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#1251 |
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Join Date: Jan 2013
Posts: 2
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Outraged missed twice in a row and it's a 100% move.
I'm an idiot, sorry, I thought this was a glitch and now I realise my pokemon had hustle. I think though it would be better to include the change in hit % on the move menu, if I'm using outrage and my pokemon has hustle, it shouldn't be listed as 100% chance to hit, because that's simply wrong. Last edited by JthemanJ; Jan 9th, 2013 at 4:32:22 PM. |
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#1252 | |
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hear me roar
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Quote:
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pokemon showdown | contributions and corrections | little cup | pm/vm for a gp check [2013-02-13T17:59:26.637Z] (lobby) Blue Kirby was banned by Joim. (Smog Nominee Award Joim invites you to kindly take a time off of his website, banned user: BlueKirby) [3:33:40 PM] <~bmelts> inasmuch as this is the crux of the aforementioned set |
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#1253 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 808
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http://pokemonshowdown.com/replay/randombattle7539078
Go to turn 12. Golduck gets sent in, and Cloud Nine goes into effect. Turn 14, Paras makes Golduck faint and then doesn't faint to sandstorm damage. I'm assuming this is correct and that the weather damage/Cloud Nine dynamic is set at the start of every turn. But confirmation that is accurate is good.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#1254 | |
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It's only over when you give up
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Quote:
http://www.smogon.com/sim/faq#deviation
__________________
Intelligence speaks, wisdom listens. Contributions: Smog articles: NFEs in NU | NU Spotlight: Drifblim | Seasonal Fun | Blue Best Rival Projects: Joim's Lab: OMs in action | Speed Calc | Old Gens in PS Gameplay: Play Smogon Doubles! | Joimmons [15:24] <%Joim> I have so many fans! [15:24] <@TheImmortal> do they keep you cool [12:00] <@mikel|away> i love a good twistie penis gif |
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#1255 |
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Join Date: Sep 2009
Posts: 55
Good ol´Germany
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***** won the battle!
Ladder updating... xxxxxxx rating: 1455 → 1466 (+11 for losing) ****** rating: 1514 → 1582 (+68 for winning) You must win a rated battle to register. is there any bug, registering names? i cant register, even in the battlewindow right after the battle. and i tried 4 times. |
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#1256 |
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I may be dead, but I'm still pretty. Which is more than I can say for you
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Right, here's a pretty big, annoying bug that I found.
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This guy slept both my Politoed and my Jirachi. Politoed was slept first, and never woke up since I didn't use him any more. But he also managed to sleep Jirachi while Politoed was also still asleep, thus violating Sleep Clause. As far as I'm aware this has only been tested in Ubers and not in OU. Can someone please explain this? As you can see, Politoed was sept on turn 4, and on turn 28 Jirachi was also slept.
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(16:08) <@skylight> BUT I DID NOTHING WRONG (16:08) <@skylight> CHERUB (16:08) <@skylight> i will FUCK YOU (17:20) <@skylight> ill luvdisc your ass |
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#1257 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 808
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Another maybe bug. http://pokemonshowdown.com/replay/randombattle7570033
Turn 16. I thought Fake Out just auto flinched the opponent (barring Inner Focus). Yet the foe was fully paralyzed instead. According to this onsite article, http://www.smogon.com/bw/articles/bw_status the flinch check happens before paralysis, and since Fake Out is a 100% flinch chance, I'm confused how that didn't happen.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#1258 |
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is going goat
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Turn 34
weesnob called Keldeo-Resolute back! weesnob sent out Skarmory! Pointed stones dug into Skarmory! Skarmory fainted! The foe's Mienshao used Hi Jump Kick! But there was no target... The sandstorm rages. The foe's Mienshao is buffeted by the sandstorm! Arcticblast: ...huh weesnob sent out Amoonguss! Pointed stones dug into Amoonguss! Turn 35 The foe's Mienshao used Hi Jump Kick! The attack of the foe's Mienshao missed! The foe's Mienshao lost 50% of its health! Amoonguss used Spore! The foe's Mienshao fell asleep! The sandstorm rages. The foe's Mienshao is buffeted by the sandstorm! Amoonguss is buffeted by the sandstorm! Amoonguss restored HP using its Black Sludge! Hi Jump Kick did not do recoil when the opponent died from Stealth Rock. Forgive me if this is the way it works, but I really don't think it is...
