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#1 |
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is 60% water
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Alright, so, I'm making a letter detailing the major mechanical changes that occurred between each generation, so current gen players can pick up on key differences and have an easier time learning past gens. Similarly, past gen players could check it out in reverse to learn up on how the game's mechanics have changed over time should they wish to learn BW. Stuff like a move's Base Power, accuracy, or a slight change in how an ability works probably won't be included, though competitively relevant move mechanics (RBY Hyper Beam, BW Explosion nerf, etc.) should be listed. I'm compiling this mostly from memory, so I'm sure I'll be missing shit, which is where you all come in. Let's try to fill in any cracks here to make this as all-encompassing as possible~
Changes from BW to DPP
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Last edited by Jellicent; Nov 27th, 2012 at 3:56:46 PM. |
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#2 | |
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Join Date: Sep 2011
Posts: 55
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Also, in Gen I, Psychic is actually immune to Ghost, rather than not very effective as you state. EDIT: In Gen I, when you rest off a burn or paralysis, you maintain the attack and speed drops, respectively, until you switch out. Is that true in later gens? |
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#3 |
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Join Date: Dec 2009
Posts: 828
Spain
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I wrote this around 2 years ago. It's on the PO wiki but whatever
RBY mechanics
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Updated RBY analyses: ~~ Alakazam / Chansey / Dragonite / Exeggutor / Slowbro / Snorlax / Starmie / Tauros ~~ Articles: ~~ The RBY UU Metagame // Sleep and Leads in RBY ~~ Warstory: ~~ RBY Little Cup ~~ **** RBY 251 **** The RBY Metagame with all GSC Pokemon allowed! |
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#4 |
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Join Date: Aug 2006
Posts: 911
Norway
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Here`s some pretty competitive relevant move oddities in GSC:
Changes from ADV to GSC
Feel free to reword if needed. |
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#5 |
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Join Date: Dec 2009
Posts: 828
Spain
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Roar/WW won't necessarily fail when chosen by Sleep Talk, but when the user goes before the opponent. This rarely happens when the move is used under normal conditions as Roar/WW have negative priority, but behind sleep talk, you'll see misses much more often since it'll just depend on whether you are slower or faster than your opponent.
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Updated RBY analyses: ~~ Alakazam / Chansey / Dragonite / Exeggutor / Slowbro / Snorlax / Starmie / Tauros ~~ Articles: ~~ The RBY UU Metagame // Sleep and Leads in RBY ~~ Warstory: ~~ RBY Little Cup ~~ **** RBY 251 **** The RBY Metagame with all GSC Pokemon allowed! |
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#6 |
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is 60% water
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Implemented all of those, thanks guys (especially Crystal_. Damn was that useful! ^.^)
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#7 |
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Join Date: Oct 2008
Posts: 323
USA
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I'm pretty sure that sleep lasts 0 to 6 turns in RBY.
This website: http://www.dragonflycave.com/status.aspx says that sleep is 1-7 turns in both RBY and GSC, except that in RBY, the counter is decremented before it is checked, which makes it 0-6 in RBY.
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Writing a haiku With seventeen syllables Is really diffi-- |
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#8 | |
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Join Date: Aug 2006
Posts: 911
Norway
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#9 |
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Join Date: Apr 2011
Posts: 1,718
http://justsmogonthings.tumblr.com/
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taunt last for two turns in adv
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kael: =\\ kael: fuck kael: pako kael: I WANT DESTROY HE kael: HE DON'T RESPECT ME
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#10 |
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Join Date: Apr 2007
Posts: 722
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This was weird to follow.
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#11 | |
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Join Date: Jun 2010
Posts: 708
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#12 |
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is 60% water
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Corrected the sleep in RBY thing. Also, added in Taunt for ADV (and DPP), as well as changes to Encore.
Right now, I'm just hammering out the actual mechanical changes. The final letter should reflect these differences just as well to an RBY player as they would to a BW player. This is just a rough draft to find any missing major changes~
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#13 |
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Join Date: Jul 2008
Posts: 197
Where do you live?
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Something should be mentioned about Counter/Mirror Coat treating Hidden Power as Physical regardless of its type in ADV (not sure about GSC)
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Otherwise known as TM1337 Falcon Punch |
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#14 | |
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Join Date: Apr 2007
Posts: 722
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#15 | |
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Join Date: Sep 2011
Posts: 55
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As a Gen I and II player only, I also had a hard time following at first, but I'm not the target audience for this letter, so I dig it :) |
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#16 |
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Join Date: Jun 2010
Posts: 708
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#17 |
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Join Date: Jul 2008
Posts: 197
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Fair enough. Also for DPP to ADV, in ADV when the faster mon faints (either from boom or switching in and taking spikes) the opposing mon doesnt get to move, which can be a pretty crucial mechanic to abuse.
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Otherwise known as TM1337 Falcon Punch |
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#18 |
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Join Date: Jan 2006
Posts: 149
JERSEY
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maybe mention that night shade and seismic toss hit everything in rby. clears up the thing about counter not hitting ghosts even in the instance of countering seismic toss and it's a notable difference anyway.
also about roar going second in gsc maybe just mention that phazing moves, counter, and vital throw must go second in order to succeed and the slower mon goes second in an instance when two negative priority moves are used at once. something like that.
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<&spies> FUCK i just SNEEZED and made a MESS |
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#19 |
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is 60% water
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Big thanks to all you guys ^.^
Mmk, everything's been updated. If there's anything else missing, let me know. Otherwise, I'll be writing it up fully, moving it to Letters, and getting GP on this in the coming days. If you find anything vital missing after it's up, I can always edit it on the SCMS~
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#20 |
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im the best
Join Date: Dec 2004
Posts: 2,738
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You might want to point out that the HP DV (we didn't call 'em IVs in my day) pre-ADV is based on the other four stats, rather than having its own individual value. It's not competitively relevant in RBY, since Hidden Power didn't exist yet to justify non-max stats, but it's a good reason you'll never see anyone use HP Grass Electrics in GSC. (i.e. Quagsire will setup on them.) Gender in GSC is also based on the Attack DV, with females occupying the lowest values based on the gender ratio of the species, so you know every physical attacker that isn't a genderless or always-female species will be male.
Counter in RBY only works against Normal and Fighting attacks rather than all physical attacks. |
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#21 |
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Join Date: Jul 2008
Posts: 197
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Gah, I keep missing out important things- in Adv sandstorm doesn't boost the sp.def of rock types, and additionally a freshly sent out pokemon can gain lefties recovery.
I keep thinking of tidbits here and there so I'll just keep this updated.
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Otherwise known as TM1337 Falcon Punch |
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