Go Back   Smogon Community > Pokémon > Smogon Metagames > OverUsed
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Dec 6th, 2012, 11:56:25 PM   #1
Novaray
i am happy
is an official Team Rateris a Community Contributor
 
Novaray's Avatar
 
Join Date: Nov 2011
Posts: 1,137
that's just the saddest lie
Default

Approved by Harsha and Pocket, credit to DittoCrow for the original idea.

OU Team Building

By Asek, Huntofthelion, and Novaray


Do you ever see something on ladder and stare in amazement at your opponent for using it? Do you know a great niche Pokemon that isn't seeing enough usage? Are you tired of these two baffling scenarios?

If so welcome to the OU Team Building thread! The aim of this project is to help newer players know what is, and isn't, viable to use on their OU teams. We want you guys to post sets that function well, or not so well, in the current OU metagame and explain why they do or don't succeed. This project is all about discussing which pokemon are good at all the "roles" there are in OU. From Physical Sweepers to Hazard setters, we're looking to find what pokemon are good at doing the job. Considering the usage stats, new players maybe confused as to what is good to use in the tier.

That's where you guys come in! By posting your favorite sets with a quick little description you can help save new users everywhere from using some of that more terrible sets, as well as helping them fill out their team by giving them a quick list of what fills different roles. Also feel free to post sets that people should not be using, yet still do. Remember however this is not the place to post over specialized / gimmick sets. Those sets belong in one of the creative move-set threads located in the OU sub-forum.

Other users can then comment on the set and discuss if it should be placed on the good or bad side of the fence. Discussion on sets is encouraged so don't worry about jumping in and offering your input on a posted set! If a pokemon fits under more than 1 category list the job it is geared towards the most first followed by the other roles it can perform with the same set. This is a great way for you people new to OU to see what are good additions to your teams so check in regularly to see which pokemon work so you can improve your team building skills!

Now as if having fun posting sets wasn't enough incentive for you we'll be using a point system. For every set you contribute you will be awarded two points, and for every quality discussion post based on a previously posted set. The user with the most points at the end of this project will receive a cool custom title to show off. This project is also a great way to get noticed for that super cool Community Contributor badge that everyone wants, or if you already have it you can work towards keeping it, so don't feel like you need to be the winner to win!

This is what we'd like your posts providing sets to look like, and remember to export the set from a simulator so it's easily importable!

Quote:
[SET]
Role: Special Wall, Rapid Spinner, Physical Wall, Wallbreaker, Physical Sweeper, Special Sweeper, Late-game Cleaner, Hazard User, Revenge Killer, Bulky Attacker, Tank, Lure, Mixed Attacker, Support (weather support...) etc.

What It Does: mention what it counters and why it is good at its role OR say why it's bad if you're purposely posting something not to use

Good Teammates: stuff it works well with

What Counters It:

Any Additional Info:
These are the roles we're looking for:

What to use:

Physical Sweeper


Special Sweeper


Mixed Sweeper


Stall Breaker


Revenge Killer


Late Game Sweeper


Tank


Physical Wall


Special Wall


Hazard Setter


Rapid Spinner


Support



What NOT to use:

Physical Sweeper


Special Sweeper


Mixed Sweeper


Stall Breaker


Revenge Killer


Late Game Sweeper


Tank


Physical Wall


Special Wall


Hazard Setter


Rapid Spinner


Support


Leaderboard of Contributors:
Contributors

If you have any questions feel free to pm Huntofthelion or Asek, we're pretty awesome and we'd be happy to help!


Now Featuring Novaray
__________________

island in the sun

Last edited by Novaray; Feb 23rd, 2013 at 3:01:23 PM. Reason: Nova's Cloyster
Novaray is online now   Reply With Quote
Old Dec 6th, 2012, 11:57:44 PM   #2
Asek
Just Waiting For a Mate
is a Team Rater Alumnus
 
Asek's Avatar
 
Join Date: Apr 2012
Posts: 405
VM for an OU rate
Default

For those of you still confused on how to post heres an example of how to do so
What to use

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Earthquake/ Fire Punch

Role: Physical Sweeper

What It Does: Dragonite can sweep through teams quickly and efficiently given the chance. Good bulk + Great Attack with usable speed, Dragonite has the stats that beg to be used to sweep. Dragon Dance lets you abuse this and with if you have multiscale intact you can pretty much get a guaranteed Dragon Dance up and then go to town on the other team. After Dragon Dance Dragonite is only countered by Skarmory and Air Balloon Heatran, and can rampage through the tier to his hearts content once those 2 are out of the picture. ExtremeSpeed lets you beat weavile and other sufficiently weakened checks. EarthQuake hits Jirachi, Heatran and all other non levitating steels that wall your dynamic STAB outrage, which is nearly impossible to contain if your steel types are gone. Fire Punch remains an option to hit skarmory, scizor, forretress and ferrothorn harder.

Good Teammates: Rapid Spin is something almost nessecary for this Dragonite to be worth using over salamence. Starmie remains the best teammate out there for Dragonite, with rapid spin being the best support move for Dragonite. Starmie also removes Mamoswine, Skarmory, Heatran and Gliscor from the picture which is very useful if dragonite is to sweep through a team. Forretress on the other hand can Rapid Spin and provide hazard support for Dragonite, which is nessecary to rack up damage on offensive checks such as Weavile, Scizor, and Scarf Salamence among others. Forretress handily disposes of Mamoswine with Gyro Ball as well. A way to get rid of Sand and hail is also appreciated, so Politoed and Ninetales can make good partners. Ninetales also rewards you with a stronger Fire Punch to nail skarmory with if your running that. In rain Aqua Tail also becomes an option to beat gliscor without having to lock into outrage.

What Counters It: Air Balloon Heatran with its Air Balloon intact and HP [ICE] is a surefire offensive counter to Dragonite, forcing it to use Outrage while you OHKO once multiscale is broken. Skarmory, Ferrothorn and Forretress counter sets lacking Fire Punch well and can do reasonable damage back with Gyro Ball/ PHaze out. If its lacking Earthquake all Heatran, and most steels in rain will be countering you fairly easy. Mamoswine and Weavile can revenge it once multiscale is broken. Scarf Latios and Salamence also fall into that boat.

Any Additional Info: Dragonite is so much better with genesect gone, get around it
EDIT: Had a brain fade, mixed up ttars and dnites speed stats for a sec, good pick up Ginku / CSC
__________________
Not good enough mate

Last edited by Asek; Dec 8th, 2012 at 1:34:42 AM. Reason: got my speed tiers mixed up
Asek is offline   Reply With Quote
Old Dec 7th, 2012, 12:10:24 AM   #3
Joeyboy
Whose name was Kent
is an official Team Rater
 
Joeyboy's Avatar
 
Join Date: Nov 2010
Posts: 1,225
Art by Bummer
Default

Use

...


Don't Use

...

