|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
[Overview]
<p>Mollux is more than your average cute pokemon. Sporting 95/83/105 defenses, a great set of resistances, an unusually high special attack stat of 131 for a defensive pokemon, and the amazing ability of dry skin, it is a regenerative monster of a defensive pokemon in the rain when utilizing Black Sludge. Not only that, but it also counters practically every water type pokemon out there with the exceptions of Starmie with psyshock and Cloyster with rock blast. Its resistances to Bug, Fire, Fighting, Grass, Ice, Poison, Steel, and Water type attacks are very appealing, leaving it taking half or less damage from a huge number of attacks. It is a significant boon VolTurn teams, having both the special bulk to tank Volt Switch and a quad resistance to U-Turn. It is also a great answer to top tier metagame threats such as Scizor, as few of them can break past Mollux's defenses and typing.</p> <p>On top of all of this, Mollux also has access to the monumental, game changing moves of Rapid Spin, Stealth Rock, and Toxic Spikes. Just one of these moves would be good enough, and make a pokemon worthwhile, but Mollux has access to all three. Finally, it also has access to Recover, which is a godsend to any defensive pokemon.</p> <p>Unfortunately, it also has some pretty nasty downsides, such as taking damage in the sun and having only half fire resistance thanks to dry skin, as well as being weak to the infamous edgequake combo, thus losing to the fearsome Terrakion almost every time. To make matters worse, it takes a whooping 25% every time it swaps into the field when Stealth Rock is up.</p> <p>However, if you can look past these weaknesses, you'll see a cute lava lamp of a companion who will be happy to brighten up your battles, one who will endure attacks for you all day! So long as they aren't ground or salt type. </p> [SET] <script language="JavaScript"> var set = new CAPSet(); set.name = "Toxic Stall"; set.move[1] = ["Toxic", "Toxic Spikes"]; set.move[2] = "Protect"; set.move[3] = "Flamethrower"; set.move[4] = ["Rapid Spin", "Recover", "Substitute"]; set.item = "Black Sludge"; set.ability = "Dry Skin"; set.nature = "Modest"; set.evs.HP = 252; set.evs.SpA = 24; set.evs.Spe = 232; document.write(composeSet(set)); </script> <p>This Mollux set attempts to outlast the opponent by using a combination of Toxic, Dry Skin, Protect, and Black Sludge to outlast the accruing damage that Toxic deals. Thanks to the fact that Mollux will be recovering a huge portion of its HP every turn thanks to a combination of Dry Skin, which recovers it in the rain, Black Sludge, which gives passive recovery, and possibly Recover, which grants it a last-ditch 50% HP recovery, as well as the fact that it can block attacks every other turn with Protect, the opponent's pokemon will have be hard pressed to even scratch it.</p> <p>The first move, Toxic, brings a lot of passive damage to the table: it plus entry hazards and damage caused by team-mates can really pressure a team. You can also use Toxic Spikes for a more high-risk, higher-reward option. Protect allows you to block almost every single form of direct damage for a turn, allowing you to get even more recovery while scouting the opponent's team. Flamethrower is used in the third slot to avoid being taunt bait and to roast Scizor and Ferrothorn. The fourth slot is your choice; Rapid Spin is the most obvious choice, and is most often used due to how important removing hazards is. Recover can be used to tank more and larger hits. Substitute allows you to, if you can predict properly, stall almost indefinitely in the rain with the infamous Toxic Substitute Protect combo made famous by Gilscor. </p> <p>This Mollux set absolutely cannot go outside of Rain teams due to its reliance on Dry Skin recovery. It should also not be considered if you lack a way of dealing with sun, as in the sun Dry Skin will actually cause Mollux to take damage every turn instead of recover it. It's also important to watch out for Heatran while using this set, as they completely wall this variant of Mollux. In addition, special defensive Jirachi can take hits from this set all day in the rain, while Bronzong threatens to annihilate Mollux with Earthquake.</p> <p>It is important to note that this Mollux easily enables FWG cores on rainteams, which is always handy thanks to the resistances they bring to the table enabling constant switches to obtain the momentum of a match. Finally, it is important to note why the EVs aren't set to the standard 252/252/4 used on most pokemon sets: they are set to maximize bulk and outspeed the 32 Spe pixies as well as outspeed Adamant Breloom. The rest are thrown into Special Attack for just a touch more power.</p> <p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock, Tentacruel, if you do not wish to use Mollux as a rapid spinner, Politoed, which is absolutely mandatory due to Drizzle, and Ferrothorn, to absorb Ground and Rock type attacks as well as set up Stealth Rock.