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Old Nov 13th, 2012, 4:25:43 PM   #51
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Natural Cure Archeops is actually really good
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Old Nov 15th, 2012, 7:47:19 PM   #52
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Originally Posted by Fat The_Eevee_General View Post
New secondary abilities are up! Some big threats have developed...

Volcarona gets Solar Power.
Shadow Tag Terrakion.
Speed Boost Keldeo.
Contrary Palkia.
Well... Shit. As if QD wasn't enough, it gets even MORE power.
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Old Nov 21st, 2012, 1:14:03 PM   #53
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Hey, I know you mentioned that the clauses need to be looked into, so I have to ask: Are Sand Veil and Snow Cloak going to be banned like they were in the regular tiers, or are they still fair game?
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Old Nov 23rd, 2012, 3:18:54 PM   #54
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Originally Posted by Fat Relados View Post
Hey, I know you mentioned that the clauses need to be looked into, so I have to ask: Are Sand Veil and Snow Cloak going to be banned like they were in the regular tiers, or are they still fair game?
Good question. Since there aren't really any strong Sand or Hail starters in this meta I don't think those abilities will be as coveted, unless Sand Rush becomes popular on something like say Torterra, Durant, or Scrafty.

I think we'll play that by ear.
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Old Dec 6th, 2012, 3:00:34 PM   #55
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Please tell me not putting Magnet Pull Emboar in the game changers section was a mistake, I mean both of Emboar's STAB's hit steel super effectively.
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Old Dec 6th, 2012, 3:17:22 PM   #56
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Quote:
Terrakion -Shadow Tag
note to self: never use CB Ttar / Scizor pursuit while playing in this tier.
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Old Dec 9th, 2012, 1:38:28 PM   #57
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Quote:
Originally Posted by Fat ClubbingSealCub View Post
note to self: never use CB Ttar / Scizor pursuit while playing in this tier.
Well, if it has Shadow Tag, it doesn't have Justified. I mean, it's still gonna ruin you, but you won't be boosting it.
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Old Dec 10th, 2012, 1:29:10 AM   #58
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Pure Power/Eviolite Rufflet seems... entertaining. Not brilliant, but better than Braviary.
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Old Dec 14th, 2012, 12:02:53 AM   #59
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Quote:
Originally Posted by Fat thesynchrohero View Post
Please tell me not putting Magnet Pull Emboar in the game changers section was a mistake, I mean both of Emboar's STAB's hit steel super effectively.
He makes a nice check to No Guard Bronzong after it sleeps something with Hypnosis.
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Old Feb 22nd, 2013, 12:37:12 AM   #60
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Can I have a link to the program you used to make this
i want to try my own
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Old Feb 27th, 2013, 2:23:03 AM   #61
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Quote:
Originally Posted by Fat bobbyvaporeon View Post
Can I have a link to the program you used to make this
i want to try my own
To make this I just used the randbetween function in Excel. I assigned a number to each ability and then generated 2 columns of random numbers for each Pokemon. Then I replaced each number with the corresponding ability. Voila!
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Old Feb 27th, 2013, 2:43:31 AM   #62
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I want to play this meta but idk how
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Old Feb 27th, 2013, 3:09:08 AM   #63
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Originally Posted by Fat Adams View Post
I want to play this meta but idk how
Well for now it can really only be played on Hackmons, but we have to count on the honor system and assume players will only use legit moves and the abilities ascribed to each Pokemon in this thread.
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Old Feb 27th, 2013, 4:17:25 AM   #64
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Quote:
Originally Posted by Fat The_Eevee_General View Post
Well for now it can really only be played on Hackmons, but we have to count on the honor system and assume players will only use legit moves and the abilities ascribed to each Pokemon in this thread.
This OM is easily feasible with a PS mod, only it's really tedious to add the abilities for all the mons, it's a big list :p If you volunteer to edit the pokedex.js I can host it for you.
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Old Feb 27th, 2013, 9:50:07 AM   #65
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Quote:
Originally Posted by Fat Joim View Post
This OM is easily feasible with a PS mod, only it's really tedious to add the abilities for all the mons, it's a big list :p If you volunteer to edit the pokedex.js I can host it for you.
Good guy Joim. :)
But no, really. If this were to happen, I would be incredibly interested in playing!
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Old Feb 27th, 2013, 4:29:27 PM   #66
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Quote:
Originally Posted by Fat Joim View Post
This OM is easily feasible with a PS mod, only it's really tedious to add the abilities for all the mons, it's a big list :p If you volunteer to edit the pokedex.js I can host it for you.
Wow. That's really nice! I would love to dex edit, but I'm not familiar with it, so if you could point me in the right direction I can work on it tomorrow when I'm off work. And I don't mind tedious work especially to get something like this going!

