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#1 |
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Join Date: Sep 2012
Posts: 52
Heroic.
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![]() Hello there, Smogon. Intergalactic here with my fourth RMT, first of the new year, and probably the last for a good while. Big loss. But anyway, returning to Smogon after a couple of weeks otherwise preoccupied only to find that a ban on Genesect had been put in place was a surprise, and not a pleasant one at that. I'd had a team in the works built around a Genesect set, something that nothing else could replace. I'd not had a chance to post that before I left for a while, so it was obviously time to make a new beginning with something else. Even with Genesect gone, the concept of stall teams, still my personal favourite, faces a challenge with the new hard-hitting Dragon-type in the tier - Kyurem-B, of course. It has things able to slow it down, yes, but it's hard on anything you can put in any team. As with my last RMT - Son of Hyperion - I wanted to aim more towards the offensive side of battling, still having not had much experience with it - nowhere near as much experience as I have with stall teams, anyway. Able to use Garchomp to good effect in my previous team, I decided that it was again going to be the lynchpin of the team. Now, when I say that I want to aim for an offensive team, I took that head-on this time, no playing around with new Pokémon, or testing weather and how it changes battles in my favour like last time. This was going to be a, hopefully, full-on hard-hitting team, with the ultimate aim to put as much pressure as possible on the opponent in as short a time as I could. Without wanting to resort to a generic-looking Hyper Offensive team, I would decide to not go down the route of using a Deoxys-D, or abusing xDragxMag in any way (not just because I have a personal vendetta against all forms of Deoxys). I've said before, I am by no means a good battler. I can make teams that seem to work on paper, hell, ones that even work when put into action, but I am not good with using teams that other people see as great. The last two RMTs I've made here, I've only been able to ladder as high as ~1300 on Pokémon Showdown! However, this seems to be a change. I'm still battling poorly, but it's somehow bought me some satisfaction while laddering, hovering around the high-1500s and (very) low-1600s on the simulator under the alt Fries With That? - while it's by no means impressive when compared to any of the huge and successful players of the OU tier here, it's definitely impressive when compared to what I can usually manage with "good" teams. I've not been playing well, so it must be the team, right? To conclude this introduction, the short etymology of the team's name. I've gotten back into playing The Elder Scrolls V: Skyrim lately (don't worry, there's more meaning to it than that), and one of the quests is named Season Unending, related to a favourite quote of mine from the game. "They may put their weapons down for a moment, but only to gather strength for the next bloodletting. They are not yet tired of war. Far from it. Do you know the ancient Nord word for war? 'Season Unending'... and so it has proved." ![]()
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Pokémon Showdown! Importable - NEEDS UPDATING
Pokémon Online Importable - NEEDS UPDATING
![]() ![]() I'd be lying if I were to say I wasn't immediately surprised by the effectiveness and power of Choice Band Garchomp. As a rule, I tend to avoid Choice Band and Choice Specs sets on Pokémon - hell, I'm iffy about Choice Scarf sets most of the time - but in all honesty, I do not regret using CBChomp at all. Even only hitting on the physical side of the coin, it finds almost no problem with driving through a defensive threat using only force. Garchomp is usually the member of the team that I'm most careful in bringing out, even though it tends to be able to take a hit or two before being in any real danger. Between Garchomp and Celebi, stall or bulky offense teams tend to have their work cut out for them in trying to make an impact, the former having little problem in its role as the almost ideal wallbreaker. With a decent enough Speed stat itself, the lack of improvement that a Choice Scarf would bring to the set isn't much of a problem on this team - used mostly for wallbreaking, outspeeding defensive threats isn't that hard. That being said, it manages to make a stand against a great number of offensive threats too, and put a huge dent in them. For example, Garchomp obviously outspeeds Dragonite and usually manages to do around 90% damage with Outrage through Multiscale. Garchomp is also a help against