</p> [SET] <script language="JavaScript"> var set = new CAPSet(); set.name = "Tank"; set.move[1] = "Fire Blast"; set.move[2] = ["Thunderbolt", "Thunder"]; set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"]; set.move[4] = ["Recover", "Rapid Spin"]; set.item = ["Black Sludge," "Life Orb"]; set.ability = "Dry Skin"; set.nature = "Modest"; set.evs.HP = 252; set.evs.SpA = 252; set.evs.Spe = 4; document.write(composeSet(set)); </script> <p>This Mollux set attempts to be a offensive tank by using a combination of firepower and recovery to punch holes in the enemy team and soak up attacks. As always, Black Sludge and Dry Skin recovery is very nice to have, as well as natural access to Recover, which will keep Mollux healthy throughout the match. Life Orb is an alternate option, which is actually usable thanks to Dry Skin recovering the recoil damage that the item provides.</p> <p>The first move is Fire Blast for useful high power STAB, but it is also a option to use Flamethrower as well if Fire Blast's shaky accuracy is unappealing. Thunderbolt should be used if you are not using this Mollux in the rain, however if you are using a rain team then Thunder is the superior option. Your choice of Hidden Power will depend on what you want Mollux to kill - Hidden Power Ice is great if you're afraid of dragons, Hidden Power Water takes care of ground types and Heatran, who would otherwise wall this set, and Hidden Power Grass is for taking care of Rotom-W and Gastrodon. Finally, Recover is the preferred move in the last slot for keeping Mollux healthy, but if your team is hurting for a spinner then Rapid Spin is a option.</p> <p>Good partners for this set include Tentacruel, to remove Stealth Rock which Mollux detests if a spinning variant is not favored, Politoed, which is absolutely mandatory due to Drizzle, and Ferrothorn, to absorb Ground and Rock type attacks as well as set up Stealth Rock which will help in obtaining kills.</p> <script language="JavaScript"> var set = new CAPSet(); set.name = "Choice Scarf"; set.move[1] = "Fire Blast"; set.move[2] = ["Thunderbolt", "Thunder"]; set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"]; set.move[4] = ["Trick", "Eruption", "Sludge Wave"]; set.item = "Choice Scarf"; set.ability = ["Dry Skin," "Illuminate"]; set.nature = "Modest"; set.evs.HP = 252; set.evs.SpA = 252; set.evs.Spe = 4; document.write(composeSet(set)); </script> <p>With a workable speed and very high special attack, Mollux can make for a workable revenge killer with a Choice Scarf set. It can also absorb Toxic Spikes, which is a huge boon over other Choice Scarfers.</p> </p>Fire Blast is used as the primary attacking option, as its high power plus the usefulness of fire STAB is a great combination. The second move will depend if you plan to use Mollux in the rain - Thunder if you are, Thunderbolt otherwise, and is used for electric coverage to nail water types. The third slot, Hidden Power, will depend entirely on what you need - Ice if Dragon types are a concern, Water for Fire types and Heatran, Grass if Gastrodon and Swampart are a thorn in your side. Hidden Power Ice is usually the best option, however, as Dragons are a real menace in this metagame. Finally, the last slot should usually be Trick to cripple walls and get around the fat blobs Blissey and Chansey, however Eruption can be used for a insanely high power salvo that will require Rapid Spin support, or Sludge Wave can be utilized as a backup STAB option.</p> <p>Good partners for this set include Tentacruel, to remove Stealth Rock which Mollux detests if a spinning variant is not favored, Politoed, which is absolutely mandatory due to Drizzle, and Ferrothorn, to absorb Ground and Rock type attacks as well as set up Stealth Rock which will help in obtaining kills.</p> [SET] <script language="JavaScript"> var set = new CAPSet(); set.name = "Rapid Spin"; set.move[1] = "Rapid Spin"; set.move[2] = ["Recover", "Protect"]; set.move[3] = ["Stealth Rock", "Toxic Spikes"]; set.move[4] = ["Lava Plume", "Thunder"]; set.item = "Black Sludge"; set.ability = "Dry Skin"; set.nature = "Calm"; set.evs.HP = 252; set.evs.SpD = 252; set.evs.Spe = 4; document.write(composeSet(set)); </script> <p>This Mollux set has amazing special bulk and surprising physical bulk due to its resistances. To make it better, Mollux is also immune to both Burn and Poison, two big threats to defensive pokemon. All of this, plus a unique typing that usually wouldn't be found on a Rain team, makes it great on them. Sadly, however, it also has weakness to the common Stone Edge / Earthquake coverage combo found on many pokemon. Thanks to the fact that it enjoys such a massive boost to regeneration in the rain, this variant of Mollux should typically only be considered for teams with a user of Drizzle on board. However, Drought teams also enjoy this variant of Mollux, as it provides them with a Spinner which can go toe to toe with their arch nemesis, water types.