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Old Dec 14th, 2012, 3:54:02 PM   #7126
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Old Dec 14th, 2012, 3:56:04 PM   #7127
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Yeah for lucario almost getting to be level 100. Oh and togepi seems to be doing a bit more now (like, still dying on everything out there). Just keep it up, you can do it ! (After all, when togepi fails, you still got dat lucario there :P )
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Old Dec 14th, 2012, 10:00:26 PM   #7128
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Quote:
Originally Posted by Fat Present View Post
The first four Mudkip gets, the bad ones :)
So basically don't evolve Marshtomp until level 53? Eh.

Still need four more Pokemon.
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Old Dec 15th, 2012, 3:32:12 AM   #7129
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TFtD: Yeah, it is basically your choice: either have a swampert with really bad moves or a marshtomp with good moves.
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Old Dec 15th, 2012, 6:19:00 AM   #7130
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Marshtomp with good moves > Swampert with bad moves.
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Old Dec 16th, 2012, 5:51:56 AM   #7131
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@ Too Funk to Druck: You get TwoKO the Zigzagoon.

TwoKO must KO two Pokemon in each Route/Dungeon you enter before you can progress further (Only do this once per Route/Dungeon; Once you do it for one area, you do not have to do it again if you re-enter the area). TwoKO must KO two Gym Leader Pokemon to evolve, but both said KO's must to be the highest levelled Pokemon of a Gym Leader's team.

Have fun.
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Old Dec 16th, 2012, 8:15:26 AM   #7132
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Eh, IAR...for clarity's sake, does that mean TwoKO only needs to land the "killer blow"? Because all it says is to KO two Gym Leader Pokemon (the highest leveled ones), so technically Too Funk to Druck could just weaken them with something else, and KO with Zigzagoon.

Also, do we get to submit names for the thread? Because if the thread name changes to MkII: Threadshot's Revenge or something stupid like that, I'd be...hmm...whatever feeling it is when you're half-annoyed-half-confused...
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Old Dec 16th, 2012, 2:28:36 PM   #7133
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Nyara Since I am unclear on the state of your Pokemon, I'll give you a gauntlet instead.

None of your Pokemon can every be the same level. If this happens accidentally, you must throw out half of every standard item and berry you own. If you only own one of an item, it must be thrown out. Good luck!

Particular1 Take a Buizel and name it Squirtle. It thinks that it is a Squirtle... from generation I. As such, it can only learn and use moves that Squirtle's evolutionary line could learn in Generation I. It also refuses to evolve into its final form until level 36, like Blastoise. Thinking it is your starter it feels obligated to solo your rival every time you encounter him (though it is eternally confused as to why your rival has a fire type starter).

Good luck!

Too Funk to Druck, take a Nincada and name it Apprentice. Apprentice has no restrictions as a nincada, but when it hits level 20 and evolves you have to pick just one of its evolutions to use.

If you pick Ninjask, Apprentice is to be renamed Indoctrinated, who has come to learn the ways of comptetive Pokemon and embraced his species' only niche. It can only have one attacking move at a time, it must learn Baton Pass ASAP (Ok that'll be late game but w/e), and all its other moves can only be boosting moves, Protect or Substitute. You must use him to pass boosts to a teammate at least twice during the Elite 4 and champion battles.

If you pick Shedinja, Apprentice is to be renamed Sensei. Sensei has embraced its true nature as a nigh invincible being, and eschews all limits on his being. However, he is aware of his weaknesses. He can never be sent out against an opponent who is a type that he is weak to. If he faints for any reason, he retreats into meditation and does not come out until the next gym leader has been defeated. He also understands that unless he contributes he is useless, so have him defeat at least 4 Pokemon during the Elite 4 and Champion battles.

