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Old Jan 6th, 2013, 1:05:17 PM   #1
Delver
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Default Murkrow (BW2 Revamp) [QC: 3/3] [GP: 0/2]

Emma wanted me to just redo RayJay's because he's significantly better than me. I just edited out some of the out-of-date things, and left mostly everything else. A change log by set can be found below the original analysis done by RayJay.
rayjays original



changelog


[Overview]

<p>Murkrow: a Pokemon, a teammate, a legend. Perhaps the most versatile Pokemon in all of LC, Murkrow's niche is to fill all niches. Besides boasting some of the highest mixed attacking stats in all of Little Cup (85 in both Attack and Special Attack), it has complementary offensive dual STABs—Flying and Dark—which are backed up by a fantastic offensive movepool, including Brave Bird, Sucker Punch, Heat Wave, Icy Wind, and Drill Peck. It also hits the illustrious Speed stat of 19, guaranteeing it a Speed tie with Misdreavus and Staryu, as well as the ability to outspeed all common users of Shell Smash when it dons a Choice Scarf. As if these traits were not enough, the Dream World bestowed Prankster upon it, which allows it to obtain priority Substitute, Roost, and a wealth of other options.</p>

<p>Perhaps the only factor wanting in Murkrow's overall arsenal is its unimpressive 60 / 42 / 42 defenses. Thankfully, Murkrow has FeatherDance and Calm Mind to hinder the opponent or boost itself. Unfortunately, Murkrow is not a Pokemon that works on just any team. The bird of prey itself falls prey to many of the common Choice Scarf users, including Chinchou and Shellder, and has to rely on annoying Speed ties in order to deal with other 19 Speed Pokemon. Residual damage also wears it down quickly, meaning it has to commonly use Roost—sometimes this is handy, other times a burden. Unless your team is able to handle Murkrow's few weaknesses, do not think its power will be yours to exploit.</p>

[SET]
name: Offensive SubRoost
move 1: Substitute
move 2: Roost
move 3: Brave Bird / Drill Peck
move 4: Sucker Punch
item: Eviolite / Life Orb
ability: Prankster
nature: Jolly
evs: 36 HP / 236 Atk / 20 Def / 20 SpD / 188 Spe

[SET COMMENTS]

<p>Although this version of Murkrow lacks the coverage provided by MixKrow, it can still serve as a late-game cleaner with its dual STABs. Substitute allows Murkrow to beat walls that try to use Toxic on it, and in conjunction with Roost, also lets it stall out Pokemon who are incapable of breaking its Substitutes. Speaking of Roost, it allows Murkrow a safe switch-in against Pokemon such as Magnemite and Chinchou, who will commonly use Volt Switch on it. What's more, both Substitute and Roost become priority moves when used alongside Prankster. As they switch out, they will hit Murkrow for only neutral damage, and then something else will have to come in to take out Murkrow. Although it creates a weakness to Bug- and Fighting-type moves for Murkrow, this is inconsequential, as it can take them out with its STAB Flying-type move of choice. Brave Bird is the preferred option for this, as Murkrow can Roost away the recoil if it gets the chance to, but Drill Peck still hits hard enough in most situations.</p>

<p>Sucker Punch works fantastically in conjunction with Substitute. Notably, Pokemon such as Slowpoke and Bronzor will be forced to attack Murkrow when it is behind a Substitute, allowing Murkrow a free hit on them even if they switch in on Murkrow. The combination of the two also enables Murkrow to handle Choice Scarf users with ease if it uses Substitute as they switch in, as it will have basically a free 2HKO provided they do not resist Sucker Punch. Furthermore, it allows Murkrow to act as a check to Clamperl and the other Shell Smash users and Misdreavus, provided none of these Pokemon are running Substitute. Unfortunately, Murkrow is not able to handle Ice Shard Shellder or Snover, as they will outspeed Murkrow if they have a Choice Scarf.</p>

[ADDITIONAL COMMENTS]

