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#251 | |
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Tyger Tyger, burning bright, In the forests of the night; What immortal hand or eye, Could frame thy fearful symmetry?
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Join Date: Nov 2011
Posts: 602
New Zealand
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Sharpedo Shenanigans - A BW2 OU Weatherless RMT Need help enhancing your battling skills? Get a tutor from Battling 101
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#252 |
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Join Date: Sep 2012
Posts: 280
East Blue
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Hey guys :D
Lucario(packing BP) and Bulky Attacking Rotom-W work really well together, in conjunction with a varient (preferably CB) of Tyranitar. They eliminate each other's checks and counters (i.e: Lati twins gives Lucario problems if it hasn't set up. Rotom-W can't touch them. Ttar can eliminate them both. As long as Lucario has +2, Terrakion will fall and so is not a "threat" persay to this core. (Otherwise it's still threatening)). The team requires a solid Fighting Resist and Celebi can usually fit the bill tanking water and grass moves along with Natural Cure and U-Turning with Volt Switch Rotom-W. Tell me what you guys think :) ~~~~~~~~~~~~~~~~~~~~~~~~~`
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TaBuu : Pokemon Legend |
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#253 |
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Join Date: Sep 2012
Posts: 40
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Chansey + Ferrothorn + Bronzong (Dual Screens)
Stall rain core. Chansey has wish support to cover the other core mate's lack of reliable recovery. Ferrothorn sets up stealth rock or spikes well (at your preference). He takes Outrage well and dishes passive damage. Bronzong has virtually no weakness in the rain with levitate and all fire type attacks having their power halved. Bronzong already has intense bulk mixed wise, and dual screens help the whole team. Bronzong even could be a considerable to mixed Infernape, witch destroies the other two pokemon on their lone some. Yeah, I was messing with the SkamBliss combo and this came to me XD |
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#254 | |
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Join Date: Nov 2012
Posts: 7
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#255 | |
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Join Date: Mar 2012
Posts: 32
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#256 | |
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Join Date: Sep 2010
Posts: 72
Buenos Aires, Argentina
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Last edited by Siggu; Dec 20th, 2012 at 10:06:21 PM. |
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#257 |
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Join Date: Aug 2010
Posts: 199
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IMO, an offensive ghost like Gengar goes well with the Kyurem + tentacruel core. Speaking of that core, it is truly amazing especially when there is synergy galore with the team they are in. Kind of opened my eyes to how good Kyurem can be with just a little support from toxic spikes. I almost exclusively play Kyurem now because of this core. If only Kyurem-W would drop to OU...
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#258 | |
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COME FORTH
Join Date: Feb 2012
Posts: 1,073
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#259 |
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No, I do not speak German, but I wish I could.
Join Date: May 2012
Posts: 775
ON A GIRL ROOM :3 :3 :3
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Heatran (M) @ Air Balloon Trait: Flash Fire EVs: 56 HP / 252 SAtk / 200 Spd Timid Nature (+Spd, -Atk) - Fire Blast - Earth Power - Hidden Power [Ice] - Roar Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 36 Def / 136 SDef / 88 Spd Calm Nature (+SDef, -Atk) - Surf - Recover - Will-O-Wisp - Taunt This core forms good defensive synergy for most teams, and protects most teams from rain-boosted Water attacks, and sun-boosted Fire attacks. This core is good for teams that have problems with both sun and rain. I am using Roar on Heatran for the sheer surprise factor, and also because without it, Heatran cannot actually bypass Volcarona. Roar is also useful for other situations. For example, Fighting-types that try to use Heatran as setup fodder are forced to take more hazard damage and/or to switch-in and take more heavy damage from STAB Fire Blast. If Heatran has its balloon poped and Dugtrio is still alive on the enemy's team, you can use Roar to facilitate prediction. Fire Blast is because of STAB, Earth Power for opposing Heatran and HP Ice for Dragons. Jellicent is there because it has amazing defensive synergy with Heatran. Thanks to Air Balloon, your opponent will more often than not, attempt to hit Heatran with Fighting- or Water-type attacks. However, Jellicent is immune to both of these types, so as long as Heatran can mantain its Air Balloon, it will be always defended by Jellicent. Not to mention that Jellicent can scare most Ground-types anyway, and Heatran can even defeat some Ground-types by itself. Heatran protects Jellicent from its worst enemies, Grass-types, while Jellicent walls the Fighting-types and Water-types that would otherwise defeat Heatran. However, there are three Pokémon that can, unfortunately, defeat this core: Rotom-W (if it carries Thunderbolt), Breloom (if it manages to outspeed Heatran or hit it with Mach Punch), and Hydreigon (if it has Dark Pulse). The former two can be countered by Celebi, while the latter has no counters, but is very easy to check and revenge kill. This core is amazing to those that want checks to both rain teams and sun teams. Jellicent and Heatran's utility doesn't end here. Jellicent can shut down many walls with a combination of burn and Taunt, while Heatran checks Dragonite and Salamence. The two also resists almost all types thogether. The only three types that they miss out are Electric, Rock, and Ground (but Heatran is immune to Ground with Air Balloon).
