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Old Dec 2nd, 2012, 8:45:51 AM   #1
Usatoday
 
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Default The Book of Eruptions

Introduction

Hello All I am Usatoday and I have decided to create a sun team that focused around the key idea of setting up sun and then sweeping with an specs eruption heatran however since the only nature allowed is quiet I created a semi Trick Sun team which has surprisingly worked out quite well. So lets get into the team shall we?

Team Preview




Team Building Process
...

In Depth Look


Vesuvius (Heatran) @ Choice Specs
Trait: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 30 Atk / 30 Def / 0 Spd
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Eruption
Quote:
Moves First up on the team we have a unique pokemon that is commonly seen on just about every team since the dawn of genesects revival however with the recent banning of Genesect heatran might fall out of usage as much as it was however this is perhaps my personal favorite heatran set as it can annihilate any pokemon that doesn't deserve to be on the same field as this amazing creation. With the power of a base 150 power move with a boost from sun, stab, and potentially flash fire coming off a base 130 special attack stat added onto choice specs you get the best power that you could perhaps find. Eruption should be fairly obvious assuming I dont have any hazards on my side of the field I set up the sun and trick room and then abuse it for three turns or four if I get lucky initially saying 4 pokemon die with stealth rocks up. Fire blast is a secondary option for a stab move that won't rely on keeping heatran at full health. Next off is hidden power ice which allows heatran to destroy any dragon types namely dragonite and salamence. Finally there is one final move to round out heatrans moveset which is namely called earth power which allows heatran to outslow and hit opposing heatran assuming they haven't died from nature power or low kick already.

Evs The evs should be fairly self evident maximizing the special attacking stat while maximizing the health stat as well and finally the four random evs in defense for no apparent reason.

Squidisish (Tentacruel) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 60 SAtk / 224 SDef / 20 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Rapid Spin
- Scald
- Sludge Bomb
- Protect
Quote:
Moves Squidward makes his appearance in the sun and for once doesn't dry out into a square block. Sludge bomb is here for a few reasons the first off there is breloom, virizion who scald does not hit hard, so a stab super effective sludge bomb will ohko breloom and severely dent virizion, while it also serves the purpose of having a reliable stab move in sun and also letting me deal out a decent chunk of damage in politoed and not have to rely on scald to burn it. Rapid spin allows me to obviously spin away the entry hazards. Protect allows for me to scout out a choiced opponent more importantly Jirachi, Thundurus Therian, and the rare specs gastrodon. Finally there is scald incase I want to fish for a burn on my opponent such as metagross.

Evs
The evs are fairly evident the health evs make it a perfect number for black sludge recovery. The special attack and speed evs allow me to outspeed breloom and always ohko it with sludge bomb. The rest are put into special defense to be able to sponge hurricanes from Tornadus therian better.

Pumba (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Quote:
Moves Say hello to perhaps one of my new favorite defensive pivots in the game now i had initially not wanted to use him in this team because I seem to be using him everywhere on every team I have. Earthquake is a stab move that allows me to nail tentacruel who I don't have to fear in sun, Toxicroak who I only have to fear ice punch from, and allows me to crucify jolteon if I can predict the electric move from the specs set correctly. U-Turn allows for me to come in take a hit and then switch out also letting me hit celebi, shiftry, and lilligant. Next off is stealth rock this move allows for me to cripple many common pokemon such as tornadus therian, thundurus therian, victini, and ninetales. Finally there is stone edge for one main reason DRAGONITE this thing is such a pain in my side especially the mixed life orb sets i've been seeing around everywhere they are so annoying to face with this team.

Evs
The evs again should be evident the hp evs allow for the maximum recovery for leftovers while near max defense, allowing for me to put some attack evs into landorus therian incase I decide to go on the offensive.

