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#51 |
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Join Date: Mar 2012
Posts: 30
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I like that. i think i might work on those tiers, you forgot bisharp though, that thing is s-rank all the way
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#52 | |
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Banned deucer.
Join Date: Jul 2012
Posts: 165
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#53 |
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Join Date: Sep 2012
Posts: 50
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http://piratepad.net/viabilityorganizationanddraft
We've made a good start today I think, but we've barely scratched the surface. A lot more combined experience is needed to confirm our suspicions, not to mention the huge number of pokemon that haven't been started on (Including Bisharp, Mr Cookie)! I'd be very interested in what the community has learned so far. Just try to keep it concise. I've been editing for brevity (creating this on the fly naturally left unneeded words), because if everyone chimes in with similar points it's gonna get bloated. I also started making save points. When you've finished, make sure to save so that we can restore to old drafts if need be. As of right now, the pokes with votes for S are Porygon2, Dragonite, Throh, Chandelure, Cryogonal, and Keldeo. If anything on that list (or not on that list) seems wrong to you, then go vote on it! |
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#54 |
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Join Date: Dec 2007
Posts: 133
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An idea: could you, instead of removing freeze entirely, either replace it with flinching (to not affect things that use say, Sheer Force Ice Beam) or rework freeze so it's less random?
A thought I had, regarding the latter:
So... thoughts? Numbers are extremely, EXTREMELY malleable. |
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#55 |
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Join Date: Jun 2008
Posts: 527
Mandaue City, Philippines
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Well, if we are changing Freeze, can Sleep be altered somehow? It just doesn't make sense to me how a sleeping Pokemon doesn't wake up after eating a Fire Punch or Ice Beam to the face. I'd say keep the Sleep mechanics as is, but just add a function that wakes up the sleeping Pokemon when it is hit by the opponent's attack. Makes way more sense flavorwise, and adds up spice to the Sleep mechanic, which frankly as it is, is way too strong.
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Want to PLAY a brand new metagame? Visit this Equal BST Metagame thread and tell us what you think. Ever tried A Monotype Take on the OU Metagame? Visit the thread and share your experience. |
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#56 |
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No relation.
Join Date: Feb 2012
Posts: 149
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Freeze won't be coming back because there isn't really a reason for it to exist. Sleep is basically the same thing but much less annoying. Freeze only happens due to extremely lame hax.
Also, I might consider changing the way sleep works some more, we'll see. EDIT: Yeah, I should probably make Blizzard/Ice Beam have a flinch chance. Not happening
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs Last edited by Dusk209; Nov 14th, 2012 at 3:09:03 PM. |
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#57 |
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Join Date: Aug 2010
Posts: 1,203
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Yeah, the other day i got really pissed off at freeze after my frozen heatran got hit with a fire blast, activating flash fire... and he was still frozen. Was there not enough heat already?
On topic, if we are bringing back freeze at all, why not make fire-types immune? That makes so much sense, flavor-wise, and at least provides some form of a viable alternative to "hope i don't freeze please". |
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#58 |
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Join Date: Mar 2012
Posts: 30
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huh, well, freeze is just annoying in general
Last edited by MrCookie; Nov 16th, 2012 at 4:40:18 PM. |
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#59 |
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Join Date: Nov 2011
Posts: 307
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#60 | |
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Can't this town go one day without a riot?
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Join Date: Aug 2010
Posts: 606
South Carolina
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Quote:
As a side note, you do realize this entire project is him deciding what he wants, correct?
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![]() kawakimi: UR DUM kawakimi: N WEIRD Completed Analyses: 18 In Progress: 2 |
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#61 | ||
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No relation.
Join Date: Feb 2012
Posts: 149
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Quote:
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*keyword "players" - people who actually played and got a feel for the metagame.
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#62 |
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Join Date: Sep 2012
Posts: 50
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Bhahaha, good joke ElectivireRocks. I honestly found that hilarious.
Anyway I support the absence of freeze 100%, although I eagerly await the time when Ice Beam works with Sheer Force again. Not once have I missed random freeze or crits. On that note, I expect you've already considered this Dusk, but what are the chances damage rolls get removed, with the random 1-0.85 factor in the damage formula replaced by a constant 0.925 factor? IMO damage rolls have the same negative effect as random crits. A few multi-hit moves are alright, especially as they often come with Skill Link, but for every move in the game bar Stoss, etc., to have variable damage seems like a noncompetitive element. |
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#63 |
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No relation.
Join Date: Feb 2012
Posts: 149
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I'm not 100% sure about removing min/max damage rolls, but if enough people want it I'll do it.