<p>Murkrow's defenses leave something to be desired; for example, it will have a hard time switching into even Mienfoo repeatedly. Thankfully, its offenses—even unboosted—are fantastic, so it can afford to run Eviolite alongside Roost to increase longevity. Life Orb is still an option, but should be used with Drill Peck because otherwise, recoil will stack up quickly. It is also notable that Murkrow's lack of bulk makes it generally difficult to find a good time to Roost; for this reason, Murkrow should be brought in on something it can force out, set up a Substitute, then attack or Roost against the switch-in, in that order. The EVs provide a slightly bulky spread, giving a few points in HP, Defense, and Special Defense with very few EVs. A Jolly nature and 188 Speed EVs are a necessity to allow Murkrow to make the most of its fantastic Speed tier.</p>

<p>Since this Murkrow lacks the coverage of MixKrow, it needs teammates that can beat both Steel-types and bulky Rock-types. Magnemite traps Steel-types with its ability, beats Omanyte, and resists Rock-type moves. Magnemite can act as a good switch-in to Snover and Shellder as well, both of whom threaten out Murkrow. The set also loves residual damage in the form of hazards on the opposing side and weather. Dwebble, with its dual access to Stealth Rock and Spikes, makes for a good partner as well as Snover, whose damaging hail doesn’t risk giving opposing Drilbur a free Speed boost. Drifloon makes for an interesting partner as it can lure in many of Murkrow’s checks and hit them hard with Flying Gem-bossted acrobatics, or remove them with a kamikaze-esque kill via Destiny Bond. </p>

[SET]
name: MixKrow
move 1: Brave Bird / Drill Peck
move 2: Heat Wave
move 3: Sucker Punch
move 4: Hidden Power Grass / Dark Pulse
item: Life Orb / Eviolite
nature: Naive
evs: 240 Atk / 80 SpA / 188 Spe

[SET COMMENTS]

<p>Whereas many players expect defensive Murkrow or support Murkrow, this set beats many of its usual counters before the enemy has a chance to react. Brave Bird's sheer power makes it the preferable option for primary stab; however, Murkrow's longevity is greatly hampered by its constant recoil. Using Drill Peck instead gives Murkrow a powerful STAB move with no repercussions that still hits Mienfoo, Croagunk, Timburr, and the many other Fighting-types in Little Cup for super effective damage. MixKrow excels due to the fact that most things that can weather a Drill Peck or Brave Bird do not enjoy being roasted by Heat Wave. Bronzor, Magnemite, and Ferroseed, three common switch-ins, will be quickly incinerated, paving the way for multiple other Pokemon, or perhaps even Murkrow itself, to sweep. Sucker Punch prevents frail Choice Scarf users, including weakened Chinchou and Snover, from picking off Murkrow prematurely.</p>

<p>The final move is more of a filler slot. Hidden Power Grass allows Murkrow to hit Chinchou for massive damage, which is especially important when facing defensive variants. Dark Pulse allows Murkrow to possess a method of dealing with bulkier walls such as Slowpoke, who otherwise are only weak to Sucker Punch, and are very physically defensive anyways. It also gets a handy STAB bonus, meaning it is a safer move that Murkrow can use alongside the more dangerous Brave Bird.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary item choice, as it reduces the number of things that can switch into Murkrow comfortably. Notably, Chinchou and Snover will not be able to reliably revenge kill Murkrow if they have taken previous damage, as Sucker Punch achieves a KO. Naive is the best option in terms of nature, as it boosts Murkrow's Speed to the vital stat of 19 without compromising either attacking stat. If one is using this set on a bulkier team, Roost can be used in the last slot along with Eviolite as an item; however, this Murkrow typically does not stick around that long anywhere, and this set does better cleaning up late game rather than early on.</p>

<p>It is important to note that Prankster is illegal with Heat Wave. Insomnia and Super Luck are both useful abilities; Insomnia allows Murkrow to act as an even better answer to Foongus and Shroomish, while Super Luck is more useful one out of eight times. MixKrow lures in Steel-types and eliminates them, so Axew and Dratini can actually serve as good partners if you are able to eliminate Bronzor and Ferroseed. Also, most variants of this set lack Roost, so Rapid Spin support is greatly appreciated when it comes to not clipping Murkrow's wings. Staryu is the best choice for this role, as it too hits the illustrious 19 Speed and possesses good coverage and Recover. Alternatively, Drilbur is a fine choice with its access to Stealth Rock and an immunity to electric attacks targeted at Murkrow. Additionally, Murkrow loves hazards on the other side of the field to net more KOs in conjunction with the switches it causes and Sucker Punch. Dwebble consistently sets up hazards against all leads bar those with Taunt, and has passable synergy with Murkrow.</p>