It's funny because I was just asking Zarel what it would take to get this modded.
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Old Mar 1st, 2013, 2:33:52 AM   #67
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Sorry to double post...

BUT

The mod is up and running thanks to Joim! So please check it out.
http://play.pokemonshowdown.com/~~joimslab/lobby

AND

Wonder Guard Elekid is banned!! :'(
So you can all breathe a sigh of relief. Other Wonder Guarders are usable for now...
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Old Mar 1st, 2013, 10:02:47 AM   #68
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Why is everyone saying that scarf shadow tag Terrakion is the best thing ever? scarf Kyurem-B is way more powerful and has shadow tag too, he only lacks in speed to take on scarf Palkia or +1 Keldeo.

Also, adaptability sucker punch from Cacturne hurts.

Drizzle Dragonite with Max HP/Max SpA with hurricane/thunder/surf/roost is nice too, it can take hits and dish out powerful ones.
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Old Mar 7th, 2013, 8:55:43 PM   #69
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Some minor things that might be interesting.

* Choice Band Ninjask looks vaguely usable now because Magic Guard prevents SR from ruining his day ever again as he U-Turns in at random. Sadly, his BP strategy is pretty much impossible due to the lack of Speed Boost.

* Someone mentioned Prankster Yanmega earlier; I honestly think Druddigon has a slightly more interesting movepool and typing at present. Druddigon has slightly better bulk and typing and can abuse Glare to paralyze everything(though inaccurate), Taunt for the reasons everyone uses Taunt, Torment(as it will probably only run into one move that hits it SE) and Toxic occasionally. You could use the weather moves, but with all the permaweather it's not worth bothering with unless you want to make use of Swift Swim. Oh, and it can Roar, but prankster Roar is only a -5 priority. Unfortunately, his only healing is Rest, and he doesn't even get Sleep Talk. His other choices are... Swagger, Substitute, and Hone Claws? Priority Swagger-Substitute-Torment sounds quite irritating, but realistically it's just going to get him killed.

* With Poison Heal, Regice suddenly has doubled recovery compared to its previous leftovers boost. It's other ability, Drought, is kinda suicide for an Ice type, but at least it's very bulky and can deal with non-fire attacks with ease.

* Speed Boost... Crawdaunt enjoys having what is essentially Shift Gear for its Dragon Dance (+1 attack from DD and +2 speed from DD + speed boost) and Sawsbuck outspeeds a LOT after a boost, allowing it to band, but we all know Keldeo will be the real star of the show.

* Illusion Ferrothorn can set up hazards completely unexpectedly

* Magic Bounce Jumpluff looks to be really obnoxious. The set runs like it does in NU, leap in on something, Encore the move, and proceed to set up for SD/Acrobatics/Seed Bomb (though steels will block you six ways from sunday). Magic Bounce just means it can set up on hazards users with utter impunity, in particular Illusion Ferrothorn(Who can't Power Whip it even if it tried to attack on the switch).

* Weather teams... a full listing of weather abilities (not inducers, those are in the first post):

Cloud Nine:
...


Chlorophyll:
...


Dry Skin: (not really sure what to make of these)
...


Flower Gift: Hang on, isn't this ability hard coded only to work for Cherrim?
Regardless...
...


Harvest:
...


Hydration:
...

Looks like nothing's really going to be making use of Hydration. Kyurem's the only one who will really have it, and that's because Anger Point is useless.

Ice Body:
...


Overcoat:
...


Rain Dish:
...

I honestly have no idea how Rain Dish is going to work. Looking at the list, Empoleon seems best set to use it.

Sand Force:
...


Sand Rush:
...


Sand Veil (not sure if banned):
...


Snow Cloak:
...


Solar Power:
...

Sun looks really scary.

Swift Swim:
...

I was expecting this to be pretty terrifying, but it's honestly rather tame. Panpour and Shellos are the only Water types with the ability and they're very weak, while the most powerful abusers are all unable to make use of it. Gengar is already fast (though heavy metal is very useless) and isn't going to be packing HP Water any time soon, Typhlosion's STAB is rendered useless by the weather, and Hippowdon isn't going to be making very good use of the speed anyway, especially in rain.

