.
Meloetta is currently UU, sadly (or happily, if you play UU)
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Old Nov 16th, 2012, 8:50:00 PM   #313
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Back when Meloetta was first released I was doing fairly well leading with her on my rain team. I was using Shrang's set and was using Hasty instead of Naive. That way the aria could take special hits better. After Genesect was released I had to switch her out.
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Old Nov 16th, 2012, 9:13:19 PM   #314
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Quote:
Originally Posted by Fat SJCrew View Post
Any hope Meloetta had of ever becoming OU is ruined by Aria form. Thus, the only set she can run viably is a transformation set. I had the EVs worked out perfectly in my old Dream World analysis thread: 224 Att / 84 SpA / 200 Spe

Her Close Combat hits about the same as Lucario's and the Sp Att EVs giver her a decent chance to OHKO Skarm with Thunder after Stealth Rock damage. Btw, user her on Rain teams; Thunder is kind of necessary.
Quote:
Originally Posted by Fat felix View Post
Back when Meloetta was first released I was doing fairly well leading with her on my rain team. I was using Shrang's set and was using Hasty instead of Naive. That way the aria could take special hits better. After Genesect was released I had to switch her out.
Judging by the suspect testing, you might just be getting her back :p
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Old Nov 16th, 2012, 9:18:46 PM   #315
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I've been using the Meloetta - Naive - Life Orb variant lately. It works wonders in the rain as a late game sweeper. If you can KO with Relic Song or threaten someone out (not often) then the transformation is pretty free. Meloetta has been seen KOing with no regard for poke-life.
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Old Apr 14th, 2013, 1:21:59 PM   #316
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Meloetta is PERFECT for a mixed set


Meloetta
Naive/Hasty (EVs: 252 SPATK/ 56 ATK/ 200 Spe)
Ability= Serene Grace @life orb

-Relic Song
-Close Combat
-Psychic
-Thunderbolt

This set works GREAT in OU !
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Old Apr 14th, 2013, 1:52:20 PM   #317
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Quote:
Originally Posted by Fat DR4G0Nx View Post
Meloetta is PERFECT for a mixed set

Meloetta
Naive/Hasty (EVs: 252 SPATK/ 56 ATK/ 200 Spe)
Ability= Serene Grace @life orb

-Relic Song
-Close Combat
-Psychic
-Thunderbolt

This set works GREAT in OU !
It can work great in the right hands, but requires near-perfect prediction to properly use. One Relic Song into the wrong forme and your Meloetta can become a liability.

Also, we are aware this set is viable in OU. that's why it's on the site as her only OU set.
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Old Apr 14th, 2013, 10:12:34 PM   #318
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True lol. Its quite powerful when you really know how to use it
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