Last edited by Joeyboy; Dec 7th, 2012 at 12:36:57 AM.
Joeyboy is offline   Reply With Quote
Old Dec 7th, 2012, 2:25:27 AM   #4
jaredz99
 
Join Date: Dec 2010
Posts: 59
Default



Abomasnow (M) @ Expert Belt
Trait: Snow Warning
Shiny: Yes
EVs: 252 Atk / 112 SAtk / 144 Spd
Lonely Nature
- Wood Hammer
- Hidden Power [Fire]
- Ice Shard
- Earthquake

Role: Weather Support

What It Does: Abomasnow brings the big chill. It's good at what it does...because it's the only thing that does it! But more seriously, Abomasnow's stats wouldn't seem to indicate that it's a particularly great pokemon, which is true. However, Abomasnow is outstanding at filling particularly niches and, if used correctly, can be a great addition to a team. This set can be used in two ways - either as a way to screw with opposing weather teams, or to set up a dedicated hail team. Its typing and coverage allow it to most importantly destroy other weather starters. This speed investment outspeeds and OHKOs every standard Politoed barring Choice, and every standard Tyranitar barring mixed variants. Earthquake also does a number on Ninetales on the switch, OHKOing many variants after Stealth Rock. While this is useful, it's not all Abomasnow can do. Ice/Grass typing sticks you with many weaknesses, but useful resistances to common BoltBeam coverage, as well as Ground and Water. This allows you to wall threats like Starmie, tank Volt Switches from Rotom, and much more. The coverage moves allow you to dent many common switches. EQ hits things like Jirachi, Heatran and Tentacruel. HP Fire handles Scizor and Forretress and 2HKOs Ferrothorn. Finally, Ice Shard allows you to revenge many potent attackers in the current metagame with some prior damage - think Dragonite, Garchomp, Salamence, all three Therians, and Latios.

Good Teammates: This depends on whether you are using a dedicated hail team, or simply screwing with your opponents. If it's the latter, then Abomasnow is fairly independent. If you are using a hail team, then look for pokemon who can use the hail to their advantage. Things like Kyurem or Kyurem-B love a 100% accurate Blizzard to spam, and defensively, pokemon like Stallrein can wreak havoc. No matter what, however, Abomasnow needs Rapid Spin support, being weak to Stealth Rock and vulnerable to Spikes and Toxic Spikes. Good spinners to partner with Abomasnow include Tentacruel, who patches up Fire and Fighting weaknesses, as well as Donphan, who can tank physical hits.
Edit (Credit @Milos): Another great teammate is Heatran, who absorbs fire attacks and Will-o-Wisp which screw Abomasnow, while setting up Stealth Rock and providing some offensive presence. Heatran also shuts down sun teams, which Abomasnow has the most trouble with.

What Counters It: Many things counter Abomasnow, including some of the things it's designed to handle, as this set is much more about picking your spots and punishing switch-ins than facing opponents straight up. Be sure to scout Politoed and Tyranitar beforehand to be safe - Abomasnow can't take a Focus Blast or Fire Blast. Chansey and Blissey don't enjoy taking a Wood Hammer, but can heal off the damage, and the recoil will kill Abomasnow eventually. CM Latias can shrug off Ice Shard with recover and boost up to kill Abomasnow. Scarfed pokemon like Keldeo finish off Abomasnow with their speed, but often dislike taking hits on the switch. Fighting types like Breloom, Infernape and Terrakion hurt, but dislike Ice Shard and EQ, respectively. Finally, Volcarona sets up all over this thing. Again, though, it's all about whether any of these opponents can get in safely, which is often not the case.

Any Additional Info: This set is not something you can just slap on a team! As mentioned previously, Abomasnow has too many weaknesses to be viable anywhere. It's outstanding at very particular roles, but don't try to make it something it isn't.

Last edited by jaredz99; Dec 7th, 2012 at 12:07:02 PM.
jaredz99 is offline   Reply With Quote
Old Dec 7th, 2012, 4:45:49 AM   #5
NixHex
It's a ninja bug!
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Server Moderator
 
NixHex's Avatar
 
Moderator
Join Date: Oct 2009
Posts: 2,098
Carve your niche.
Default

What to use

Magnezone @ Choice Specs / Choice Scarf / Air Balloon
Trait: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch / Substitute
- Thunderbolt / Thunder
- Hidden Power Fire / Hidden Power Ice
- Flash Cannon

Role
Support / Trapper / Special Attacker / Volt-turn

What It Does
  • Traps and eliminates Skarmory, Forretress, Ferrothorn efficiently (the latter two if running HP Fire). Can also absorb Scizor's Bullet Punch and trap it but Choice Band Superpower OHKOes or U-turn lets it escape. In short, try to switch in on the same turn as Scizor so you don't have to worry about this situation.
  • If running Air Balloon, can switch in on Jolly ScarfChomp, set up Substitute (if it uses Earthquake, since Outrage can break its subs), and nail it with Hidden Power Ice.
  • Choice Specs gives it the second most powerful Volt Switch in the game (bested only by Thundurus-T), filling the role of VoltTurner quite well. Thunder(bolt) are also incredibly powerful.
Good teammates
  • Dragon-types! It is simply the best eliminator of defensive Steel-types
  • Special attackers in general hate Ferrothorn, while physical attackers hate all of Ferrothorn, Forretress, and Skarmory, so Magnezone can handily defeat all of them.
What counters it
  • Who better than Chansey and Blissey?
  • Garchomp or other Ground-types can switch in on Choice Thunder(bolt) and OHKO with Earthquake.
  • Dugtrio with Focus Sash can revenge kill Substitute versions.
Additional Info
I sort of mashed all of Magnezone's offensive sets into one; the slash-itis is deceptive because there are concrete reasons why each option is listed. Not much else to say here but that this Magnezone is way better than the next one...



What not to use

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
Modest / Timid Nature
- Substitute
- Charge Beam
- Hidden Power Fire / Hidden Power Ice / Flash Cannon
- Thunderbolt

Role
Support / Trapper / Special Sweeper / Bulky Attacker

What It Does
  • Traps Ferrothorn and sets up on it.
  • In theory, it traps Forretress and Skarmory, but those two can Volt Switch / Whirlwind anyway. Forretress can even Earthquake you.
  • Takes forever to boost, boring your opponent to death. Charge Beam is very weak and takes forever to work.
  • Has tricky coverage and gets boned by Mamoswine after you spend all that time boosting.
  • In the mean time, Ferrothorn just sets up all the hazards it can while Magnezone can't really hurt it back. Can use Power Whip a couple times to break Substitute, but this doesn't put much pressure on Magnezone so it's usually okay.

(Supposedly) Good Teammates

  • Kyurem-B - allows it to forgo running a mixed set with Hidden Power Fire.
  • Latios / Latias - allows it to forgo Hidden Power Fire.
  • Starmie, for Ferrothorn at least.

What Counters It
  • In theory, not much counters it; but in practice it's a different story.
  • Chansey breaks its Substitutes with Seismic Toss and can use Wish or Softboiled or do whatever it wants to do.
  • Mamoswine laughs at it. The only reason Magnezone would run Flash Cannon is to beat this guy, but it loses valuable coverage on Dragons and Landorus-(T)
  • Dugtrio with Focus Sash can revenge kill by trapping it, surviving Hidden Power whatever while breaking its Sub, then killing it.
Additional Info
I copied the EV spread from the analysis which suggests Charge Beam, but here I made it the focus since Sub Magnezone almost always has it. Honestly, get rid of Charge Beam guys. It takes forever to boost, it's predictable, and you're not really bluffing against Ferrothorn. Either you're running Hidden Power Fire and Ferrothorn will lose anyway, or you'll Substitute and start boosting while Ferrothorn lays hazards. Trust me, Substitute Magnezone is great, but you really want three move coverage.
__________________

Quote:
Originally Posted by Fat Melee Mewtwo View Post
If RBY Cloyster didn't have Clamp hax, would you stick your dick in that?
NixHex is offline   Reply With Quote
Old Dec 7th, 2012, 6:37:08 AM   #6
Remedy
 
Remedy's Avatar
 
Join Date: Oct 2012
Posts: 465
I tell you I'm a Tensai
Default

What to use

...
__________________
We must not let daylight in upon the magic.

