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#1551 |
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Join Date: Apr 2012
Posts: 536
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Let's bring back crit chances being based off of speed. I'm sure that won't go poorly. I mean, Ninjask and Blaziken don't go all that fast, anyway.
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#1552 |
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Join Date: Dec 2012
Posts: 73
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I don't think that move speed would be that awesome, firstly because it would be very complicated and annoying, and secondly it wouldn't make a lot of sense flavor wise, as the faster moves are not necessarily less powerful. I also don't think it would be too likely, so I don't think we should seriously speculate about it.
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#1553 | |
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Join Date: Jan 2013
Posts: 69
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Quote:
for example surf would be faster than hydropump, But not always. It would still factor in the pokemon's speed as well. Example: blastoise uses surf while a starmie uses hydropump. both moves will have about the same speed. samurott uses bubble while starmie uses hydropump, samurott goes first even though it is way slower, because bubble is so much faster. but say samurotts bubble is compared to ninjask's x- scissor (a fairly slow and powerful move) ninjask will go first because of its incredible speed. lol and I was kidding about double team, it and all 100% evasion changing moves should be removed from the game. |
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#1554 |
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Join Date: Dec 2012
Posts: 73
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Critical hits are fairly interesting as far as game mechanics go, as firstly, they can be really stupid and haxxy if they just happen randomly, but in a long term stall war, it is appreciated to have that one attack that moves the game one way or the other, especially giving teams a chance to break down bulky stat uppers. What I think would improve crit mechanics is that as a move is used more times, it is more likely to be critical.
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#1555 |
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Join Date: Jan 2013
Posts: 69
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I dont think that giving moves speed's would be too complicated. if you want versatility you could run strong and weak moves, and you can choose when you want to try and go first. It would be a new game of risk and reward. and IMO make the game much more exciting, interesting, and unpredictable
also, make all current fast priority moves (mach punch quick attack) power 20 and hit before retreating extreme speed would become power 50 and still be the fastest move, but without much dispersion among pokemon |
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#1556 | |
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Join Date: Jun 2010
Posts: 50
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Quote:
Also, if it ain't broke, don't fix it.
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I SWEPT WITH A RELAXED HIPPOWDON! |
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#1557 | |
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Join Date: Jan 2013
Posts: 69
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its just an example to compare speeds, And I think the speed system is broken, example You pour all the EV's you can into speed and then something comes out that is faster. all of a sudden all those EV's you put in to speed are useless in this match up. That is a problem With my thoeretical system Those ev's can still help you if you use a faster attack, if you want to out run the opponent. |
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#1558 | |
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Join Date: Jun 2010
Posts: 50
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I SWEPT WITH A RELAXED HIPPOWDON! |
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#1559 |
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Join Date: Sep 2010
Posts: 334
Louisiana
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Bubbles are way slower than Hydropumps so it doesn't even make sense unless Pokemon have to like charge stronger attacks. Then it's like DragonballZ or
Pokemonball Z or... Pokemon Z (BOOM) |
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#1560 |
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Join Date: Jan 2013
Posts: 69
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#1561 | |
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Join Date: Sep 2010
Posts: 334
Louisiana
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Quote:
That's not a broken system that's a pokemon just being fast. Your solution isn't interesting, it's bland. Blurring the lines of speed tiers with more priority brackets isn't interesting, it defeats the purpose of the speed stat almost entirely. This is like the whole "every pokemon should be usable argument" except with speed and isn't fair to pokemon with a decent speed stat. Just know your speed tiers or don't waste EVs and IVs on speed. Priority moves get low dispersal because they are good. |
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#1562 | |
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Join Date: Jan 2010
Posts: 343
Canterlot, Equestria