[SET]
name: Choice Scarf
move 1: Brave Bird
move 2: Hidden Power Grass / Dark Pulse
move 3: Sucker Punch
move 4: Heat Wave
item: Choice Scarf
nature: Naughty
evs: 236 Atk / 76 SpA / 188 Spe

[SET COMMENTS]

<p>Murkrow's blistering Speed may make it seem like an odd candidate for a Choice Scarf set, but in reality, it can act as a safe against set up sweepers. Murkrow's Speed stat of 18 without a boosting nature makes the jump to 27 with a Choice Scarf, which outspeeds all Shell Smash users not named Dwebble, and Scraggy after a Dragon Dance. Brave Bird is preferred due to its massive damage output off of Murkrow's 19 Attack, but if there is no Rapid Spin user on the team and recoil is causing you worries, Drill Peck can be used instead. After all, either move will be able to take out Clamperl and Scraggy.</p>

<p>This set appears very similar to MixKrow, which is part of what makes it so deadly. Hidden Power Grass pummels Chinchou, who is otherwise one of the most solid Murkrow switch ins. Dark Pulse can be used instead as a Dark-Type Stab that isn’t contingent on your opponent attacking if opposing Chinchou do not worry you. Sucker Punch is still useful, even on a Choice Scarf set, as it gains STAB and gets around Ice Shard Shellder and Snover even if they don a Scarf of their own. Heat Wave is helpful early game, when Bronzor and Ferroseed may try to switch in. It is also notable for possibly allowing Murkrow to net an early kill against Choice Scarf Magnemite, who may switch in early thinking it can outspeed and KO.</p>

[ADDITIONAL COMMENTS]

<p>Naughty is the preferred nature on this set, as Murkrow does not need to hit higher than 18 Speed. Even with a boosting nature, Murkrow can't outspeed Timid Horsea in the rain or Drilbur in the sand, which is why Sucker Punch is still useful on this set. Keep in mind that Prankster is illegal with Heat Wave and Icy Wind, so Murkrow will have to choose between Super Luck and Insomnia—but of course, all of its moves on this set are attacking moves anyway. Roost is an interesting option that allows you to also bluff MixKrow, but there's not really room for it on this set, and it is also better with Prankster.</p>

<p>Murkrow has an annoying weakness to Stealth Rock, so Rapid Spin support is much appreciated. Staryu is the best all around option for this; however, Drilbur can both Rapid Spin and lay Stealth Rock, while Tentacool can provide Rapid Spin and Toxic Spikes. Dwebble is arguably the best teammate for this set, as typical switch-ins will not be able to repeatedly soak hits while weathering entry hazard damage. Ferroseed resists Ice-, Electric-, and Rock-type moves, and can also set up Spikes, making it a good teammate. Bronzor is in much the same boat, with less resistances but the ability to take on opposing Murkrow. Both of these Pokemon can set up Stealth Rock, as can Omanyte, who also has decent synergy with Murkrow.</p>

[SET]
name: Parafusion
move 1: Thunder Wave
move 2: Confuse Ray
move 3: Roost
move 4: Brave Bird / Drill Peck
item: Eviolite
ability: Prankster
nature: Careful
evs: 196 HP / 100 Def / 184 SpD

[SET COMMENTS]

<p>Although parafusion is oft considered a gimmicky strategy, if there's anyone who can run it, it's Murkrow. Prankster means Murkrow can paralyze even Choice Scarf Pokemon—with the exception of Chinchou—before they have the chance to attack. This means this set can come as a nasty surprise to Murkrow's typical counters, as they will have a hard time even getting the chance to attack.</p>