I have this feeling that we're going to be seeing a LOT of sun...
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Old Apr 28th, 2013, 5:47:56 PM   #70
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sorry if this is asked already but what will Dragonite induce, Drizzle or Sand Stream
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Old Apr 28th, 2013, 7:09:10 PM   #71
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That depends on what ability you give it. If you give it Sand Stream it will start a sandstorm, while if you give it Drizzle it will start rain.
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Old Apr 29th, 2013, 12:44:31 PM   #72
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Quote:
Originally Posted by Fat NARFNra View Post
Some minor things that might be interesting.

* Choice Band Ninjask looks vaguely usable now because Magic Guard prevents SR from ruining his day ever again as he U-Turns in at random. Sadly, his BP strategy is pretty much impossible due to the lack of Speed Boost.

* Someone mentioned Prankster Yanmega earlier; I honestly think Druddigon has a slightly more interesting movepool and typing at present. Druddigon has slightly better bulk and typing and can abuse Glare to paralyze everything(though inaccurate), Taunt for the reasons everyone uses Taunt, Torment(as it will probably only run into one move that hits it SE) and Toxic occasionally. You could use the weather moves, but with all the permaweather it's not worth bothering with unless you want to make use of Swift Swim. Oh, and it can Roar, but prankster Roar is only a -5 priority. Unfortunately, his only healing is Rest, and he doesn't even get Sleep Talk. His other choices are... Swagger, Substitute, and Hone Claws? Priority Swagger-Substitute-Torment sounds quite irritating, but realistically it's just going to get him killed.

* With Poison Heal, Regice suddenly has doubled recovery compared to its previous leftovers boost. It's other ability, Drought, is kinda suicide for an Ice type, but at least it's very bulky and can deal with non-fire attacks with ease.

* Speed Boost... Crawdaunt enjoys having what is essentially Shift Gear for its Dragon Dance (+1 attack from DD and +2 speed from DD + speed boost) and Sawsbuck outspeeds a LOT after a boost, allowing it to band, but we all know Keldeo will be the real star of the show.

* Illusion Ferrothorn can set up hazards completely unexpectedly

* Magic Bounce Jumpluff looks to be really obnoxious. The set runs like it does in NU, leap in on something, Encore the move, and proceed to set up for SD/Acrobatics/Seed Bomb (though steels will block you six ways from sunday). Magic Bounce just means it can set up on hazards users with utter impunity, in particular Illusion Ferrothorn(Who can't Power Whip it even if it tried to attack on the switch).

* Weather teams... a full listing of weather abilities (not inducers, those are in the first post):

. . .

I have this feeling that we're going to be seeing a LOT of sun...
Great analysis! Very interesting.

Quote:
Flower Gift: Hang on, isn't this ability hard coded only to work for Cherrim?
Regardless...
Golem - He'll love both the Sp Boost and the Attack boost. Now Golem likes two weathers.
Muk
Remoraid
Blissey - Oh.
Wingull
Rampardos - Lol, I'd hate to see what sort of hits that thing would deal out.
Magnezone
Excadrill
Tympole
Duh! I can't believe I forgot about that. I changed their abilities:
Golem- Magic Bounce
Muk- Infiltrator
Remoraid- Water Absorb
Blissey- Early Bird
Wingull- Synchronize
Rampardos- Victory Star
Magnezone- Swift Swim (Rain+Thunder+Swift Swim!)
Excadrill- Rain Dish
Tympole- Liquid Ooze

I will ask Joim to edit the code.
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Old Apr 29th, 2013, 2:05:39 PM   #73
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Swift...
Swim...
Magnezone...
Goddamnit.

Anyway, my wonkymons team.

...
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Old May 2nd, 2013, 6:16:13 PM   #74
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Everyone, keep SE hits on Camerupt either Water or Ground
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Old May 4th, 2013, 6:57:50 AM   #75
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i just noticed a gimmicky but usable set;

Clamperl@deepseatooth
max speed max sp attack
timid/modest
Sand rush
-shell smash
-surf
-ice beam
-hp grass

In the sand and one smash it gets 720 with timid (650 with modest) and with tooth it gets 1080 (modest, 1000 with timid). it is now a major threat if the sand is up and it gets a free set up and the enemy will be worn down a bit by sand. The only bad thing is you don't have a decent chance to set up and unaware walls. It 2hko's chantey and bliss!
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