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Old Dec 12th, 2012, 9:18:29 PM   #1051
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it seems to crash on me whenever my milotic uses haze, it just freezes there
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Old Dec 12th, 2012, 10:30:33 PM   #1052
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Originally Posted by Fat ChrisTehAwesome View Post
Doubles Bugs

First off, Zoroark. Illusion plays so much hell with doubles its unbelievable. I believe the bug in singles where the icon on the side shows zoroark as not dying is known? Well in doubles if you trigger the same bug it makes one poke on your side appear invisible to the opponent. Sorry I don't have the replay. Also there were shenanigans such as one poke changing into others once zoroark dies. I don't even know what was happening.

Also hp bars are cluttered as someone else mentioned. Perhaps we could have the bars and stat changes only when hovering?

Also stealth rocks don't work on the right pokemon. Don't know if that's a glitch, haven't played doubles on the cartridges.

EDIT: seems like you don't need to trigger the previous glitch, just have zoroark and the poke its disguised as out at the same time.
http://pokemonshowdown.com/replay/do...gamedev5941146

Ran into the Zoroark illusion glitch poster described, though what I saw on my screen was not what showed up in the replay. I had a perfectly playable game; my opponent, on the other hand, could not select my ZoroarkMienshao after my real Mienshao went down, and later on couldn't select targets properly at all- I think after I switched my Zoroark out. They saw only one Pokemon like in the replay, and after a certain point they ended up 'stacked' and completely untargetable by his attacks.

The errorlog on the side is hilarious; my opponent must have had so much fun wading through that. I didn't see any of it.
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Old Dec 13th, 2012, 6:45:39 AM   #1053
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Double's bug;

Getting your partner OHKO'd while baton passing with other makes the game go limbo if your baton passer would suppousingly suppoused to be the second guy in charge.

Replay
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Old Dec 13th, 2012, 10:36:52 AM   #1054
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http://pokemonshowdown.com/replay/randombattle5964063

On turn 4 when he switches back to stoutland it shows that he has two stoutland and continues for the rest of the match
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Old Dec 13th, 2012, 11:59:20 AM   #1055
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Quote:
Originally Posted by Fat Zelile View Post
http://pokemonshowdown.com/replay/randombattle5964063

On turn 4 when he switches back to stoutland it shows that he has two stoutland and continues for the rest of the match
Huh. I don't see any glitch here. When the stoutland comes back. Nothing glitchy happens.
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Old Dec 13th, 2012, 12:21:52 PM   #1056
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Originally Posted by Fat Magolor View Post
Huh. I don't see any glitch here. When the stoutland comes back. Nothing glitchy happens.
That's probably because I just fixed the bug a few minutes ago. :P

I haven't been posting replies to this thread, but when something gets posted here I usually have it fixed pretty quickly.
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Old Dec 13th, 2012, 12:32:30 PM   #1057
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Originally Posted by Fat beast121 View Post
there is no music when I play a match
I actually didn't realize that there was supposed to be music until I read this. I checked all over the interface, and I could not find a way to get music to play. The mute/unmute button has no effect.

I'm using Firefox, that may be the problem.
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Old Dec 13th, 2012, 12:43:12 PM   #1058
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Quote:
Originally Posted by Fat Qegixar View Post
I actually didn't realize that there was supposed to be music until I read this. I checked all over the interface, and I could not find a way to get music to play. The mute/unmute button has no effect.

I'm using Firefox, that may be the problem.
My Firefox doesn't play music either, and breaks some of the symbols used on the replay buttons. My IE plays music but I think it cuts out Pokemon cries, which I mainly use to know when I need to go back and pay attention to the match. So far I've found the game works best in Chrome?
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Old Dec 13th, 2012, 1:11:10 PM   #1059
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Sorry, I forgot to save the replay or get a screenshot of this, but in Double Battles when one of the pokemon gets roar'd out, the incoming Pokemons sprite and HP bar overlap with its partner.

Not a big deal but its weird to look at.

Also, I am enjoying the new battle formats, for what its worth.

Last edited by Clafairy; Dec 13th, 2012 at 1:35:47 PM.
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Old Dec 13th, 2012, 1:28:59 PM   #1060
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Ok... where to begin?

http://i.imgur.com/wduH0.png

Take a look at this image, and try to find everything wrong with it.

First off, my opponent's team view glitched out and showed between 2 and 3 of the last pokemon on the field, regardless of whose they were, while the rest became poke balls.

Next, my Blastoise button deactivated even though it was still alive, and the nickname changed to something weird.

Finally, my team's size started growing by about 10 Pokemon every turn.

I took a screenshot, but the game froze before we finished and the save replay function crashed. Below is the complete log.


...


Not really sure what caused this. Maybe Showdown just really hates the Powerpuff Girls.
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Old Dec 13th, 2012, 1:40:54 PM   #1061
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Quote:
Originally Posted by Fat Qegixar View Post
Ok... where to begin?

http://i.imgur.com/wduH0.png

Take a look at this image, and try to find everything wrong with it.

First off, my opponent's team view glitched out and showed between 2 and 3 of the last pokemon on the field, regardless of whose they were, while the rest became poke balls.

Next, my Blastoise button deactivated even though it was still alive, and the nickname changed to something weird.

Finally, my team's size started growing by about 10 Pokemon every turn.

I took a screenshot, but the game froze before we finished and the save replay function crashed.