</p> <p>The first move, Rapid Spin, is the most important part of the set, as it removes all entry hazards from the field. The second slot can be used as Recover if one wishes to have reliable, immediate recovery, or Protect if one wishes to scout out the enemy team or attempt to stall them out. The third slot should typically be used for some sort of entry hazard, either Stealth Rock or Toxic Spike, but if you already have a hazard setter feel free to use a status inflicting move such as Will-O-Wisp or Toxic. The final slot is Lava Plume so that Mollux isn't total setup/taunt bait, but Thunder is an acceptable alternative given Lava Plume's low BP.</p> <p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock, Politoed, to set up Drizzle, Ninetales, for use on Sun teams, and Ferrothorn, to absorb Ground and Rock type attacks as well as set up Stealth Rock.</p> [Other Options] <p>While a Choice Specs set can be utilized for the sheer power it brings to the table, Mollux is both slow and lacks in coverage that makes for a optimal user of Choice Specs. Final Gambit works as a decent surprise on most sets, due to a high max HP and reliable recovery, but it's nothing more then a gimmick the second time around. Air Balloon is tempting but a horrible option, as while you can avoid killer Earthquakes, it keeps Mollusk from absorbing Toxic Spikes, which is a great asset. Finally, Illuminate should never be considered, even on sun teams, as Dry Skin's water absorb is far too good to pass up.</p> <p>Mollux also does not need terribly much team support, as it typically does the supporting. However, as its big three enemies (ground, rock types, and Heatran) all share the common weakness of Water types (with very rare exceptions such as Gastrodon), it is advised to run Mollux with some sort of water type. If you are using it on a Drizzle team then Politoed fulfills this role just fine. Tentacruel also makes for a good supporter, as it provides access to Rapid Spin as well, a move which is an arceussend to Mollux, who does not enjoy hazards in the slightest. Other good team mates include pokemon which enjoy hazards being on the enemy's team while requiring them removed from theirs, like Dragonite or Volcarona.</p> [Checks and Counters] <p>Any strong ground or rock type attack will quickly spell an end for this poor Mollusk, with Dugtrio, Mamoswine, and Terrakion being notable offenders. Dugtrio can trap and kill Mollux in a single hit, Mamoswine doesn't take terribly much damage from any move except Hidden Power Water thanks to Thick Fat and a ground typing, and Terrakion just ruins its day with strong STAB edgequake and can even use it as setup, but has to watch out for burns. None of them can switch into a Lava Plume safely, however, without risking being burned. Heatran is another hard counter to Mollux, as it can wall any attack the Mollusk can throw out easily and 2HKO at worst with Earth Power. Gyarados can use sets which lack electric-type attacks as complete set-up as well - sets with Substitute can even avoid lucky burns. Calm Mind Latias uses it as complete setup bait, doesn't particularly mind being burned, and can Recover away any damage the Mollusk tries to inflict. Defensive and Substitute+QD Volcarona can easily use it as setup bait and don't even have to worry about burns. Choice Scarfed variants suffer from being slower then most +1 setup sweepers, who can kill Mollux with powerful Rock, Psychic, or Ground type attacks. Blissey and Chansey both completely hard wall any set which lacks Toxic or Trick. Any pokemon with access to a moderately-strong Hidden Power Ground will also spell a swift end to Mollux. Finally, any Dragon with Dragon Dance and Substitute can use Mollux to set up, and can even avoid burns. </p>
__________________
http://i.imgur.com/M88s8ua.gif Last edited by nyttyn; May 24th, 2013 at 7:42:03 PM. Reason: than then |
|
|
|
|
|
#2 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Not really much of a skeleton, that
- That list of bullet points needs to actually go somewhere, it's a bit pointless just floating around in limbo. All that looks like it would fit perfectly well under the overview. Except for the bit about Trick Room in the sun; that would go under Other Options - Note: CAP Analyses don't use the standard Smogon formatting. Here's what the set should look like: <script language="JavaScript"> var set = new CAPSet(); set.name = "Utility"; set.move[1] = "Rapid Spin"; set.move[2] = ["Recover", "Protect"]; set.move[3] = ["Stealth Rock", "Toxic Spikes"]; set.move[4] = "Lava Plume"; set.item = "Black Sludge"; set.ability = "Dry Skin"; set.nature = "Calm"; set.evs.HP = 252; set.evs.SpD = 252; set.evs.Spe = 4; document.write(composeSet(set)); </script> Bear in mind also that CAP analyses don't have Set/Additional Comments, it's all in one huge lump. - Explain the set. This seems obvious, but kindly point out what