Either way you choose, good luck!
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Old Dec 16th, 2012, 4:53:24 PM   #7134
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@ Threadshot A1: There is a difference between solo & KO. KO means, KO, so exactly what you said, though the first several mains can be annoying to deal with...
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Old Dec 16th, 2012, 10:31:24 PM   #7135
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Too Funk to Druck, you get a male Ralts. Once it evolves to a Kirlia, it can not learn new moves by level-up. As a Gardevoir, it cannot know level-up-only moves (IE, it cannot know Hypnosis because it is a level-up-only move, but it can know Psychic because Psychic can also be taught by TM). If it is not within two levels of your highest level Pokemon, you cannot fight gym leaders or elite four members.

Good luck!
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Old Dec 16th, 2012, 11:37:12 PM   #7136
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Hello everyone! I'm just here to announce that Nominations for the Scramble Awards will stop on Page 294 (or maybe halfway through it)!

Here is a handy link to the Nominations Page; if you haven't nominated yet, please do. Good Luck to everyone! :)
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Old Dec 17th, 2012, 6:15:37 PM   #7137
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My 1K is coming up, so I wanted to do something big for it.

Pokemon White Scramble/Nuzlocke/Gauntlet

and another prose run so I can make sure I'm overburdened with stuff to do when my finals come around in January.

Each time I catch a new pokemon, I will post the species on the thread, and the first person to post a challange will set the challange for that pokemon. Or, you can reserve species (but if I don't get one legally with the Nuzlocke rules you're SOL). But I'll at least let you guys choose stuff for the first few routes, and post gauntlets.

So before I leave you with the empty slots to fill, here's a little preview of where I'm going with this:

White Scramblocklet-a trailer

Chapter One: Scientific Method

Chapter Two: Variables

Chapter Three: Pavlov's Methods


Rules

1. Standard Nuzlocke rules. Can only catch the first pokemon I find on every route (though I'll waive that rule so you can actually give me challanges!). If a pokemon faints, they're dead. And everything has to be nicknamed.

2. Keep in mind that this is a really hard challange with the Nuzlocke rules and the Gauntlets. Try to not go Treadshot level on me.

3. You MAY have soloes-but I'm only trying once. If I fail, the thing is dead and I'm moving on. (I'll give it an honest try even if I don't like the challange).

4. Obligatory "try to keep drudgery to a minimum" message. This is a Nuzlocke, so the grinding for JUST THAT PART OF IT is already going to be a massive pain.

Scrambles

-starter

Quote:
Originally Posted by Fat Yarnus of Bethany View Post
ShinySkarmory, take Worldly the Snivy. This snivy cares only about itself, and must switch out when it is dealt more than its level in damage. It must carry a berry as soon as possible and cannot be taken to the PC while in green health. (It thinks PCs feel weird. Solo one pokemon within 3 levels to evolve. Once it evolves, rename it Proud. (At least in your text if you can't do it actually.) Proud feels fighting wild pokemon is beneath him and cannot attack a wild pokemon unless he is the only one you have in your party. Proud must also never switch out unless 5 healing items have been used on him in that battle. If Proud is KOd, add this restriction to another mon in your party. Once it evolves, rename it Saved. Saved must copy one restriction, your choice, from another mon. Saved must switch in if a teammate is poisoned, cursed, or burnt. If Saved successfully solos a gym leader, get rid of one restriction on another mon.
Lastly, through all stages, he must land the final blow on every Hex Maniac/Psychic(the trainer class)
-Route 1 pokemon

Quote:
Originally Posted by Fat King Serperior View Post
Backstory


You will get Destined the first Male Lilipup you see. Destined is, as his name suggests, destined for greatness. There are Spirit Guides throughout the Unova region. In order to find the power required to take his destiny, Destined must find and solo these trainers:
Spirit Guides and their locations


These Spirit Guides will lead you to your one true destiny......