VM me for a rate in BW2 OU, my advices are free for now

*Check my last RMT -Friend's Prophecy- ! And give me your opinion !
http://www.smogon.com/forums/showthread.php?t=3482863
Remedy is offline   Reply With Quote
Old Dec 7th, 2012, 7:00:32 AM   #7
White symphoni
is a Tiering Contributor
 
White symphoni's Avatar
 
Join Date: Mar 2012
Posts: 337
Where the ocean bleeds into the sky
Default

Use


Terrakion @ Salac Berry/Rock Gem
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Nature:Jolly
- Swords Dance
- Close Combat
- Stone Edge
- Substitute

Role: Physical Sweeper/Wall Breaker/Late Game Cleaner

What It Does:Probably the best physical sweeper in the OU metagame.Due to it's great offensive presence it can easily force a lot of switches getting a free turn where you SD or Sub.Then using Sub as you're protection from revenge killing and status (use SD first only when you can predict right),set up and sweep.If you're using Salac Berry,the trick is to keep subing on a faster mon(but slower when terrak is at +1 spd) till Salac berry is activated.Then you'll be faster and you can set SD as you're Sub is broken.Then start your sweep.However,priority users and faster threats should be eliminated for a clean sweep.You can also cause a lot of damage with the use of Sub when you're not in good position to activate salac berry.Rock Gem is an alternative item suited for wallbreaking OHKOing Gliscor,Def Celebi and Def Amoongus at +2 with Stone Edge and things like OHKOing Landorus after Rocks at +0.

Good Teammates: Tyranitar is good teammate who can provide Sand making it easier to set up and making it harder to break the sub for weak defensive mons.It also gives you weather control for dealing with annoying chloro sweepers.TTar can also eliminate Scarf Latios.Dragon Types such as Salamence,Dragonite and Latios make good partners due to their nice offensive and defensive synergy.Gothitelle is a cool partner thanks it ability to trap and kill physical walls like Gliscor and Hippodawn who give terrakion some trouble and scarf Versions can reliably beat Breloom,one of terrakions biggest enemy.

What Counters It: Not much thanks to terrakion's incredible dual STABs with high attack stats.But Hippodawn,Gliscor and Physically Defensive Celebi can tank a +2 hit and hit back with STAB super effective attacks.But the later two much be weary of Rock Gem.None of them can OHKO terrak without prior damage so you can go for an additional SD if you're at full health but don't risk Twave paralysis on Celebi.Scizor and Breloom can revenge kill Terrakion with their prority attacks.Scarf Latios can also revenge kill it.And anything faster with strong/super effective attacks can KO terrak if it doesn't have the speed boost like Latias,Genger,Starmie,Tornadus-T etc.Sub helps against revenge killing.

Any Additional Info: Use this guy,He's awesome!
__________________

Last edited by White symphoni; Dec 8th, 2012 at 3:28:55 AM.
White symphoni is offline   Reply With Quote
Old Dec 7th, 2012, 8:09:24 AM   #8
ThunderBlunder
 
ThunderBlunder's Avatar
 
Join Date: Oct 2011
Posts: 359
Default



Tornadus (Tornadus-T) (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower / Focus Blast
- Taunt
- U-turn


Role: Wallbreaker / Special Sweeper

What it Does: Smashes everything in its path. Tornadus-T is one of the deadliest things for teams to face and under rain with an amazing base 121 Speed and a decent base 110 spA backed up by STAB Hurricane, nothing really can stand up to it. Taunt shuts down Pokemon like Blissey and Heatran that try to come in, almost making Tornadus a Stall Breaker as well. U-turn is also a great asset to his movepool as Tornadus can get out if it's up against Jirachi or something that can actually take his onslaught. By far one of the scariest SpA attackers in OU.

Good Teammates: Politoed obviously is a great teammate to allow 100% Accurate Hurricanes which Tornadus-T will be using most of the time. Dugtrio is also an amazing partner as it takes down Rock, Electric, and Steel types, the only things that can take hurricanes, and traps popular Tornadus-T Counters like Jirachi. Tornadus-T also likes the removal of Stealth Rock as it kind of negates Regenerator, one of its greatest assets.

What Counters It: Really it only has two or three "Good" Counters. Bronzong and Jirachi stick out, but Bronzong has no recovery and Jirachi is trapped by the everpresent Tornadus + Dugtrio Combo. Specially Defensive Zapdos is also an amazing counter and can also threaten Tornadus-T's common teammates like Politoed, Keldeo, and Ferrothorn, who even in Rain gets battered by 3-4 Heat Waves.

Any Additional Info: Consider Tornadus-T on any Rain Team, it's amazing!
__________________
[12:20:58 PM] Cased Victory: Blimlax's computer is literally made from Popeyes
ThunderBlunder is offline   Reply With Quote
Old Dec 7th, 2012, 9:08:41 AM   #9
ganj4lF
Nobody is safe from the power of science!
is an official Team Rateris a Community Contributor
 
ganj4lF's Avatar
 
Join Date: Jun 2011
Posts: 688
Italy
Default

USE!


Celebi @ Leftovers | Natural Cure
Calm | 252 HP / 232 SpD / 24 Spe
- Giga Drain / Psychic (thanks to YoYoNerd)
- Recover
- U-Turn / HP Ice / HP Fire
- Thunder Wave / Perish Song / Stealth Rock

Role: Special Wall

What It Does: Celebi is awesome to stop most threats that infest the metagame right now. Rain teams will have nightmares with this set, since only Tornadus-T can easily defeat it, and it must be careful not switching into T-Wave or U-Turn. Everything else just have troubles breaking its defenses. Keldeo can't do much (SE Specs Hidden Power a measly 35% chance to 2HKO with Rocks onto the field), Politoed need Specs to be threatening with Ice Beam (and you can then just go to a resistance), Jirachi can't touch it with its common moves (CM with Flash Cannon is hyper-rare, and they will get Perish Song'd anyway), and many other Rain abusers share similar situations. Even outside Rain, Celebi stops many dangerous things: Lando-I needs SR and 2 layers of Spikes to have an absymal chance to 2HKO with LO HP Ice, LO Latios needs SR to 2HKO with Draco Meteor, and Rotom-W is basically helpless as even Specs HP Ice fails to 2HKO. Celebi also has huge utility factor in Perish Song, status moves, status absorbing properties, and U-Turning capabilities.

Good Teammates: Rotom-W and Heatran both cover the most problematic weaknesses of Celebi (Flying, Fire, and Ice) while being awesome mons themselves. Also, a Steel type can work, since Celebi is not happy to take Draco Meteors anyway, and said Steel type could use choice-locked Dragon attacks as set-up opportunities. Many other things are good with Celebi, since it usually doesn't require support, it provides support patching holes in teams and having an awesome typing in today's meta.

What Counters It: Ferrothorn can, unfortunately, come in and start setting up as it pleases if Celebi lacks HP Fire or Rain is up. CB Scizor can destroy with U-Turn while not being OHKO'd by HP Fire, not caring much about paralysis, and being able to retain momentum whatever choice the Celebi user does.
Other things, like Volcarona, Dragonite, Gengar, Heatran and Ninetales can all threaten Celebi quite hard, although they must avoid switching into T-Wave (or the correct Hidden Power in Nite's case), or carry a Lum Berry. Also, the fact that Celebi can carry U-Turn makes it quite difficult to take advantage of, and it usually boils down to who can predict better. Even things like Skarmory can somewhat stop Celebi, since Brave Bird will do quite a number of damage, and barring HP Fire, Skarmory doesn't care about Celebi's attacks at all.

