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#1 | |
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Join Date: Mar 2012
Posts: 237
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![]() [Overview]
[SET] name: Choice Band move 1: Flare Blitz move 2: Close Combat move 3: U-turn move 4: Mach Punch / ThunderPunch item: Choice Band ability: Iron Fist nature: Jolly evs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
name: Mixed Attacker move 1: Fire Blast move 2: Close Combat move 3: ThunderPunch move 4: Hidden Power Ice / U-turn / Mach Punch item: Life Orb ability: Iron Fist nature: Naive evs: 252 Atk / 4 SpA / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Choice Scarf move 1: Close Combat move 2: Flare Blast move 3: U-turn move 4: Hidden Power Ice / Stone Edge item: Choice Scarf nature: Hasty / Naive evs: 108 Atk / 148 SpA / 252 Spe ivs: 30 HP / 30 Def [SET COMMENTS]
[ADDITIONAL COMMENTS]
[Other Options]
[Checks and Counters:]
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Need Help With an OU Trick Room Team? Join the Trick Room Expert Group Last edited by Sciztar; Jan 10th, 2013 at 12:40:06 AM. Reason: final edits before PK takes over |
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#2 |
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Join Date: Dec 2012
Posts: 2
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Even though he's considered a sweeper, should Overheat be slashed - or in AC - of the Mixed Attacker set? It allows him to hit harder than Fire Blast, not to mention more accurately, and does not disrupt his physical coverage that KOs switch-ins that don't have Water type anything. Finally, U-Turn lets Infernape hit hard, maybe get a kill, and then usually outspeed and negate the stat drop if you have another Special Attack to worry about, such as Hidden Power.
Plus, the Monfernos I always seem to get in Random Battle have it :p Last edited by cat2killer; Jan 2nd, 2013 at 4:33:19 PM. Reason: Typo and dumb iPhone |
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#3 | |
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Join Date: Mar 2012
Posts: 237
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#4 |
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Give me the number for 911!
Join Date: Aug 2010
Posts: 544
USA
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Not in QC but I want to weigh in a bit.
The Mixed Attacker should honestly not have Flare Blitz as a slash, or at least Second Slash - first of all, that means you have two physical attacks, which creates the issue of not being mixed (all the first slashes don't make it a mixed attacker). Second of all, most Steel-types are physical walls, meaning that you want to hit them hard with Fire Blast. Running Hidden Power Ice as possibly your only Special move means that generic physical walls will have a simple time against you. Though you have an easier time with Jirachi, the recoil damage you suffer from a combination of Flare Blitz and a Life Orb really, really adds up and generally is not worth the trouble. I also thing Grass Knot should go somewhere in the Mixed Set, or at least be mentioned in AC - OHKOing Gastrodon and doing a lot of damage to weakened Rain teams (suprsingly) is pretty useful. Mach Punch also needs to get a mention, since priority is priority. I have no clue what Thunderpunch is doing there - other than Gyarados nothing is hit harder by Thunderpunch than some other move. I also sorta question U-turn being on the Mixed Attacking set, since it really doesn't add to your coverage, which is really the main point of Mixed Infernape (hit as much as it can as hard as it can), but I'm a bad user of U-turn so idk. We just need to be careful that a "Mixed Attacker" doesn't potentially go all physical. Also the Choice Scarf set should have a Choice Band as its item and should say "Fire Blast." You also have some odd structuring errors including Other Options being under Choice Band, Checks and Counters appearing not in the correct area, and the nonexistant "Teammates and Counters" section.
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![]() kawakimi: UR DUM kawakimi: N WEIRD Completed Analyses: 16 In Progress: 2 |
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#5 | ||
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Delena 4ever
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I am assuming that you are still working on this since atm the layout is a little jarring. For example you have the OO section and the Checks and Counters section right after CB rather than at the bottom.
Just a few quick points Quote:
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-Move Fire Blast to first slash on Mixed, recoil is a bitch and LO is wearing you down even more. -Add Mach Punch to the AC of Mixed. Its good vs Terrakion (since you would otherwise have to risk the speed tie or hope its not scarfed) - NP and SD need to be mentioned in OO at least. NP Infernape used to be a terror under sunlight but it does struggle to set up in this face paced metagame (and especially with rain so dominant). In terms of set order I prolly like CB first since I have better success with it but Mixed is more common. Can other QC members weigh in here so we can decide the set order?