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I don't see how it allows for more freedom because, in a turn based combat system, it essentially cripples faster pokemon by stripping them of their power moves. As for your last point, that's what pursuit's for. You're supposed to be able to strategically call back a Pokemon to send out a new one better equipped for that scenario. As for your previous points on Steel and Dragon types; Steel is a fantastic defensive typing, yes, but it is almost useless offensively, just above Poison. Offensively,Dragon has awesome neutral coverage, but then again, it only has one super effective hit on itself. By your logic, anything with neutral coverage (even a Normal move) is broken because it doesn't have many resists. Choice items are not broken, they impose a suitable handicap on the Pokemon using them, and it's possible to strategically force a switch from the opponent. If you continuously "Loose", as you prefer to put it, might I suggest you work on your team building skills? I'm sorry I'm being so candid, I have little patience for those with bad grammar. Now, for something actually productive, some things I'd like to see: Previously useless abilities given an effect to make them useful in battle, as well as some other abilities that I think could be improved. Here's my ideas for each of them. Keep in mind they're not supposed to be godly, they're just supposed to at least have some use: Run Away: This pokemon can switch out from Trapping moves such as Mean Look or Wrap, and Trapping abilities such as Shadow Tag. Illuminate: The opponent's evasion boosts are negated. Provides a light source in the overworld. Honey Gather: At the end of each turn, if this Pokemon doesn't already have a hold item, there's a 10% chance it will be equipped with a Berry. Quick Feet: 50% speed boost when inflicted by a major status. Doesn't suffer a speed reduction from Paralysis. Normalize: All attacks used by this Pokemon deal neutral damage. If this Pokemon is Normal-type, they gain a STAB boost. Stall: This Pokemon always moves last, but if it didn't deal direct damage, the opponent takes 1/16th of their total HP in damage (except when invulnerable). Air Lock: whilst this Pokemon is active, all weathers and field effects (Trick room, etc) are ceased. Infiltrator: Moves used by this Pokemon bypass Reflect, Light Screen, Mist, Safeguard, Magic Coat, and Taunt. Frisk: either when you switch in or your opponent switches in, the opponent's pokemon's item is revealed. Damp: prevents the use of Explosion, Selfdestruct, and the ability Aftermath. Grants a 20% Fire resistance.
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DoctorWhoovesPhD on Youtube, and "Doctor Whooves" on Pojo. Last edited by Flareon; Jan 13th, 2013 at 2:05:38 PM. |
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#1563 | |
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Join Date: Jun 2010
Posts: 50
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Quote:
Edit: that's why pokes with priority are better
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I SWEPT WITH A RELAXED HIPPOWDON! |
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#1564 |
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Join Date: Oct 2010
Posts: 3,249
stuck in the past, locked in the present, banned from the future
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I don't think its really required at this point in time. We do have something called speed tiers that can help one determine if Pokemon A with X speed EVs is capable of outspeeding Pokemon B with Y speed EVs. A Heatran is not going to outrun a Garchomp anytime soon without a Scarf. Let's say we have a Pokemon Derp, which you designate to counter Tornadus. Just because Derp with 252 Speed EVs fail to outrun that Tornadus and cannot murder it with Thunderbolt before eating a Hurricane to the face, doesn't this show that Derp is essentially useless in his main job? So the solution is not to come up with some weird complicated system that lets Derp beat Tornadus, but find something else that can do Derp's job better.
tl;dr: Teambuilding 101
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#1565 |
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Join Date: Sep 2010
Posts: 334
Louisiana
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Not to mention is completely gets rid of hyper offense and sweepers in general. If a pokemon uses stronger moves it goes last resulting in not being an efficient sweeper and more of a bulky offense, which yeah, jolteon can't really do that. Using quicker faster weaker moves won't land KO's which means you're not sweeping.
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#1566 | ||
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Join Date: Dec 2012
Posts: 399
Maine
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Quote:
The best solution is always the one that gets the job done in the simplest way possible. EDIT: Quote:
Also, I really, really like these ideas. Run Away especially makes sense, and I'm surprised it doesn't already do that.
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Check out my RMT Gonna CONK You Up featuring the criminally underused Sheer Force Conkeldurr!
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#1567 |
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Join Date: Nov 2012
Posts: 156
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Honestly, I don't see particularly weak or strong moves having a speed modifier as that terrible an idea. It would be a much better way of balancing moves than lowered accuracy, at least. And it did always seem weird to me how having just 1 more point of speed let you always outspeed, barring priority. Still, a system like that would need a lot of testing and balancing for it to work right, and I just don't see GF bothering to mess around with the battle system in that way.
Edit: Also, that Normalize would be really, really powerful. On something other than Delcatty, admittedly. But still, it makes any Normal-type have perfect coverage with any move. |
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#1568 |
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Join Date: Apr 2012
Posts: 48
In my secret base, it's a secret.
