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#251 |
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Banned deucer.
Join Date: Aug 2010
Posts: 629
In a desert far away.
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For you reach 162 just give it 252 EVs in the HP stat. To hit 160, give it 248 EVs that way you should get 160.
I guess you can really go with either EVs. I suggest you just go to max it out, is less trouble. But 160 let's it be divisible by 4. Last edited by BattleStar; Nov 24th, 2012 at 9:21:46 AM. |
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#252 |
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is MANLY
Join Date: Jun 2012
Posts: 430
England
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You definitely want to be running 160 HP, as then you can activate your pinch berry after 1 BD and a substitute, which won't work if you have 162 HP. IIRC, 236 ev's should be enough to reach 160 HP, as you now need 8 ev's to get +1 in a stat.
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<&imanalt> i woudl fuck my cat, but my dick is bigger than she is iSkylight I think I find ducks sexually appealing idek CherubAgent I got a fleshlight from my friends as a present once CherubAgent I didnt need to share that did i VM or PM me for a BW2 UU / RU rate |
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#253 |
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is going goat
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I'm just getting into RU. I've been looking through the tier and reading through some threads (need more of this), and I think I want to use a Sun team (despite my name, I would prefer to not use hail) with CB Entei, Cinccino, Cryogonal, SubCM Uxie, a Grass-type Sunny Day user and a hazard setter Nidoqueen. Is there anything glaringly wrong with this team? In addition, would Sigilyph or Cresselia be a better CM user than Uxie? Uxie only really jumped out at me because of DPP UU experience and I really have no idea if something else would be better (I'd prefer to avoid Thunder Waves though).
EDIT: After further research I think I need a solid Cresselia check (252/0 Cress has a slight chance to live through a Sun-boosted Entei Flare Blitz even after SR...). I'm still trying to figure this out :\
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
Last edited by Arcticblast; Dec 13th, 2012 at 3:16:03 PM. |
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#254 | |
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the Jack Black Pokemon
Join Date: Sep 2011
Posts: 762
planet fickle
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Quote:
As for the case of Uxie, it isn't necessarily "outclassed" as a CM user by Cress or Sigilyph, but it is important to keep in mind why you would want to use it over either. It's mono-Psychic typing and better natural bulk help it distinguish itself from Sigilyph, granting it more ease in coming in and setting up, and thus making it less vulnerable to Blizzspam and being smashed trying to switch into the likes of Nidoqueen. As for Cress, the two mains perks Uxie has over it are A.Speed (the difference from 85 to 95 is the difference between possibly being outsped by Rotom-A, Rotom, MANsir, Zangoose, etc., as well as losing the chance to speed tie 'mons such as Drapion and Jynx) and B.Surprise value. Access to Thunderbolt is nice as well, since it offers good overall neutral coverage, but is generally not worth running Uxie over Cress for. Hope my response was of use to you :) edit: You beat me to the Cress note '~'
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Tehy: like i get the feeling you're pro or something Tehy: but Tehy: on this ladder Tehy: it's so fucking hard to tell |
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#255 |
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is going goat
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Wow, that was way more comprehensive than I thought it would be! Looking at the team, it's even more weak to Fire than it was in that post (decided to use Durant as an anti-Cress 'mon), so Kabutops is worth checking out as a check to Fire-types, Rain teams and maybe Tauros. I took your Nidoqueen set with Ice Beam over Thunderbolt and it's been working well. As for Uxie, I've found that I rather like the Speed it offers over Cresselia.
Thanks for the help :D
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#256 |
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Join Date: Jan 2013
Posts: 2
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Hey guys! I hope you can answer this simple question:
Are accuracy and critical-hit ratio treated as stats in such a way that the ability "simple" causes any change in them to double? Thanks in advance =) |
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#257 |
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Join Date: May 2011
Posts: 649
Aruba
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Accuracy is a boostable stat, but I don't believe you can boost Crit rate more then once with Focus Energy, so only Accuracy, if any.
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Wild School appeared! School used Homework! Ningildo's activity fell! |
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#258 |
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Join Date: Jan 2013
Posts: 2
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Well, I had this doubt mainly because C-HR is also divided in stages
(but not in the same manner as with attack or speed...) |
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#259 |
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Banned deucer.
