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#451 |
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Join Date: Oct 2012
Posts: 331
By choice or chance, you cannot control what you are not aware of.
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Lets not forget that you can switch out pokemon after killing something. Saying that sigilyph will be send out does not mean heracross beats the rest of her team (when hitting). Granted, he won't kill Sigilyph, but use something else for that then.
I am not saying I disagree with any of you, just that losing to one pokemon means it is bad against the other three. Mainly, I think the arguments to make something a certain tier should not be that it loses to a specific pokemon, but mainly how good it is overall. Heracross seems quite good, scraggy too. Although Scrafty is a bit slow to my liking, and will fail to abuse moxie against the ghost elite four (cough mummy cough). This does not mean you can't switch it out afterwards, or knock cofragigus out with something else and then beat the rest with scrafty. What I have found to be the most irritating about most pokemon is their speed stat (or lack of bulk to take the hit). I do not like using up too much potions in-game, which means I do not like my maggy to be outsped most of the time ( or scrafty for that matter). This counts for most pokemon. In theory, lucario should beat clay's excadrill and grimsley's (?) krookodile with no problem, but they outsped and ohko'd. |
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#452 |
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Join Date: Jun 2012
Posts: 334
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Moxie Scrafty doesn't work against Shauntal due to Mummy on Cofag & Cursed Body on Jellicent
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#453 | |
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Join Date: Oct 2012
Posts: 249
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Besides, Cursed Body disables a move, it doesn't disable the ability. Just have something else kill Cofagrigus if you're so concerned about it. |
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#454 | |
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Join Date: Oct 2010
Posts: 3,244
stuck in the past, locked in the present, banned from the future
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Scrafty to high, just isn't worth the effort needed to catch it in the first place and he takes way too long to train (darumaka just needs the accuracy boost to fire punch) tl;dr: scrafty just isn't comparable to darmanitan, krookodile or even mag and will never hold its own on top on account of his mediocre attack and meh-ish speed alone. it's fucking weak without moxie, krookodile will destroy the opponent with or without moxie. scrafty is probably best used to just work up to +6 which a lot of others can claim...
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#455 | |
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Join Date: Apr 2010
Posts: 939
Madrigal
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Quote:
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#456 | ||
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Join Date: May 2011
Posts: 180
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Scrafty has more than one problem against Caitlin too - it'll be taking Sigilyph's Air Slash due to being too slow (with the possibility of flinch hax), and not OHKOing Reuniclus with Payback due to being too fast, and Metagross will probably 2HKO it. Quote:
Scraggy has excellent offensive options and defensive stats (esp. with Eviolite) for an unevolved Pokemon; its only shortcomings are its speed and late evolution. |
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#457 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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scraggy down to high needs to happen.
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#458 | |
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Join Date: Oct 2012
Posts: 249
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I still don't see that happening. Scrafty takes out most of the in-game bosses without help and without hassle. The only time my Scrafty ever died was against Flying types, which is a problem for pretty much all Fighting types.
Why are you using Payback when Crunch is the more reliable, superior option? Also Metagross is in Challenge mode, not Regular mode. 90 offense is just fine for in-game. Not to mention Quote:
I used Scrafty over Magnezone a lot simply because it was better in the long run, and almost always killed things with ease. The only things it had trouble against were Flying types (a given, being a Fighting type, and I fail to see how Hera would do any better). Once again, Scrafty has no trouble with most of the trainers in the game. Isn't this about how the Pokemon performs in the game, not if it's outclassed by something else? Also, Poison Gas is a bit overrated. It's got accuracy issues, which I'm no fan of. |
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#459 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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You're the only one who seems to making comparisons.
Azumarill has nothing to do with Scrafty btw. A water type with bloody high atk and 100/80/80 bulk at level 18 and a 90 bp stab move lvl 21 is completly different than Scrafty. |
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#460 |
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Alas poor player!
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Join Date: Nov 2006
Posts: 1,814
I knew him, Neku, a fellow of infinite jest, of most excellent fancy.