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I am a 18 year old guy that lives on Brazil. I have my own desires and goals, for example, I plan to become a voice actor. I also plan to become a mangaka. |
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#260 | |
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Join Date: Aug 2012
Posts: 555
East Coast, USA
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. |
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#261 | |
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Join Date: Oct 2012
Posts: 51
Earth
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I've been using a team focusing around the core of Heracross and Heatran; they almost completely counter their weaknesses, with only a few types that only do neutral on both. I've been going strong with this team (I'd post the whole thing but this isn't the RMT thread), only losing on a very, very close 1-0 lose.
Curios to know your guys opinion, Jolly or Adamant on my Heracross? I'm using Jolly because of its low speed, though I've noticed some K0's that have been barely missed because of a slight lack in power. I'd love some insight on this (for the record, I do have rocks, and I also carry a a DDance Jolly Ttar as well as a Max speed timid Latios, the rest don't carry much speed investment.) Quote:
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"Bitch, I'm a king." -Kenshiro Last edited by TheWaddleDeeKing; Dec 21st, 2012 at 7:12:36 PM. |
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#262 |
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Join Date: Feb 2012
Posts: 217
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Nice combination, but wouldn't you rather run Pursuit instead of Night Slash?
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#263 | |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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+0 Bullet Punch fails to OHKO CB / Any Terrakion, which shits on the Wash / CB Tar / Lucario core. CM / Specs / Scarf Keldeo pretty much also shits on core; especially since it 2HKOs Wash with Secret Power. LO Breloom outspeeds standard Bulky Wash and Band Tar, and also OHKO basically everything this core has. Most sun teams easily threaten the core, even with the addition of Celebi. FYI: Relying on setting up +2 on Lucario as your only check to Terrakion sucks. You rely on actually setting up (which is hard for Luke), and if Terrak can switch in on TTar, it sweeps from there T_T. Instead of Celebi (which is OHKO'ed by X-Scissor / 2HKO'ed by SE, and always loses to +2 Terrak) I would go with Latias, which even though 2HKO'ed by SE, it lives X-Scissor and it outspeeds most Terrak (scarf being the rare exception). It also outspeeds and walls most Keldeo and Breloom and it benefits from TTar's ability to pursuit kill opposing Lati twins. It also has the benefits of checking sun to an extent. I prefer LO Bulky / Scarf depending if I have a scarfer or not so that's up to you.
Latias set
IDK I'm bored, that's why I'm responding I guess. GL! EDIT: @ BlankZero SD Lucario, Specs Gothitelle, Bulky Rotom-W, SpD Celebi, and CB TTar SubSD Terrak kind of crapsall over Goth if it has +2 when it switches in (sub spam to salac and sweep everything unless Luke is alive). Jolly LO Scizor outspeeds and kills Goth, does 50% to Wash, pursuit traps Celebi, BP fucks CB Tar, and superpowers Luke. Opposing TTar can easily pursuit trap Celebi / Goth and dent Wash and speed tie opposing CB Tar Sun Teams also easily pressure that core to death Mamoswine sweeps everything; the exception being the I-Can't-Switch-Into-EQ Lucario SubCM Keldeo + CB Tar core > team Specs Nadus 2HKO's Wash after rocks, FB kills Tar, and kills everything else just pointing that out. you still have a six slot to fill.