Any Additional Info: Genesect was just banned, and this made Celebi a lot more viable. No +1 SpA / +2 Spe LO Ice Beams, and no readily available U-Turn spam can only improve my favourite pixie.

Importable
__________________
Counter that Pokemon project: Mk III (over) & Warstory | Mk IV (running)
RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts)


Not accepting rating requests anymore. Sorry!

Last edited by ganj4lF; Dec 7th, 2012 at 9:21:33 AM.
ganj4lF is offline   Reply With Quote
Old Dec 7th, 2012, 9:14:09 AM   #10
YoYoNerd
 
YoYoNerd's Avatar
 
Join Date: Oct 2012
Posts: 5
Default

Quote:
Originally Posted by Fat NixHex View Post
What not to use

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
Modest / Timid Nature
- Substitute
- Charge Beam
- Hidden Power Fire / Hidden Power Ice / Flash Cannon
- Thunderbolt

Role
Support / Trapper / Special Sweeper / Bulky Attacker

What It Does
  • Traps Ferrothorn and sets up on it.
  • In theory, it traps Forretress and Skarmory, but those two can Volt Switch / Whirlwind anyway. Forretress can even Earthquake you.
  • Takes forever to boost, boring your opponent to death. Charge Beam is very weak and takes forever to work.
  • Has tricky coverage and gets boned by Mamoswine after you spend all that time boosting.
  • In the mean time, Ferrothorn just sets up all the hazards it can while Magnezone can't really hurt it back. Can use Power Whip a couple times to break Substitute, but this doesn't put much pressure on Magnezone so it's usually okay.

(Supposedly) Good Teammates

  • Kyurem-B - allows it to forgo running a mixed set with Hidden Power Fire.
  • Latios / Latias - allows it to forgo Hidden Power Fire.
  • Starmie, for Ferrothorn at least.

What Counters It
  • In theory, not much counters it; but in practice it's a different story.
  • Chansey breaks its Substitutes with Seismic Toss and can use Wish or Softboiled or do whatever it wants to do.
  • Mamoswine laughs at it. The only reason Magnezone would run Flash Cannon is to beat this guy, but it loses valuable coverage on Dragons and Landorus-(T)
  • Dugtrio with Focus Sash can revenge kill by trapping it, surviving Hidden Power whatever while breaking its Sub, then killing it.
Additional Info
I copied the EV spread from the analysis which suggests Charge Beam, but here I made it the focus since Sub Magnezone almost always has it. Honestly, get rid of Charge Beam guys. It takes forever to boost, it's predictable, and you're not really bluffing against Ferrothorn. Either you're running Hidden Power Fire and Ferrothorn will lose anyway, or you'll Substitute and start boosting while Ferrothorn lays hazards. Trust me, Substitute Magnezone is great, but you really want three move coverage.
SubMag prevents Scizor from revenging, gets a free strong attack on Skarm and Forry, and kills rain Ferro. Something choiced Mag can't do.
HEY GUESS WHAT
Rain Ferro is the most popular Ferro.

SubMag > Choicemag.

Quote:
Originally Posted by Fat ganj4lF View Post
USE!


Celebi @ Leftovers | Natural Cure
Calm | 252 HP / 232 SpD / 24 Spe
- Giga Drain
- Recover
- U-Turn / HP Ice / HP Fire
- Thunder Wave / Perish Song / Stealth Rock

Role: Special Wall

What It Does: Celebi is awesome to stop most threats that infest the metagame right now. Rain teams will have nightmares with this set, since only Tornadus-T can easily defeat it, and it must be careful not switching into T-Wave or U-Turn. Everything else just have troubles breaking its defenses. Keldeo can't do much (SE Specs Hidden Power a measly 35% chance to 2HKO with Rocks onto the field), Politoed need Specs to be threatening with Ice Beam (and you can then just go to a resistance), Jirachi can't touch it with its common moves (CM with Flash Cannon is hyper-rare, and they will get Perish Song'd anyway), and many other Rain abusers share similar situations. Even outside Rain, Celebi stops many dangerous things: Lando-I needs SR and 2 layers of Spikes to have an absymal chance to 2HKO with LO HP Ice, LO Latios needs SR to 2HKO with Draco Meteor, and Rotom-W is basically helpless as even Specs HP Ice fails to 2HKO. Celebi also has huge utility factor in Perish Song, status moves, status absorbing properties, and U-Turning capabilities.

Good Teammates: Rotom-W and Heatran both cover the most problematic weaknesses of Celebi (Flying, Fire, and Ice) while being awesome mons themselves. Also, a Steel type can work, since Celebi is not happy to take Draco Meteors anyway, and said Steel type could use choice-locked Dragon attacks as set-up opportunities. Many other things are good with Celebi, since it usually doesn't require support, it provides support patching holes in teams and having an awesome typing in today's meta.

What Counters It: Ferrothorn can, unfortunately, come in and start setting up as it pleases if Celebi lacks HP Fire or Rain is up. CB Scizor can destroy with U-Turn while not being OHKO'd by HP Fire, not caring much about paralysis, and being able to retain momentum whatever choice the Celebi user does.
Other things, like Volcarona, Dragonite, Gengar, Heatran and Ninetales can all threaten Celebi quite hard, although they must avoid switching into T-Wave (or the correct Hidden Power in Nite's case), or carry a Lum Berry. Also, the fact that Celebi can carry U-Turn makes it quite difficult to take advantage of, and it usually boils down to who can predict better. Even things like Skarmory can somewhat stop Celebi, since Brave Bird will do quite a number of damage, and barring HP Fire, Skarmory doesn't care about Celebi's attacks at all.

Any Additional Info: Genesect was just banned, and this made Celebi a lot more viable. No +1 SpA / +2 Spe LO Ice Beams, and no readily available U-Turn spam can only improve my favourite pixie.
Psychic is more useful than Giga Drain because of coverage and the fact that it more reliably kills Breloom and Keldeo (the power boost helps a lot).
Especially Breloom, which special Celebi walls AMAZINGLY.

Psychic/Recover/Uturn/Thunder Wave

Perish Song if your team really needs it and Giga Drain ditto. Good shit in general though.

Last edited by Pocket; Dec 7th, 2012 at 2:00:31 PM.
YoYoNerd is offline   Reply With Quote
Old Dec 7th, 2012, 9:20:42 AM   #11
ganj4lF
Nobody is safe from the power of science!
is an official Team Rateris a Community Contributor
 
ganj4lF's Avatar
 
Join Date: Jun 2011
Posts: 688
Italy
Default

Quote:
Originally Posted by Fat YoYoNerd View Post
Psychic is more useful than Giga Drain because of coverage and the fact that it more reliably kills Breloom and Keldeo (the power boost helps a lot).
Especially Breloom, which special Celebi walls AMAZINGLY.