Pokémon that are more rarely seen that can pose a huge defensive threat, such as Wobbuffet - if one ever comes up against Garchomp, Outrage manages to OHKO. Additionally, with the paralysis support that Celebi can bring to the table against most common Pokémon - notable ones being Lati@s, Tornadus-T, fast and hard-hitting Pokémon such as them - Garchomp can act as a cleaner of sorts, facing little-to-no threat from these cripples opponents that would normally have the upper hand. ![]() Trinitrotoluene mentioned that the team lacked serious win conditions even with two Choice Band sets, and introduced me to this Terrakion set, which I thank him for deeply. I'd wanted to steer clear of Terrakion sets that only use its STABs for coverage - the coverage is good enough, true, but I always prefer having a third attack on any Terrakion set - but this set definitely brings an added layer of protection to the team. While I may not use it in the way he intended, as a late-game Pokémon, it finds little problem setting up a Substitute on most defensive Pokémon that the opponent uses, adding to the team's stall-breaking nature. The higher Speed stat that Terrakion possesses, as well as the (debatably) superior STAB options in Fighting-type and Rock-type, made it the more preferable of the two to sport the SubSalac set, appreciating the Speed boost it brings to no end, enabling it to put Pokémon such as Keldeo, Starmie and Tornadus-T to their ends. Again, Terrakion also appreciates facing down a paralysed opponent, giving it an even greater chance of being able to set up a successful Substitute and proceed to boost its already impressive Attack stat behind it. While this offensive core might not work as a typical core would - covering each other's weakness and patching up each other's threats - that's not the aim here. The aim is to simply do as much damage as quickly and efficiently as possible, preferably involving forcing a few switches while doing so. The two manage to do this together extremely well, piling the pressure on the opponent with support from the rest of the team until they crack. ![]() Upon getting rid of Thundurus-T from the team, there was a lack of Stealth Rock weakness, but I'd decided to keep Starmie around anyway, thinking it to be for the best. Entry hazards not much of a hazard at all for the team, it was suggested that a Rotom-W replace it here for a couple of reasons. It was able to slow Tornadus-T down immensely, a Pokémon that could in fact be the largest threat to the team, and work in conjunction with Celebi to spread paralysis throughout the opponent's team (including the Therian). As Starmie was able to, Rotom-W is also able to help the team's situation against forms of opposing Keldeo, which also threatened to KO the team with powerful Water-type attacks (especially a threat if either Scarfed or Specs'd), as well as being an aid against Drizzle teams in general, again working with Celebi in that respect. On top of that, it also gives me another good option against Heatran, Hippowdon and many defensive threats in general, something that the rest of the team would greatly appreciate. In all, a seemingly great replacement (on paper thus far, at least) for a team member that I couldn't seem to get rid of myself, and I thank everyone that suggested it for the team. ![]() While Garchomp is the hardest hitter of the team, I'm reluctant to call it the MVP in most of the battles that it's involved in. That title will most likely go to Celebi, who ends up being my 'lead' the vast majority of the time. The way it can match up against most of the OU tier is impressive, especially against special attackers such as Latios, which always seem to stay in anyway, believing that Draco Meteor can do much damage to the grass pixie. They are mistaken. Specially defensive Celebi is a true thing to behold, able to take some of the most powerful special attacks and heal the damage right off. Obviously, the main reason Celebi is here is to spread paralysis, a job that it manages to do incredibly well. With the bulk that it brings, it's able to cripple fast and hard-hitting Pokémon such as Latios and Tornadus-T that would definitely be giving the rest of the team a hard time. To give an idea of how much punishment this thing can take, Modest Specs Latios' Draco Meteor does a maximum of 80%, and a Timid Life Orb Tornadus-T's Hurricane fails to OHKO. While it won't be labeled as a counter to the latter any time soon, the scenario in which those attacks are used are always nearing the start of the battle, and end with the opponent finding their precious sweeper paralysed and helpless to the force the rest of the team can bring. Even with an uninvested Defence stat, Celebi also still manages to