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#264 |
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Join Date: Jun 2012
Posts: 17
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I havent really considered this a core of my team until i was reading this thread lol, but in retrospect it does function very well as the core of one of my teams:
![]() Jirachi@Leftovers Serene Grace|Careful: 236HP/20ATK/252SDef Moves: Stealth Rock/Thunder Wave/Iron Head/Fire Punch ![]() Latios@ Life Orb Levitate|Timid: 4HP/252SAtk/252Spe IVs:31/30/31/30/31/30 Moves: Draco Meteor/Surf/Psyshock/HP [Fire] ![]() Slowbro @ Leftovers Regenerator| Bold: 252HP/252Def/4SAtk Moves: Slackoff/Scald/Flamethrower/Toxic This group synergizes (idek if thats a word) well enough together that I find that they are always the "last half" if a battle is going down hill for me. Its not that the other 3 members are expendable, its just that these three work so well together that it increases their longevity. Jirachi trolls with the moveset and sets uf the much needed stealth rock for latios (then again its OU so what is OU w/o rocks?). when some poke comes to threaten out rachi (whether it be some ground or fire move) then latios comes in to halt the ground and take the fire, with slowbro having the same ability. Latios has moves that hit 10/17 types super effective, and has perfect coverage on neutral damage. But if some other dragon type has come in, either rachi or bro come in to take the special or physical dragon move, respectively. And coupled with SR, they can then cripple the opposing dragon with either twave or toxic, effectively aiding Latios' sweeping powers. Only problems are the all linear weakness to ghost and dark, but the others on the team take care of that problem.
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Just your friendly neighborhood a da the cheat here wanting to play some pokemon. roll tide |
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#265 |
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Join Date: Oct 2012
Posts: 51
Earth
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Generally speaking Pursuit is a terrible move to lock yourself into, unless you get a Technician boost (i.e., Scizor). Generally speaking, the only reason you'd even use a dark type move on Heracross is because of Ghost types, who take Bug types like actual bee stings and Fighting types like nothing (literally). So, it's just not worth it. Besides, that stab Megahorn still hits like a truck, so late game, SOMETHING will get 2-hit KOed.
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"Bitch, I'm a king." -Kenshiro |
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#266 |
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Join Date: Feb 2012
Posts: 217
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Of course you don't want to stay in after using Pursuit, but since your dark moves are for coverage proposes anyways -most of the games you won't even expect to use them-, I supposed you intended to predict a Ghost type coming in with Pursuit, and after probably failing to kill it -if you can one-shot all the key threats with Night Slash it is admittedly pointless-, finishing it off for sure with trapping. But maybe you switch Heracross into Ghost types more often than I initially expected.
Even at +1, I don't think Night Slash is all that threatening unless your opponent only has Psychic types left. |
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#267 | |
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No, I do not speak German, but I wish I could.
Join Date: May 2012
Posts: 775
ON A GIRL ROOM :3 :3 :3
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I am a 18 year old guy that lives on Brazil. I have my own desires and goals, for example, I plan to become a voice actor. I also plan to become a mangaka. |
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#268 | ||
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Join Date: Oct 2012
Posts: 51
Earth
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Quote:
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"Bitch, I'm a king." -Kenshiro |
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#269 |
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Join Date: Oct 2012
Posts: 185
If you think this has a happy ending, you haven't been paying attention.
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Newbie here. I'm trying to build a team around Scarf Heracross (Its being a tough process thus far). Im thinking of using this core
![]() Heracross @ Choice Scarf Trait: Moxie EVs: 4 HP / 252 Att / 252 Spe Jolly Nature - Close Combat - Megahorn - Stone Egde - Sleep Talk ![]() Heatran @ Life Orb Trait: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Fire Blast - Earth Power - Hidden Power [Ice] - Taunt ![]() Latios @ Expert Belt Trait: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Draco Meteor - Surf - Hidden Power Fire - Recover Could this work? |
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#270 |
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Join Date: Dec 2012
Posts: 2
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![]() Lucario @ Life Orb Trait: Justified EVSs: 252 Atk 252 Spe 4 Sp Jolly Nature - Ice Punch - Extremespeed - Close Combat - Swords Dance Member One of the offensive core, Lucario checks Ice types threatening Landorus and also kills dragons when needed. Biggest weakness is 4MSS, I want to have Crunch often, but usually he kills at least somethin. Landorus @ Life Orb Trait: Sheer Force EVs: 252 SpA 252 Spe 4 Def Timid Nature - Earth Power - Hidden Power Ice - Focus Blast - Psychic Second member is Landorus, who functions as both a late game sweeper and soft check to Fighting types. He obliterates Fire types and does adequately well against Psychics. Psychic is for Gengar, and it does its job well. Overall, he and Lucario check each others counters pretty well while also having a good offensive presence alone. The most dangerous threats here are the abundant Water types. They wreck Landy and Luke doesn't take hits very well. I usually have a Taunt Jellicent and Specially Defensive Zapdos to help this, and they also form a good defensive core together imo. I came up with this core randomly and haven't tested it often, but in theory I believe this is pretty good. The few times it has been tested its turned out well. Any opinions or adjustments? |
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#271 |
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COME FORTH
Join Date: Feb 2012
Posts: 1,073
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cat2killer, for your core why not try out Bullet Punch > Ice Punch on Lucario & then use Rock Polish Landorus? Lucario effectively lures Gengar with Bullet Punch so that Landorus can use Rock Polish and sweep. Just an idea. Also, it can take down Terrakion which could prevent Landorus from setting up with Band Stone Edge, although this is going to be rare.