Psychic/Recover/Uturn/Thunder Wave

Perish Song if your team really needs it and Giga Drain ditto. Good shit in general though.
Yeah, should have added it as a slash. Although I find highly annoying not to have Grass STAB to hit Water types. While Psychic does "something" anyway, it won't hit anywhere hard enough, especially when they're hitting back with boosted Ice Beams.
__________________
Counter that Pokemon project: Mk III (over) & Warstory | Mk IV (running)
RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts)


Not accepting rating requests anymore. Sorry!
ganj4lF is offline   Reply With Quote
Old Dec 7th, 2012, 9:25:52 AM   #12
Arcticblast
is going goat
is a Forum Moderatoris a Battle Server Moderator
 
Arcticblast's Avatar
 
Moderator
Join Date: Nov 2008
Posts: 2,968
#serperiors
Default

YoYoNerd, he's talking about SubCharge Magnezone in particular. Charge Beam lets it remove Rain Ferro, but really you should be packing something else to deal with Ferrothorn. Like, I don't know, any strong Fighting-type?

I'll add some stuff under what not to use later; nobody likes doing that side. Basically every shitmon I've ever used in OU and why you have to be crazy to run it over something much better.
__________________
New to Smogon? Afraid to jump into discussion? Introduce yourself!
-------------------
Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | The Fringe Tournament | ARcTicblast | Other Metagames Premier League | avatar by raikou00, signature art by Zracknel

additional credit to Pocket and AccidentalGreed
Arcticblast is offline   Reply With Quote
Old Dec 7th, 2012, 9:47:59 AM   #13
DarkBlazeR
 
DarkBlazeR's Avatar
 
Join Date: May 2009
Posts: 352
Default

Use

...


Don't Use

...

Last edited by DarkBlazeR; Dec 7th, 2012 at 10:09:56 AM.
DarkBlazeR is offline   Reply With Quote
Old Dec 7th, 2012, 10:44:38 AM   #14
Milos
 
Milos's Avatar
 
Join Date: Jul 2008
Posts: 352
Argentina
Default

@jaredz99: also note that Heatran makes a great partner along with Abomasnow + Tentacruel. Not only does it absorb stray Will-o-Wisps and Flamethrower/Fire Blasts, but it also can set up Stealth Rock for your team. It can also singlehandedly destroy sun teams, provided you steer clear of Dugtrio, which is something you can mention. It also helps you deal with CB Scizor, Jirachi, Skarmory, etc, something all hail teams can appreciate.

@ThunderBlunder: mention specially defensive Skarm as one of the best Tornadus-T counters. Takes pitiful damage from Hurricane, U-turn, Superpower/Focus Blast and cannot be trapped by Dugtrio. After SR + Leftovers, the chances for Torn-T to even 2HKO 252/252 Skarmory with 2 consecutive Focus Blasts is a meager 5.39%.
Milos is offline   Reply With Quote
Old Dec 7th, 2012, 11:05:32 AM   #15
mode.9800
 
mode.9800's Avatar
 
Join Date: Sep 2010
Posts: 35
New York/Washington D.C
Default

What not to Use:

Espeon @ Focus Sash
Trait: Magic Bounce
EV's: 252 HP/ 252 Spec Att / 4 Spec Def
Quiet Nature
- Trick Room
- Psychic
- Hidden Power (Fire)
- Shadow Ball/ Grass Not

Role: Support (Trick Room)
What it Does:
Gets Trick Room up as a lead every single game. Espeon cannot be Taunted, Cannot be put to sleep and prevents hazards something no other trick room supporter can say. There are exactly 2 ways that an opponent can prevent Espeon from getting up Room; Fake out and a multi-hit move both of which you can easily switch out of or kill Cloyster with psychic. While 110 speed is way to fast for a conventional Trick Roomer the whole point is to get up trick room and faint to allow something else to come in. Also don't shy away from Tyranitar as thanks to sandstorm Espeon with likely fall at the end of the first turn giving you an extra turn to sweep

Good Teammates:
Any slow sweeper that can come in and out-speed everything under Trick Room. However it is usually good to pair this with Slowbro as Espeon is mostly going to be sacked in the first two or three turns. Thanks to Regenerator and slack off Slowbro can come in many times to maintain Trick Room

What Counters it:
As I said there are exactly 2 things that will prevent Trick Room from being set up by Espeon: Fake out and a Multi-Hit move. Both of which are relatively rare. The other solid Counter is Stealth Rock if Espeon isn't the lead however one should never use Trick Room outside of the lead position as it is wholly outclasses by other Pokemon once its Sash is gone
__________________
Prismatic Core Online

Last edited by ginganinja; Dec 7th, 2012 at 8:56:39 PM.
mode.9800 is offline   Reply With Quote
Old Dec 7th, 2012, 11:10:15 AM   #16
Arcticblast
is going goat
is a Forum Moderatoris a Battle Server Moderator
 
Arcticblast's Avatar
 
Moderator
Join Date: Nov 2008
Posts: 2,968
#serperiors
Default

If you're going to use that set (even though Bronzong, Porygon2, Slowbro, etc. are all more reliable TR setters who can actually abuse it), having enough Speed to outspeed Jolly Breloom is a must so you can KO it with Psychic.
__________________
New to Smogon? Afraid to jump into discussion? Introduce yourself!
-------------------
Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | The Fringe Tournament | ARcTicblast | Other Metagames Premier League | avatar by raikou00, signature art by Zracknel

additional credit to Pocket and AccidentalGreed
Arcticblast is offline   Reply With Quote
Old Dec 7th, 2012, 11:11:57 AM   #17
Qwertyuiop
 
Qwertyuiop's Avatar
 
Join Date: Dec 2010
Posts: 108
Default

Use


Landorus @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest / Timid Nature (+SAtk, -Atk)
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast


Role: Late-game Cleaner, Special Sweeper

What it does: Landorus is one of the most dangerous special sweepers in the OU tier, capable of 2HKOing a lot of bulky 'mons in the metagame. For instance, 4/252+ Blissey has 95.7% chance to be 2HKOd after Stealth Rock and one layer of Spikes from a Modest Landorus Focus Blast. Landorus is an excellent late game cleaner, as with its good defensive typing (which also makes it immune to Thunder Wave), it can usually get one chance to set up (scarf Terrakion Close Combat for example) and is immediately threatening afterwards. The given moves provide perfect neutral coverage, and both Earth Power and Focus Blast are boosted by 30% by Sheer Force. Moreover, there is no Life Orb recoil on Sheer Force boosted moves, so the opponent cannot rely on recoil to kill Landorus. While Timid is usually the preferred nature as you outrun max speed positive nature base 100s, Modest is slashed because of the previously mentioned 2HKO on Blissey and the high chance to 2HKO SpD Rotom even without hazards.

Good teammates: Landorus is incapable of beating some specially bulky Pokemon like SpDef Celebi, Latias and Chansey, so its best teammates are Pokemon which can beat its counters. Tyranitar is a solid choice as a teammate, being able to pursuit trap Celebi and Latias (and other psychic and ghost types), and beat/severely damage Chansey. Moreover it can make your opponent think you are running a Sand Force set, and allow you to set up a Rock Polish on their physical wall. Scizor is also a good choice as a partner as is Jirachi as they can beat Landorus' counters. Landorus also loves hazards support to convert many 2HKOs to OHKOs and 3HKOs to 2HKOs, so something like Ferrothorn is useful. Generally strong attackers like Terrakion and Specs Keldeo make good partners for Landorus to weaken its counters and allow it to effectively sweep.

What Counters It: Landorus, despite its immense power, has some good counters. Chansey, SpDef Celebi, Latias, Gyarados, SpD Jellicent are good counters to it. Rotom-W and Blissey also work well, but they risk being 2HKOd by Modest Focus Blast (although Focus Blast probably won't hit two times in a row). Gengar can also switch into Focus Blast as well as Earth Power, but doesn't like taking Hidden Power Ice. Landorus however has some good checks; Mamoswine and Azumarill destroy it with STAB super-effective priority, ignoring its speed boosts. If it has not got a boost, Landorus is easily checked by pretty much half of OU due to its average unboosted speed and defenses.

