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Old Nov 12th, 2012, 9:18:11 PM   #26
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We'd rather keep it around in case something changes and we decide it deserves a place. Maybe Hitmonlee, Gallade, Medicham, and Primeape will all move to UU someday, and then Sawk would probably deserve an analysis again. If that happened, we could just unhide it. There's really no reason to fully delete it.
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Old Nov 18th, 2012, 3:41:32 AM   #27
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Not sure if right place to post...

Munchlax
Eviolite
252 SpD
102 De
148 Atk

Brave nature

Curse
Return/Body Slam
Rest
Sleep Talk

This is like the other set, with curse in. The addition of Return allows it to play a more offensive role but body slam is also required. This set walls and knocks out Feraligatr easily. Rest is used as recovery and Sleep talk is used to select Curse OR Return/Body Slam. Munchlax can easily take hits from fire types and restore status with rest, too. This can be run in or out of Trick room- In trick room, each curse adds to it's speed too, so depending on how it's run it can play 2 Roles with the same set.
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Old Jan 7th, 2013, 9:33:06 PM   #28
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Under "Other Options" in Crawdaunt's analysis, this line is present:

"Crawdaunt's Special Attack stat is terrible, but it can use Ice Beam to surprise Tangrowth."

Crawdaunt has base 90 SpA. I don't really see how that's terrible. It doesn't really hurt the analysis but it's not a factual statement.
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Old Jan 7th, 2013, 9:55:35 PM   #29
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Quote:
Originally Posted by Fat shstakvchlvr View Post
Under "Other Options" in Crawdaunt's analysis, this line is present:

"Crawdaunt's Special Attack stat is terrible, but it can use Ice Beam to surprise Tangrowth."

Crawdaunt has base 90 SpA. I don't really see how that's terrible. It doesn't really hurt the analysis but it's not a factual statement.
I wouldn't call 90 SpA terrible, but overall it's unimpressive. In my eyes, 90 Special Attack is in the 'mediocre' benchmark, but maybe the analysis could be edited for such reason.
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Old Jan 8th, 2013, 3:23:07 AM   #30
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Quote:
Originally Posted by Fat shstakvchlvr View Post
Under "Other Options" in Crawdaunt's analysis, this line is present:

"Crawdaunt's Special Attack stat is terrible, but it can use Ice Beam to surprise Tangrowth."

Crawdaunt has base 90 SpA. I don't really see how that's terrible. It doesn't really hurt the analysis but it's not a factual statement.
I went on SCMS and reworded this, but when I was calcing the damage Ice Beam does to Tangrowth with a neutral nature (Naive in this case), it does exactly the same damage as Crunch. Idk if it should even be mentioned, at least not for hitting Tangrowth.

At least that sentence is fixed.
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Old Jan 8th, 2013, 8:51:15 AM   #31
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Quote:
Originally Posted by Fat SuperJOCKE View Post
I went on SCMS and reworded this, but when I was calcing the damage Ice Beam does to Tangrowth with a neutral nature (Naive in this case), it does exactly the same damage as Crunch. Idk if it should even be mentioned, at least not for hitting Tangrowth.

At least that sentence is fixed.
I came up with these calcs:

4SpAtk Adaptability Crawdaunt (Neutral) Ice Beam vs 252HP/0SpDef Tangrowth (Neutral): 53% - 63% (218 - 258 HP). Guaranteed 2HKO.

252Atk Adaptability Crawdaunt (Neutral) Crunch vs 252HP/252Def Tangrowth (+Def): 25% - 30% (102 - 122 HP). Guaranteed 4HKO.

252Atk +1 Adaptability Crawdaunt (Neutral) Crunch vs 252HP/252Def Tangrowth (+Def): 38% - 45% (154 - 182 HP). Guaranteed 3HKO.

Predicting a Tangrowth switch and hitting it with Ice Beam, threatening to KO it next turn could be important as opposed to not being able to do that with Crunch. Tangrowth could just stay in without worry.
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Old Jan 8th, 2013, 9:09:25 AM   #32
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How weird... Must've had some kind of Attack boost from a previous calc in there somewhere. Starting from scratch I get the same results as above. Yeah, no reason to remove it then, carry on.
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Old Jan 20th, 2013, 5:02:42 PM   #33
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I'm wondering if a CM+Stored Power set would work for Clefable. I've tried it out and many teams have fallen for it as Clefable with Stored Power will win the stall war thanks to Magic Guard. I just wanted to see if anyone else has thought of this?

EDIT: Okay, nevermind the CM+Store Power set is only good at surprising people but not really good for an analysis

Last edited by sickweare; Jan 21st, 2013 at 1:41:23 PM.
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Old Apr 16th, 2013, 12:15:24 PM   #34
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In kabutops's analysis, the offensive rapid spin set, the fourth move slot is "Sword dance" while it should be "Swords dance". I dunno, I randomly noticed it today.
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Old Apr 16th, 2013, 12:46:15 PM   #35
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Quote:
Originally Posted by Fat ViktorNrv View Post
In kabutops's analysis, the offensive rapid spin set, the fourth move slot is "Sword dance" while it should be "Swords dance". I dunno, I randomly noticed it today.
Fixed, thanks! Next time you can use the Small Objective Changes thread for these types of errors :).
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