Not really sure what caused this. Maybe Showdown just really hates the Powerpuff Girls.
It was just me messing around with the code, it's fixed now; refresh if you're still experiencing it.
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Old Dec 13th, 2012, 3:38:27 PM   #1062
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In doubles, Illusion made the Pokémon look like the last Pokémon of the team of six - not the last Pokémon of the chosen four, as it should have.
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Old Dec 13th, 2012, 3:55:38 PM   #1063
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Quote:
Originally Posted by Fat Baz Anderson View Post
In doubles, Illusion made the Pokémon look like the last Pokémon of the team of six - not the last Pokémon of the chosen four, as it should have.
This. I also have a replay showing this problem.

http://pokemonshowdown.com/replay/do...2013dev5978141

Note that I did not select Slowking as one of my four pokemon, yet Zoroark disguised as it. Also note that when I switched it back in, it disguised correctly as Tangrowth as opposed to disguising as Slowking again.
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Old Dec 13th, 2012, 4:40:58 PM   #1064
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Hey, I'm sorry if it's already reported but the telepathy ability doesn't work. Well, at least, it doesn't work with earthquake, my musharna got hurt by its ally's EQ. I didn't try with other moves though.
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Old Dec 13th, 2012, 4:59:48 PM   #1065
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The move After You always fails in doubles for me

http://pokemonshowdown.com/replay/do...2013dev5981658

Edit:
- Ally Switch seems to work, but does not do anything.
- You can switch targets on Fly's second turn, not sure if that's intended or not.
- After copying an attack with Mimic, I was unable to pick a target when using the replacement move; it hits an opponent randomly.

http://pokemonshowdown.com/replay/do...2013dev5999434
- A lot of things seem to miss everyone if one opponent is aloft via fly or otherwise. Is it just my imagination? (here: icy wind).
- Muddy Water hit my flying Aerodactyl.

http://pokemonshowdown.com/replay/do...2013dev6004670
- Assurance is balls.

Last edited by kawakimi; Dec 13th, 2012 at 11:53:47 PM.
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Old Dec 13th, 2012, 6:00:21 PM   #1066
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More evidence of After You not working:

http://pokemonshowdown.com/replay/do...2013dev5985151
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Old Dec 14th, 2012, 4:19:36 AM   #1067
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http://pokemonshowdown.com/replay/do...2013dev6012973
Excuse me, but I was fighting against my friend in the new VGC Double Battle, when I used X-Scissor on his Reuniclus. His Rhyperior's Solid Rock took effect even if it wasn't the target. Please fix this. Thank you.
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Old Dec 14th, 2012, 5:08:36 AM   #1068
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Can't delete, was not a bug.
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Old Dec 14th, 2012, 5:12:20 AM   #1069
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I was spectating a random battle today and I saw this:

The foe's Shuppet used Destiny Bond!
The foe's Shuppet is trying to take its foe down with it!
Rotom-Fan used Air Slash!
The foe's Shuppet lost 47% of its health!
The foe's Shuppet fainted!
Error parsing: -activate|p2a: Shuppet|Destiny Bond
@http://play.pokemonshowdown.com/js/battle.js?v0.8b9:3474
@http://play.pokemonshowdown.com/js/battle.js?v0.8b9:4257

Rotom-Fan fainted!
rian888 sent out Tyranitar!
Adolf Sh*tler sent out Litwick!
Tyranitar's Sand Stream whipped up a sandstorm!

Didn't actually cause any *problems* but I guess all strange things should be reported. I looked and didn't see anything like this before so I do apologize if it's known.
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Old Dec 14th, 2012, 5:22:27 AM   #1070
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The foe's Heatran used Protect!
The foe's Heatran protected itself!
Wall Crawler used Fire Blast!
The foe's Heatran's Flash Fire raised the power of its Fire-type moves!
The sandstorm rages.
The foe's Heatran restored HP using its Leftovers!
Turn 26
FullLifeGames: flash fire through protect?
Hate Me: thats what i'm thinking :/
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Old Dec 14th, 2012, 10:21:35 AM   #1071
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http://pokemonshowdown.com/replay/do...2013dev6022727
- Snatch did not grab foe's Tailwind. Serebii's site lists it as a snatchable move. Which one is which?
http://www.serebii.net/attackdex-bw/snatch.shtml
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Old Dec 14th, 2012, 1:05:23 PM   #1072
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I noticed today, that in double battles, when a pokemon with cloud nine comes in, the weather display still says sun, sand, or rain, so it looks like it didnt have effect. Lost a battle earlier because I assumed someones goldduck had swift swim instead of cloud nine because it still said "sun" and had the rays on the screen. Thanks.
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Old Dec 14th, 2012, 1:39:53 PM   #1073
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There's a bug on Assist that makes it a broken strategy on Balanced Hackmons: when picking up Outrage, Petal Dance or Trash the pokemon should be locked in the move for 2-3 turns and even gets confusion.
On PS!, instead, Assist works like Sleep Talk and once you used it and copied Outrage, you're able to use again Assist.
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Old Dec 14th, 2012, 2:34:09 PM   #1074
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Quote:
Originally Posted by Fat abhawk View Post
I noticed today, that in double battles, when a pokemon with cloud nine comes in, the weather display still says sun, sand, or rain, so it looks like it didnt have effect. Lost a battle earlier because I assumed someones goldduck had swift swim instead of cloud nine because it still said "sun" and had the rays on the screen. Thanks.
When the golduck comes in a message is displayed in the log along the lines of "Cloud nine has cancelled the weather" or something (this is where it says what attacks you have used.)

It still says sun and rain or w/e because the weather is still there, it just has no effect while golduck is on the field.
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Old Dec 14th, 2012, 10:53:41 PM   #1075
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There's a bug with the elemental pledges. Their secondary effects don't happen at all, and i was relying on those in VGC.
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