Enchantress (Ninetales) @ Leftovers
Trait: Drought
Shiny: Yes
EVs: 200 HP / 212 SDef / 96 Spd
Timid Nature
- Pain Split
- Flamethrower
- Will-O-Wisp
- Energy Ball
Quote:
Moves Say hello to the enchantressized vixen in all of her beauty Ninetales is one of those pokemon that just sort of sucks however it's ability is one of the best around the market you could ask for. Drought the ability to summon unlimited sun one of which is what is essential in for this team to function properly as it reduces the water weakness for ninetales making it a good asset to have around. Flamethrower gives ninetales a move that is essentially double stab on it allowing me to roast pokemon such as ferrothorn and scizor. Pain split is the only recovery move that ninetales receives outside of an even more unreliable rest making Ninetales almost a deadweight if I can't keep it healthy and bring it in on a pokemon such as forretress to heal. Will-O-Wisp allows ninetales to burn pokemon that attempt to set up on ninetales such as dragonite, and lucario. Finally I have energy ball to hit politoed and tyranitar for some damage upon switch in for about 20% which makes all the much easier for me to deal with the two of them.

Evs The evs are fairly self evident 96 gives ninetales enough speed any positive base 80 namely called mamoswine while the hp evs allow for me to have a perfect amount of leftovers gain allowing to move some of the evs that would go into hp into the specially defensive stat.

Fluffy (Shiftry) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Sucker Punch
- Nature Power
- Leaf Storm
- Low Kick
Quote:
Moves Now say hello to the driad from hell that will demolish just about any other weather starter not named abomasnow. Shiftry has the movepool of a god as it has a neutral move for just about anything first off there is Low kick which allows shiftry to come in and absolutely destroy balloon heatran while maintaining the ability to ohko the standard tyranitar assuming its not a chople berry version of it which can only really fire blast me but at that point it's extremely weakened to the point where ninetales doesnt have to worry about it. Low kick also allows for my shiftry to nail one common threat named ferrothorn and it is a solid two hit ko upon. Up next is nature power otherwise known as earthquake which absolutely annihilates specially defensive heatran which otherwise gives sun teams a really hard time it also allows shiftry to outpace choice scarf infernape which seem to have gotten quite popular and ohko it with a life orb boosted earthquake. Next off I have chosen leaf storm over seed bomb for the physically defensive walls that think they can wall shiftry mainly being gliscor and hippowdown as a life orb boosted leaf storm will destroy the two of them with a little stealth rocks damage. It also serves the purpose of getting rid of the threat called defensive politoed which besides slowking I can't touch without slowking. Finally obviously there is sucker punch which is a priority I very much needed it works mainly for damaging tornadus therian after stealth rock as I have a chance to get rid of it after a 25% reduction from stealth rock assuming I can set them up with donphan.

Evs The evs are fairly self evident with max attack to optimize the damage output that shiftry can do while putting the remaining four evs into special attack to again optimize the damage output I can do with leaf storm before My stats get reduced.



The Librarian (Reuniclus) @ Life Orb
Trait: Magic Guard
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]
Quote:
Moves Final up on the list we have the replacement for Xatu and a rather good one it goes by the name of reuniclus now reuniclus is quite nice to have in my opinion for the sheer fact that it has the ability magic guard the ability to absorb any status, entry hazard damage, or more specifically life orb damage. Trick room should be evident as my only user of trick room I really on this thing quite a lot to support heatran. However this reuniclus is meant to go on the offensive if heatran can't pound through the pokemon I need it to. Hidden power fire is quite a nice surprise to through upon forretress ferrothorn and more importantly scizor meaning I don't have rely on focus blast to actually hit. Focus blast nails heatran, tyranitar, and houndoom. Finally obviously every pokemon needs a stab move in this case psychic which allows me to nail gengar, venusaur, and the therian genies.

Evs Pretty self evident for the sheer fact that you maximize special attack and maximizing hp to hit and take hits to the best of its ability while throwing the random four evs into special defense.

Threat List
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Importable
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Retired Members
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Last edited by Usatoday; Dec 5th, 2012 at 6:35:17 PM.
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Old Dec 2nd, 2012, 12:13:28 PM   #2
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Hi Usatoday,

This team is crazy checked by Water types that use that water / ice move set which is easily going to sweep this team. For this reason, I recommend switching your Donphan to SubSalac Keldeo. You already have Xatu as entry hazard support so he will take rapid spin issues away. Keldeo also checks Blissey and Chansey, a big threat to your team. This set is only walled by Jellicent and Lati@s but those are checked by the rest of your team. Keldeo has two great STABs as well. Fighting Smashes through steels and ground types are smoked. Calm Mind lets you survive some unexpected T-Bolts. Of course, 4/6 of your team is weak to electric but Ninetales is Dedicated specially, and shiftry resists it. Here is the set.