Rapid Spin does (VERY briefly) and more importantly, why you would use it over other defensive Rapid Spinners such as Tentacruel - Also explain why you'd use this over Heatran (ie. Rapid Spin / Recover / Tspikes absorption / Fighting resistance / Water immunity / etc) - Note that it counters pretty much every Water-type out there except Psyshock Starmie, as well as blocking Scizor, Breloom, Cloyster without Rock Blast, etc - Mention that it's immune to both burn and poison which is a significant advantage for a defensive Pokemon - Explain why you would choose Protect over Recover - I imagine it's for scouting although I personally would never be without Recover on a set like this one - Explain the relative benefits of SR and Tspikes - SR is vital if you have nobody else on your team to set it up, but if you do, then Tspikes adds to the switch pressure - Finally, point out why Lava Plume is the best STAB move for the burning to offset slight physical vulnerability - Honestly I'd say that Tbolt or Thunder could go over your entry hazard if you already have SR because Lava Plume on its own is weak as hell, especially under rain - also you need Tbolt to spin against Taunt + Shadow Ball Jelli (dunno how common that is though) - Explain the EVs and nature. Provide examples of what Mollux can and can't survive with that spread. Give alternative spreads with different targets if possible. - Maybe explain why Black Sludge > Leftovers v.a.v. Trick because both approaches are feasible - Mention that Air Balloon is bad because it prevents you from being able to absorb Toxic Spikes even though you get the extra immunity - Weather you're using this in is crucial - Great answer for other rain teams for sand or rain teams - Provides useful Water immunity for sun teams while boosting Lava Plume but they have better spinners and aren't so troubled by rain teams generally as far as I can tell - Dry Skin better than Illuminate even on sun teams as that Water immunity is too good to pass up - SubDD Dragonite can set up on you without fear, as can SubSD Terrakion and SubDD Gyarados (under rain) - variants without Sub need to watch for Lava Plume burns but whatever - Steel-types good for getting rid of Dragonite with only Dragon Claw, and hopefully you can burn all other kinds... and I guess Gliscor stops Terrakion, sort of - Latios, Latias and Hydreigon exist - Latias can CM up and Psyshock you to hell, Hydreigon can Earth Power you - Get a Scizor or Tyranitar or specially defensive Jirachi or something - Watch out for defensive Volcarona - Block it with Heatran - Dugtrio... yeah can't do much about this - Water-types good to beat opposing Heatran and can be an emergency stop to Dragons - Can't switch into Tornadus if you take SR damage - see above SpD Jirachi or Heatran or something - Spin support valued by stuff like Dragonite, Tornadus and RainVolc on rain teams or just about everything on a sun team - Sand teams aren't typically overtly hazard-weak but absorption of Tspikes is always appreciated - Entry hazard support appreciated by set-up sweepers such as aforementioned Dragonite, Terrakion and Landorus, or pretty much everything on a rain or sun team ------------------------------ - I'd honestly think a Tank set is worth a mention purely because it does have advantages over Heatran as a Tank depending on the team and as shown by Tran it's an effective build - plus the above build is weak as hell under rain, which is annoying when that's why you put it on your team - Something like: <script language="JavaScript"> var set = new CAPSet(); set.name = "Offensive"; set.move[1] = ["Fire Blast", "Flamethrower"]; set.move[2] = ["Thunderbolt", "Thunder"]; set.move[3] = ["Hidden Power Ice", "Hidden Power Grass", "Hidden Power Ground"]; set.move[4] = ["Stealth Rock", "Recover"]; set.item = "Black Sludge / Life Orb"; set.ability = "Dry Skin"; set.nature = "Modest"; set.evs.HP = 252; set.evs.SpA = 252; set.evs.SpD = 4; document.write(composeSet(set)); </script> - Go over description in the same way as above [OO] - Specify what a Scarf set would look like - Eruption/Fire Blast, Thunderbolt/Thunder, HP etc., Trick/Sludge Wave - To that end, mention Expert Belt - I ran into a lot of people during the playtest who would calmly switch their Ferrothorn into Mollux after I'd KOed their Politoed, expecting me to be Scarf-locked - Mention Scarf + Trick + Final Gambit - Mention Twave, WoW, Acid Spray, Heal Bell [C+C] - Mention specific Pokemon - CM + Recover Latias - QD Volcarona with HP Ground - Defensive Dragonite - watch out for burns / HP Ice if Multiscale broken - Tyranitar / Terrakion - burns - Heatran if not running HP Ground - Anything with a strong EQ - Landorus, Salamence, Hippowdon etc - DUGTRIO - Starmie with Psyshock if not running Thunderbolt - anything else I've missed
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Nov 18th, 2012 at 10:47:30 AM. Reason: forgot something |
|
|
|
|
|
#3 |
|
We have the technology.