Additional Information: Calm Mind sucks. Psychic > Focus Blast is actually pretty good, but you lose to Rotom-W, Skarmory, Bronzong, Tyranitar etc., so Focus Blast is generally better. Landorus is quite underused in the metagame (lower than Infernape and Jolteon!), so I think it should be used more considering how good it is.

Last edited by Qwertyuiop; Dec 7th, 2012 at 12:39:27 PM. Reason: rm caps
Qwertyuiop is offline   Reply With Quote
Old Dec 7th, 2012, 11:12:28 AM   #18
Jimbon
already over
is a Community Contributoris a Team Rater Alumnus
 
Join Date: Jan 2012
Posts: 486
Default

What to use


Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Role:
Late game sweeper

What it does:
Arguably the best late game sweeper in the OU metagame, Salamence is a Pokemon that every team should be prepared for. Boasting great 135 attack and 100 speed offenses, Salamence more than fills the requirements for a Scarfer. In this metagame where offense is king, Salamence really stands out among other Scarfers in OU. This is mostly down to Salamence's ability, Moxie. Each time Salamence nets a kill, it gains an attack boost, further increasing it's sweeping capabilities. This makes Salamence especially hard to deal with, as even if you try to fodder something in hope of revenging, you're only making Salamence an even bigger threat. Salamence is a universal Choice Scarf user, in the sense that it can fit on literally any team and work well. With this set, Salamence also retains excellent coverage, the only weakness being whatever move you lock yourself into, as Salamence can be fairly predictable at times. However, do not let this deter you from using Salamence, as there are very few Pokemon in the tier who can do the job as well.

Good teammates:
One of Salamence's main problems is that to sweep it really needs to lock itself into Outrage, baiting in Ferrothorn or Skarmory. Anything that does a good job of removing these pesky Steels will suffice, as nothing else really wants to switch into a +1 / +2 Outrage. Variants of Magnezone do a good job, while CB Terrakion can also work for powering through Skarmory while beating Ferrothorn and not allowing Jirachi to switch in. Physically Defensive Jellicent could also work in that position, as common attempts to beat Salamence are through priority or simply outspeeding it with their own Choice Scarf user. Jellicent can switch into Scarf Keldeo's Hidden Power [Ice], Scarf Terrakion, Mamoswine's Ice Shard, while still being able to beat the aforementioned Steels fairly well with Taunt + Will-O-Wisp + Recover. Will-O-Wisp is also good for making it easier for Salamence to switch in on burned attackers. Starmie could also work, spinning away hazards making it easier to switch in, while also faring well against Keldeo and Terrakion.

What counters it:
Given Salamence's excellent coverage, there are very few things that can counter it. The main way to beat it is through predicting what move it is going to lock itself into. The most common Salamence counters are things such as Offensive Air Balloon Heatran, Ferrothorn in Rain, Specially Defensive Skarmory. Unfortunately for Salamence, these are all Pokemon that are very common in today's metagame. Salamence generally has troubles with Steels despite Fire Blast + Earthquake coverage, so do be wary of that.

Additional information:
I'd highly advise using a Rapid Spinner alongside Salamence, or an offensive partner that can break through Salamence's counters for the best results.
__________________

Last edited by Jimbon; Dec 7th, 2012 at 11:38:44 AM.
Jimbon is offline   Reply With Quote
Old Dec 7th, 2012, 12:26:03 PM   #19
ClubbingSealCub
 
ClubbingSealCub's Avatar
 
Join Date: Jun 2012
Posts: 385
Spheal @ Thick Club
Default

Use


Slowbro @ Leftovers
Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock / Psychic
- Slack Off
- Fire Blast / Ice Beam / Thunder Wave

What it does:
Slowbro is an excellent defensive pokemon, capable of tanking the most fearsome physical attacks in the tier with little to no trouble at all - even Rock Gem Terrakion needs Slowbro to have taken prior damage to KO at +2; which is not easy thanks to Slack Off and Regenerator. These gifts from the fight generation ensure Slowbro will always be healthy enough to take a hit for you.

Offensively, Slowbro is not dead weight at all, thanks to its 100 uninvested special attack and great coverage. Scald is as infuriating as always, providing a solid STAB move with a 30% chance to cripple the opponent. Psyshock provides an alternate STAB that can reliably take out Terrakion during a sandstorm; but Psychic can be used instead to better deal with Conkeldurr. Fireblast roasts Ferrothorn and other Steel-types that try to set up on our derpy friend. Ice Beam is a great option if your team struggles with Dragon-types, since Slowbro is one of the few non-steel types that can take a +1 Outrage from Salamence or Dragonite. Thunder Wave can be used if your team has slow set-up sweepers - paralysis support will make their job worlds easier.

Good teammates:
Slowbro's best friend in this metagame is none other than Amoonguss. It can absorb pretty much every special attack that would otherwise defeat our derpy behemoth. Both have access to Regenerator, which makes them incredibly tough to take down. Since both mons are defeated by Tornadus-T in the rain; a steel-type that can take it on is advised. Jirachi completes a very powerful three-mon core, and can provide Wish and paralysis support to make both Slowbro and Amoonguss even more annoying. This core works best with sandstorm support, where Hydro Pumps, Hurricanes, Thunders, Fire Blasts and V-creates are easier to take for the two.

What counters it:
Any neutral Special attack will 2HKO Slowbro at worst. Draco Meteors and Thunders are Slowbro's biggest nightmares. Poisoning or burning Slowbro will severely limit its regenerating capabilities, forcing it to stay in and Slack Off every now and again. Jellicent is a great answer to Slowbro - healing from his Water-type moves and resisting most of its coverage; while retaliating with a STAB super effective Shadow Ball and Taunt to prevent Slowbro from healing up.

EDIT:

Quote:
Originally Posted by Fat ganj4lF View Post
If you're relying on a not-so-fast, but extremely powerful poke to sweep (SubDD Terrakion? DD Garchomp? NP Celebi?), [/SIZE]
I hope you mean SD Garchomp :3

SUPER EDIT:
Quote:
SubMag prevents Scizor from revenging, gets a free strong attack on Skarm and Forry, and kills rain Ferro. Something choiced Mag can't do.
HEY GUESS WHAT
Rain Ferro is the most popular Ferro.

SubMag > Choicemag.
Actually, SpecsZone 2HKOes Rain Ferro. If Ferro uses Leech Seed or T-wave as you switch Magnezone in, then your Zone is boned and you have to switch out, giving Ferro free turns.

And on top of that, SpecsZone can do something that isn't trapping Ferrothorn.

SpecsZone > SubMag
__________________
RMT: Dune Walkers - Featuring Sandslash

Tobes:
Infernape is still #22 in standard OU. You all sicken me.

Last edited by ClubbingSealCub; Dec 7th, 2012 at 2:51:16 PM.
ClubbingSealCub is offline   Reply With Quote
Old Dec 7th, 2012, 12:39:10 PM   #20
ganj4lF
Nobody is safe from the power of science!
is an official Team Rateris a Community Contributor
 
ganj4lF's Avatar
 
Join Date: Jun 2011
Posts: 688
Italy
Default

Quote:
Originally Posted by Fat ClubbingSealCub View Post
Another nice thing of the SpD Jirachi + Slowbro duo is that they spread paralysis like little other cores can do. If you're relying on a not-so-fast, but extremely powerful poke to sweep (SubDD Terrakion? DD Garchomp? NP Celebi?), paralysis is hugely appreciated, and running such a core makes you able to switch into almost any kind of attack and threaten to paralyze the switch-in or the attacker, if it doesn't run away.

