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Old Dec 5th, 2012, 4:56:36 PM   #38751
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Here. Though if you looked at the bottom of the first post you would have found it. Not like you need it though as reporter supports Emerald spread searching for methods 1/2/4.
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Old Dec 5th, 2012, 5:50:07 PM   #38752
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Originally Posted by Fat Hozu View Post
Here. Though if you looked at the bottom of the first post you would have found it. Not like you need it though as reporter supports Emerald spread searching for methods 1/2/4.
Did you even check the link you gave me? I did and it says file not found. Please reupload.
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Old Dec 5th, 2012, 6:25:01 PM   #38753
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Then it's gone. Use the 3rd gen time finder in RNG reporter 9.96.5 beta, capture tab.
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Old Dec 6th, 2012, 3:51:30 AM   #38754
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Originally Posted by Fat Hozu View Post
Then it's gone. Use the 3rd gen time finder in RNG reporter 9.96.5 beta, capture tab.
Can't do it. I use Windows XP, so the latest RNG Reporter doesn't work on it. I really do specifically need PokeRNG, so can someone who does have it please reupload? I cannot believe that when I went searching for it no-one made a backup, people just kept linking here to it. What fanbase doesn't at least keep copies of software available incase they are lost?
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Old Dec 6th, 2012, 11:07:35 AM   #38755
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Latest version of Reporter that works with XP would do then.
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Old Dec 6th, 2012, 1:21:30 PM   #38756
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Originally Posted by Fat Hozu View Post
Latest version of Reporter that works with XP would do then.
While I appreciate that you've linked me to that application, it is of no use to me as I am trying to RNG starters in Fire Red, which I explicitly need PokeRNG for.
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Old Dec 6th, 2012, 1:55:24 PM   #38757
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1) Take current PRNG value
2) Enter that as the seed in the main window Method 1
3) Enter desired nature/IVs, 99,999,999 frames
4) Search. No results? Reset game and repeat until found
5) ???
6) Profit
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Old Dec 6th, 2012, 2:21:47 PM   #38758
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It keeps saying that it has encountered a problem and needs to close. I understand that this is due to entering a number >99,999,999 frames. However now when searching I am not finding anything. I am thinking that the seed is >99,999,999. Would really like PokeRNG right now.

Last edited by mtsilverchampion; Dec 6th, 2012 at 3:08:18 PM.
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Old Dec 6th, 2012, 3:11:38 PM   #38759
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I think it does that if you don't have enough RAM. Does it work for lower frame searches?
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Old Dec 6th, 2012, 3:15:31 PM   #38760
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Originally Posted by Fat Hozu View Post
I think it does that if you don't have enough RAM. Does it work for lower frame searches?
NVM. I think I understand what you were saying earlier, I just had misunderstood RNGReporter. So let me reiterate:

I enter the overworld (professor's lab), run the lua script and get the seed, put that into the seed in rngreprter and look for the desired spread? I am thinking that the starting seed I get leads to frames >99,999,999, therefore I am still needing PokeRNG though.

Last edited by mtsilverchampion; Dec 6th, 2012 at 3:29:28 PM.
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Old Dec 6th, 2012, 3:39:49 PM   #38761
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You can enter the seed you got, then enter starting frame as 99,999,999 then search for 99,999,999 frames again, and then keep adding 99,999,999 frames to eventually find a spread. However I think it would be more efficient to reset the game to get a different starting seed.
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Old Dec 6th, 2012, 3:44:57 PM   #38762
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Quote:
Originally Posted by Fat Hozu View Post
You can enter the seed you got, then enter starting frame as 99,999,999 then search for 99,999,999 frames again, and then keep adding 99,999,999 frames to eventually find a spread. However I think it would be more efficient to reset the game to get a different starting seed.
I think I see now. It's like searching in the dark. If the spread is not in the 1-99,999,999 frames, then one would search the next 99,999,999 by adding that number on, but you say it is more profitable to keep resetting. I feel that RNG Reporter however makes this difficult. I would still like PokeRNG to identify the difference between where I am and where I need to be for my target spread, which I need PokeRNG to identify. But I ask you a question, would one say that seeds in this manner are analogous to frames?

Edit - NVM, I know how to do it now, have a good spread, thanks for your help.

Last edited by mtsilverchampion; Dec 6th, 2012 at 5:42:53 PM.
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Old Dec 6th, 2012, 8:30:49 PM   #38763
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There's only 2^32 possible frames so you aren't going to find anything of value with any frame number greater than 4,294,967,296.
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Old Dec 7th, 2012, 4:54:41 PM   #38764
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A question about shiny egg RNG
I uploaded a spinda to pokecheck to find the PID(I know I wasnt suppose to do that).
From pokecheck and pokegen it show my spinda pid is 0x0E4631D4.

239481300 % 25 = 0-fixed

If put this hex is the spinda pid hex, the correct spinda does not appear

Any reason why?

Also why do I need eepid?