![]() ![]() ![]() ![]() ![]()
|
In response to bmb, you don't need to make the sets look like that. When we get this GP checked, I can do the HTML to have it coincide with the Java used for the CAP site. So no worries on that front; it looks just fine right now, in my opinion.
In general, I think the Mollux analysis that we had up for the playtest was awesome. The first set, Specially Defensive, is the definitive Mollux set, in my opinion. I'd gear your Rapid Spin + Hazard to look more like it, especially with changing the name and slashing WoW / Thunder Wave alongside the hazards. Choice Scarf and Toxic Stall both deserve their own sets, in my opinion. All out attacker could potentially get one, but I didn't really use it during the playtest so I have little experience on how good it actually was. I'll make more comments when you start fleshing this out a little more. bmb eluded to this a bit: the importance of weather in Mollux' role must be clear. Rain factored in significantly to how successful it was in any given match because of the ridiculous amount of HP you could recover with Black Sludge + Dry Skin. Just something to think about. |
|
|
|
|
|
#4 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Quote:
Just noticed this and wanted to remind you that the analysis should reflect the playtest - so no Genesect, Keldeo or other BW2 stuff I'm sure you know this, just posting again so it's clear
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Nov 21st, 2012 at 5:44:31 PM. |
|
|
|
|
|
|
#5 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
Bump. Finished this. Need C&C and stuff. Anyone who has a notable set, speak up now and say why it's notable or foreve rhold your silence.
__________________
http://i.imgur.com/M88s8ua.gif |
|
|
|
|
|
#6 |
|
Supreme Master of Trivia
Join Date: May 2010
Posts: 822
|
Acid Spray needs to be mentioned at least somewhere on the page. It's been too long since I've played with an Acid Spray set, so I'm not sure it deserves a set too itself for even a slash for the CAP meta, but it did fairly well in the playtest. At the least it needs to be in OO.
__________________
Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
|
|
|
|
|
#7 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,886
Massachusetts
|
A few factual points of order.
The intro should also mention Mollux's 131 base SpA, which greatly differentiates it from a number of regenerative defensive Pokemon that don't have nearly that kind of firepower. Dry Skin reduces Mollux's fire resistance but does not nullify it. Mollux's net fire resistance is 0.625x rather than 0.5x. This makes Mollux interesting for being the only non-Dragon Pokemon to take reduced damage from Fire, Water, AND Grass attacks.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
|
#8 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
Acid Spray doesn't deserve a OO mention IMO. I've used it, I've theroycrafted it, it's quite frankly disappointing on every conceivable level. Too disappointing to even be mentioned. Mollux has 4MSS as it is; it doesn't have the slot to dick around with Acid Spray. Poison is a bad attacking type, Acid Spray is a worse attack, 40 BP won't get you far, and it doesn't have the speed to abuse the SpDef drop, nor would swapping in another mon be of any real help when the opponent can also swap out and undo that work. Plus, c'mon, with that turn you could've gone for a burn, recovered HP, set up rocks, spin, all sorts of noise.
True, should probably mention that. It has a great level of firepower for a defensive mon. Also that might be useful to note, but seems more like a bit of trivia.
__________________
http://i.imgur.com/M88s8ua.gif |
|
|
|
|
|
#9 | |
|
Join Date: Oct 2012
Posts: 29
|
Quote:
The bit about Dry Skin recovery is kind of misleading, too. It says it gets double lefties thanks to Dry Skin, which is true for Dry Skin alone. With lefties/black sludge it gets triple. The way it's written could be read to mean that it's like Rain Dish. |
|
|
|
|
|
|
#10 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
Changed to G/P since I'm pretty comfortable with the current sets, intro, etc after feedback.
edit: shit this was my 500th post.