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I think it would be be cool if they made it possible for a pokemon to have a double the same type. Right now we have pokemon that can have one type, say normal, and they have the pluses and minuses of that type. Similarly we have dual types, like normal/flying, which have the pros and cons of each added together. What if we were able to have a pokemon whose type was normal/normal. The pokemon would have the pros and cons of that one type doubled, and could possibly get double STAB on moves. It could be totally broken, but I think the idea is cool. a lot of the balance would come in the fact that you now take x4 damage from every super effective hit.
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#1569 | |
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Join Date: Dec 2009
Posts: 78
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Also, I can think of other ways to deal with Dragons. Kyurem-B is the only OU Dragon not weak to Ice. Stealth Rocks, and other Hazards work well on Dragons (Dragonite in particular hates SR). Every OU Dragon is weak to Dragon attacks. Haxorus is the only OU Dragon that doesn't have a secondary typing which leaves him with some major weakness, and he's also the most frail one. I actually decided to count up the Pokes in OU to see which typing was most common. First place was a tie between Water, and Psychic with 10. If you count the 2 Landorus forms as separate Pokemon, then second place is a tie between Steel, Ground, and Flying at 9 Pokemon. If you don't count the forms separate, then third place is a is a three way tie between Dragon, Ground, and Flying at 8 Pokemon each. This probably doesn't really prove anything, considering the number of Dragons sitting in Uber. However the Dragons there were meant to be there. |
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#1570 | |
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Join Date: Jan 2013
Posts: 49
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Quote:
Teravolt;Hits opponent regardless of type and abilities.
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I think Dialga and Palkia have the best design of all 649 pokemon. |
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#1571 |
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Join Date: Jan 2013
Posts: 1
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Best Legendary Pokemon EVER! And normally, I'm a die-hard first Gen fan. But these guys are awesome! =D
Did anyone else get a Kingdom Hearts vibe while watching the trailer? XD Can't wait for Gen6 (even if I do have to buy a 3DS now.) |
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#1572 |
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Join Date: Dec 2009
Posts: 78
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Great, now Yveltal reminds me of those annoying Fliers from 358/3. I hope you're happy.
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#1573 |
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Join Date: May 2011
Posts: 1,163
does this look like the face of mercy
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What? Teravolt and Turboblaze are great abilities, they work just like Mold Breaker. Turboblaze allows Reshiram to have unresisted STAB coverage (without Turboblaze, Heatran is able to resist using both natural typing and Flash Fire). Teravolt allows Zekrom/Kyurem-B to hit Pokémon like Jolteon and Lanturn expecting a free boost.
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trumpet gang or die
hoenn 5evur |
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#1574 |
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Join Date: Oct 2012
Posts: 625
On top of a giant dragon's back.
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Blob he included TYPES as well as abilities. Also, would love to see the first Poison Legendary in Poison/Flying Yveltal.
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Bearkiller on PS, and bearhugger on IRC. I play League of Legends, so there's that. Also free Genesect plz. Me in real life. |
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#1575 | |||
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Join Date: Jul 2010
Posts: 1,684
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Quote:
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That said, I don't think Choice Band or Specs hut the metagame at all; they allow for more OHKOs but also rely upon switching, allowing Shadow Tag-esque effects to be more powerful, as well as entry hazards. Quite Frankly, the only situation where I'm actually upset - or even notice - opposing choice items is when they have choice scarf and I'm surprized about the speed of their pokemon! I'm all like "Choice Specs Starmie outspeeds Latios, so Ice Beam", and I get Choice Scarfed to death. Then again, it's like that for Focus Sash sometimes, and berries sometimes... so I can't really complain about them. Mind Herb pisses me off more often though, as it alone can win or lose the game in triples so very easily.
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Pearl FC: 4685 0290 3336 G4 Trading SS2 FC: 1076 5964 1610 (G4 Battle FC) White FC: 1334 7033 2830 G5 Trading Black FC: 3052 6866 4059 (G5 Battle FC) My Trade Thread: http://www.smogon.com/forums/showthread.php?t=3462950 Please respond to all "CMTs" in my thread, or I won't see it! Rate my OU team: http://www.smogon.com/forums/showthread.php?t=3464802 |
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