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#1259 |
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Join Date: Aug 2008
Posts: 1,176
Adelaide, Australia
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In doubles, as you know, spread attacks have their power reduced to 75%. However, if a spread attack is used against a single opponent, it should return to 100% damage. They deal 75% even if used against one opposing Pokemon if they would target your ally, as in the case of Earthquake. In this replay, turn 15, Earthquake deals the same amount of damage to Heracross as in subsequent turns, when in reality, the damage output should have been different. Moves like Earthquake and Surf need to be recoded so they deal 100% against a single opponent; you may also want to check if Icy Wind and Rock Slide have the same coding error.
Here are the relevant parts of the replay:
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#1260 |
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Join Date: Nov 2012
Posts: 2
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So, I used Hi Jump Kick on a Reuinclus, last turn of the battle, choice-locked, definitely (well, probably) would have lost. But, the weird think is: I took the damage. I didn't miss, no Protect, no nothing.
"RIHANNA used Hi Jump Kick! It's not very effective... RIHANNA lost 32% of its health!" (RIHANNA = my Medicham) replay: http://pokemonshowdown.com/replay/oucurrent7638119 |
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#1261 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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fix that damn cancel button...please!
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#1262 |
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Join Date: Jan 2013
Posts: 1
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The current rating system either has a faulty equation or is bugged. I am currently a ~1100 player, I admit I'm not very good but I've played chess for years, I'm very familiar with how the ELO system works and even adaptations to the ELO system.
Upon beating a 1400 player, I was rewarded 12 points. I was honestly fine with this since flukes do happened, I was however dumbfounded by the +38 this 1400 received for losing to me, and by forfeit since the game was lost on their end. This isn't the only discrepancy I've seen either. I am repeatedly matched up against 1400+ despite my very negative record against people at 1200 and less. Now I'm guessing it matches you with anybody within a few hundred range and maybe even just go to the quickest match rather than wait for someone at my level but you really should prioritize rating over time or at least give us the option to either get a quick match against anybody within a certain range or wait until we can play someone very close to our rating (give or take 100). Those I actually beat from time to time. This has been ridiculous enough that I've seen 800-900's vs 1400's, how is that fair? Sad part is these 1400's get huge plusses somtimes even when they defeat someone as low as 1000. I'm obviously aware that balancing pokemon abilities and such is a much higher priority than the ranking system but what purpose is there to play when you only get to play people way above your level? We should play with people at and slightly above our level. At the most, I would say 250 away. If you win a few on people 250 way, then you can start diffing a few hundred up but if someone is constantly losing to people 200+ above them, their rating should drop (mine rarely does) and have them play people much closer to and even below their level. Thankfully, I play more for fun than a rating but seeing as how this must be a bug or logic error, I've reported it to this thread. Thanks for reading and the project itself is incredible, I will follow it for a long time. |
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#1263 | |
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It's only over when you give up
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Quote:
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Intelligence speaks, wisdom listens. Contributions: Smog articles: NFEs in NU | NU Spotlight: Drifblim | Seasonal Fun | Blue Best Rival Projects: Joim's Lab: OMs in action | Speed Calc | Old Gens in PS Gameplay: Play Smogon Doubles! | Joimmons [15:24] <%Joim> I have so many fans! [15:24] <@TheImmortal> do they keep you cool [12:00] <@mikel|away> i love a good twistie penis gif Last edited by Zarel; Jan 12th, 2013 at 7:05:32 AM. |
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#1264 |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,134
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PS uses Glicko2, not Elo, for ranking, so that's what's causing your discrepancies. As for matchups, the reason the numbers are so different is because you have two ratings. Your official rating is called the ACRE, and it gives you bonuses if you play more and penalties if you play less. But matchmaking is done with the Glicko2 R rating, which is purely an estimate of how good you are.
So if you're in the 1100 range and you get matched up with someone in the 1400 range. That probably means you're around as good, but that person has a higher rating because he's played more games than you have.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#1265 |
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Join Date: Jan 2013
Posts: 1
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My username (Lestipal) was reset to a guest username after I force closed my browser. Now every time I visit Pokemon Showdown a message appears telling me the username "Lestipal" is already taken. Please help!
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#1266 |
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It's only over when you give up
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Aren't you asked for your password?