Keldeo-R @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spe
Trait: Jolly
- Hydro Pump
- Secret Sword
- Calm Mind
- Substitute

Next, since this team is built around Eruption Heatran, I would use the Dual Screen set on Xatu to maximize your bulk to let you set up more easily on Keldeo and get stronger Eruptions. Change Rocky Helmet to Light Clay and sacrifice PsyShock and Roost for Dual Screens (Light Screen + Reflect).

Your last threat is Dragon-Types and the Therians. Don't say Ice Shard takes care of them and there is no need to switch it for Keldeo because Ice Shard is super weak because 80 BP with super-effectiveness is crappy. I would sacrifice your Low Kick on Shiftry for Hidden Power [Ice]. You really need a good check and why the heck are you using Low Kick in the first place? Well, doesn't matter because Keldeo has a fighting-type move which shows how much your team will appreciate him.

Well, thats all! This is a great TR team but needs more support. I'll leave the rest to the other raters!
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Old Dec 2nd, 2012, 10:11:45 PM   #3
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Hey!

Solid sun team; I can tell you've got some experience under your belt. I think your team is pretty cool, especially the use of Specs Heatran. It's an underrated threat, but no one ever wants to try it due to the prevalence of Rain. Since your team is pretty unique, I can't think of any profound changes. I do, however, think you could make more of Slowking's slot.

My suggestion for you would be to use LO TR Reuniclus. It's got the same typing, but it basically does the job Slowking is currently doing and does it a lot better. It will also give you a great second Trick Room Sweeper. It's a natural lure for stuff like Scizor, which you can take advantage of and get Heatran in. Many people rely on Tyranitar to beat Reuniclus, and you can take advantage of that in a big way as a Sun based team.

Before I go, I'll throw out Head Smash instead of Ice Shard. I think Ice Shard is pretty weak and generally useless. Head Smash is a cool option to nail Gengar and other Flying types that you would use Ice Shard on anyway. If you think Ice Shard is really important, I'd say keep it, but I find Head Smash pretty useful at times. If Donphan is at full health, it can also check Gyarados which you mentioned gave you a hard time.

Good luck!
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Old Dec 3rd, 2012, 11:49:02 AM   #4
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Quote:
Originally Posted by Fat TheStriker View Post
Hi Usatoday,

This team is crazy checked by Water types that use that water / ice move set which is easily going to sweep this team. For this reason, I recommend switching your Donphan to SubSalac Keldeo. You already have Xatu as entry hazard support so he will take rapid spin issues away. Keldeo also checks Blissey and Chansey, a big threat to your team. This set is only walled by Jellicent and Lati@s but those are checked by the rest of your team. Keldeo has two great STABs as well. Fighting Smashes through steels and ground types are smoked. Calm Mind lets you survive some unexpected T-Bolts. Of course, 4/6 of your team is weak to electric but Ninetales is Dedicated specially, and shiftry resists it. Here is the set.



Keldeo-R @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spe
Trait: Jolly
- Hydro Pump
- Secret Sword
- Calm Mind
- Substitute

Next, since this team is built around Eruption Heatran, I would use the Dual Screen set on Xatu to maximize your bulk to let you set up more easily on Keldeo and get stronger Eruptions. Change Rocky Helmet to Light Clay and sacrifice PsyShock and Roost for Dual Screens (Light Screen + Reflect).

Your last threat is Dragon-Types and the Therians. Don't say Ice Shard takes care of them and there is no need to switch it for Keldeo because Ice Shard is super weak because 80 BP with super-effectiveness is crappy. I would sacrifice your Low Kick on Shiftry for Hidden Power [Ice]. You really need a good check and why the heck are you using Low Kick in the first place? Well, doesn't matter because Keldeo has a fighting-type move which shows how much your team will appreciate him.

Well, thats all! This is a great TR team but needs more support. I'll leave the rest to the other raters!
Okay I really appreciate the rate however If i run dual screens xatu I lose the defensive bulk i rely on some times not to mention I have no growther or set up sweeper on this team which is why dual screens is usually run. I run low kick on shiftry for the fact that I can pretty much near two hit ko any other weather starter not named abomasnow as well as ohkoing ttar hitting balloon tran and for kyurem black. HP ice is an option however shiftry's movepool does not contain enough room for that plus the ones i currently have. Also no way am I using keldeo on a sun team however slowking is getting psyshock and xatu will get heat wave to damage some pokemon very easily.
Quote:
Originally Posted by Fat undisputed View Post
Hey!