pack a surprising amount of bulk there too, with it being my number 1 switch-in on Breloom, which fails to do much damage at all, and that can be either shut down with Thunder Wave or chipped away at by Hidden Power [Fire]. Celebi manages to carry the entire team with ease, providing paralysis support that every member can take good advantage of, while still managing to stay around for a depressing amount of time. It's not uncommon to battle a team that's unprepared for the bulk it brings, allowing it to stay in play for long periods of time as a consequence. I really can't sing enough praise for the help that it beings the rest of the team. ![]() While an offensive Heatran may be a strange thing to have in a supposed "strong backbone" of a team, it does the job that it's given well. Mostly, that consists of scouting for Terrakion, throwing up Stealth Rocks and netting surprise KOs on any Breloom or Scizor that decide to try to stare it into submission. People honestly seem to forget that this thing is by no means the slowest thing in the tier, giving it a chance to grab some unexpected KOs against unprepared opponents. The Air Balloon makes Heatran a surprisingly good switch-in to opposing Garchomp, resisting or having an immunity to the most common coverage moves, if only for one turn. This can also be said for any opposing Heatran, especially the more defensive sets, walling them completely and threatening immediately with Earth Power. While Celebi is able to take on the majority of Drizzle teams, Heatran is able to be a safe bet to face down the Drought teams out there, the sun only strengthening its main attack. Unlike most of the Pokémon on this team, either forced out by Dragon-types or set up on, Heatran manages to hit back well, most of the reason for which being down to its Hidden Power, the number of resistances and immunities it carries with it and the deceptive Speed it possesses. ![]() The predecessor of Trinitrotoluene's Latios suggestion comes in the form of Latias. A great change that I'm annoyed I didn't spot myself, it does the exact same job that Latios managed to do so well, plus a little more on the side. The team still has a weakness to Keldeo - all sets, essentially - though lessened a little due to Rotom-W's presence, though Latios was going up for replacement. What better to replace it with than something that can do its job equally as well? With the team suffering as much as it does from Fighting-type attacks - there aren't exactly many resistances here, and almost too many weaknesses - Latios still taking a large chunk of damage from them wasn't ideal. Latias manages to take the same hits a little better, while still being able to hit back nearly as well as the Dragon-type that came before it did. Most importantly, this means that it's yet another Pokémon on the team that can stand up against Breloom and take it down, as well as others. Sharing mostly the same moveset that Latios had, it still manages to take on Keldeo sets with Psyshock, and hit hard when it needs to with Surf and Draco Meteor, but there's another ace up its sleeve. Healing Wish faints Latias, but heals whatever I send in next - crucially, before it takes any damage from attacks or any entry hazards. Being able to give a Garchomp or Terrakion nearing its end a new chance to shine in the battle, I'm sure will be a huge help in the future. ![]() So, that's finally it for my fourth RMT. Just a few more words before the boring stuff in the post below. I have to say, no matter how much attention this team gets in comparison to the last couple I've posted, I have had more fun with this than with either of them. In my own mind, this team's not only more fun, but just better than the previous two as well. It's made me happy working on it, battling has been enjoyable, and as I mentioned in the introduction, it's gotten me a vastly improved ranking on the PS! ladder compared to what I could manage with previous teams. Finally, I'd like to thank anybody that's helped me out with the team, be it creating or battling. Especially Trinitrotoluene, who took the team in only good directions when I asked for help, and Electrolyte for the advice and set suggestions given that I will be testing over the upcoming few days (I have a good feeling about them). Thank you all.
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Unteachable | Psychotic Last edited by Intergalactic; Jan 4th, 2013 at 9:46:53 PM. |
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#2 |
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Join Date: Sep 2012
Posts: 52
Heroic.
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![]() Discontinued after about 20 hours because fuck, I'm not updating this every time the team changes.
