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#326 | |
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Join Date: Jun 2010
Posts: 242
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+2 ES, 252 EVs, Adamant, Life Orb - 75%-88%. Small chance of a OHKO after SR. +2 ES, 252 EVs, Jolly, Life Orb - 68%-80%. 2HKO.
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An OU Warstory: Float Like a Rotom, Sting Like a Terrakion |
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#327 |
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Join Date: Jan 2009
Posts: 601
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Why bother when you could just kill everything? It outspeeds and OHKOs the ground types after a boost. Air Balloon is useless on Lucario.
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5414 2769 9413-SS FC 1978 9358 2151-White FC 1979 8726 2373-White 2 FC Please, call me frog :) XD run started. Trade thread: http://www.smogon.com/forums/showthread.php?t=3462726 |
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#328 |
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Join Date: Jan 2011
Posts: 445
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Life orb gets some vital KO's, besides a +2 LO Ice Punch will OHKO any ground/flying threat on the switch
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Platinum FC: 5071 4261 7844 White FC: 3053 3357 0014 White 2 FC: 4642 6792 5119 http://www.smogon.com/forums/showthread.php?t=3446386 |
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#329 |
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Join Date: Mar 2011
Posts: 2,095
PA
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Yes everyone please stop advocating air balloon on Lucario, how else would I counter it with Hippowdon.
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#330 | |
Join Date: Dec 2009
Posts: 1,034
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Lucarios typing alone offers you so many set-up opportunities Air Baloon isn't worth it. |
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#331 |
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Join Date: Mar 2011
Posts: 2,095
PA
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Well I was joking, I have 3 Lucario counters right now from some odd reason. But in all seriousness if I only had Hippowdon counter, like I usually do, air balloon would give me a heck lot of a problem as then I have nothing else to hit the mother fucker. I would pretty much have to use seismic toss on Blissey every turn, for example, in fear of it coming in.
But please don't consern yourself with my woes, lets just make both our lives easier and use life orb. |
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#332 | |
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Join Date: Sep 2012
Posts: 280
East Blue
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![]() Set of Worthy Recognition Quote:
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TaBuu : Pokemon Legend Last edited by Tobes; Dec 15th, 2012 at 11:24:37 PM. Reason: please stop doing that there are sig limits for a reason |
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#333 |
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Join Date: Sep 2010
Posts: 72
Buenos Aires, Argentina
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Well, the main reason SD Lucario is a rare pokémon may be Terrakion, whose SD set is faster, has a slightly higher Attack stat (Jolly Terrakion has 7 more Attack than Adamant Lucario) and trades ExtremeSpeed and super-effective coverage with a far better STAB combination (But... who needs super-effective coverage when you have two extremely powerful STAB moves?), making a double dance set viable in it, while Lucario isn't good at double dancing as it somehow cannot learn Iron Head, and better defenses
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#334 | |
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Join Date: Nov 2012
Posts: 14
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#335 |
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Join Date: Feb 2012
Posts: 291
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Interesting that this is being brought up. I've used Lucario before, and I can safely say that is does do an AMAZING job at late game cleaning. It requires support to work at it's fullest, but can be pretty devastating is used right.
The key to using Lucario is (I think) taking care of faster threats that can survive Extreemspeed/Bullet Punch. On an old team of mine (which can be found in my signature) I used a large amount of paralysis support to allow Lucario free setup turns and the ability to spam Close Combat. That's just my idea, anyway. Any other thoughts on how best to use Lucario?
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Check out my RMTs! -Legendary Fury -Dark Miracle (A Collaboration with Gary2346) -Eathbound Celestial Last edited by False Sense; Dec 17th, 2012 at 11:55:54 AM. |
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#336 | |
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Believer, going on a journey...
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Join Date: Jun 2008
Posts: 2,802
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Now we all know that Lucario has his fair share of checks. But depending on what HP they have when he gets his +2, that might not even matter. Extremespeed is an invaluable tool in such an offensive OU where even Scarfers creep each other.
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(02:53:55) +shrang: sleep is epic (16:14) .No Scrafty in UU.: CBtar? (16:14) .No Scrafty in UU.: that sounds like a not bad set (16:04:25) +Steamroll: nobody likes me @Relados: snowflakes has no sense of humor |
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#337 |
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Join Date: Oct 2012
Posts: 612
With Xerneas, in the Garden of Eden
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How do people feel about a Nasty Plot set?