*Note: If you happen to make it this far and have defeated the Spirit Guides, PM me and I will let you know Destined's True Destiny
-Route 2 pokemon

Quote:
You get Mainstream the Purrloin. This Purrloin knows what Purrloin's strengths are, and wants to go by the norm. Make sure he/she learns and keeps Hone Claws and uses it at the beginning of every battle, because he/she knows he/she is meant to be fast. He/she may only use STAB, as his/her attack power is only so high to begin with (Cut's fine, but no in-battle use!). If a Bug- or Fighting-type pokemon is ever sent out against him/her, you must switch out, because he/she knows that they are SE and that his/her defenses suck terribly! Have him/her solo 10 pokemon Dark-type is SE against and have him/her solo 2 each of Shauntal's and Caitlin's pokemon.
-the stupid elemental monkey thing

Quote:
Originally Posted by Fat Organization Member XIV View Post
EDIT: ShinySkarmory, take SeeNoEvil the Panpour(stupid elemental monkey thing.) As the name suggests, this Pampour refuses to see evil, so it may never fight a Plasma troop unless it is the last Pokemon in your party. However, it can fight N whenever because he does not feel N is evil. Also, SeeNoEvil wants to be as strong as soon as possible in the case it has to fight the Plasmas. Therefore, once you get to Castelia City immediately pick up the Water Stone (from a guy in one of the harbors.) Also, after you have evolved SeeNoEvil, he can only use TM moves, and they may never be changed once taught. GL. (For clarification, let's say you teach Simipour Scald. If you wanted to get rid of it for Surf, you wouldn't be able to.)
Gauntlets

Quote:
Originally Posted by Fat Jimera0 View Post
Well Skarm, as the creator of the Gauntlet it's only fitting I should give you your first gauntlet challenge.

You are challenged to use at least one item in every trainer battle, but never more than 3. If you run out of items you can use in battle or simply forget to use (or choose not to) use an item in battle, your are punished by having to buy and then toss 5 of the highest level Pokeballs you can buy and throw them out. If you use more than three, the cost of the punishment is 10 of the highest level Pokeballs you can buy.

Summary: Must use 1-3 items per a battle. Being under that range costs you 5 highest level Pokeballs. Going over the limit costs 10 highest level Pokeballs.

Good luck! This is bound to change the way you battle quite a bit!
Quote:
Originally Posted by Fat Treadshot A1 View Post
Skarm, let's see how well you deal with a Treadshot level restriction like this one:

You need to actually catch a pokemon for this one. It's going to be one of:

Roggenrola, Lillipup, Patrat, Woobat

Name it Staunch. During a battle, if any pokemon faints (and thus dies), you must switch in Staunch. Staunch must stay in battle until you have used up 10 items (Staunch is an exception to Jimera0's rule).

Doesn't matter which item, doesn't matter who it's used on, you just have to use up 10.

You don't have to use them on consecutive turns either. Staunch just can't switch out until you have used up 10 items.

If you really wanted, you could finish the battle with Staunch. If you do, then you don't have to use 10 items.

Oh, and if Staunch faints, throw out EVERY SINGLE ITEM you own, catch another of the listed pokemon (you may choose another species) and call the new one Staunch. Let the cycle repeat.
-must buy items in sets of 12 (thanks level 51)

So with that, come at me!
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Old Dec 17th, 2012, 6:27:08 PM   #7138
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Brammi, if you are still taking Emerald Pokemon, take Jealous the Ralts. This Ralts is mad that Abra gets more love than it, so it wants to flaunt its earlier STAB by spamming only Confusion. If you ever run out of Confusion PP, you have to restore its PP before the Ralts can battle again. After it evolves into Kirlia, it can use other moves due to the fact that it realizes it is better looking than Kadabra. Rename it Gorgeous to show it you agree. Kirlia may only use Shock Wave if you beat Wattson's Manectric. Finally, after you evolve to Gardevoir, you may upgrade from Shock Wave to TBolt if you go through New Mauville with it being the only Pokemon in your party. Also, beat Phoebe's Dusclopses. That is all, and edit however you like if needed.