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Offensive Threatlist
Defensive Threatlist
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Unteachable | Psychotic Last edited by Intergalactic; Jan 4th, 2013 at 9:12:36 PM. |
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#3 |
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This is a pretty solid team, but I feel as though there are some common archetypes that will give you quite a few headaches. For one, you're going to hate rain offense. The only reliable answer you have is Celebi, as both Latios and Starmie are 2HKOed by resisted Water-type moves (Choice Specs Politoed can even OHKO your Starmie!). While Celebi threatens rain teams with Thunder Wave paralysis, the problem of opposing Thundurus-T or other status absorbers still looms overhead. I also see a bit of a Tyranitar weakness, though this is more to the less common offensive variants without Choice items. They pick off Latios, Starmie, and Celebi (though admittedly, they probably can't take all three down in one game) and while you can threaten them with Terrakion, they can stay in to prevent the setup and bring out the appropriate answer.
I didn't really want to take apart your FWG core to patch this up, but you have to realize that FWG cores are no longer very relevant in this metagame. Tornadus-T, Dragons, and many other prevalent offensive threats can pick these cores apart, so it's more important that you carry a Steel-type and an appropriate answer to incoming Hurricanes. While specially defensive Rotom-W is no permanent answer to Tornadus-T by any means, if you play well, you'll be able to prevent its onslaught. I think that you should give Rotom-W with a spread of 248 HP / 32 SpA / 228 SpD, a Calm nature, and a moveset of Hydro Pump / Volt Switch / Thunder Wave / Pain Split a shot. You say you want an answer to Breloom, but Celebi is really not a longterm answer, and you already can take it down with Garchomp or Starmie if you play well. This change keeps rain teams at bay for a little while longer than they would normally be, but it does cost you an answer to Keldeo. However, you've got Latios to pick up some slack if need be, and if you're facing Choice Specs or Calm Mind variants, Starmie is more than enough. Thunder Wave cripples any switch-in, and it's especially handy for nabbing setup opportunities and forcing switches. If you decide that Celebi is too important to give up, there are other fixes you can try. A specially defensive Jirachi can work in the place of Heatran, and with Body Slam, you can spread paralysis even further, easing a Terrakion or Garchomp sweep. A simple set with a spread of 252 HP / 32 Def / 224 SpD with a Careful nature and a moveset of Body Slam / Iron Head / Wish / U-turn should suffice, as it preserves momentum, threatens switch-ins with status, and beats down Tyranitar with STAB. Wish can also come in handy when you need to replenish one of your sweepers, though you can try Protect over U-turn to trade longevity of Jirachi for momentum. However, you'll need to depend on two Pokemon to cover rain teams, which can be a bit annoying at times when you can't get Stealth Rock off the field without losing momentum. I don't have much else to say. Cool team and good luck. I hope this helped. |
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#4 |
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No excuses.
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Hi
Your team has a couple of issues, but the main problem I see with it is that it's pretty weak to strong Special Attackers, especially Tornadus-T and Latios. Tornadus-T is faster than 5 out of your 6 Pokemon and beats pretty much everything on 1 on 1, except Latios, who can't really switch in except if you double switch Pokemon 1 -> Heatran -> Latios, but even then, odds are Tornadus-T is U-turning out anyway. Latios is pretty much in the same situation as Draco Meteor deals at least 50% to everything on your team, including Heatran, your only Dragon resist. I think that Latios isn't that great of a scarfer either; it's extremely easy to trap by Tyranitar and Scizor as they switch in without taking a lot of damage and can just Pursuit, meaning your scarfer is dead. Keeping your scarfer alive for the whole game is pretty important in my opinion as it's going to be something you want to fall back on often. I'd recommend using Scarf Jirachi instead of Latios. Jirachi does a lot for your team actually. While it certainly isn't the bulkiest version of Jirachi, it's a pretty neat check to Tornadus-T and Latios, and it can also keep up the momentum with U-turn, something that Starmie, Terrakion and Garchomp are definetely going to appreciate. However that makes you weaker to Venusaur, so I'd recommend changing Heatran's held item to Shed Shell, allowing it to escape Dugtrio. Air Balloon is neat but you won't be lasting very long against Sun if Dugtrio traps Heatran. Since you said you're using Starmie to check Keldeo, perhaps you should be using a different set. Without Latios to take Fighting/Water attacks too, I think that you should be using the bulkier Starmie set. This set will allow Starmie to last for the entire game, which makes it a lot more effective as a Keldeo check, and also as a Rapid Spinner. I don't think your team really needs the offensive presence Life Orb Starmie provides as it isn't extremely offensive. Here are the sets you should use:
Jirachi and Starmie
Good luck! |
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#5 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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Hey!