<p>Roost allows Murkrow to ditch its weaknesses to Ice- and Electric-type attacks, which means even if the opponent does manage to land a hit (the odds are against them), they will likely not KO if Murkrow is Roosting. This effect is multiplied when used alongside Drill Peck or Brave Bird, as although Roosting will make Murkrow susceptible to Fighting- and Bug-type moves, most users of these attacks, such as Mienfoo and Shelmet, are decimated by Drill Peck.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature provide enough special bulk to allow Murkrow to wall its usual counters, including Chinchou and Magnemite, if luck is on its side. Eviolite is the only item that would be considered here, as Murkrow needs the bulky to pull off this strategy effectively. Speed is not very important on this set at all, as three of the moves rely on Prankster abuse. There is also no Attack investment, as Murkrow is already pretty strong, and if one wants an offensive powerhouse they should refer to the other sets.</p>

<p>Dwebble is once again a good teammate, as Confuse Ray causes tons of switches. Dwebble consistently puts down entry hazards at the start of every match unless the opponent utilizes a Taunt lead. It is important to note that this set actually doesn't appreciate a teammate who sets up Toxic Spikes, as it prevents Murkrow from fully abusing paralysis. While the effects of Confuse Ray go away upon the opponent switching out, it is important to note that paralysis will last for the rest of the battle. This means Murkrow can be sent out early-game to cripple a portion of the opponent's team. When the opponent's team is under the effects of paralysis, slower sweepers, such as Cranidos and Aron, become much more viable due to their massive Attack stats. Setup sweepers, such as Tirtouga and Scraggy, also can capitalize on the paralysis of their typical counters. Thunderwave, however cannot hit Ground-types such as Drilbur and Hippopotas, and Pokemon with the Volt Absorb ability, most notably Chinchou. For this reason, a Grass-type such as Lileep or Snover could make for a good partner as well.</p>

[Other Options]

<p>Taunt could be used on pretty much any set with Prankster, as it will allow Murkrow to function as an effective anti-lead. This can be useful for Pokemon such as Larvesta, who hate entry hazards on their side of the field. Murkrow also has the option to use a set consisting of Mean Look and Perish Song, which, provided it can live a few hits from the opponent, allows it to net a cheap kill or two. Foul Play and Pluck are gimmicky moves with interesting side effects, the former based off of the opponent's Attack and the latter stealing the opponent's Oran Berry, but both are too unreliable to be consistently useful. If hitting 19 Speed is not a concern for some reason, Adamant can be used on all sets except mixed sets; these sets should use Lonely or Naughty natures. Heat Wave and Icy Wind are unfortunately illegal with Prankster. For this reason, you will have to decide between Insomnia and Super Luck. Neither is extremely useful, but they each have their own niche. Insomnia allows Murkrow to function better against Sleep Powder users such as Foongus and Spore users such as Shroomish, but neither will be able to do much to Murkrow in the first place. Super Luck doubles Murkrow's critical hit ratio; if it activates at the right time, it can turn the tides of a battle.</p>

<p>Finally, a quick word on Murkrow's Dream World ability: Prankster is a fantastic choice, and should see use on every set with only two exceptions. The first is the case of legality; Prankster cannot be used with Heat Wave or Icy Wind. The second exception is whether or not Murkrow carries any support moves; if Murkrow has all attacking moves, it should go for either Insomnia or Super Luck as Prankster will be useless.</p>

[Checks and Counters]

