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Old Jan 10th, 2013, 1:51:35 AM   #726
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Also, how about we get more Spike variants?
Currently we only have Spikes and Toxic Spikes, but what if we got something even better?
Paralysis Spikes, Burn Spikes, Frozen Spikes(banned), Sleep Spikes(new clause or banned)? nothing is stopping GameFreak at this point ;)
I would REALLY fucking love to see ParaSpikes
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Old Jan 10th, 2013, 1:55:43 AM   #727
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Poison Pokemon can clear out Toxic Spikes. So if we had Burn Spikes, then Fire Pokemon could clear them. Frozen Spikes for Ice. Not sure about Sleep and Paralysis. Maybe Psychic for Sleep, or perhaps even something gimmicky like Vital Spirit or Limber for either. It would make those abilities actually a little more viable.
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Old Jan 10th, 2013, 1:56:05 AM   #728
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sleep spikes would make no fucking sense, and para and burn spikes would be OP due to affecting speed and attack, and also nobody likes full paralysis. and Frozen Spikes would be nice, assuming only a few ice types get it, and ice types absorb it, making Ice a far better type.

All them spikes would redfine the meta too much. Either have magic bounce/spinner or lose basically.
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Old Jan 10th, 2013, 2:01:17 AM   #729
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Originally Posted by Fat b2j135 View Post
I would REALLY fucking love to see ParaSpikes
God no, Toxic Spikes are ok because they do little to stop most pokemon, really only handling walls that aren't immune or have a way of dealing with it. Even then Walls can still take hits, recover and switch out.

Para and Burn spikes would nerf physical anything and just be beckoning the hax gods as well as get rid of scarfers. Way to overcentralizing. So they are the worst idea ever. Freezing spikes and sleep spikes I shouldn't have to explain.
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Old Jan 10th, 2013, 2:01:18 AM   #730
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Sleep/freeze spikes would be horribly overpowered. The former would be limited by sleep cause in any case, and there's a reason freeze is the only status without a direct-inducing move like Will-o-wisp or Thunder Wave.
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Old Jan 10th, 2013, 2:01:46 AM   #731
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Yeah, Sleep Spikes seems kind of pointless. You're better off with Confusion Spikes, lol.

Gosh if stuff like Burn and Paralyze Spikes existed, teams would be filled with Fire Pokemon, Guts/Status Absorbers, Flying types, Levitate, and maybe Ground types (assuming the Paralyze Spikes counted as an 'Electric' move).
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Old Jan 10th, 2013, 2:02:05 AM   #732
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Late response, but whatever.

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Originally Posted by Fat GenCross View Post
Am I the only one hoping really simple stuff? Like a run toggle, helpful bottom screen (no C-Gear garbage), and better box management?
Yes to all of those. The Poketech was great, the C Gear is awful. They completely ruined the PC in HG/SS and brought it back in BW. Please go back to the DP box. You could toggle the auto-switch yourself instead of it always being on in the new games, slowing you down.

Also, let Pokemon's names be changed after trades. Seriously, the whole love for the Pokemon thing is so played out and old school. Just let us remove any dumb names already.

And we're still in the need of Mega Potions instead of waiting to buy Moo Moo Milks from a single vendor.
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Old Jan 10th, 2013, 2:03:32 AM   #733
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If the spikes were used by being absorbed that would be interesting.

X sets Para spikes on the field

Opponent switches in and gets paralyzed but is only paralyzed by absorbing the spikes.

I still hate the idea but this makes much more balanced.


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Also, let Pokemon's names be changed after trades. Seriously, the whole love for the Pokemon thing is so played out and old school.
I like the old school.
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Old Jan 10th, 2013, 2:07:36 AM   #734
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Quote:
Originally Posted by Fat b2j135 View Post
Also, how about we get more Spike variants?
Currently we only have Spikes and Toxic Spikes, but what if we got something even better?
Paralysis Spikes, Burn Spikes, Frozen Spikes(banned), Sleep Spikes(new clause or banned)? nothing is stopping GameFreak at this point ;)
I would REALLY fucking love to see ParaSpikes
Three words: Broken Beyond Repair. ParaSpikes would be nightmarish and would warrant rapid spinners even more than they are warranted now, AND you would need a cleric with either heal bell or aromatherapy as well. Burn Spikes I can see, and they could be removed by switching in either a fire or a water Pokemon (because it makes sense). Freeze spikes and sleep spikes are definite no no's and would never be made. They would be BROKEN ingame. Imagine battle tower with that kind of thing lurking around. *shivers*