I wanted to rate this team yesterday but it was late so I didn't get to it. I remember rating one of your teams before so why not another right? x3 Okay so your new to Heavy Offense! Offense > Stall, imo, and I'll be glad to help you out: Firstly, Starmie is ass unless you have a SR weak Pokemon. Deo-D teams aren't that threatening, and none of your Pokemon have a soft spot for SR so I would say you really don't need it. The reason I want Starmie gone is bad is beacuse you have three, goddamn psychic types, and you are really, really, really Banded Tyrantiar Pursuit weak. CM Jirachi looks like a serious threat, so I recommend taking Thunder Wave off Celebi for Perish Song so CM variants are forced out (and thus solved). I know its a defensive tactic (and I hate those) but it gets the job done so try that out. You say Starmie checks Keldeo, but bullshit Celebi does it better. Keldeo literally cannot touch Celebi unless it has like +3, even the specs variants have trouble getting past Celebi. RP Landorus-I sweeps you. Basically, you said your best plan was a miracle, and since I don't believe in the ladder we have some fixing to do. Okay, so I think it's obvious I'm going to recommend you take Starmie the fuck off this team. I'm going to recommend SDef Rotom-W in Starmie's place. Heatran is the only thing that can take a Hurricane, and quite frankly, rain beats Heatran every time. Rotom-W puts ease rain alongside Celebi (since they practically cover every rain threat bar NP Thundy-T, which Latios and Rak take quite nicely). With that said, Lando-I can only do around 53% to Rotom-W with Focus Blast so it's literally the best offensive counter you can find. It also maintains your FGW core (however; like Harsha said, that doesn't really matter. Especially offensive teams, we don't give a fuck, but its nice to have). Ok, so now that we've replaced Starmie for Rotom-W, I would like to make a few changes to Celebi. I would use Psychic over Hidden Power Fire to hit Breloom harder (since quite threatening otherwise). Like I said earlier, by using Perish Song over TWave to solve your CM Jirachi issues (you could also replace Recover if you want to keep Thunder Wave but the downsides are a lack of recovery so your pick). On Heatran, 2 Atk IVs lower the HP's base power. So go back to 30. Same for Celebi smh. Never invest 4 HP on an offensive pokemon since it increases SR damage. Put into Def / SDef. I'd recommend that Jirachi > Heatran (sicne rachi is usually better) but your sun boned otherwise so D: GL!
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#6 | |
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And we will never be alone again / 'cause it doesn't happen everyday / kinda counted on you being a friend / kinda given up on giving away...
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Quote:
2 Atk / 30 Def -> base 70 HP Ice
30 Atk / 30 Def -> base 70 HP Ice
Basically saying, either one works. It's just that Intergalactic likes having the lowered Attack IVs so he can minimize confusion damage.
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#7 |
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*African_Style*
Join Date: Jan 2012
Posts: 645
Si tu veux savoir, pourquoi viendrais-tu pas chez moi ?! Puis ce n'est pas loin.
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Hi there.