Edit: Whoops I see my error
Thanks voodoo


Thanks in advance
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Last edited by DarkChaos (HCZ); Dec 7th, 2012 at 8:31:02 PM.
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Old Dec 7th, 2012, 4:57:35 PM   #38765
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Quote:
Originally Posted by Fat DarkChaos (HCZ) View Post
239481300 % 24 = 12
But my spinda nature is hardy and hardy is 0.
Isn't it % 25? 239481300 % 25 = 0
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Old Dec 8th, 2012, 2:29:54 PM   #38766
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Default Method 1 frame advancements

I'm trying to rng for starter mons again, and I'm wondering, what is it that causes frame advancements? I understand that there is a frame designated for each starte, but how does it work? While I'm picking the starter, when I pass by Totodile does that make it Frame 9 when I pick Cyndaquil? Or does it only become that Frame when I actually choose that starter. Somebody please clarify.
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Old Dec 8th, 2012, 3:03:41 PM   #38767
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All of the starters are generated at once in the order of Chikorita, Totodile, then Cyndaquil. Cyndaquil is frame 9 because the 8 frames before it were used for Chikorita and Totodile. That's all.
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Old Dec 8th, 2012, 3:14:32 PM   #38768
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Originally Posted by Fat Hozu View Post
All of the starters are generated at once in the order of Chikorita, Totodile, then Cyndaquil. Cyndaquil is frame 9 because the 8 frames before it were used for Chikorita and Totodile. That's all.
Wait, are you sure about that? This thread says that Cyndaquil is determined at Frame 5 and Totodile at Frame 9. And you're saying that it's predetermined? So I don't advance the frame until I actually choose the starter?
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Old Dec 8th, 2012, 5:32:26 PM   #38769
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Oh whatever is listed in the guide is correct I don't know the exact order. But that's the reason why. Because the other mons are generated before it.
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Old Dec 10th, 2012, 3:42:16 PM   #38770
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I hope this is the right place to ask this since it's covered in the first post:

Can the newest versions of RNG Reporter (that require the .NET Framework 4.5) still be run within Mono? If so, is the issue with the inability to close boxes such as Seed to Time, etc. (as explained at about the 3:00 mark of this video), still present?
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Old Dec 15th, 2012, 6:23:58 PM   #38771
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I have 2 questions with Emerald Breeding RNG. Assuming I have a Ditto and [pokemon], both from the same cart, what option do I choose? No Splits, Alternate, or Splits? Also, when exactly are the egg's IV's generated?
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Old Dec 16th, 2012, 4:25:01 AM   #38772
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I have 2 questions with Emerald Breeding RNG. Assuming I have a Ditto and [pokemon], both from the same cart, what option do I choose? No Splits, Alternate, or Splits? Also, when exactly are the egg's IV's generated?
http://www.smogon.com/ingame/rng/emerald_rng_part1

Quote:
You might notice that, aside from the "A" and "B" values, the IVs generated for bred Pokémon match those generated for method 1 Pokémon. This is because the game uses method 1 to generate the Pokémon's IVs before it replaces them with the pre-set values from the parents. However, there are odd occasions when the game opts to either use a different method from method 1 to generate IVs, or assign "A" and "B" values in a different way. What exactly triggers this event is unknown, but most of the results have been documented.

While searching for spreads, you will notice that certain spreads have an "S" after their frame. This means the frame in question is what is known as a "split" spread. Split spreads earn their name because they get the first half of their IVs from the "normal" spread that occurs on that frame, and the second half of their IVs from the spread that follows (the IVs they inherit are taken from the spread that follows). This is due to being created by method 4, rather than method 1. While split spreads occur at the same time as their normal counterparts (for example, 943S occurs at the same time as 943). Split spreads are the most common non-traditional spreads that you will encounter, though there is no known way to hit them consistently, other than through trial and error.

Another less common anomaly is the game going into what is known as "Alternate Inheritance" mode. Alternate Inheritance mode causes the IVs inherited by the parents to shift backwards one frame. This means that the IVs passed from the parents on frame 943 when using the vanilla method 1 generation will be inherited on frame 942 in Alternate Inheritance mode. This completely changes what spreads are viable; better spreads may occur with shorter wait times, and different parents than usual. However, Alternate Inheritance mode is very unorthodox in its appearances; when it occurs, it will be the method of IV generation for an indefinite amount of time, liable to disappear without notice. For this reason, it is best not to aim for an Alternate Inheritance spread right away; wait until you see different IVs being inherited to take advantage of it.
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Old Dec 17th, 2012, 5:35:20 PM   #38773
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Hello

Can someone post the memory address of the trainer ID in Pokemon FireRed? I am thinking of RNG'ing the ID/SID and need to be able to check quickly what ID's I'd get.
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Old Dec 18th, 2012, 12:36:46 PM   #38774
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Quote:
Originally Posted by Fat LudwiG View Post
IIRC
You will have to hatch one pokemon first to see if its ivs match no spilt, if not no split then see if it match the other two. All my cart egg abuses were no split. The guide is also kinda outdated, since the rngreporter have undergo several improvements and changes.

Also the IV are generated when you press A on "Take good care of it".

So when you get to "Take good care of it" wait till the timer hit 0 then hit 0.
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Old Dec 20th, 2012, 10:37:37 AM   #38775
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Is there a way to dispell the hail in Route 216-217, in Platinum? I tried setting the DS clock ahead by a month, but it didn't do squat. :/

Edit: Nvm. I completely forgot you can't change weather in G4.

Last edited by Xeno598; Dec 20th, 2012 at 11:00:08 AM.
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