__________________
[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#64 |
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Join Date: Mar 2012
Posts: 30
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that would be nice. but shouldn't it be one?would make it easy to calc
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#65 |
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Join Date: Sep 2012
Posts: 50
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It would be a simpler calc, but it would also mean that all attacks would get max damage rather than median damage, increasing the power of offensive pokemon. Calcs are usually done by apps or what have you anyway, so simplicity of the formula is unimportant from a human perspective.
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#66 |
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Join Date: Aug 2010
Posts: 1,203
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Removing min/max rolls would be theoreticallyy nice, but they're not THAT big of a deal. Sure, a min/max roll is much more likely to screw you when it comes into play, but a crit comes into play every single match. It'd be nice, but i'm on the fence about that one.
Also, if you're going to, just stick it in the middle. Edit;You're so stubborn about the freeze thing because it's a clusterfuck. Freeze adds NOTHING, i repeat NOTHING to the game. Nobody would stop using ice beam/blizzard/ice punch/ice fang if they didn't inflict freeze. Not only is there no way to switch in something that can't be frozen (Only lum berry/natural cure;poison heal users hit SE), but it can last forever!All it does is take away ridiculous haxy BS that can ruin a game without any thought or strategy. People want it in because of either "purity of the game" (Tiers say hello) or because they like hax swinging a game their way. Anyone who complains can just not play duskmod. Last edited by tehy; Nov 18th, 2012 at 1:07:27 AM. |
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#67 |
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Now available in GMT+1!
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Join Date: Dec 2011
Posts: 778
Location: Singapore ^.^
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I really don't think you should remove min/max rolls entirely - the game would be really way more predictable. What you could do, in my opinion, is to lower the range from 75%-100% to, say, 83%-97% (just plonking arbitrary numbers here).
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Ice 9: an RU RMT !kiddmewtwo: your still a bitch and this whole server is ass without blue gastrodon [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#68 | |
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Join Date: Sep 2012
Posts: 50
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In games where the damage roll doesn't come into effect, it might as well have been a constant factor of 0.925. In games where is does come into effect, it can only serve to taint the outcome. Unpredictable game mechanics never deliver the win to the player who played better more often than predictable games mechanics. Crits themselves are just an extreme form of damage rolls. Damage rolls may be less significant, but "less of a bad thing" is still a bad thing. On another subject, I count no less than 36 new offensive boosting moves, 4 users of Moxie, and Clefable and Swoobat as Unaware users in this metagame. It sounds strange, but Haze may have become more important than Rapid Spin. |
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#69 |
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Join Date: Jun 2008
Posts: 527
Mandaue City, Philippines
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Just a question: Right now only Gen1 and Gen5 Pokemon are usable. Eventually all Pokemon would be released right? If so, I'm hoping distribution of defensive/support abilities (Magic Bounce, Prankster, Hydration, Regenerator, Poison Heal, Thick Fat, etc) and defensive stat boosts be more common, to give stall more of a presence. Diversity in the meta is very desirable.
Also, I've noticed that some of the moves got changed to make them more competitive. Can we suggest some changes as well? I have a very simple idea to make move selection more diverse than what it currently is now.
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#70 |
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Join Date: Nov 2012
Posts: 156
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Although I get the need to destroy all of the evil hax, damage rolls seem to me to be just the right amount of randomness. I mean, misses are much worse than a low damage roll. At least if you just miss the KO the mon is almost dead. But with something like Stone Edge you score the KO 80% of the time while the remaining fifth sees your turn completely wasted. Still, misses will remain part of the game until someone decides to popularise No-Guardmons or something.
What I'm trying to say is, variable damage forces strategies to be more robust and without it we would probably see some ridiculously specific EV spreads. |
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#71 | |
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No relation.
Join Date: Feb 2012
Posts: 149
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At the moment, I feel like stall has a presence in the metagame but nobody uses it because it's kind of boring. I've used successful stall teams, but I feel like the problem is that there aren't enough options for stall pokemon. I'll work on that. Yes, you can suggest any changes you want for anything, really.
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#72 |
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Join Date: May 2012
Posts: 38
Mer'ca
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Dark Void Umbreon wins at life btw. One thing i would like to be implemented is Volt Tackle getting more distribution, and an ability that converts all your moves to a certain type. (like Normalize). And an ability that takes away the recharge turn of Hyper Beam, Giga Impcat, etc.
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#73 | |
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Join Date: Jun 2008
Posts: 527
Mandaue City, Philippines
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Quote:
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Some of those may conflict with changes you have already changed, so you may disregard those. ^^ If it's not a good idea, in the VERY LEAST I'd love these changes to be accepted. I love field effects, and I think making the pledges have effects without requiring it to mix makes them fairly usable in Singles.