It is a very solid and very effective team, then I appreciate a lot your Celebi set, but I see that you are weak against Tornadus-T, even if you possess Heatran, he is OHKO by Focus Blast because Tornadus-T has the item (Life Orb), then the opponent can switch if you put Latios and come after to continue, then I see that you are also weak against Latios Scarf/Life Orb, as Latios has the move Surf and it OHKO Heatran, Celebi is 2HKO by Hidden Power Fire + Draco Meteor , then you are very disadvantaged against Reuniclus CM Bulk, it is 3HKO by Draco Meteor of Latios after a Calm mind and Garchomp 2HKO him with Outrage and Celebi can not do anything. If the opponent has Volcarona with Hidden Power Ground you can not do anything, it OHKO Terrakion, it OHKO Heatran, you're very disadvantaged against Gyarados DD also, I suggest you to Rotom-W on Starmie, Rotom is a very good pokemon for your team, it is a very good counter for Landorus-I/Volcarona and it has Will O Wisp + Paint split, then it can easily come on Gyarados, but your team is weak against Latios/Reuniclus/Tornadus-T, I suggest you to Jirachi on Latios, Jirachi is a very good counter Latios/Reuniclus/Tornadus-T because it has his ability (Serene Grace) with Iron head+Body Slam, and then Jirachi has Wish with this move you can heal your pokemon because you have an offensive Team, and then now you can come easily on Espeon/Stoutland (without Fire Fang) / Latias/Alakazam.
Jirachi
Rotom-W
Hope I Helped and Good Luck with your Team.
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#8 |
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Join Date: Sep 2012
Posts: 52
Heroic.
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Thank you all very much for your rates, they're very much appreciated, especially since I barely know what I'm doing when it comes to offensive teams. It looks like the general consensus is that the team needs Jirachi and SDef Rotom-W, which is good, at least I know how to use those two, so Starmie will definitely be going in favour of the latter. With the variety of Jirachi sets proposed in the thread so far, the Scarf Jirachi suggested by Jirachi (huh) jumps out at me as being my favourite. I don't lose a Choice Scarf Pokémon, the team keeps at least some respectable Speed, and it gives me yet another Pokémon to use that I am familiar with, so thank you very much for that.
As Trinitrotoluene mentioned, the IVs used for all the Hidden Power moves used on the team are perfectly fine, and give it a Base Power of 70 for whichever type it may be, so there is no problem there. I didn't realise that putting 4 EVs into HP on sweepers was that bad of a thing, however, so I will be changing that - thanks for bringing that to my attention, Shurtugal. I'm not really open to the idea of replacing Heatran's, as was mentioned, it would leave me definitely open to Drought teams, so I'm afraid I'll have to decline any suggestions as to what to replace it with. Sorry about that, but I would be torn apart by Venusaur otherwise. I mean moreso than I am now. Thanks for all the rates, guys. Looks like posting an RMT for this team was a good idea after all. Time to change my set images and such now, I guess. Screw changing the threatlist, I don't know why I bothered writing it in the first place - it was always going to change immediately.
Changes
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Unteachable | Psychotic |
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#9 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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Please. Banded Garchomp and SubSalac Terrakion appreciates TWave Rotom-W over WoW. Also, can you tell us which pokes (besides Starmie) that you replaced for Jirachi? Also, the standard set is 248 Hp / 28 SAtk / 232 SDef. Walls Tornadus-T and Landorus-I better imo.
On Jirachi, I just don't feel Fire Punch is needed with Heatran so change that for either Healing Wish (Terrakion late game sweeps ~~~~) or Trick. Also, wouldn't you want max speed Jirachi to speed tie with Scarf Salamence, I would hate you to switch into it and get 2HKO'd because of +1 and lack of speed to outpace it. This is also helpful for outpacing +1 base 100s in general (mainly DD Salamence) but also outpacing max timid scarf Genesect for PO tiers. ~~ GL :D
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#10 |
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Join Date: Sep 2012
Posts: 52
Heroic.