EDIT: ShinySkarmory, take SeeNoEvil the Panpour(stupid elemental monkey thing.) As the name suggests, this Pampour refuses to see evil, so it may never fight a Plasma troop unless it is the last Pokemon in your party. However, it can fight N whenever because he does not feel N is evil. Also, SeeNoEvil wants to be as strong as soon as possible in the case it has to fight the Plasmas. Therefore, once you get to Castelia City immediately pick up the Water Stone (from a guy in one of the harbors.) Also, after you have evolved SeeNoEvil, he can only use TM moves, and they may never be changed once taught. GL. (For clarification, let's say you teach Simipour Scald. If you wanted to get rid of it for Surf, you wouldn't be able to.)

DOUBLE EDIT: Yay, Skarm accepted. Hope he has fun (mwahahahaha.)
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Old Dec 17th, 2012, 7:03:45 PM   #7139
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ShinySkarmory, take Worldly the Snivy. This snivy cares only about itself, and must switch out when it is dealt more than its level in damage. It must carry a berry as soon as possible and cannot be taken to the PC while in green health. (It thinks PCs feel weird. Solo one pokemon within 3 levels to evolve. Once it evolves, rename it Proud. (At least in your text if you can't do it actually.) Proud feels fighting wild pokemon is beneath him and cannot attack a wild pokemon unless he is the only one you have in your party. Proud must also never switch out unless 5 healing items have been used on him in that battle. If Proud is KOd, add this restriction to another mon in your party. Once it evolves, rename it Saved. Saved must copy one restriction, your choice, from another mon. Saved must switch in if a teammate is poisoned, cursed, or burnt. If Saved successfully solos a gym leader, get rid of one restriction on another mon.
Lastly, through all stages, he must land the final blow on every Hex Maniac/Psychic(the trainer class)
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Old Dec 17th, 2012, 8:28:42 PM   #7140
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Reserving and editing a Lilipup for Skarm's Rt.1 mon.
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Old Dec 17th, 2012, 9:09:21 PM   #7141
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I am so bored, I am thinking of starting a scramblocke thingy.
So how do I start one guys?
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Old Dec 17th, 2012, 9:11:50 PM   #7142
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shinyskarmory, reserving a Purrloin for your Route 2 pokemon.


EDIT: Take a Purrloin. You must choose his/her path in life, through these hide tags (please don't look beforehand, until you've made your definite decision):

Mainstream


Hipster


GL;HF on either path you choose!
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Old Dec 17th, 2012, 9:31:15 PM   #7143
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Quote:
Originally Posted by Fat Team Magma Boss Maxie View Post
I am so bored, I am thinking of starting a scramblocke thingy.
So how do I start one guys?
It's just Nuzlocke and Scramble put together. Incorporate the Nuzlocke rules into the Scramble, that's it.
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Old Dec 18th, 2012, 1:31:16 AM   #7144
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Well Skarm, as the creator of the Gauntlet it's only fitting I should give you your first gauntlet challenge.

You are challenged to use at least one item in every trainer battle, but never more than 3. If you run out of items you can use in battle or simply forget to use (or choose not to) use an item in battle, your are punished by having to buy and then toss 5 of the highest level Pokeballs you can buy and throw them out. If you use more than three, the cost of the punishment is 10 of the highest level Pokeballs you can buy.

Summary: Must use 1-3 items per a battle. Being under that range costs you 5 highest level Pokeballs. Going over the limit costs 10 highest level Pokeballs.

Good luck! This is bound to change the way you battle quite a bit!
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Old Dec 18th, 2012, 8:14:02 AM   #7145
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Quote:
Originally Posted by Fat Jimera0 View Post
Well Skarm, as the creator of the Gauntlet it's only fitting I should give you your first gauntlet challenge.