__________________
http://i.imgur.com/M88s8ua.gif Last edited by nyttyn; Jan 23rd, 2013 at 2:34:40 AM. |
|
|
|
|
|
#11 | |||||
|
Distilled, 80 proof
![]()
Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
|
Quote:
Mollux's drawbacks are much much more so the Stealth Rock and EdgeQuake weaknesses than the Dry Skin vs. Fire moves/Sun stuff. A SR-weak defensive Poke is a tough sell, and Rock/Ground coverage is really common on offensive teams (multiple members of the same team can be expected to carry one or both of these move types). Also that last sentence doesn't need to be its own paragraph, and watch for capitalization on ability and move names like Dry Skin and Psyshock. Quote:
Regarding the set comments, I think this set in particular should stray away from looking like it depends on Drizzle support, as it is equally useful to Sand and weatherless teams for checking Rain while maintaining utility (and Sand/weatherless teams don't kill its primary STAB like rain does). You could mention something about Protect + Drizzle vs. Recover + weatherless/Sand teams or using Protect to rack up Toxic damage. Without Toxic/Thunder/bolt, it can't get past Jellicent, period, so definitely mention that, as Jelli is the main Spinblocker in OU and will Taunt Mollux into Struggling. Any one of those three moves will make it waste all of its Recovers or force it out so Mollux can Spin. Also you should delve into that FWG comment and list off some examples of good teammates like Rotom-W and Ferrothorn or even AmoonBro (was that a thing yet/back then?). Also note some good teammates for handling offensive Heatran, which switches into this Pokemon easily (Rotom-W comes to mind!). Quote:
When I read the set comments, it looks like the first paragraph is comprised of two sentences that are saying the exact same thing. Immediately following that are another two sentences in a whole new paragraph that together repeat the first paragraph without adding much at all. "Toxic stalling" is something familiar to competitive Pokemon players; it doesn't need to be explained three times. You could mention Gliscor as a partner because the two have just incredible synergy by typing and both are able to hit Steel-types super effectively (but watch out for Earth Power + HP-Ice BalloonTran). Also there's that FWG comment again that could be more specific, and a Heatran solution should probably be emphasized as really really important. Quote:
Quote:
Hope this helps!
__________________
"You may say I'm a dreamer, but I'm not." - John Lennon |
|||||
|
|
|
|
|
#12 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
Added in most of Korski's notes, ready for G/P.
__________________
http://i.imgur.com/M88s8ua.gif |
|
|
|
|
|
#13 | ||||||||||||||||||||
|
We have the technology.
![]() ![]() ![]() ![]() ![]()
|
I'm going to have another go at this in terms of QC just to make sure we're all on the same page. If Korski has some notes to say after this (or anyone else), then please make them known. Also, you can't really put this into GP without a moderator's permission. This is pretty much a non-issue now though because we'll have an analysis coordinator in the near future. However, it's something to note!
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||||||||||||||||
|
|
|
|
|
#14 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
aaaand done ow mollux no longer looks like a name
so yeah unleash the QC hounds.
__________________
http://i.imgur.com/M88s8ua.gif |
|
|
|
|
|
#15 |
|
likes his numbers
![]() ![]()
Moderator
Join Date: Sep 2010
Posts: 2,295
Strong as a Corsola
|
Well, I don't have much to say on the moves on the sets themselves, but I think the descriptions of the sets make Mollux out to be a lot different than it actually was. First off, I think the set order needs to be switched up. Rapid Spin Mollux is certainly decent, but definitely not the best it has. From my own experience, and looking back at the playtest thread, I would say that between serious 4MSS and its Rock weakness, it has a much harder time as a dedicated spinner than it does in other roles. Honestly, I would think this should be the last set in the analysis as it simply is a comparitively mediocre set.
Both on that set and as a more general note, I would suggest looking at this DetroitLolcat post. A lot of what you have in this analysis makes Mollux out to be a god of Rain teams, but in reality, it was generally a more useful Pokemon on Sand. While it can counter common rain Pokemon, we have to remember that it would prefer not to be in Rain if it can help it due to its Fire STAB. Its not bad in rain, for sure, but in sand it can take the role of two different Pokemon, while in rain, it can only really do one, and faces stiff competition for that one role. For the more defensive sets, and especially the Rapid Spin one, Tentacruel usually does them all better on a Rain team. On the Tank set, is there any real reason for Flamethrower being used over Fire Blast? I know you say it "usually gets the job done", but do you have any specific calcs for it? If not, I would make Fire Blast the primary STAB slash. Its combination of power and good accuracy make it a superior move if you have no specific reasons to choose one over the other. Finally, the last paragraph of the Scarf set doesn't seem to fit. I'm guessing it is just left over from something else you wrote and forgot to delete, but I just thought I'd point it out. As you say in OO, even on sun teams Dry Skin is superior. With that said, I would suggest removing the lluminate slash in the set. It is simply a lesser choice on just about any team.