Solid sun team; I can tell you've got some experience under your belt. I think your team is pretty cool, especially the use of Specs Heatran. It's an underrated threat, but no one ever wants to try it due to the prevalence of Rain. Since your team is pretty unique, I can't think of any profound changes. I do, however, think you could make more of Slowking's slot.

My suggestion for you would be to use LO TR Reuniclus. It's got the same typing, but it basically does the job Slowking is currently doing and does it a lot better. It will also give you a great second Trick Room Sweeper. It's a natural lure for stuff like Scizor, which you can take advantage of and get Heatran in. Many people rely on Tyranitar to beat Reuniclus, and you can take advantage of that in a big way as a Sun based team.

Before I go, I'll throw out Head Smash instead of Ice Shard. I think Ice Shard is pretty weak and generally useless. Head Smash is a cool option to nail Gengar and other Flying types that you would use Ice Shard on anyway. If you think Ice Shard is really important, I'd say keep it, but I find Head Smash pretty useful at times. If Donphan is at full health, it can also check Gyarados which you mentioned gave you a hard time.

Good luck!
My only problem with using head smash over ice shard is I lose one of the few ways to check rock polish lando as well as scarf mence when its locked into outrage. However head smash would help with gyarados truly. I will definitely try out a reuniclus however again my problem is that I have nothing to take a draco meteor from latios besides heatran who I almost never bring in unless truely neccessary but I will try
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Old Dec 5th, 2012, 6:36:17 PM   #5
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Team just went through a revamp what are your opinions now? my only problem with it is no secondary trick room user
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Old Dec 5th, 2012, 7:48:55 PM   #6
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Hey there Usatoday!

This team is very neat; I tried the concept of Trick Room Sun awhile ago and it worked brilliantly. It's actually very difficult to suggest anything since I don't see any major holes, but I see just a few small critiques.

On Tentacruel, if you use 16 SAtk EVs + Sludge Wave, you'll always OHKO 4 HP Breloom. Yeah, the chances to poison are somewhat lower, but relying on a 30% chance for something shouldn't be a goal anyway. This leaves you with a few extra EVs. The most efficient spread after this becomes as follows: 252 HP / 16 SAtk / 224 SDef / 16 Spd. The investment in speed gives you a jump in points to outspeed Breloom speed creepers such as Gliscor or Celebi. I decided on suggesting full fledged max HP simply because Tentacruel has a valuable fighting resist (which of course is normally seen physically) which can come into play against Breloom; who can still do a number with a +2 Mach Punch (252 +2 Atk Fighting Gem Technician Breloom (+Atk) Mach Punch vs 204 HP/0 Def Tentacruel: 65.06% - 76.7% (2 hits to KO)). The rest of the EVs were dumped into SDef.
Final Tentacruel


Speaking of Breloom, this little mushroom really worries me in terms of your team's ability to handle it. Tentacruel of course outspeeds and OHKOs, but if it gets weakened from the excruciatingly powerful moves seen on many rain teams (from Specs Hydro Pumps to Life Orb Hurricanes), Breloom will be able to take it down sooner or later. All it needs is about 40% of prior damage and a Swords Dance boost which it can get from a sleeping Reuniclus or Landorus-T. Landorus-T can't exactly touch Breloom outside of U-turn, which is a 70 base power non-STAB move coming off of a hardly boosted attack stat. Once your opponent sees Heatran's Eruption, they'll know it's a Quiet nature and can put it to sleep to get a boost as well. I feel like it would be highly beneficial for you to have a second sure-fire resist that can also take it out with a single move. And going by the flow of your team... Trick Room Victini definitely fills this role. Even though Heatran's move is your team's namesake, it really becomes dead weight at times especially when it's not under Trick Room. And since you only have 1 Trick Roomer that has no recovery, this can be quite common. Plus, rain teams are just way too common for Heatran to work as effectively as it would want. Eruption in sun is powerful, yes, but when seemingly half your opponents have a fire resist that also brings in rain, it can be a downer at times. Victini, on the other hand, is able to set up Trick Room all by itself, hit Water types extremely hard with the newly released Bolt Strike, AND resist Fighting, all of which Heatran can only dream of doing. Here's the set:
Trick Room Victini