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Paralysis support is still provided by Celebi. CM Jirachi can be beaten in other ways, and I'd rather not sacrifice a moveslot that's proven itself time and time again just to cover one main threat. On top of that, I believe Will-o-Wisp will be of some use - I currently have two specially defensive Pokémon with nothing physically defensive, I'll be appreciating the burns whenever they come.
Jirachi has replaced Latios as the Choice Scarfer of the team. I'll think about replacing Fire Punch with Healing Wish, I know how useful that can be, thank you. Since PO still see Garchomp as Uber, I don't battle using it much anymore, but I guess max Speed would be the better option. I don't know why I'm not picking this kind of thing up today, ugh. edit: Scarf Latias intrigues me, as I mentioned through VMs. And yes, now that you mention it, Thunder Wave on Rotom-W does make sense. At least it will give me a much better chance (read: a chance at all) of paralysing something like Tornadus-T, which would still be a small problem for the team. I'm going to assume Scarf Latias is exactly the same set as Latios?
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Unteachable | Psychotic Last edited by Jirachi; Jan 4th, 2013 at 8:58:31 PM. |
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#11 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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Scarf Latias > Scarf Jirachi. I was thinking this so you tank fighting hits better since obviously they bone you right now (otherwise think SDSalac Terrakion getting into salac range at +2.... yeah easy 6:0).
Just because celebi has twave doesn't mean wash can't run it either. The double coverage between them and synergy is amazing and running twave on both only ensures a very slow opposition. WoW has almost no utility in this metagame bro edit: Yep. Same spread. However, you could use Healing Wish over Trick ~~~~~~
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#12 |
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A
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Hey I got your request nice weatherless team! I love the Celetran core and its good to see it get some love.
Ok so as your threatlist mentions your team does have a tough time against some Calm Mind sweepers namely Espeon, Jirachi and Latias. Espeon with its great speed threatens your team at +1 and it also outpseeds your whole team regarding Latias who can't do much in return. Substitute+Calm Mind Jirachi can gain set up oppurtinities on Rotom-W, Celebi, Heatran, and Latias. While behind the safety of a Substitute can threaten Garchomp and Terrakion. Latias works in a similar way using its great speed and ability to set up on Rotom-W and Celebi to its advantage. The simplest way to help you against these Calm Minds sweepers without changing to much would be using a Specially Defensive Heatran>Current Heatran with its good resistances, special bulk and Roar Heatran can continue to phaze out these special attackers making it harder for them to gain set up oppurtunities. Although Heatran itself can't ko these special attackers with its ability to phaze out these Pokemon you get more oppurtunities to beat them with other Pokemon like Terrakion and Garchomp. The change is also just a moveset change meaning it doesn't wreck anything synergy wise. Lava Plume is used over Flamethrower for its 30% burn rate. Good luck with the team I hope I helped! Set
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TL:DR
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~Superpowerdude
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Last edited by Superpowerdude; Jan 7th, 2013 at 8:31:55 PM. Reason: . |
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#13 |
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Join Date: Sep 2012
Posts: 52
Heroic.
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Sorry for the (very) late reply, the last few days have been pretty busy with college and whatnot. That's my excuse and I'm sticking to it. Roar's not going to do much (or anything) for the team versus Espeon, but I can definitely see how it's going to help against other CM sweepers. The burn chance of Lava Plume should be useful, and keeping the Speed of the previous set will be great. I did some testing on it last night, and I didn't really find myself missing the Hidden Power the previous set had, so I'll be editing it into the RMT shortly. Thanks very much, man.
And thanks to everyone else that's commented and Luvdisc'd this thread. Seriously. EDIT: And I only just found out that this RMT was in the running for RMT of the Week. How slow am I at picking this kind of thing up? It ended up third out of three in the polls, but I'd like to extend a simply huge and sincere thank you to the five people that voted for it, it really means a lot. Show yourselves so I can hug you, please.
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Unteachable | Psychotic Last edited by Intergalactic; Jan 17th, 2013 at 1:04:23 PM. |
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