<p>Bronzor walls all Murkrow without Heat Wave, and can even take some hits from Heat Wave with some investment. Bronzor also always breaks Murkrow's Substitute with Flash Cannon. Murkrow unfortunately is weak to Stealth Rock, so repeated switch-ins will wear down all sets without Roost—and even if it has Roost, it doesn't have stellar defenses to merit repeated uses of it. Tirtouga and Omanyte both have high Defense and Shell Smash, allowing them to set up and KO Murkrow. Clamperl is in much the same situation, and commonly uses Substitute to deal with Murkrow trying to use Sucker Punch. However, all three Pokemon will be outsped if Murkrow opts for a Choice Scarf. Eviolite Misdreavus can come in and use Will-O-Wisp on an anticipated Sucker Punch. However, this leads to mind games if Murkrow is carrying Substitute. Magnemite resists every move in Murkrow's arsenal bar Heat Wave, and can easily KO with Thunderbolt. Chinchou doesn't resist Sucker Punch, but Eviolite versions can typically take a Sucker Punch and strike back with a super effective move. Snover and Shellder can both take a Sucker Punch, and both have super effective moves to hit Murkrow with. Alternatively, they can use Ice Shard, which will prevent Murkrow from picking them off with Sucker Punch. If you're feeling gutsy, you can have Mienfoo use a Fighting-type move on a predicted Roost; this is not recommended, however, since Murkrow can easily KO Mienfoo. If Scraggy gets a Dragon Dance boost, it will be able to beat all sets except Choice Scarf with Ice Punch. Status hampers Murkrow as well. Paralysis cripples its huge Speed stat while burns do the same to its Attack. Toxic also severely hampers the longevity of Murkrow. Luckily, few users of these status moves have an easy time getting them off, and most of the times Murkrow will get statused will be due to switch ins on things like Scald.</p>

Last edited by blarajan; May 27th, 2013 at 3:20:48 AM. Reason: REvamping
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Old Jan 6th, 2013, 6:11:37 PM   #2
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don't forget the [ADDITIONAL COMMENTS] that come after every [SET COMMENTS] section. Also, there's supposed to be an [Other Options] section before Checks and Counters.
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Old Jan 10th, 2013, 4:17:17 PM   #3
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didn't we revamp murkrow a few months ago?
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Old Jan 10th, 2013, 9:16:17 PM   #4
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@Woodchuck: I kinda just lumped AC and Set comments in the same thing, are they supposed to be separate in the skeleton?

@Gengan: Iunno, im just doing what I'm told Also how do i edit in the prefix to the topic?

@Everyone: I know im terribly late with this, things have just been really hectic lately. a few more days I promise :'(
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Old Jan 13th, 2013, 12:06:58 PM   #5
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I'd probably put only Brave Bird on MixKrow, as if you run Drill Peck you may as well run Brave Bird Eviolite anyways. Insomnia is also definitely the better ability since Foongus/Shroomish/random Hypnosis are pretty common. I'd also put SubRoost as the first set as Eviolite Murkrow is far more common than Life Orb. Other than that this looks pretty good!
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Old Jan 13th, 2013, 4:47:50 PM   #6
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Yeah, scrap Super Luck, fix the spacings, and finish this

this is important!
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Old Feb 15th, 2013, 4:27:42 AM   #7
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Can I submit this Murkrow @ Choice Scarf
Trait: Insomnia
Level: 5
EVs: 236 Atk / 236 SAtk / 36 Spd
Rash Nature
- Brave Bird
- Heat Wave
- Dark Pulse
- Hidden Power [Grass]

As a slow scarfed mixkrow? I've found it to be enormously powerful, with a stronger brave-bird or dark pulse than the scarf set, but with just the right amount of speed the opponent can never be sure what item murkrow has. It hits 16 speed, which outspeeds most scarfers, along with +1 adamant scraggy and many other speed boosters.
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Old Feb 15th, 2013, 10:39:13 AM   #8
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Bumpdate. It's only been a month. Skele's sort of done i guess. Kinda half assed it to get it going again. QC stamps and I'll write a good write up of it

EDITS:
I removed superluck from the non-prankster sets; intend to add it to the OO section saying something along the lines of "superluck can be used over insomnia if the common sleep moves dont intimidate you. It raises crit rates which can win games if you manage to hit those 1/8 times. generally less consistant but more clutch"


I dont know whats wrong with my spacings :'( I think i fixed them

Added AO's and an OO section. Didn't know what to put in the AO for mix or OSubR. Will add counters by tomorrow.