EDIT: ninja'd multiple times
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Old Jan 10th, 2013, 2:08:20 AM   #735
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y'know if it DOES happen, we could always ban them, I agree Frozen Spikes are quite OP, but I think that Burn and Para Spikes would be awesome additions, we could finally get rid of Wii-o-miss and T-wave and with all the MANY fire and electric types that exist, it would be pretty balanced.
Also para spikes wouldn't work on ground types as toxic spikes don't work on steel types ;)
Sleep Spikes...I dunno...dat clause would have to be adjusted of it would just be banned, now for the volatile status...it would hilarious to see <3 Spikes or Instant Leech Seed Spikes :p
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Old Jan 10th, 2013, 2:12:34 AM   #736
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Originally Posted by Fat b2j135 View Post
y'know if it DOES happen, we could always ban them, I agree Frozen Spikes are quite OP, but I think that Burn and Para Spikes would be awesome additions, we could finally get rid of Wii-o-miss and T-wave and with all the MANY fire and electric types that exist, it would be pretty balanced.
Also para spikes wouldn't work on ground types as toxic spikes don't work on steel types ;)
Sleep Spikes...I dunno...dat clause would have to be adjusted of it would just be banned, now for the volatile status...it would hilarious to see <3 Spikes or Instant Leech Seed Spikes :p
What's wrong with Twave? and Will-O-"Miss" is 70% because a burn is very crippling. Why would we want something that would be instabanned or bring up more banning controversy? Opposite of Awesome.
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Old Jan 10th, 2013, 2:13:45 AM   #737
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Guys, I don't know why we're talking about OtherStatusSpikes, since they are unlikely to happen. This is because it puts up the question as to what happens when 2 status spikes of different kinds are up. Which one goes into effect, and ect. Plus, the only other spike that make sense is ParaSpikes (injecting paralyzing poison into the body) and MAYBE Burn Spikes (Considering Scald burns, they could be really hot / on fire or something).
Also, considering Freeze doesn't even have it's own status move, I really doubt it'll get a spike form, assuming the other statuses get spike forms.
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Old Jan 10th, 2013, 2:16:17 AM   #738
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Hello smogoners![kinda obligated to greet since this is my first post]

I know this has been mentioned, but props to Chespin being the combo breaker of grass lizard starters. Kinda refreshing, actually, despite people disliking it.

Now that gen vi is underway, i hope there'll be fire and electric type priority moves (nitro charge was kinda a curveball by GF...) as well as a chlorophyll equivalent for fire types.
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Old Jan 10th, 2013, 2:17:07 AM   #739
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Quote:
Originally Posted by Fat Redjar View Post
What's wrong with Twave? and Will-O-"Miss" is 70% because a burn is very crippling. Why would we want something that would be instabanned or bring up more banning controversy? Opposite of Awesome.
Nothing is wrong with T-wave, it's just nice to have variety.
But I effing hate Will-o-miss because of it's terrible accuracy.
It's not as bad as Scald, at least Scald does damage even if it doesn't burn, will-o is just a wasted turn if it misses...burn spikes would be the best insta-fix for this dilemma in my opinion

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Guys, I don't know why we're talking about OtherStatusSpikes, since they are unlikely to happen. This is because it puts up the question as to what happens when 2 status spikes of different kinds are up. Which one goes into effect, and ect. Plus, the only other spike that make sense is ParaSpikes (injecting paralyzing poison into the body) and MAYBE Burn Spikes (Considering Scald burns, they could be really hot / on fire or something).
Also, considering Freeze doesn't even have it's own status move, I really doubt it'll get a spike form, assuming the other statuses get spike forms.
They would get overwritten with the new set, that would be the smartest thing. But you know GF, they could just make it random like "speed ties".
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Old Jan 10th, 2013, 2:19:34 AM   #740
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Hmm you know...

Maybe instead of ParaBurnFreeze spikes causing status, maybe they can simply cause residual damage, like being hit by Sandstorm every turn. Course, they would probably have to limit the number of turns the Pokemon will get hit by the spikes. Infinite residual damage would be pretty dumb... we already have Hail and Sandstorm for that anyway.

Also, if those spikes counted as super effective moves, then Freeze Spikes would be retarded. Imagine switching in your Salamence to Stealth Rock + Freeze Spikes. Good-bye health... even more so if he's carrying a Life Orb.
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Old Jan 10th, 2013, 2:24:58 AM   #741
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Originally Posted by Fat Mocha View Post
Hmm you know...

Maybe instead of ParaBurnFreeze spikes causing status, maybe they can simply cause residual damage, like being hit by Sandstorm every turn. Course, they would probably have to limit the number of turns the Pokemon will get hit by the spikes. Infinite residual damage would be pretty dumb... we already have Hail and Sandstorm for that anyway.

Also, if those spikes counted as super effective moves, then Freeze Spikes would be retarded. Imagine switching in your Salamence to Stealth Rock + Freeze Spikes. Good-bye health... even more so if he's carrying a Life Orb.
OOOOOOOOH don't you give me any ideas!
mmm...Elemental Rocks...op as fuck Ice Rocks would instakill on ground/dragon, dragon/flying, ground/flying, grass/ground and grass/flying
ooooooh...brainstorming time
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Old Jan 10th, 2013, 2:32:33 AM   #742
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Paraspikes would spell the end of sweepers. Heck burn and freeze spikes are even more broken.