__________________
<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . |
|
|
|
|
|
#16 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
Addressed all of these about a month ago, I guess I never got around to saying I did.
so uh yeah I did.
__________________
http://i.imgur.com/M88s8ua.gif |
|
|
|
|
|
#17 |
|
strong pkmn, weak pkmn...
![]() ![]() ![]()
Moderator
Join Date: Jan 2008
Posts: 5,648
|
(Sorry!)
This is pretty much ready for GP. I'd say you only really need one more person to look this over (basically, you can consider it QC: 2/3 thanks to the input from Korski, Birkal, and jas). I've VMed DetriotLolcat, Pwnemon, ginjaninja, and capefeather, all of whom participated in the Mollux playtest. Not all of them need to look this over, just one or two (though if they all want to, that's cool too!!). Once one of them gives the final "stamp" we can push this into GP. Last edited by Elevator Music; May 11th, 2013 at 1:28:52 PM. |
|
|
|
|
|
#18 |
|
rip numeros
![]()
|
Just saying, it should be <script type="text/javascript"> instead of <script language="JavaScript">. The attribute "language" is deprecated, so it basically does nothing. Using the "type" attribute is more correct.
EDIT: Your paragraphs are also wrong. You should put <p> at the start of each paragraph and </p> at the end.
__________________
C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
Last edited by Jukain; May 11th, 2013 at 8:20:29 PM. |
|
|
|
|
|
#19 | |||
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,146
In Love
|
Quote:
Quote:
Quote:
On the subject of Latias, these other 2 mons don't boost but Hydreigon and Latios also give you a fair amount of grief. Hydriegon is like, impossible to counter so dw about that one 2 much, but LO Latias and Latios ARE exceptionally common, and Psyshock has spiked in usage (both on Starmie and Lati@s) due to the ever common Breloom, Keldeo, Tentacruel and Terrakion so Mollux needs to watch out for this. Generic Steel types such as Scizor, Jirachi, Ferrothorn I guess all do ok, and Tyranitar can destroy Lati@s fairly easily (idk something like Tar / Mollux / Keldeo / Celebi / Landorus / Steel would be a fairly common team IMO) so that's worth mentioning. You NEED to mention its use on sun teams. I myself found it very useful on my sun team, since it gave me a spinner that didn't get utterly raped by rain teams, while still being able to function under sunlight. It might not be the BEST weather for Mollux (which is debatable no matter how you look at it) but sunlight needs to be mentioned more often. Potentially mention Mamoswine in Checks and Counters. Thanks to Thick Fat, it doesn't care so much about a fire attack, and is immune to Electric Attacks, while setting up SR or hammering at it with Ground Attacks. Re- word Defensive Volcarona using this thing as set up bait. While technically its true, Molllux can Toxic it and (under Rain) attempt to stall it out with Protect / Recover Volcarona potentially wins eventually, but I hardly think its sweeping. A better example would be Sub Quiver Volcarona (which isn't a terrible option either on sun OR Rain teams (it then runs Hurricane + BB) or Chesto Rest Volc, both of which don't mind Toxic so much. Offensive Volcarona (which runs Modest + LO) is also fairly troubling since it has the initial power it needs at +1, to nuke through teams with a +1 FB (Mollux could potentially stall if rain was up). Personally, when I look at this analysis from a OU QC perspective, I think it needs mention of teammates somewhere, and OO isn't really the correct place for them. To be honest, I would have them under the comments of the set or something, but CPA might do things differently. I would heavily recommend adding teammates to the above Mollux sets unless CAP has a policy discouraging this in which case feel free to disregard. Just some examples of teammates I guess are the following: Gothitelle isn't a terrible partner due to the fact that it can trap and kill Tentacruel, Venusaur, Toxicroak. I guess Dugtrio can also do this, but Gothitelle has a better chance at winning. Targetting these pokemon is fairly significant since they all absorb the Toxic Spikes that Mollux might enjoy setting up. Celebi is an awesome partner to Mollux. You mention the FWG core but I didn't see many examples of grass types being mentioned, and Celebi is one of the best grass types in the meta atm. Acting as a Landorus-I check, (which could possibly set up on Mollux if circumstances were right) and all that jazz, its not a terrible choice. Can also Pass CM boosts (or NP ones) to Scarf Mollux, which is absolutely terrifying if sun is up. Celebi