Yeah, I used the core with NP Togekiss. I must say it was hugely funny, although not very effective. It even enabled me to switch Slowbro into Scalds thanks to Heal Bell...
__________________
Counter that Pokemon project: Mk III (over) & Warstory | Mk IV (running)
RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts)


Not accepting rating requests anymore. Sorry!
ganj4lF is offline   Reply With Quote
Old Dec 7th, 2012, 12:57:17 PM   #21
gengarsnemisis
 
gengarsnemisis's Avatar
 
Join Date: Dec 2011
Posts: 125
Default

What to use


Lucario @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 Hp / 252 Spd
Adamant Nature
- Close Combat
- ExtremeSpeed
- Bullet Punch
- Swords Dance

Role: Physical Sweeper, Late-game Cleaner

What it does:
Lucario, with the banning of genesect, is having his own little coming out party in the ou metegame. Lucario is an amazing sweeper and cleaner that after one boost can often spell gg for the opponent. With its amazing steel/fighting typing Lucario has many chances to set up a swords dance such as, choice locked dragon, ice and rock moves which are all incredibly common. ExtemeSpeed is the main selling point of Lucario and one of the huge reasons to use him over any other fighting type (unlike terrakion he can actually beat techniloom because of this). It hits many, many pokemon with neutrality and after one SD can one hit a majority of them, especially late game. Close combat is busting down steels and walls such as magnezone, It can even 2hk0 skarmory. Bullet punch may seem like an interesting choice but I really prefer it in this metagame, as you can beat the very common terrakions and gengars of the world.

Good teammates:
When it comes to support, Deoxys-D and lucario go hand in hand. Extremespeed, albeit fast, isn't backed up by stab and has middle of the road base power. That's where deo-d's spikes and stealth rock support come in, making a e-speed sweep much, much easier. As far as taking out his counters mamoswine is a good candidate, beating both gliscor and dragonite. T-Tar can also be a great partner, especially choice band with its ability to easily dispose of jellicent. Strong wall breakers/sweepers that attract choice locked ice or rock moves such as dragonite and landorus also make great partners.

What counters it:

Gliscor is one of its best counters, shrugging off its main stabs and taking extremespeed pretty handily. Hippowdon is also a solid counter, taking any of lucarios hits with ease and hitting back with a super effective earthquake. Jellicent is another pokemon that compeltely walls lucario.

Additional information:

I highly suggest Deo-D support. (Or just spikes and stealth rock in general!)
__________________
PS name- uberscape

Last edited by gengarsnemisis; Dec 7th, 2012 at 1:26:11 PM.
gengarsnemisis is offline   Reply With Quote
Old Dec 7th, 2012, 1:57:31 PM   #22
Ginku
my Angel's on Angel dust
is a Tiering Contributor
 
Ginku's Avatar
 
Join Date: Jun 2010
Posts: 559
Default

Quote:
Originally Posted by Fat Asek View Post
and starmie can revenge any Adamant Dragonite with Ice Beam.
what

can I please have the math for this
Ginku is offline   Reply With Quote
Old Dec 7th, 2012, 2:07:50 PM   #23
ClubbingSealCub
 
ClubbingSealCub's Avatar
 
Join Date: Jun 2012
Posts: 385
Spheal @ Thick Club
Default

Quote:
Originally Posted by Fat Ginku View Post
what

can I please have the math for this
It can't, actually.

252 Neutral +1 Dragonite reaches 388 speed.

252 Positive Starmie reaches 361 speed.

It goes without saying that Starmie can't survive a +1 Outrage.
__________________
RMT: Dune Walkers - Featuring Sandslash

Tobes:
Infernape is still #22 in standard OU. You all sicken me.
ClubbingSealCub is offline   Reply With Quote
Old Dec 7th, 2012, 2:11:42 PM   #24
Neliel
Victors must always speak of the way the world should be, not the way it is.
is an official Team Rater
 
Neliel's Avatar
 
Join Date: Oct 2012
Posts: 474
Default



Feraligatr (F) @ Mystic Water
Trait: Torrent
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Waterfall
- Superpower / Crunch


Role: Physical Sweeper, Late-game Cleaner

What It Does:
Feraligatr its a really underrated sweeper under rain which can work against both offensive and defensive team. Thanks to its great attack and his overall decent speed it can spam strong waterfall boosted under rain, which after a sword dance can demolish pretty much any phisical wall like Skarmory, which is koed after stealth rock damage, and sometimes it can even beat bulky water like Politoed or tentacruel, if scald does not burn you. Its movepool, while its not that good apparently have some few move that can come in handy to stop some water resistors commonly used. Superpower its such a good move to hit water absorbers like Vaporeon or Gastrodon, as well as Ferrothorn, while crunch hits hard Jellicent and Celebi. One of the best thing about feraligatr is that its really hard to get a ko on it if you are using defensive pokemon, since even supereffective moves like Giga drain of Celebi will fail to do any significant damage, meaning that you can set up a sword dance even against some of your checks. As you may noticed, one of its worst stat is his speed, which is not enough to ouspeed any significant offensive pokemon, but this is somewhat compensated by its priority move. Aqua jet after a sword dance hits hard anything that does not resists it, and after others sweeper on your team have eliminate some of his counter you are free to spam aqua jet and ko everything.
Something that should really be mentioned its his ability. Torrent its such a great power up for feraligatr, once you reach 33% or less your water moves can do some fondamental koes which helps it sweeping a lot. If you are wondering why i use that spread, is mainly to outspeed 100 base speed pokemon without significant investiment on speed, like Jirachi, celebi, tentacruel or gliscor.

Good Teammates: well, obviously Politoed. Scarf keldeo can be really annoiying if you use crunch to baitkill jellicent, celebi and defensive latias. Also any lurer of dragon types like Choice band terrakion, which can spam strong close combat to fight resistors like Celebi, Jellicent, lati@s, Dragonite and Salamence, in order to weaken them enough so that you can sweep with acqua jet later. Mamoswine should be mentioned, since its one of the best thing to get rid of dragons types right now. Breloom should definetly be mentioned also, with a jolly nature it can spore Lum berry dragonite as well as weaken the same poke i said before, i found a great set in the past which is orbed focus punch just in order to get something like a ko after stealth rocks on dragons and Lati@s. Dugtrio maybe can come in handy to trap kill tar and Ninetales, which are obviously annoying due to Sandstorm and Drought.

What Counters It: Depending on the move, Celebi, ferrothorn, jellicent, gastrodon, any other bullky water with scald and a lot of luck. Ninetales also give problem due to the sun, since waterfall will do nothing. Dragonite, Salamence, Latios, celebi, Rotom-w and basically any water resistor which can take a +2 aqua jet and are faster than feraligatr, for example choice specs keldeo and even Garchomp, which can take an hit with his massive bulk.

Any Additional Info:
Do not use Life orb people. Mistic water is the ebst item, the life orb recoil is something that you should really avoid.