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Moxie Scraggy may be amazing but there is no reason to not be happy with shed skin because you are saved turns against all forms of status. By all means he is probably the hardest to get top tier pokemon on any ingame tier list we have. But moxie just destroys too much. Heracross while clearly useful is not going to define your run if it comes so late when your other team members have been leveled up and have picked some stray EV's here and there. He is an ideal team filler if you're running short on good battlers for where he is found so high is the ideal placement for him.
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#461 |
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Join Date: May 2011
Posts: 180
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Payback hits harder when you act second, which is often enough in important battles, and the 20 BP makes a difference (with that 90 base attack).
Sturdy shouldn't even be taken into account when discussing Magnezone. Why would you sacrifice most of its HP when surely you have other options available. Magnezone without Sturdy should function exactly the same as Magnezone with Sturdy in-game. Heracross's advantage over Scrafty is that it can outspeed and OHKO some of the fliers (namely the birds) that would destroy it if it happened to be slower. Also, it's no problem to just catch the Marill with the right nature. It takes less time to do so than catching a Sigilyph with lots of Ultra Balls, and Sigilyph is in high tier. You can even evolve it with a Rare Candy if you're impatient, and it'll serve you well against Clay. Azumarill is even slower, though, and has a worse defensive typing. You'll need a lot of items to maintain it while it's dishing out those OHKOs left and right. Also, I doubt Heracross will be any weaker than the rest of your team when you catch it before Elesa. It's definitely going to be stronger than all your Pokemon waiting for an evolution (which form the entirety of Top tier and most of High tier by the way) at that point, and it only keeps getting better as the game progresses. It loses only the desert area if compared to Scraggy, and you could always backtrack there to train Heracross and catch it first since the main road only takes a minute or so. |
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#462 |
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Join Date: Oct 2012
Posts: 249
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But only with Huge Power, which is what I said.
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#463 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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#464 |
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Join Date: Oct 2010
Posts: 3,244
stuck in the past, locked in the present, banned from the future
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Azurill is the second most common Pokemon in the ranch. Halving that for the chance of Huge Power, it's 10%. Whatever the case, when you encounter a Pokemon there's a 10% chance of being HP Azurill, which is still better than 5% Scraggy >.<
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#465 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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i dont get why or how Scraggy and Azumarill can come close to being compared e_e. they are two totally different pokemon. only thing they have in common is slow and bulk
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#466 | |
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Join Date: Mar 2011
Posts: 3
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I haven't used Scrafty yet in this playthrough of Black 2, but I am using Azumarill and I do concur that it belongs in High - it just really hits things quite hard with great neutral coverage, is fairly bulky (Charm can blunt the attacks of some opponents too, if you raised it from an Azurill), and evolves to it's final form quite early along with scoring a STAB Aqua Tail at around the same time. Funnily enough it lagged for me as a Marill rather than an Azurill since it didn't have Azurill's STAB on Return/Frustration, nor did it have Azumarill's power. I didn't have that many problems using it as an Azurill. That said I don't think it deserves a Top position because as people have mentioned, it does have problems with speed and has more of a rough start, but I'd be quite happy to see it in High. I loved Scrafty in BW1 though, and I thought it deserved Top there. I missed with Hi Jump Kick only once, the rest of the time it pretty much murdered things and tanked damage. Dark/Fighting was a spectacular type combo. Really cleaned through Team Plasma especially, and was the one I used to thrash Ghetsis and some of the Elite 4. It did have some speed issues like Azumarill, but I never found it had any weak periods, even as a Scraggy. Not certain how it fares in BW2, though I couldn't really see it below High. Last edited by Phexar; Dec 2nd, 2012 at 1:59:09 AM. |
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#467 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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I dont get why people think Azumarill has problems as an Azurill. As soon as you get Frustration its ready to be a stand-alone pokemon. Solos Cheren since using charm will make him spam work up till he's at like +2 and by then he'd be beaten. It also solos Roxie, cuz, well, she's just no good unless in challenge mode. It also does fairly well against Burghs gym, Neutral Return hits hard enough, while it's bulky enough to take multiple Razor Leafs. 100/80/80 bulk at level 18 with that sky high attack is just incredible.
