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Old Dec 12th, 2012, 10:47:29 PM   #1
WaterBomb
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Default Cops and Robbers (Currently #19 on UU Ladder)

I really couldn't think of a team name less lame than that, sorry! Anyhow, this is the first team that I've had tangible success with in UU, so I wanted to stick with it for a while and try to perfect it. I will first go through the teambuilding process, then analyze the team itself, and finally add a mini-threat list addressing the pokemon I have a little more difficulty dealing with. Let's get this rolling then:

Stage 1 - Choosing the Combatants


Stage 2 - The Movesets


Stage 3 - Threat List


Well, that's all for now. Rate away!

UPDATE: I've replaced Porygon-Z with OTR Cofagrigus. Team is currently 19th on UU ladder
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[15:37] <+QueenOfRandoms> and evolves

[13:37] <zeb> o/
[13:37] <strika> \o
[13:37] <CDXCIV> zeb o/\o strika
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Last edited by WaterBomb; Dec 13th, 2012 at 11:14:20 AM.
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Old Dec 13th, 2012, 3:50:01 PM   #2
hilarious
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Your team looks a little unusual and while it doesn't have any glaring weaknesses as a whole I doubt it can either defend properly from UU's strong attackers or make any sort of organized attack.

The problem I think is that your offense is too paltry and too slow for you to make any sort of impact on an offensive team who can use natural resistances and speed to survive your attack. Your Krookodile is really really weak (as all are really) it doesn't even get an Adamant nature boost. Your Cofagrigus is taking far too long to get reliable sweeps since it needs two turns to set up meanwhile in the tier there are very hard counters to Cofagrigus like Togekiss and Honchkrow.

Meanwhile your Rotom-H is running an incredibly inefficient EV set if you want to invest in defenses because of its low HP, maxing out HP should be your first priority and then investing in defenses but I think Rotom-H as a whole is a mistake since it does nothing but take a couple fires moves before dying. Hitmontop is only a mediocre wall and dies to repeated attacks easily especially if it is not only trying to defend but trying to pull off a spin as well.

I suggest you make your Zapdos an offensive set with 252 SpA and 252 Spe with a Life Orb and using Heat Wave over Roost. I also suggest you change HP Ice to HP Grass so you do far more damage to Rhyperior and Swampert, possible OHKOs, and you can deny your opponent Stealth Rocks as they rarely switch out of Zapdos.

Since you have a strong lure against those two now Rotom-H doesn't need to be on your team and instead you can just add Offensive Suicune or Roar CM Suicune. Both hit hard after a single boost being able to OHKO basically everything offensive since Water gives you great neutral coverage. Also Suicune is far bulkier than Rotom-H ever hoped to be so you have a much better check to Fire-pokemon such as Darmanitan which you previously had no good switch in to (Rock Slide rolls over Rotom-H).

If you find these suggestions helpful then I might make more.
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Old Dec 13th, 2012, 4:25:36 PM   #3
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So, to sum up your suggestions:

-Change Zapdos to Offensive Life Orb with Thunderbolt/HP Grass/Heat Wave/Roar
-Replace Rotom-H with either offensive or CM/Roar Suicune

Is that it? Just so you're aware, Hitmontop is not intended to be a full time wall. Hitmontop's main job is to Intimidate physical sweepers to nerf them so my other physical walls (zapdos, rotom) can do their job better. Speaking of Rotom, as I explained in the moveset section, Rotom's EVs are intended to maximize the damage dealt by Pain Split, not to make it an outright wall. By leaving HP uninvested and maxing out both defenses, he becomes bulkier on both sides while still chewing up a great deal of the opponent's HP with Pain Split. Now, if I take your suggestion and switch Rotom out for Suicune, as well as changing Zapdos to offensive, would that not make my team incredibly weak to SubCM Raikou? I just want to clarify how you would expect me to handle that threat before I make any changes to the team.
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[15:36] <+WaterBomb> I would get a giant dragonair tattooed on my penis
[15:37] <+QueenOfRandoms> it starts as a dratini
[15:37] <+QueenOfRandoms> and evolves

[13:37] <zeb> o/
[13:37] <strika> \o
[13:37] <CDXCIV> zeb o/\o strika
[13:37] <CDXCIV> TEAMMATES
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Old Dec 13th, 2012, 4:58:24 PM   #4
hilarious
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i can assure you the defenses lost by not investing in HP hurts more than pain split helps. not to mention you might not even get leftovers when you trick which further cuts down on your bulk. And seeing as rotom-h is your only fire resist it really should have bulk but i'm suggesting suicune still over him as suicune can give you an other shot at winning (rotom-h isn't going to give you any major comebacks but suicune will) as well as being far bulkier.



Krookodile can always revenge raikou which incidentally could still almost completely crush you if you used your current team if it was the last Pokemon.

and no I meant to say you should have heat wave over roar my bad. the best Roar does for you is phaze out a raikou and make it lose its sub. Big deal next time it would just set up on your rotom-h instead or wait until your zapdos is slightly weakened because after sr zapdos finds it difficult to take HP ice from Raikou.

And if you dont use Ice Beam on Empoleon then you might as well use Roar over it if Raikou gets cocky with sub.

In any case if you don't like what i am typing I strongly suggest you to make your team more offensive since by doing that you can check more threats and have more opportunities to wins.
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Old Dec 16th, 2012, 6:48:51 AM   #5
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Yeah I sort of agree with hilarious, this team isn't bad considering you're using a lot of rare sets, but I'm a bit iffy about its effectiveness... I don't think that would be too difficult to solve though, but this can be done in a variety of ways so I guess I will give you just some general advice so you can choose and such. I also agree with hilarious's suggestion of running offensive Zapdos, as it just fits the team better and makes it more threatening to other teams. It definitely makes you SubCM Raikou weak though, but that's something you could easily solve by replacing Rotom-H (which seems the most expendable member of the team) with something like Offensive Snorlax (Choice Band or Leftovers + 4 Attacks). Snorlax would also help your team a lot offensively, luring some Krookodile counters such as Hitmontop or Bronzong and weakening them. There also other ways of solving the problem with SubCM Raikou (such as using Rhyperior and Blastoise instead of Empoleon and Hitmontop) but they would require changing too much I think...
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Old Dec 16th, 2012, 8:12:02 AM   #6
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Ok, I see what y'all are saying now. Thanks for the extra clarity, Destiny. It's a shame though, I've really been in love with my Rotom and had a lot of fun using it. Isn't there any way I can keep it? :(

So I guess I'll test out the offensive zapdos and switch Rotom out for Snorlax, but I feel like that would make Mienshao absolutely tear through my team. HJK would 2HKO every single team member I have with the exception of Cofagrigus. Given the popularity of it, what suggestions do you have to check him?
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[15:36] <+WaterBomb> I would get a giant dragonair tattooed on my penis
[15:37] <+QueenOfRandoms> it starts as a dratini
[15:37] <+QueenOfRandoms> and evolves

[13:37] <zeb> o/
[13:37] <strika> \o
[13:37] <CDXCIV> zeb o/\o strika
[13:37] <CDXCIV> TEAMMATES
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