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#976 |
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Join Date: Aug 2011
Posts: 7
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When the opponent disconnected, I was unable to make a move and lost the game. I was unable to "claim victory," and the game timed out due to inactivity and I lost.
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New to this game...and too old to play... |
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#977 |
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Join Date: Nov 2012
Posts: 3
Sask, Canada
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terrakion is supposed to have 346 speed with max ev's and iv's with a jolly nature but it only get a maximum of 312
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#978 | |
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Sup Peeps
Join Date: Apr 2011
Posts: 272
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Quote:
![]() You sure you have everything entered correctly?
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@kupo: jioo mkn @kupo: ... @kupo: hi mjb @kupo: * • @kupo facedesks |
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#979 | |
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<%Frizy> YOU CANNOT LEAVE THE PENIS ONCE YOU'VE HAD A TASTE
Join Date: Sep 2012
Posts: 221
Australia
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Quote:
...
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<%Frizy> YOU CANNOT LEAVE THE PENIS ONCE YOU'VE HAD A TASTE
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#980 |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 641
By my hand, I will reveal the precious gem of truth!
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Set a pokemon to level 1 in teambuilder and check the EV spread. you get all sorts of amusing things.
Level 51 posted this one in #Pokemon last night
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#981 |
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Join Date: Dec 2007
Posts: 133
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See if you can tell what's wrong with this picture! (Hint: I had a team of six.)
...
EDIT: If you can't, Sturdy Shedinja tricks the game into thinking an attack failed because it did 0 damage; and as a result, what should occur while using the move (in this case, allowing me to switch afterwards) does not.
Last edited by Numbuh 214; Dec 1st, 2012 at 9:08:57 PM. |
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#982 |
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Join Date: Oct 2012
Posts: 33
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http://pokemonshowdown.com/replay/uususpecttest5314793
Skip to the end for what is going on. Regardless here's what happened; Even though I clicked aqua tail it seemed to not initiate the attack. During using Dragonite it didn't infact take any orders. I tried cancel then switching poke or attack but nada. Just nothing happening. It kept saying "Waiting for opponent..." Last edited by CactusCacti; Dec 1st, 2012 at 11:38:09 PM. |
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#983 |
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Join Date: Dec 2012
Posts: 2
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I don't think that a Garchomp (with base 102 speed) that holds a choice scarf, has a jolly nature (up speed, down special attack), has 252 ev's in speed, and has a x2 speed boost from a baton pass (from 2 turns with Ninjask [used swords dance, they used fire blast (focus sash to survive), then used protect they use u-turn, finally the baton pass]) should be out sped by a Blissey (base 55 speed, I don't know what nature or ev spread, item was a lum berry) and a Jellicent (base 60 speed, still unknown the nature, ev spread, and item). so a recap, a x2 Garchomp was out sped by a Blissey and Jellicent....um i don't think that's how speed works?11
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#984 | |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,128
>> END POSTBIT
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Quote:
My guess: Trick Room.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#985 | |
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Sup Peeps
Join Date: Apr 2011
Posts: 272
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Quote:
I'm assuming trick room was used
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@kupo: jioo mkn @kupo: ... @kupo: hi mjb @kupo: * • @kupo facedesks |
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#986 |
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Join Date: Apr 2009
Posts: 363
Canada, ET
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Electro ball's power seems to be affected by Trick Room.
Basically, the following shows what I mean: Code:
Joltik used Electro Ball! The foe's Mew lost 33% of its health! The foe's Mew used Trick Room! The twisted dimensions returned to normal! Turn 6 The foe's Mew used Gyro Ball! It's not very effective... Joltik lost 6% of its health! Joltik used Electro Ball! The foe's Mew lost 10% of its health! Gyro ball doesn't have this issue as the negatives you use for Trick room get cancelled out by the division used to calculate gyro ball's power. I tested this in-game (W2) and I can confirm that Electro ball deals consistent damage regardless of trick room, just because I wanted to be sure this was a bug before reporting it. As far as I can tell (note that I've never used java script, so I may be making a silly mistake, but this looks right to me), just switch Code:
var targetSpeed = target.stats.spe; var pokemonSpeed = pokemon.stats.spe; Code:
var targetSpeed = Math.abs(target.stats.spe); var pokemonSpeed = Math.abs(pokemon.stats.spe); Obviously this isn't the biggest deal, as electro ball isn't incredibly common in competitive play, but I figured it was worth mentioning. |
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#987 |
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Bug Catcher
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Moderator
Join Date: Mar 2012
Posts: 117
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#988 |
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Join Date: Dec 2012
Posts: 2
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The bug is that a Blissey (base speed 55) and Jellicent (base speed 60), out sped my x2 speed, choice scarf, 252 ev's in speed, jolly nature (up speed, down special attack) Garchomp (base speed 102). They did not have a quick claw or any other speed boosting item, moves, or ability, they didnt use priority moves (toxic/hydro pump), and there wasnt a trick room set up.