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Intelligence speaks, wisdom listens. Contributions: Smog articles: NFEs in NU | NU Spotlight: Drifblim | Seasonal Fun | Blue Best Rival Projects: Joim's Lab: OMs in action | Speed Calc | Old Gens in PS Gameplay: Play Smogon Doubles! | Joimmons [15:24] <%Joim> I have so many fans! [15:24] <@TheImmortal> do they keep you cool [12:00] <@mikel|away> i love a good twistie penis gif |
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#1267 |
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Join Date: Dec 2011
Posts: 1,569
Ontario, Canada
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I've found a pretty abusable glitch in the Smogon Doubles format
When I use Shadow Tag Gothielle, it allows me to change my other pokemon which iirc I'm not supposed to be able to do. IE I have Volcarona and Gothielle out, it allows me to change VOlcarona enen though shadow tag should keep it in
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Look left ---------------------------------------> You failed Life's too short for ramen. ASB team! |
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#1268 | ||
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Bug Catcher
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Moderator
Join Date: Mar 2012
Posts: 118
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Quote:
Quote:
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#1269 |
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Join Date: Aug 2012
Posts: 34
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Mold Breaker and its variants are supposed to ignore Unaware (according the B/W research thread), but it doesn't seem to. This is a log from a balanced hackmons match:
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+6 252+ SpA Kyurem-W Dragon Pulse vs. 252 HP / 252 SpD Giratina: 822-968 (163.09 - 192.06%) -- guaranteed OHKO The Kyruem-W was at +6 SpA (passed from the Arceus), and using Dragon Pulse on a Giratina with no Defensive boosts. Calcs for unboosted Dragon Pulse match up with what happened though. Link to the room is http://play.pokemonshowdown.com/batt...ackmons7748870, but I suspect it won't last very long. Last edited by Toraen; Jan 13th, 2013 at 3:13:29 PM. |
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#1270 | |
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Sup Peeps
Join Date: Apr 2011
Posts: 272
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Quote:
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@kupo: jioo mkn @kupo: ... @kupo: hi mjb @kupo: * • @kupo facedesks |
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#1271 |
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gone (?)
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Join Date: Oct 2010
Posts: 735
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I'm not sure if this has already been posted on this thread, but PS! seems to have 2 similar bugs which are not listed in the KNOWN BUGS section.
1. In the real games, the faster pokémon is always sent first, but, in PS!, the pokémon seem to be sent in random order.
for example
2. Also in the real games, faster pokémon have effects such as Leftovers recovery, Poison Damage, Sandstorm damage, etc, affecting them first. And as well in PS!, they are being affected in random order. |
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#1272 | |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,134
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Quote:
For instance, everyone who's ever played the games even once knows that "A wild <enemy blah> appears!" happens before "Go! <my blah>!" In other words, in singleplayer, you always go now. In link battles, I've heard that it's something like whoever selects team preview first, but the point is, it has nothing to do with Speed, either. On the other hand, abilities activate in order of Speed, and that is implemented correctly in PS. Do you have a battle log that shows this? I'm pretty sure end-of-turn effects already happen in Speed order. This was a bug that was fixed around a month ago.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#1273 |
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Join Date: Oct 2012
Posts: 108
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This is a bug with the "cancel" button in-battle. I unfortunately don't have a log, but I will explain what happened. (As you will see, a log would,'t be very helpful here anyway.)
My ferrothorn was up against the opponent's gengar. I selected leech seed. However, a few moments later, I changed my mind. I clicked the cancel button, and pressed the button to switch into my Jirachi. However, a split-second after I pressed the button to switch, the match proceeded with me using leech seed. That's fine. It seems like it was a lag issue, which was not my complaint. After that turn, the buttons reappeared and I used protect. However, several seconds later the game proceeded with a switch into Jirachi. What I take from this is that my message to use leech seed was sent to the server, but the return message (i.e. the move's execution) had not arrived due to lag during one of the transfers, and therefore I was allowed to cancel my move and select a switch to Jirachi. By the time this message reached the server, however, the turn with Leech Seed had already been executed, and the switch to Jirachi was therefore interpreted as a selection for the next turn. The rest is history. Now, I'm not all too familiar with the capabilities of JavaScript as compared to other languages, but might it be possible for the messages to the server to contain a turn number? If this was put in place, then upon receiving the late message to switch to Jirachi, the server could simply note that the corresponding turn had already passed, and discard the message. This would allow the user to select another move without being hindered by the glitch. |
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#1274 |
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Join Date: Jul 2010
Posts: 213
I live in denial.
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![]() Pretty sure this can't happen...
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Current Challenges: None Completed Challenges: HeartGold Nuzlocke ASB Profile Status: Badly poisoned |
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#1275 |
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Sup Peeps
Join Date: Apr 2011
Posts: 272
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Did you have 2 krookodile's on your team? was one a zoroark? 2 pokemon names krookodile?
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@kupo: jioo mkn @kupo: ... @kupo: hi mjb @kupo: * • @kupo facedesks |
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