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#6 | ||
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Join Date: Mar 2012
Posts: 237
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#7 |
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Delena 4ever
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Hence OO (Other Options) rather than getting a set...
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#8 |
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Join Date: Mar 2012
Posts: 237
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Wow I'm such a noob, I'm sorry. I mentioned NP and SW in the OO.
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#9 |
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Banned deucer.
Join Date: Mar 2012
Posts: 94
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Mix ape shoould be
-Close Combat -Fire Blast/Overheat -Hidden Power Ice/Stone Edge -U-turn/Grass Knot Also scarf is best set by far. |
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#10 | |
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Delena 4ever
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#11 |
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Quiet Thunder God
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Izanagi
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I'm testing a bunch of Infernape sets on ladder and i'll get back to you shortly.
(CB is likely going to be the #1 set listed)
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#12 | |||
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Quiet Thunder God
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Izanagi
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I'm back after some extensive testing.
Choice Band: Choice Band Infernape is surprisingly potent on sun teams. I used to think it was somewhat outdone by other sun sweepers, but after some testing that clearly isn't the case. There aren't many Pokemon that can switch into Close Combat and FlareBlitz (even the with Infernape's OK Attack stat, it's still capable of 2HKOing all of the relevant Water-types in OU save Jellicent (Tentacruel & Rotom-W are both bodied by Flare Blitz). Furthermore, Infernape's neutrality to SR makes it last a lot longer than Victini / Darmanitan. Infernape pairs up beautifully with Dugtrio, because it can lure out Politoed to weaken into trapping range for Dugtrio (I often sack Infernape to Politoed so can execute my strategy) Before I continue Quote:
The Choice Band set should like this: [SET] name: Choice Band move 1: Flare Blitz move 2: Close Combat move 3: U-turn move 4: Mach Punch / ThunderPunch item: Choice Band ability: Iron Fist nature: Jolly evs: 4 HP / 252 Atk / 252 Spe Mach Punch gives Infernape a semi-decent priority move, and Thunder Punch does a ton of damage to Tentacruel (enough to force it out in the rain: [65.93 - 78.02%]). Don't forget, Iron Fist is the only ability worth using on CB Infernape since it powers up Mach Punch and Thunderpunch. Stone Edge is AC material at best since like I said earlier, its only use is knocking around Thundurus-T(and the rare Volcarona I guess) when the rain is up and smashing non-scarf Salamence in neutral weather. Mixed The Mixed Attacker set was also a pleasant surprise, but the one you listed needs a makeover if it wants to work in OU. The Mixed Attacking set I used was: [SET] name: Mixed Attacker move 1: Fire Blast move 2: Close Combat move 3: ThunderPunch move 4: Hidden Power Ice / U-turn / Mach Punch item: Life Orb ability: Iron Fist nature: Naive evs: 252 Atk / 4 SpA / 252 Spe This set shows you immediately why you want to use this as an attacker over Terrakion. It doesn't have any trouble whatsoever from the likes Landorus-T, Gliscor and Garchomp because HP Ice takes them all out (even without investment, though you'll need some prior damage since you can't OHKO any of them) and it doesn't even need to boost its attack like Terrakion if it wants to take out Steel-types like Jirachi or Skarmory. ThunderPunch does a appreciable amounts of damage to Jellicent, Gyarados and Tentacruel (though not enough to force it out if its in the rain though, so keep that in mind!). There is very little reason to use Stone Edge over ThunderPunch, you need to make sure that's emphasized on AC. Choice Scarf The Scarf should be last set listed since its pretty mediocre in BW OU. It works, but you're better off using other sun sweepers. Outside of sun, it has its Fire STAB crippled most of the time, and its choiced moves are easy to abuse. --- I feel the need to point out the set comments in your analyses. Unfortunately, they're rather... lackluster. Your points are often too vague or obvious. Quote:
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I realize this is just a skeleton, but if its an example of things to come than I'm not going to lie, i'm not impressed. Don't forget that QC can reassign this set at any time, so I'm hoping to see some improvement in the final analysis. One things for sure though, Infernape is going to need a new overview (the current one is too harsh).