Lucario@Life Orb Modest/Timid Steadfast EVs: 252 SpAtk, 252 Speed, 4 HP Nasty Plot Aura Sphere Dark Pulse/Shadow Ball Hidden Power Ice This set can be surprising if people do not completely understand what Lucario can do. Nasty Plot is for obvious reasons, Aura Sphere is a powerful STAB and never misses. The choice between Dark Pulse and Shadow Ball is yours. Dark Pulse does not get you perfect neutral coverage alongside Aura Sphere, but the flinch chance is nice. However, Shadow Ball is nice for the Special Defense drops, although you do not really need it. Finally, HP Ice is mainly for Dragons like Dragonite and Mence. Unfortunately, the set lacks priority, so it is not as good a late-game cleaner as SD Lucario, but this has the potential to be both very surprising and devastating. EDIT: The main reason to use Steadfast over Justified is the fact that you obviously do not need the Attack boost on a Nasty Plot Set, while if you get flinched, you might as well get a Speed boost, as opposed to Inner Focus, which just prevents flinching.
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Bearkiller on PS and IRC. May also go by the name of Grima on IRC. I play League of Legends, so there's that. Also free Genesect plz. My LP. Last edited by Organization Member XIV; Dec 16th, 2012 at 8:05:13 AM. Reason: Forgot EVs |
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#338 | |
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Swell
Join Date: Apr 2012
Posts: 409
VM for an OU rate
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On the other hand, Agility Lucario was pretty handy in the genesect meta. As with it being so genesect heavy an Agilty Lucario could effectively still sweep while genesect was active, unlike its Sword Dance counter part. Being able to sweep while genesect was around was something that a lot of swepeers which they could claim, and agili lucario could effectively lure gene in for a DD nite or something like it to sweep later with genesect's absence. It trades raw power with its prio move for being able to throw around close combat a lot more often, but with genesect gone I expect it to decline once again. Has anybody used agili lucario well post genesect?
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Ocean |
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#339 | |
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Join Date: Jun 2011
Posts: 337
Ridgefield Park, NJ
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#340 |
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Join Date: Sep 2012
Posts: 280
East Blue
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YAYAY. My favorite Pokemon is getting some love
:::::::::::::::::::::::::::::::::::::::::::::::::: :::::: The thing about Lucario is this. If Lucario outspeeds use and abuse Close Combat or the coverage move of your choice (Crunch+Ice Punch). Otherwise, due to this fast-paced metagame, you will find yourself doing a lot of +2 ExtremeSpeeding. Due to Lucario's high attack stat after a +2, factoring in his Life Orb and ES high base power, he will be doing significant damage to weakened Pokemon. For example, Landorus with some prior damage will fall to +2 ES. (+2 252+ Atk Life Orb Lucario ExtremeSpeed vs. 0 HP / 0 Def Landorus: 242-285 (75.86 - 89.34%) -- guaranteed 2HKO). Lucario is honestly meant to break walls such as Skarmory or Hippowdon with +2 Close Combats or to come in Late-Game and clean with +2 ES. Now the thing on the Special Set. It would work. If the meta had more Vacuum Wave weak Pokemon. Like I mentioned earlier, Lucario relies heavily on Priority Moves because of his low base 90 speed. If Lucario were faster, NP would definitely see WAY more usage. But that isn't the case. However we still have Agility Set that could work....late game. For example, a +0 Adamant Life Orb Ice Punch will smash Landorus. The scenario would look like this: You scare something out with Lucario. Set up an Agility as they run to Lando. Ice Punch :) Now this is obviously not always going to happen, but with massive Entry Hazard Support,and a weakened team, maybe Agility could work? Here are some calcs against some high-usage Pokemon: 252+ Atk Life Orb Lucario Ice Punch vs. 252 HP / 184+ Def Gliscor: 270-322 (76.27 - 90.96%) -- 25% chance to OHKO after Stealth Rock. 252+ Atk Life Orb Lucario Crunch vs. 248 HP / 216+ Def Jellicent: 205-244 (50.86 - 60.54%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Life Orb Lucario Crunch vs. 252 HP / 36 Def Jellicent: 283-335 (70.04 - 82.92%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Life Orb Lucario Crunch vs. 192 HP / 64 Def Reuniclus: 260-307 (63.56 - 75.06%) -- guaranteed 2HKO 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 0 Def Politoed: 316-372 (82.29 - 96.87%) -- 62.5% chance to OHKO after Stealth Rock 252+ Atk Life Orb Lucario Ice Punch vs. 0 HP / 0 Def Tornadus-T: 250-296 (83.61 - 98.99%) -- guaranteed OHKO after Stealth Rock 252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def Terrakion: 546-642 (168.51 - 198.14%) -- guaranteed OHKO 252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def Politoed: 316-372 (98.13 - 115.52%) -- guaranteed OHKO after Stealth Rock So basically. After an Agility, Lucario can outspeed and KO all of these Pokemon with some support. Some like Tornadus-T,Scarfed Politoed, Terrakion are easily handled by Lucario. Others like Reuniclus and Jellicent need some prior damage and a lot of ER Hazards. My final words: (kinda of a tl;dr kinda thing here): Lucario has a much more dominant Physical Set than Special. Agility Lucario is very viable in this metagame as it has effectiveness and a surprise factor. Albeit, it struggles more with walls and needs much more support in terms of wallbreaking and Entry Hazards. To Gamefreak: Just give the poor Wolf Speed Boost aight? :::::::::::::::::::::::::::::::::::::::::::::::::: ::
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TaBuu : Pokemon Legend |
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#341 |
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Join Date: Sep 2010
Posts: 72
Buenos Aires, Argentina
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#342 |
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Join Date: Sep 2012
Posts: 280
East Blue
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@Siggu:
I KNOW!! IMAGINE THE POWER *insert fan girl scream* With .25% Resistance to Stealth Rocks, Immunity to Toxic Spikes, a plethora of resistances, Great Power, diversity, and versatility, adding Speed Boost would make it go Uber. Or is it too frail? LOL, it's never going to happen and I pray that it doesn't since I want to use it in OU. But seriously: What do you guys think of Agility? I think it has great potential.