Last edited by Delver; Feb 15th, 2013 at 10:50:14 AM.
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Old Feb 15th, 2013, 11:19:57 AM   #9
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Quote:
Originally Posted by Fat Delver View Post
Added AO's and an OO section. Didn't know what to put in the AO for mix or OSubR. Will add counters by tomorrow.
It's AC (Alternative Comments), not AO. You normally explain the EV spread, talk about any possible changes and most importantly team mates in that section. So in the MixKrow set you should mention why that ev spread (pretty self explanatory), Possibly item change to eviolite if you prefer bulk but LO is still recommended, mention rapid spin support there (mention Staryu/Drilbur I guess) and mention partners eg. Snover makes a good offensive core with it.
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Old Feb 15th, 2013, 2:08:47 PM   #10
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updated the "AC" for Sub and Mix will update the rest later today.
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Old Mar 11th, 2013, 7:47:58 PM   #11
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2 Monthts later Bump. Really sorry guys. Actually forgot I had to do this. I think the skeleton's done. Will be runnign calcs tonight into tomorrow to confirm somethings (ie:+atk on the scarf set etc)
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Old Mar 11th, 2013, 8:08:03 PM   #12
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slash naive on the scarf set imo. Taking less damage from Fake Out / Ice Shard is probably somewhat desired, but it doesn't really matter a whole lot (but crit Fight Gem Mach Punch from Timburr still OHKOs grr). Also, I'd never use Drill Peck over Brave Bird since you lose like ALL your KOing power. I use it instead of Heat Wave since it's nice to have a reliable move without recoil (HP Grass is kinda weak against most Pokemon haha). But don't slash it; just mention it over Heat Wave. They both kill Snover anyway and he's the biggest concern.

Also, I'd like to see a PerishTrap set mentioned! It's gimmicky but you're posting parafusion so....

also good job
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Old Mar 11th, 2013, 9:26:49 PM   #13
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slashed Naive onto the scarf set, AC'd Drill peck over Heat wave on the scarf set will add a perish trap set to the OO assuming no QC is against it. Only reason I dislike it is that murkrow can killthings faster than 3 turns in LC.

Edit: doesnt Lonely *lower* defense? Leaving Naive as a slash for erasons you explained and ACing the arbitrariness of its nature's downside

Also added priority to the list of checks and counters.

Last edited by Delver; Mar 11th, 2013 at 10:28:29 PM.
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Old Mar 11th, 2013, 10:07:11 PM   #14
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perish trap wrecks a lot of common murkrow switchins (porygon, lileep, chinchou) and allows krow to run really bulky EVs. Plus, it can heal while taking a hit and doesnt kill itself lol. not as good as the other sets but worth mention for sure

something like perish song, roost, mean look, protect / sub is what I have in mind
(ive tested it and it is surprisingly good)

edit: whoops in my previous post I meant lonely not naive (although still mention naive/hasty imo cause you get some nice pickips like tying with +2 omanyte which you can ohko and +2 adamant scraggy if it gets to that point)
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Old Mar 11th, 2013, 10:35:28 PM   #15
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Also added in possible teamates for those that were missing it. Its sort of half assed but I'm in the middle of studying. Will full ass it in a later time.
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Old Mar 11th, 2013, 11:53:41 PM   #16
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First of all, this skeleton isn't in the correct format. Pretty much every other analysis here is still a skeleton so look at those to see what the actual format is, and if for some reason all of those are improper, there's a sticky thread somewhere with the proper format.

The skeleton itself looks pretty good, but I don't get the cookie jar thing in the C&C section. If that's what you were planning to use in the acutal analysis, perhaps something a little less confusing would work better?

You say that the LO set dies quickly, but you don't mention that in the Scarf set. In my experience, they both die just as quick, especially since Scarf Murkrow needs to switch out after every attack and take more hazard damage on the switch. Please put into the Scarf set that it kills itself very quickly like the LO set!

The ParaFusion set needs more references to how much of an asshole you are for using it.

On PerishTrap, honestly I don't understand the "Perish" part of that. Murkrow can kill whatever it wants in three turns anyway with Brave Bird or Sucker Punch, with the exception of stuff like Tirtouga if you lack HP Grass or Porygon if you don't have LO. Mean Look could be a cool addition since it allows you to trap the switch-in and then switch out to an appropriate counter without fear of a double switch, or just outright kill it if the opponent overpredicts. I could see Mean Look going in OO, but not Perish Song :(

Pretty good!