also has access to STAB Psychic, to discourage poison type switch ins. For your Water type partners, Keldeo (which partners excellently with Celebi) and Politoed are potentially the best ones. With Rotom-W and Gyarados getting special mentions to their ground immunity. Speaking of ground Types, you potentially want mons that can handle its common weaknesses. Landorus-T, Latias, and Skarmory are all fairly bulky pokemon that are immune to Ground attacks, and can potentially take a Rock Attack better than most. The aftermentioned Keldeo, Ferrothorn, and Garchomp are all decent options if you really need a Rock Resist. Hippowdon is also a good option if you want to use Mollux on a Sand team as Mollix can handle most of Hippowdons vulnerabilities. Landorus-I is a pretty decent partner that works well with Mollux. Mollux can take the water and ice attacks directed at it, while Landorus can nail pokemon such as Terrakion and Heatran with Earth Power. Landorus / Celebi / Keldeo is a pretty common and effective core in OU so together its not a bad core. As Far as sun teammates go, I would suggest Cresselia as one of the better ones, as well as the obvious ones such as Venusaur and Ninetales. Cresselia is one of the best Landorus-I counters in the game, and functions very well on sun teams, so its very much worthy of consideration. Dugtrio should obviously be mentioned as it traps and kills Heatran, the nemesis of sun. I don't know if CAP fully has an AC or no, but I would still mention Thunder somewhere (even if its just in OO), as it gives you the ability to threaten Jellicent (which blocks your spin), as well as nailing Starmie and discouraging the tentacruel switch in (2 of the more common spinners in OU). Also hits Xatu I guess although Thunderbolt would be a better option in that case due to it commonly being seen on sun teams. AS A GENERAL NOTE Please explain your EV spreads (I skimmed and may have missed it but still). For example, why is a defensive set using Modest, why is it running x amount of speed etc etc. This is stuff the newbie CAP player has no idea of and therefore potentially needs to be mentioned somewhere. I think I covered most things, might add some more if I feel like it.
__________________
![]()
|
|||
|
|
|
|
|
#20 |
|
likes his numbers
![]() ![]()
Moderator
Join Date: Sep 2010
Posts: 2,295
Strong as a Corsola
|
If I am not mistaken, Keldeo was not released at the time of the Mollux playtest. Since analyses are made for the metagames of the playtests it makes sense that it would not be there.
__________________
<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . |
|
|
|
|
|
#21 |
|
Join Date: Sep 2010
Posts: 640
Caw!
|
This would be correct. In addition, Psyshock was not a terribly common move back during the playtest, and Kyurem-B was not legally released, Shadow Tag Gothielle was not released, while I will mention Hydriegon I literally never saw one during the playest so even back then he had seriously fallen out of favor, Celebi only has come into favor recently as a Landorus-I check and was not considered terribly great back during the Mollux meta, Landorus-T was not released and Landorus-I did not have Sheer Force, Garchomp was Ubers at the time, Cress was shit on by the meta at the time, Sand kind of suffered without their two key power players (VolTurn was pretty much the most common sand team), and finally Gastrodon was sucktown back then but I guess it was used enough to deserve a mention.
__________________
http://i.imgur.com/M88s8ua.gif |
|
|
|
|
|
#22 |
|
Supreme Master of Trivia
Join Date: May 2010
Posts: 822
|
Yeah Gastrodon was total sucktown. With Mollux around, no one was using Gastrodon to deal with Water Types, since Mollux already did that, while also offering Rapid Spin, Stealth Rock, and Will-o-Wisp. I concur about none of those other threats really seeing much use in the playtest either (some because they didn't exist yet), least of all Hydreigon. I literally didn't face a single one either.
__________________
Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
|
|
|
|
|
#23 |
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,146
In Love
|
QC Approved 3/3 lets get this shit done
__________________
![]()
|
|
|
|
|
|
#24 |
|
Now, we can do this the hard way, or... well, actually there's just the hard way.
![]() |
are teammates supposed to be mentioned in other options?
__________________
▄█▀ █▄ █▄█ ▀█▀ █▄ █▄█ ▄█▀ ▀█▀
|
|
|
|
|
|
#25 |
|
Join Date: Jul 2010
Posts: 1,285
In Gardenia's panties.
|
Just mentioning this, but Mollux doesn't resist Volt Switch does he? You mentioned that he does.
|
|
|
|
![]() |
| Thread Tools | |
|
|