In case it isn't obvious, V-create lowers your speed so you outspeed(outslow?) a ton of Pokemon under Trick Room. The last slot is flexible, but I feel like Brick Break would be most beneficial to your team. I experimented with both, and while Sunny Day is nice to play around Tyranitar and Politoed, Brick Break allows you to hit both Heatran and Tyranitar, making it easier for the rest of your team to do its job. Once you sleep fodder something on your team, Breloom will be a non-issue with Victini's great bulk + HP investment. Also, Charcoal hides your item early game and powers up V-create without sacrificing HP.

So try it out! Trick Room Victini has certainly been the reason I won a few games of my own. Good luck!

Summary of Changes
    • change Sludge Bomb to Sludge Wave
    • EVs: 252 HP / 16 SAtk / 224 SDef / 16 Spd
    • change to Trick Room Victini
      • Set
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Last edited by Gimmick; Dec 7th, 2012 at 6:25:55 PM.
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Old Dec 5th, 2012, 7:54:10 PM   #7
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Quote:
Originally Posted by Fat Gimmick View Post
Hey there Usatoday!

This team is very neat; I tried the concept of Trick Room Sun awhile ago and it worked brilliantly. It's actually very difficult to suggest anything since I don't see any major holes, but I see just a few small critiques.

On Tentacruel, if you use 16 SAtk EVs + Sludge Wave, you'll always OHKO 4 HP Breloom. Yeah, the chances to poison are somewhat lower, but relying on a 30% chance for something shouldn't be a goal anyway. This leaves you with a few extra EVs. The most efficient spread after this becomes as follows: 252 HP / 16 SAtk / 224 SDef / 16 Spd. The investment in speed gives you a jump in points to outspeed Breloom speed creepers such as Gliscor or Celebi. I decided on suggesting full fledged max HP simply because Tentacruel has a valuable fighting resist (which of course is normally seen physically) which can come into play against Breloom; who can still do a number with a +2 Mach Punch (252 +2 Atk Fighting Gem Technician Breloom (+Atk) Mach Punch vs 204 HP/0 Def Tentacruel: 65.06% - 76.7% (2 hits to KO)). The rest of the EVs were dumped into SDef.
Final Tentacruel


Speaking of Breloom, this little mushroom really worries me in terms of your team's ability to handle it. Tentacruel of course outspeeds and OHKOs, but if it gets weakened from the excruciatingly powerful moves seen on many rain teams (from Specs Hydro Pumps to Life Orb Hurricanes), Breloom will be able to take it down sooner or later. All it needs is about 40% of prior damage and a Swords Dance boost which it can get from a sleeping Reuniclus or Landorus-T. Landorus-T can't exactly touch Breloom outside of U-turn, which is a 70 base power non-STAB move coming off of a hardly boosted attack stat. Once your opponent sees Heatran's Eruption, they'll know it's a Quiet nature and can put it to sleep to get a boost as well. I feel like it would be highly beneficial for you to have a second sure-fire resist that can also take it out with a single move. And going by the flow of your team... Trick Room Victini definitely fills this role. Even though Heatran's move is your team's namesake, it really becomes dead weight at times especially when it's not under Trick Room. And since you only have 1 Trick Roomer that has no recovery, this can be quite common. Plus, rain teams are just way too common for Heatran to work as effectively as it would want. Eruption in sun is powerful, yes, but when seemingly half your opponents have a fire resist that also brings in rain, it can be a downer at times. Victini, on the other hand, is able to set up Trick Room all by itself, hit Water types extremely hard with the newly released Bolt Strike, AND resist Fighting, all of which Heatran can only dream of doing. Here's the set:
Trick Room Victini


In case it isn't obvious, V-create lowers your speed so you outspeed(outslow?) a ton of Pokemon under Trick Room. The last slot is flexible, but I feel like Morning Sun would be most beneficial to your team. I experimented with all 3, and while Brick Break is nice to hit TTar and Heatran, Morning Sun allows you to set up Trick Room more times than once during a battle and weaken fire resists until they die. It's also great in tandem with your HP investment since Victini has quite a bit of bulk. It can afford to switch into stuff (mainly fighting) and heal it off as a good pivot. Once you sleep fodder something on your team, Breloom will be a non-issue with Victini's great bulk + HP investment. Also, Charcoal hides your item early game and powers up V-create without sacrificing HP.