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#272 |
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Join Date: Mar 2012
Posts: 237
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Im suppresed we haven't talked about Magnezone and Kingdra yet. I've been using these two Pokemon on my team recently and they are great together. They are good for countering rain teams and getting rid of steel types.
![]() Kingdra @ Life Orb Trait: Swift Swim EVs: 24 Atk / 252 SpA / 232 Spe Rash Nature - Rain Dance - Waterfall - Hydro Pump - Draco Meteor Everyone who is running a rain team knows how deadly Kingdra can be because more than likely out speeds everything on their team. With Kingdra's STAB Hydro Pump you can expect a 2HKO to majority of your Pokemon unless resist water types. Draco Meteor can get rid of physical attackers and even Rotom-W with Stealth Rock damage. Only Jellicent and Blisset can take a Draco Meteor and retalite back with Thunder Wave, Will-O-Wisp. One way to counter is to Toxic stall Kingdra. With its Life Orb and Toxic Damage you can limit its sweep on your team. Ferrothorn and Jellicent can easily stop Kingdra in the rain as the both can sponge Kingdra's STAB moves. That's why Magnzone can get rid of these two Pokemon. ![]() Magnezone @ Choice Specs Trait: Magnet Pull EVs: 148 HP / 252 SpA / 108 Spe Modest Nature - Thunderbolt - Volt Switch - Hidden Power Fire - Flash Cannon Magnezone can get rid of all steel types (bar Lucario and Metagross) with ease and open the field for STAB Draco Meteors from Kingdra. Flash Cannon is great for hitting Kyruem-B who likes to come in on Magnezone to set up Substitute. With a Choice Specs, nothing is a sure switch in to Magnezone unless your name is Chansey, Blissey, or a Pokemon immune to Electric. A waterfall from Kingdra in the rain can 2HKO Blissey with Stealth Rock. You might need a fighting type to get through Blissey, and Chansey, but Kingdra and Magnezone are perfect partners.
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#273 |
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Join Date: Jul 2010
Posts: 171
Location: Kyoto, Japan
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Here's a defensive core I've been trying out recently. It's really effective against the meta, with Landorus-T handling physical threats like Terrakion, Garchomp, Breloom, etc. well, while also proving SR and Uturning abilites. Rotom helps check what Land can't, like bulky waters, Mamoswine, etc. Jirachi helps sponge Dracos and Hurricanes, while also providing Wish and paralysis support.
Adamant Leftovers 200 HP / 64 ATK / 244 DEF U-turn Earthquake Stone Edge Stealth Rock Modest Leftovers 184 HP / 4 Def / 144 SpA / 176 Spe Pain Split Will-O-Wisp Hydro Pump Volt Switch Careful Leftovers 252 HP / 252 SP. Def / 4 Def Wish Protect Iron Head Body Slam
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#274 |
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Join Date: Jun 2012
Posts: 117
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TerraZelf Offensive Core
Azelf @ Choice Scarf Levitate 252 Atk | 252 Spe | 4 Def Naive Nature Thunderbolt | Zen Headbutt | U-Turn | Ice Punch Terrakion @ Choice Band Justified 252 Atk | 4 SDef | 252 Spe Jolly Nature 252 Atk | 4 SDef | 252 Spe
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#275 | |
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Join Date: Sep 2012
Posts: 280
East Blue
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Rotom-Wash can pretty much wreck this core up. Scarf Keldeos will make your life miserable as well. To be more general it does really seem Rain+Water Weak. It's not a bad core though. Just needs some more love from the remaining 4 members. |
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