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TaBuu : Pokemon Legend |
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#343 |
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Join Date: Dec 2011
Posts: 127
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Well the main thing that makes lucario competetive with terrakion is it's huge niche in extremespeed swords dance. I think terrakion with rock polish outclasses agility luke for the most part.
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PS name- uberscape
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#344 |
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Join Date: Aug 2010
Posts: 15
The Distortion World
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but agility Luke has enormous surprise factor. a lot of times, i find if you're facing a HO team, they'll try to switch in something that's faster then Luke and isn't hurt by Extremespeed so counter it. with Agility/Close Combat/Ice Punch/Crunch he has the ability to hit a lot of these Pokemon hard. the only question to me is whether this is worth using instead of swords dance Luke? Swords dance Luke can essentially do the same thing with Extremespeed and bullet punch, as well as KO bulky counters to it.
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#345 |
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@ Thick Club
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Join Date: Jan 2007
Posts: 4,318
Lake District, UK
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the big problem with SDLuke is that whatever he chooses to use in that last moveslot (Crunch/Ice Punch/Bullet Punch) you will inevitably get hard walled or, in the case of BP, revenged by key threats. For that reason, Gothitelle is heaven-sent; you can pick whichever move you fancy and tailor your Gothitelle to remove whatever threat that opens up to you. Want to use Crunch but worried about Gliscor? HP Ice Goth has your back. Bullet Punch leaving you vulnerable to bulky Psychics? Gothitelle can take care of stuff like Celebi and Slowbro. You could even go Specs + Grass Knot to knock out any Jellicent or Hippowdon that are cramping your Lucario's style. the offensive synergy is perfect...but so is Goth + any offensive Poke tbh, such is shadow tag!
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Lee |
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#346 |
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Join Date: Sep 2012
Posts: 280
East Blue
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@ioliolk
Well if you use Bullet Punch over Ice Punch or over Crunch and visa versas, you will find your self walled quite easilly. Agility Lucario maintains decent power and can break through these counters. Terrakion Gengar Jellicent Slowbro Reuniclus Tornadus-T and so forth. It somewhat helps to mitigate his 4MSS. ::::::::::::::::
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TaBuu : Pokemon Legend |
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#347 |
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COME FORTH
Join Date: Feb 2012
Posts: 1,074
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I made a team with this core before, and the thing that I disliked about Goth is that once you actually kill a poke is that you lose momentum when you kill it.
E.g. Lucario is in vs a Ferrothorn; you double switch to gothitelle and they go to Hippowdon. Once you kill the Hippowdon, your opponent can set up their own sweeper and then go to town. It's annoying, especially for HO Teams where this core is found.
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#348 | |
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Join Date: Jun 2012
Posts: 385
Spheal @ Thick Club
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A +2 Extremespeed is sightly weaker than a +0 Close Combat, and Agility Luke can afford running both Crunch and Ice Punch. Obviously, Agility Luke is not as useful against balanced / stall teams, but it can clean up HO teams pretty well (bar Breelom, obviously).
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RMT: Dune Walkers - Featuring Sandslash Tobes: Infernape is still #22 in standard OU. You all sicken me. |
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#349 | |
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@ Thick Club
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Join Date: Jan 2007
Posts: 4,318
Lake District, UK
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Lee |
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#350 |
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Join Date: Sep 2012
Posts: 280
East Blue
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I agree with ClubbingSealCub. However could you explain why it's not useful against balanced teams?
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