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#468 | |
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Join Date: Oct 2012
Posts: 249
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Also, it was mentioned earlier in the topic that rarity wasn't a factor (for Azurill, admittedly), so I don't see why it's an issue for Scraggy. |
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#469 | |
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Join Date: Apr 2010
Posts: 939
Madrigal
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#470 |
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Join Date: Oct 2012
Posts: 249
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Why would you have brought it up, then?
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#471 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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#472 |
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Join Date: Oct 2012
Posts: 249
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Again, why would you have brought it up without that remark being made. But I digress. I still support Scrafty for Top.
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#473 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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#474 |
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Join Date: Mar 2010
Posts: 89
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I think Scrafty should be top. Consider its sheer power shortly after jointime. At Level 23 it'll effectively have a 75BP and 100BP STAB with perfect coverage between the two. That's insane considering somebody like Darumaka only has one 75BP STAB with 80% accuracy. Attack exceeds Darumaka's after 2 kills too (assuming Moxie). Defense is of course an obvious win for Scraggy
Once Darmanitan gets Flare Blitz, things get interesting. Ignoring the four levels before Scraggy evolves (fine, its a win for Darmanitan), it's a pretty close battle. To demonstrate, lets consider them both at Level 40 against an opponent they're both neutral against (Throh for example) Lvl 40 Throh (15 IVs, Docile): 152 HP, 91 Atk, 79 Def, 47 Spd Lvl 40 Darmanitan (15 IVs, 30 EVs, Docile): 142 HP, 125 Atk, 57 Def, 89 Spd Lvl 40 Scrafty (15 IVs, 30 EVs, Docile): 110 HP, 85 Atk, 105 Def, 60 Spd Darmanitan: 119-140 Dmg, 40-47 Damage to self. Takes 58-68 Damage from a Brick Break. One more hit is a probable self-KO. Scrafty: 67-79 Dmg, 99-116 Dmg if its killed one Pokemon before, 130-153 Dmg if its killed two Pokemon before, Takes 32-38 damage, but I just remembered its weak to Fighting so double that... However, that's not really the point I was trying to make. Scraggy soaks up hits like its nothing (getting 3-4HKO'd by tough opponents) and is potentially OHKOing back tough opponents if it gets going with Moxie. Darmanitan can't handle it due to Flare Blitz's self destructive nature. With weaker opponents, its even worse for Darmanitan. Scrafty has an easier time OHKOing, while it shrugs off even more damage. Darmanitan is still pretty self destructive. I think you could make a perfectly legitimate case for Darmanitan=Scraggy, so really I see both of them as top tier guys. |
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#475 |
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Join Date: Oct 2010
Posts: 3,244
stuck in the past, locked in the present, banned from the future
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Trainers rarely run at least 3 pokemon around the 4th gym (i'm pretty sure for instance, the only trainers to do so are Burgh and Elesa, and a bunch of derps carrying around the monkeys in the stadium). Moxie Scraggy's damage leads after 2 kills are insignificant early on because this damage lead, for whatever it's worth, only exists for a couple of specific trainers. Even rare are trainers running 6 Pokemon that allows Scrafty to maximise the usage of Moxie (Iris, Ghetsis, Colress... any more...?). Trainers with 3 Pokemon are more common towards the latter end of the game, so the point made is that Scrafty only barely outdamages Darm after two kills, and cleanly does after three. By then, most of the opponent's party would've been dead already, leaving Scrafty's advantages moot. On the other hand, Darm is basically +2 Scrafty from the get go, and is fast enough to brutally murder anything that doesn't resist fire or doesn't have any semblance of decent bulk. From your Darm VS. Throh example, it's clear that something as bulky as Throh is very nearly OHKO'd. Something frailer will not live a Flare Blitz to strike back a weakened Darmanitan.
The advantages are pretty clear to me. Darmanitan > Scrafty. High Scrafty.
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me Last edited by TM13IceBeam; Dec 3rd, 2012 at 4:19:13 AM. |
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