Slower pkm have been noted to out speed my friends pkm too, such as a politoed (base speed 70) and Gyarados (base speed 81) out speeding his Garchomp. same situation but his chomp wasnt scarfed. |
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#989 | |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,128
>> END POSTBIT
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Quote:
In a situation like this, the best thing you can do is: 1. stay in the room where the bug happened. 2. alert a moderator (who will hopefully contact me on IRC and then I can inspect the active room for the bug)
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#990 |
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Join Date: Dec 2012
Posts: 1
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Something involving Entrainment Truant, Fly, and maybe Shadow Tag?
Basically, Truant Charizard flew into the air and stayed there by using Fly repeatedly. http://pokemonshowdown.com/replay/ou5396368 (Starts around turn 8)(And yes, this is an embarrassing replay.) |
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#991 |
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Join Date: Feb 2011
Posts: 69
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I think a recent shedinja bug fix caused it to malfunction when used with a focus sash:
This screenshot was taken in a randombat battle, and all relevant information should be explained from the screenshot. Basically, Shedinja came in at full health with a focus sash in tact, and took a single hit and fainted. There were no external hazards or damage factors - it was the second turn of the game, and rain was the only weather up. I started with a Kyogre, and my opponent started with a Mienfoo. |
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#992 | |
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Join Date: Nov 2012
Posts: 77
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Similarly, I was playing BH when my Shedinja (Sturdy of course) got OHKO'd by an Acrobatics from an Unburden Archeops.
Quote:
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#993 |
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Join Date: Jun 2010
Posts: 205
Michigan
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i'm not sure if this is a bug, but i think it is. whenever i click something and then click cancel and click another move / pokemon, it still uses the first move that I clicked, and then does the second move on my next turn, without even giving me a chance to select anything. this has screwed me over in a lot of matches, so i figured i would report it in case it can be fixed.
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FC: 2322 5463 0449 All Aboard the DTrain (My Trade Thread) If I CMT in your Thread, Please Respond in My Thread
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#994 |
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barely clinging on
Join Date: Dec 2011
Posts: 752
Location: Singapore ^.^
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- I was going to post the Shedinja bug again, but I realised it's already been reported. Here's a nice replay though.
http://pokemonshowdown.com/replay/ba...ackmons5428809 - Secondly, as I was browsing the Gen-NEXT data, I found this: Code:
magnetbomb: {
inherit: true,
basePower: 90
},
- I also noticed these two: Code:
needlearm: {
inherit: true,
basePower: 100,
pp: 10
},
attackorder: {
inherit: true,
basePower: 100,
pp: 10
},
- I don't know if you meant *all* the 95% accuracy moves would be buffed, because you didn't buff Jump Kick, Air Cutter, Fury Cutter, Crush Claw, String Shot, Razor Leaf, Metal Claw and Snarl. Or maybe you did, and I missed it. :/ - Finally, there's this Code:
quiverdance: {
// Quiver Dance is nerfed because Volc
inherit: true,
boosts: {
spa: 1,
spe: 1,
accuracy: 1
},
onModifyMove: function(move, user) {
var GossamerWingUsers = {"Butterfree":1, "Masquerain":1, "Beautifly":1, "Mothim":1};
if (user.item === 'stick' && GossamerWingUsers[user.template.species]) {
move.boosts = {
spa: 1,
spd: 1,
spe: 1,
accuracy: 1
};
}
}
},
Reference: Changelog and Movelist Oh nvm Zarel fixed them ty ^_^
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word Last edited by Level 51; Dec 4th, 2012 at 6:40:07 AM. |
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#995 |
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Join Date: Jul 2009
Posts: 378
Timezone: GMT +3
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I was playing randbats today. I had a Cursed Body Froslass and my opponent had a Slugma, who used Hidden Power on my Froslass:
![]() I'm pretty sure it's not supposed to specify the type. |
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#996 |
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Join Date: Dec 2012
Posts: 1
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During this siutation my alakazam with magic guard was phazed in by dragon tail and got his by stealth rock (which shouldnt happen) but on top of that the sandstorm didnt hit me which i dont know how this happened? sidenote i was also paralysed if this has anything to do with broken code or whatever. if this could be looked into it would be appreciated :) |
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#997 | |
Join Date: Jul 2012
Posts: 332
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Quote:
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#998 |
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Join Date: Jan 2012
Posts: 1
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Outrage is stuffing up games, E.G being locked into it makes the game stop working, me and my friend experienced it constantly we both choose a move but when someone is locked into outrage the game wont progress regardless of the fact we both chose our moves.
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#999 |
Join Date: Sep 2012
Posts: 138
In a dorm.
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http://play.pokemonshowdown.com/batt...mbattle5499764
User Linnea claims that using outrage causes the problem stated above. I've had a similar problem when trying to play in the genNEXT tier. |
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#1000 |
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Join Date: Nov 2011
Posts: 246
Kyurem-B, get the f*ck back to Ubers.
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After the last restart, PS! is telling me that "The Pokemon 'Keldeo-Resolution' doesn't exist." I haven't changed a thing, but suddenly my team(s) are illegal for that reason.
EDIT: Screenshot
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FREE SCOLIPEDE! #NU2013 - JAIL KYUREM-B! #UBER2013 Apparently ASB is a thing Remind me I've got battles to ref Last edited by ThePhalanx; Dec 5th, 2012 at 4:36:58 PM. |
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