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Old Mar 12th, 2013, 12:03:32 AM   #17
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Removed the terrible cookie jar analogy, only put it in cause my roomate ate all my cookies (mostly a joke, wasnt going to use it in the write up). replaced it with what i actually meant.

added a "Scarfkrow also dies fast" to the scarfkrow set, Mean look added in the list of things it can abuse with prankster in OO.

Gunna hunt down that sticky thread to figure out whats wrong with the formatting.

Edit: I think i fixed the formatting?

Edit2@Charmander: I'll put it in AC unless QC tells me not to.

Edit3: Removed the slow Scarf set; calcs proved the extra SpA redundant, and the lack of speed makes it lose insurance value against slower shell smashers such as clamperl and Omanyte

Last edited by Delver; Mar 12th, 2013 at 11:04:50 AM.
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Old Mar 12th, 2013, 8:33:59 AM   #18
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oh also maybe you want to mention swagger on the parafusion set. If you're gonna be an asshole, might as well go full out and make them hit themselves harder. and besides the accuracy its better vs special attackers and some physical attackers if you hax them lol. that is the point of the set afterall
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Old Mar 12th, 2013, 11:42:50 AM   #19
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stampd
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Old Mar 12th, 2013, 8:37:35 PM   #20
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Assuming macle's stamp is all I need to move onto the write up, I'll be moving onto the write up. I have an exam thursday, so I wont be starting it till friday afternoon, but i intend to finish it by saturday. Just a heads up on that one, if blara/EM want to pass the write up to someone else to push this through C&C ASAP
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Old Mar 26th, 2013, 1:27:20 PM   #21
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Write up is done. I did it in word so the formatting might be off, i left the skeleton in the OP for reference.
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Old Mar 27th, 2013, 5:37:40 PM   #22
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Add Roost to AC of LO.


QC Approved 3/3

Your formatting is indeed awful; GP will have fun.
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Old Mar 28th, 2013, 11:34:43 PM   #23
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I live to ruin the days of volunteers!

sorry GP :/
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Old Mar 29th, 2013, 4:52:02 AM   #24
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the quality of this writing really is unacceptable. i just went through the first paragraph and made these changes:

<p>Murkow has always been a bit of a big deal. It is the most versatile pPokemon in the tiermetagame, being able to run Weverything from wallbreaker and Sto support sets, as well as everything in between. It backs this versatility up with a bite, having some of the best offensive stats in the tiermetagame. It reaches the coveted 19 sSpeed tieir, allowing it to at worst tie with almost non-scarfevery unboosted Pokemons in LC. As if this weren't enough, it also gets Prankster - one of the best abilities made - and has access to Insomnia and Super Luck, which are good in their own right.
Its typing is another boon, as Flying is a powerful stabSTAB that wreaks havoc oin a metagame filled with fFighting-types. Its typing, although it does work as a sort of double edged sword, though as; it does give its Murkrow a debilitating weakness to rRock, making switching with sStealth rRocks upresent a costly endeavor. Coupled with mMurkrow's mediocre-at-best defensive stats, and a poorly played Murkrow can end up dead fast.</p>

you didn't seem to at least be consistent in your errors, capitalising some times and not others, as well as basic misspellings. before this gets GP checked, go through the grammar standards article, make the appropriate changes, and make sure you don't have any more basic spelling errors. you have also missed wrapping paragraphs in <p> tags (see how i added them in the example paragraph above).

edit: no, tehy, i'd rather you didn't go through it like that. delver, you really, really need to go through this thoroughly and fix every little spelling / capitalisation / grammar error, because at the moment, it's pretty much unworkable. also, lol, i didn't realise the very first word in the analysis was misspelled :|
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[2013-02-13T17:59:26.637Z] (lobby) Blue Kirby was banned by Joim. (Smog Nominee Award Joim invites you to kindly take a time off of his website, banned user: BlueKirby)
[3:33:40 PM] <~bmelts> inasmuch as this is the crux of the aforementioned set

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Old Mar 29th, 2013, 4:59:02 AM   #25
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Ehrm, this is pretty irregular, so GP members feel free to slap me down or something, but I could probably proofread this for you and clear up any clutter. At the very least, I'm good at that.
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