If there would be new entry hazards then i'd rather prefer a grass type [a la stealth vines or something] to somewhat minimize drizzle/sandstorm users.
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Old Jan 10th, 2013, 2:33:16 AM   #743
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OOOOOOOOH don't you give me any ideas!
mmm...Elemental Rocks...op as fuck Ice Rocks would instakill on ground/dragon, dragon/flying, ground/flying, grass/ground and grass/flying
ooooooh...brainstorming time
Lol xD

The game would be so offensive oriented, it's not even funny - and it already kind was with 5th gen. Then again, it has potential to become a stall war too.

So like, in comes Toxicroak, in the rain, Dry Skin, with a Substitute, Black Sludge, Drain Punch - and across the field are some spikes of choice. Can you imagine how infuriating it would be to fight that thing? Or Gliscor with his trademark Substitute + Poison Heal + Protect stall? The game could go two ways - an infuriating stall game, or an incredibly fast paced sweep. This would be so game changing to competitive play, albeit fun to try out.

Oh and they would have to add a crapload of new Rapid Spin users too.
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Old Jan 10th, 2013, 2:36:09 AM   #744
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Can we please stop talking about things that will never happen? SR was bad enough, and if GF learns even a little bit from its mistakes, it won't make any more broken entry hazards. Lets talk about something more plausible, like the possible eeveelutions and their stat spreads and what kind of roles you see them fulfilling in the metagame. Bulky Dragon(eon) with SubDD and good coverage? Fast fly(eon) with big attacking stats for a choiced U-turning set? How about brainstorming on this kinda thing instead of impossible hazards?
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Old Jan 10th, 2013, 2:37:55 AM   #745
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Needs more Pokemon that could learn Air Lock other than Rayquaza. Same for Cloud Nine.
I agree, I think around 5 Pokemon that OU material is the right amount to keep the meta game in balance
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Old Jan 10th, 2013, 2:38:49 AM   #746
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If you wanna talk things that will most likely happen then Dragon Eeveelution (only Special stat left) will be great b/c of it's typing but outlcassed and most likely UU or RU. I predict physical sets as Glaceon and Espeon both have highest Spec Atk. It won't get dragon dance but a mixed Work Up set might work, but it would get walled. It'll suffer from a shallow movepool as most offensive Eeveelutions do.

EDIT: Bulky cleric (healbell I find to be plausible and/or wish) with Dragontail would be interesting.
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Old Jan 10th, 2013, 2:41:35 AM   #747
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Originally Posted by Fat MCG93 View Post
Can we please stop talking about things that will never happen? SR was bad enough, and if GF learns even a little bit from its mistakes, it won't make any more broken entry hazards. Lets talk about something more plausible, like the possible eeveelutions and their stat spreads and what kind of roles you see them fulfilling in the metagame. Bulky Dragon(eon) with SubDD and good coverage? Fast fly(eon) with big attacking stats for a choiced U-turning set? How about brainstorming on this kinda thing instead of impossible hazards?
Eeveelutions, huh...i guess it's that time again since eeveelutions expand every 2 generations. If ever that "light-type" rumor be true, i'll bet a dollar or two for a light type eevee.
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Old Jan 10th, 2013, 2:43:41 AM   #748
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Eeveelutions, huh...i guess it's that time again since eeveelutions expand every 2 generations. If ever that "light-type" rumor be true, i'll bet a dollar or two for a light type eevee.
I think the real reason for the Eevee hype is that Vergil character, the fact that his battle got pushed back past the time thatnGen6 was revealed and that tweet about how many eeveelutions there are.

If there was none of that there wouldn't be nearly as much Eeveelution hype.
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Old Jan 10th, 2013, 2:43:43 AM   #749
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Hello smogoners![kinda obligated to greet since this is my first post]

I know this has been mentioned, but props to Chespin being the combo breaker of grass lizard starters. Kinda refreshing, actually, despite people disliking it.

Now that gen vi is underway, i hope there'll be fire and electric type priority moves (nitro charge was kinda a curveball by GF...) as well as a chlorophyll equivalent for fire types.
Absolutely agree-we need a priority electric type move,perferably a Special Attack. now that I think about it,"Thunder Jolt" isn't an official attackin the games, even though it's in the TCG and Smash....maybe it could be named that?
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Old Jan 10th, 2013, 2:44:05 AM   #750
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It'd be nice if GF added more fun things to get rid of hazards beyond rapid spin and poison ridding toxic spikes and defog being terrible

Like, Gust could rid the field of it. Hurricane could do likewise and maybe get a damage boost.
A new move, Poltergiest, would be novel. Increase in power per entry hazard on the field.

Rapid spin would still have its niche by being the only one to get rid of the hazards on your side of the field rather than everyone's
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