Magic Room - Psychic - 30 PP - The types the Pokemon are resistant and weak to are switched. The types it is neutral and immune to remain the same. This effect lasts for five turns. Using Magic Room while the effects are already active will cause the effects to cease. Let's say Fire Punch-less Golurk (Ghost/Ground) uses Magic Room as Ferrothorn (Steel/Grass) comes in, hoping to Power Whip for the KO. With Magic Room in play, Golurk now resists Water, Grass, Ice, Ghost and Dark, but weak to Poison(4x), Bug and Rock. Ferrothorn, on the other hand, now resists Fire(4x) and Fighting, but weak to Normal, Water, Electric, Grass(4x), Psychic, Rock, Ghost, Ground, Dragon, Dark and Steel. Easy win for Golurk there. This move really messes up with typing. Take a look at another example below: Magnezone (Steel/Flying) immune: Poison 4x resist: Ground 2x resist: Fire, Fighting neutral: Water 2x weak: Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark 4x weak: Flying, Steel
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Want to PLAY a brand new metagame? Visit this Equal BST Metagame thread and tell us what you think. Ever tried A Monotype Take on the OU Metagame? Visit the thread and share your experience. Last edited by zyrefredric; Nov 19th, 2012 at 4:46:07 AM. |
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#74 |
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Join Date: Sep 2012
Posts: 50
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Wow Dusk, you opened the floodgates a bit. People have been chomping at the bit making suggestions in chat (retaining the Odd Incense glitch, anyone) and I've gotta say something about it.
Sorry zyre, and I don't mean to single you out, but I can't support any of this. It just seems like so much "hmm, this might be cool. Why don't we put the current, evolving metagame on hold and implement whatever random idea, just to see what happens." If other metagames can be ban happy, I fear this one becoming experiment happy. Changing stats, moves, movepools, typing, and the type chart itself have never seen the light of day in Standard OU* for good reason; they are extremely powerful metagame manipulation tools that should not be used lightly. They are simultaneously DuskMod's greatest strength and IMO the greatest threat to its long term health if used imprudently or impatiently. If we try every new idea, without any concrete reason, before the metagame has come close to solidifying--seriously, this has existed for a month, with no more than 20 or so people--we would neglect DM's mission of "increasing competitiveness, raising the skill ceiling, and emphasizing balance." Let things like 6-moveslot, Balanced Hackmons, and Equal BST pursue their goals of wonky ideas, and let Duskmod pursue the goal of a better OU. The majority of work done to improve standard OU is not banning, but playing, testing, making sets and teams, and discussing the strengths and limitations of pokemon as they are. So it should be here. Just because we have more powerful and precise tools than a banning does not mean we should wave them around like a magic wand at every opportunity. We should follow a principle of minimal modification. The closer DuskMod can resemble standard OU, the better we have done IMO. Tweaking every single move would just create another schism cementing DM's "Other" status. More practically, each change has to be learned and re-internalized by newcomers. To avoid confusing or daunting them, the changelog should be no longer than necessary to reach DM's core goals. Relatedly, I have come around to the position that the introduction of pokemon from other generations should proceed at a measured, even slow, pace. We are all excited to try new things, but we have a huge pile of new things that we have barely tried at all. At most we have used a handful of known good pokemon a few dozen times. There's roughly 150 fully evolved pokemon in DM atm. The metagame NOW is potentially thrice as broad as Standard OU. Far from rushing out 50/60 more pokemon, we should be taking more time with the current batch. Insofar as changes should be made at the present time, they should be changes targeted towards a concrete problem in the metagame. DM is an experiment, meaning we need to observe, hypothesize, and test. It takes 20 people longer to do that than 2000, so we need to exercise patience to get it right. If the main reason you want a change is "I want to try this idea out" and not "DM needs this," the change is ill-advised. We should treat edits to this metagame with the same gravity we treat edits to others, i.e. bans. *excluding OHKO and evasion moves being effectively stricken from movepools |
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#75 |
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No relation.
Join Date: Feb 2012
Posts: 149
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This. All of this. At the moment, DM can be confusing for people to understand. There are so many changes, and some of them don't have any reason to exist, such as me turning Gengar into a pure ghost type (I'm changing that back soon.) In the coming updates, I'll be working on shrinking the changelist to mainly include changes that matter rather than nitpicks.
__________________
[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs Last edited by Dusk209; Nov 20th, 2012 at 3:33:35 PM. |
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