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#13 | |
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Join Date: Mar 2012
Posts: 237
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#14 |
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I may be dead, but I'm still pretty. Which is more than I can say for you
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Toxic needs a nice mention in OO. It's a petty cool move to slap on the Mixed Attacker, as, with good prediction, it cripples more or less everything that like to switch into monkeyboy. Examples are Jellicent, Latias, Latios, Gyarados, Dragonite (Volcarona), Gastrodon, Vaporeon, Politoed, Tornadus-T, Salamence... it's a long list. Also helps that Steel-types will never switch in to Infernape for fear of dual STAB. I think the only Ape counter that isn't crippled is Tentacruel, so EQ is possibly another move to put in OO, as Ape can be a pretty good Tentacruel lure. That being said, be sure to emphasize that you should only use these moves if your team doesn't miss Infernape having another coverage move, so strictly OO.
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(16:08) <@skylight> BUT I DID NOTHING WRONG (16:08) <@skylight> CHERUB (16:08) <@skylight> i will FUCK YOU (17:20) <@skylight> ill luvdisc your ass |
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#15 |
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Bakuman ;<
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Bergenfield
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It's worth mentioning that Pursuiter in the likes of Scizor, TTar, Weavile, etc would be greatly appreciated for the mixed set, since they can remove the few problematic mons that can prevent Infernape from achieving much (Lati@s primarily, but also Gengar / Espeon)
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#16 | ||
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Join Date: Mar 2012
Posts: 237
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Quote:
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#17 |
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Bakuman ;<
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Bergenfield
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Just warn readers that LO Infernape doesn't enjoy TTar's sand damage :<
@ below: teammate |
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#18 |
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Signed and Sealed in Blood I would die for you
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Sorry but I'm going to need to ask you to remove Toxic from OO. Out of "Jellicent, Latias, Latios, Gyarados, Dragonite (Volcarona), Gastrodon, Vaporeon, Politoed, Tornadus-T, Salamence", unless you're incredibly Gastrodon / Jelli weak there is not a case where Close Combat or U-Turn was a 100% better move. If your team is so weak to those two that you need to lure them out with a Toxic from Infernape in order to win you had a better option somewhere when you were building your team. It is absolutely ridiculous to be using Toxic over a different coverage move.
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#19 |
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Join Date: Mar 2012
Posts: 237
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If anyone else doesn't have anymore suggestions or concerns I believe Infernape is ready for QC checks.
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#20 |
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Signed and Sealed in Blood I would die for you
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"While Infernape sports better offensive presence than Terrakion"
Please change this, Infernape is accepted as an Electivire (pokemon who for unkown reasons clings to OU by usage stats) in Gen 5, you can't be calling it more threatening than what was possibly the best offensive pokemon in BW1 and remains about as solid in BW2. |
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#21 | |
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Join Date: Mar 2012
Posts: 237
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#22 | ||
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,849
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Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
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#23 | ||
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Delena 4ever
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Quote:
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Rest of it looks decent.
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#24 | |
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Join Date: Mar 2012
Posts: 237
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But besides that, I'll change the Bullet space. Also I know you want me to tone down the Choice Band in the sun, but I was trying to make a point about how effective Choice Band is outside of the sun and within the sun. To show how effective sweeper Infernape can be in the sun, but I'll tone it down. Thanks again PK
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#25 |
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Quiet Thunder God
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Izanagi
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I wanted to make a followup post, since I felt like the analyses still wasn't ready for QC checks. I ended up deleting my post because I came to a realization that I was plaguing me from the start. Sorry but this analysis is not at the acceptable level. I certainly didn't want to break my promise to you (allowing this to go the GP phase) but I just couldn't ignore the symptoms; the unnecessarily bulky bullet points, multiple logic errors, and redundancies scattered throughout the analysis. The posts you directly copied from me while acceptable, didn't really inspire confidence either. Overall, I just don't think you're ready to write up Infernape.
The only appropriate action to take in response to this thread is to shut it down. I'm really sorry about this, but it just wasn't meant to be.
The original followup post
Don't worry, i'm allowing you to keep Mamoswine. Focus on fixing the mistakes made in this thread.
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Last edited by PK Gaming; Jan 9th, 2013 at 11:36:35 PM. |
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