Last edited by Neliel; Dec 20th, 2012 at 5:26:33 AM.
Neliel is offline   Reply With Quote
Old Dec 7th, 2012, 2:41:48 PM   #25
Dark Fallen Angel
No, I do not speak German, but I wish I could.
is a Community Contributor
 
Dark Fallen Angel's Avatar
 
Join Date: May 2012
Posts: 775
ON A GIRL ROOM :3 :3 :3
Default

What to use


Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 56 Def / 116 SDef / 88 Spd
Calm Nature (+SDef, -Atk)
- Surf / Scald / Shadow Ball
- Recover
- Will-O-Wisp / Toxic
- Taunt / Shadow Ball / Ice Beam


Role: Stallbreaker, support, special wall (to some extent)

What it does:
Jellicent is one of the best support Pokémon and one of the best Pokémon to use if you have problems with rain teams. With Water Absorb, your opponent must think twice about spamming that Choice Specs, Rain-boosted Hydro Pump that would otherwise nuke your entire team. Your opponent must also think twice about spamming Close Combats, Surfs and Return (from Stoutland). Jellicent has an excellent typing, with amazing resistances or immunities to Fire, Ice, Water, Fighting, Steel and Bug. It counters many top-threats on the metagame, such as Politoed, Hippowdon (to some extent), Keldeo, Jirachi (watch out for CM sets or SpD sets with Thunder), Scizor and, if you prorpely EV Jellicent, it can counter even Sheer Force Landorus. Jellicent always offer amazing defensive synergy to most teams; unless your team is already loaded with Electric-, Grass-, or Dark-type weakness, there is no reason not to consider Jellicent to your team.

Surf is the best STAB that offers the best possible neutral coverage, and is the strongest of its reliable options in this regard. Scald can replace it. It's weaker, but has a chance to burn. Recommended if you go with Toxic on the third slot. Shadow Ball is another STAB that can be used, but leaves Jellicent walled by Steel-types that are not half-Psychic, although now, Celebi and Lati@s must think twice about coming in. It is best used on sun teams, as Surf will be weakened on them.

Recover is there for... Well, the name says all. Will-O-Wisp is the recommended option on the third slot. Will-O-Wisp is what allows Jellicent to reliably counter Hippowdon, Jirachi and Scizor. It also augments Jellicent's physical defense, which somewhat turns Jellicent in a great mixed wall. Toxic can also be used if you want to kill threats faster, but Steel-types are immune to it and it doesn't augment Jellicent's physical defense. As Jellicent will generally scare out Fire-types with its Water STAB, there is little reason not to use Will-O-Wisp.

The last slot is pretty flexible. Taunt allows Jellicent to counter even more threats, like Forretress: it stops Baton Pass chains, stops phazing, stop hazards, stops status, and more importantly, stops setup. Taunt forms a deadly combination with the rest of Jellicent's moves, as it allows him to shut down some walls and break stall. Shadow Ball is another option if you want to take out Psychic- and Ghost-types without relying on your Water STAB. Lastly, Ice Beam covers Dragons, Gliscor, and Landorus, although the latter two are already maimed by Surf anyway. Please keep in mind that without Taunt, Jellicent is not going to stallbreak. So, if you are using either Shadow Ball or Ice Beam, those speed EVs can be transferred to Special Defense, as they are there only to outspeed defensive Politoed and Taunt him before it can use Toxic.

It's importante to note that Jellicent, as a Ghost-type, can spinblock. Starmie can't 2HKO (most of time) Jellicent with Thunderbolt because of the SpD EVs, while Jellicent can stall him out with a combination of Recover and Will-O-Wisp, or defeat him straight away with Shadow Ball. Forretress can't touch Jellicent at all, but you must watch out for Volt Switch Forretress partnered with Tyranitar. Other, more uncommon spinners, like Donphan, Cloyster, and Hitmontop, also struggle to defeat Jellicent.

Good teammates:
2 Pokémon stand out as the best partners for Jellicent: Ferrothorn and Heatran.

The former has almost perfect defensive sinergy with Jellicent, only missing out Ground- and Flying-type attacks. In fact, Jellicent resists Fire and is immune to Fighting (the two weakness of Ferrothorn) and Ferrothorn doubly resists Grass and resists Ghost, Dark, and Electric, all of which Jellicent is weak to. Thogether, the two form a combo that can destroy almost every Water-type.

The latter, on other hand, is another great partner, that has some defensive sinergy with Jellicent, although not as much as Ferrothorn. Jellicent is immune to both Water and Fighting, two weakness of Heatran, while Heatran doubly resists Grass, and resists Ghost and Dark, three weakness of Jellicent. Heatran and Jellicent, in fact, resist almost all types, with the three exceptions being Rock, Electric, and Ground. Jellicent appreciates Heatran as a partner, as Heatran can defeat some of Jellicent's counters, such as Grass-types, and can defeat Dragon-types that may be headaches for Jellicent to deal with. On other hand, Heatran likes being partnered with Jellicent, especially if it uses Air Balloon. Air Balloon forces your opponent to use Fighting- and Water-type attacks to defeat Heatran, but Jellicent discourages your opponent using them, which means that when played well, Jellicent can protect Heatran from being ever defeated!

Other good partners include Ground-types, which can defeat Tentacruel, a common sight on stall teams, which Jellicent struggles to defeat. Dugtrio is then a good partner, because it can trap Tentacruel. Dugtrio can also defeat Tyranitar, another dangerous Pokémon to Jellicent. Things that can lure Water-, Fighting-, Ice-, and Fire-type attacks love being parnered with Jellicent, as those attacks are generally free switch-ins to Jellicent. Terrakion is one of them, as it is generally target of Fighting- and Water-type attacks. Jellicent also protects Terrakion from Scizor, and Terrakion protects Jellicent from most Dark-types. Jirachi is another potential partner that can lure Fire-type attacks, and Jellicent can deal with most bulky Water-types that Jirachi has difficulty trying to damage (as they resist Iron Head).

What counters it:

Generally, Grass-types are good counters, because Jellicent rarely carry something that can shut them down, such as Ice Beam (and most Grass-types attack on the special side, so they don't fear burns). Celebi is one of them, and is the best. Although it has to watch out for Shadow Ball and Ice Beam, it's uncommon for Jellicent to carry those moves. So Celebi can generally safely come in and defeat Jellicent with Giga Drain or Leaf Storm. Celebi also has Natural Cure, which means that even Will-O-Wisp and Toxic aren't a problem for him. Rotom-W is one of the few bulky Water-types that is a problem for Jellicent. This is because it has Electric-type attacks that defeat Jellicent, although with a specially defensive spread, Jellicent can take one or other Volt Switch, and Recover the damage. Tyranitar must watch out for Will-O-Wisp and Scald. However, if it predicts correctly, or is lucky to not be burned by Scald or if Will-O-Wisp misses, Tyranitar can put Jellicent in a check-mate position by either defeating him with Crunch or using Pursuit if it predicts a switch-out. Hydreigon and Scrafty defeat the combination of Jellicent with either Ferrothorn or Heatran. Lastly, Toxic Spikes, and in fact, being statused in general hinder Jellicent's work, either by limiting its life-span (toxic or burn) or slowing him down so that Jellicent cannot outspeed and Taunt some walls (paralysis).
__________________
I am a 18 year old guy that lives on Brazil. I have my own desires and goals, for example, I plan to become a voice actor. I also plan to become a mangaka.

Last edited by Dark Fallen Angel; Dec 7th, 2012 at 8:29:59 PM.
Dark Fallen Angel is offline   Reply With Quote
Reply Smogon Community > Pokémon > Smogon Metagames > OverUsed

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 6:32:48 PM.