So try it out! Trick Room Victini has certainly been the reason I won a few games of my own. Good luck!

Summary of Changes
    • change Sludge Bomb to Sludge Wave
    • EVs: 252 HP / 16 SAtk / 224 SDef / 16 Spd
    • change to Trick Room Victini
      • Set
Thank you very much for this ^__^ but yes I will make sure to try out victini
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Old Dec 6th, 2012, 8:22:25 PM   #8
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Hey Usatoday, I like this little Sun Trick Room team you have. I'm only going to make one suggestion for your team.

I feel that you need a better abuser of Chlorophyll. Now the reason why I say this is because, Shiftry is very vulnerable to Mach Punch from Conkeldurr and the ever so popular Swords dance breloom that they will stop your sweep. Plus your team is alreay weak to STAB fighting types like those two threats. Now you have Sucker Punch as proirty but neither of those threats I mention are going to be taking serious damage. I suggest you switch out Shiftry for Growth Victreebel.

This set I recommend

...


Here are some calucations of Mixed Growth After one Growth from Victreebel

...

Also i should mention that you outspeed Choice Scarf Terrakion, who are common on opposing Sun teams. Terrakion is a major threat to sun teams, so you need have a Pokemon tocheck this threat. Plus even if you manage to get a +1 from growth and your opponent changes the weather on you, Victreebel can KO all versions of Politoed, no questions ask.

I hoped I helped and good luck with your team.
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Old Dec 7th, 2012, 1:52:00 PM   #9
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Does Victini learn Morning Sun? (O.o)

I've cross checked most databases with a Pokemon's available moves and haven't found where it learns Morning Sun.
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Old Dec 7th, 2012, 2:04:57 PM   #10
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Quote:
Originally Posted by Fat CedOmega View Post
Does Victini learn Morning Sun? (O.o)

I've cross checked most databases with a Pokemon's available moves and haven't found where it learns Morning Sun.
It doesn't learn Morning Sun.
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Old Dec 7th, 2012, 6:28:15 PM   #11
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Yeah, my bad. I edited my post.

For some reason, I randomly decided out of nowhere that it learned Morning Sun. I'm not sure what was going on in my head. I was thinking about Espeon and somehow crossed it over, lol. Anyway, the edited posts depicts reasons why both Brick Break and Sunny Day are useful. In summary, Brick Break hits TTar and Heatran which are huge enemies to Sun teams, while Sunny Day allows you to play around Toed and TTar much more easily. If you lose the weather war, you can have manual sun to play around with as well.
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Old Dec 9th, 2012, 11:01:55 AM   #12
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Quote:
Originally Posted by Fat Sciztar View Post
Hey Usatoday, I like this little Sun Trick Room team you have. I'm only going to make one suggestion for your team.

I feel that you need a better abuser of Chlorophyll. Now the reason why I say this is because, Shiftry is very vulnerable to Mach Punch from Conkeldurr and the ever so popular Swords dance breloom that they will stop your sweep. Plus your team is alreay weak to STAB fighting types like those two threats. Now you have Sucker Punch as proirty but neither of those threats I mention are going to be taking serious damage. I suggest you switch out Shiftry for Growth Victreebel.

This set I recommend

...


Here are some calucations of Mixed Growth After one Growth from Victreebel

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Also i should mention that you outspeed Choice Scarf Terrakion, who are common on opposing Sun teams. Terrakion is a major threat to sun teams, so you need have a Pokemon tocheck this threat. Plus even if you manage to get a +1 from growth and your opponent changes the weather on you, Victreebel can KO all versions of Politoed, no questions ask.

I hoped I helped and good luck with your team.
Honestly I use shiftry more for wallbreaking purposes than I do set up sweeping however im considering changing heatrans set to a scarf tran and getting rid of eruption and replacing reuniclus with latias for a bit more speed thoughts
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