You are challenged to use at least one item in every trainer battle, but never more than 3. If you run out of items you can use in battle or simply forget to use (or choose not to) use an item in battle, your are punished by having to buy and then toss 5 of the highest level Pokeballs you can buy and throw them out. If you use more than three, the cost of the punishment is 10 of the highest level Pokeballs you can buy.

Summary: Must use 1-3 items per a battle. Being under that range costs you 5 highest level Pokeballs. Going over the limit costs 10 highest level Pokeballs.

Good luck! This is bound to change the way you battle quite a bit!
I guess Skarm is gonna be using a lot of X items.
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Old Dec 18th, 2012, 11:22:24 AM   #7146
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Skarm, let's see how well you deal with a Treadshot level restriction like this one:

You need to actually catch a pokemon for this one. It's going to be one of:

Roggenrola, Lillipup, Patrat, Woobat

Name it Staunch. During a battle, if any pokemon faints (and thus dies), you must switch in Staunch. Staunch must stay in battle until you have used up 10 items (Staunch is an exception to Jimera0's rule).

Doesn't matter which item, doesn't matter who it's used on, you just have to use up 10.

You don't have to use them on consecutive turns either. Staunch just can't switch out until you have used up 10 items.

If you really wanted, you could finish the battle with Staunch. If you do, then you don't have to use 10 items.

Oh, and if Staunch faints, throw out EVERY SINGLE ITEM you own, catch another of the listed pokemon (you may choose another species) and call the new one Staunch. Let the cycle repeat.


(This counts as one of your Gauntlet slots)

[/yes, this is being made easy. If I wanted to make it hard, I would have made it "game over" when Staunch fainted. Instead, I was nice enough to let you catch another one.]

[/I get the feeling this will be rejected...]
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Old Dec 18th, 2012, 11:45:47 AM   #7147
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shinyskarmory, as a Gauntlet Challenge you are only allowed to buy things in multiples of 12. Good Luck!

(if you want a Scramble PM/VM me, I'll give you one. I'm just a bit tired now zzzzzz)
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Old Dec 18th, 2012, 7:18:35 PM   #7148
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Quote:
Originally Posted by Fat Treadshot A1 View Post
Skarm, let's see how well you deal with a Treadshot level restriction like this one:

You need to actually catch a pokemon for this one. It's going to be one of:

Roggenrola, Lillipup, Patrat, Woobat

Name it Staunch. During a battle, if any pokemon faints (and thus dies), you must switch in Staunch. Staunch must stay in battle until you have used up 10 items (Staunch is an exception to Jimera0's rule).

Doesn't matter which item, doesn't matter who it's used on, you just have to use up 10.

You don't have to use them on consecutive turns either. Staunch just can't switch out until you have used up 10 items.

If you really wanted, you could finish the battle with Staunch. If you do, then you don't have to use 10 items.

Oh, and if Staunch faints, throw out EVERY SINGLE ITEM you own, catch another of the listed pokemon (you may choose another species) and call the new one Staunch. Let the cycle repeat.


(This counts as one of your Gauntlet slots)

[/yes, this is being made easy. If I wanted to make it hard, I would have made it "game over" when Staunch fainted. Instead, I was nice enough to let you catch another one.]

[/I get the feeling this will be rejected...]
Must use ALL the X-Items. At least, for ShinySkarmory. I feel bad for him, but I expect no less from the mighty and omnipotent TREADSHOT A1.
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Old Dec 19th, 2012, 12:17:41 PM   #7149
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Episode 3 of my Hard Emerald Scramble is up on Youtube!

Sorry it's a bit late, got distracted by LoL recently :P but I got it all done now. Enjoy!

Link here.

More details in the link in my signature!
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Old Dec 19th, 2012, 5:11:57 PM   #7150
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Yeey I saw your vid, Jimera0. I liked it, as always. Just keep it up.

btw I am hoping to get some more time now, my test week is finally over (phew)!
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