Join Date: Aug 2010
Posts: 629
In a desert far away.
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Critical hits work more in percentage than as stages/stats. Holding certain items, using certain moves, and having some abilities all raise the chance of critical hits.
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#260 |
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Join Date: Nov 2010
Posts: 10
Mexico
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How Magic Guard Clefable can learn Seismic Toss???... That ability doesn't exist in 3rd gen, and Seismic It's only 3rd gen tutor. All Clefable analysis has that.
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B/W FC: 1120 0151 7376 Please no Unreleased DW pokemons !!!!!!!! Please no hacks -.- Single, double or triple battle :) |
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#261 |
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Join Date: Sep 2012
Posts: 318
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Pokemon from 3rd Gen when transferred over to 4th Gen may change ability while evolving, if the ability did not exist in the previous generation. Meaning if you evolve a clefairy from 3rd gen it can have stoss in 4th gen with magic guard.
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#262 |
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Join Date: Sep 2012
Posts: 92
Caveland, Ohio
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Hey guys, I've recently got into Ru and it is a really fun tier. (Besides the long ass times to get a battle because the tier is so unpopular) I've recently put my own spin on a very successful team in the tier,(not many people know about it) and possibly make it even better than it once was. I found out from the beginning that this team had one horrible weakness, that anyone with this particular pokemon can exploit. The first priority in my mind was to get a standard defensive core now here's my question. What is the bread and butter, dead standard, defensive core in this tier?????? all suggestions from the smogon brains will be appreciated.
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#263 |
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Join Date: Aug 2010
Posts: 170
Anywhere except USA
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The first thing that comes to mind is "TanKing" - that is, Tangrowth on the physical side and Slowking on the special. Not many Pokemon can beat that - Galvantula, maybe, or Scolipede, but not much else.
P.S. RU isn't as centralised as the higher tiers, so "standard" cores aren't that common.
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Back to testing. |
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#264 |
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Tangrowth and Slowking get destroyed by Nidoqueen and the more offensive teams nowadays, though it's still a really solid core. Another solid defensive core is Poliwrath + Roselia or another special wall. Poliwrath walls a huge amount of physical attackers in RU while Roselia can take care of Grass-types such as Sceptile that threaten Poliwrath.
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#265 |
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Join Date: Jul 2012
Posts: 200
Serenity now, sanity later.
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Is Mystic Water and acceptable alternative to Life Orb on a GATR TIME Feraligatr? He has such good natural bulk, it'd be a shame to waste it.
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http://www.youtube.com/user/TheRabidChipmunk
Check out my channel for Pokemon B2/W2 Wi-Fi battles! B2/W2 FC: 1378-5087-0752 I use legal hacks. |
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#266 | |
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Recipe for disaster
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Moderator
Join Date: Jul 2011
Posts: 2,239
Long Island
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Quote:
I'd say yes, it would be a good alternative. I dont find myself using Return/Crunch nearly as often as my water STABs, usually only using them to hit Poliwrath, Grass-types on the switch or Qwilfish (or slowking in the case of crunch). Mystic water boosts the power of Gatr's STAB attacks almost as much as life orb, while not coming with that nasty recoil damage. Also, if you manage to get to +2 and get into torrent range, your opponent is in big trouble, if you use Life Orb, your on a timer, minimizing the amount of damage you can do if you hit that sweetspot. Lum Berry is also a good option on Feraligatr, you lose a bit of power, but it becomes much easier to set up against the various defensive Pokemon in RU without fearing a crippling status move cutting your sweep short.
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#267 |
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Join Date: Nov 2012
Posts: 50
West Coast USA
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What's the best set for Poliwrath on an offensive team? I know there are basically 3 options:
1. RestTalk: It seems to be his "best" set in general, but I'm worried it's too defensive for the team style I want. 2. SubPunch: Listed as an anaylsis, but I don't really see anyone talk about it on the forums so I don't know how viable it really is. 3. BellyDrumRainSweeper: It looks like a really fun option, but I also want to run a Tauros on my team, and I don't know how much he really adds on to a rain team. Aside from the aforementioned Tauros, the rest of the teamslots are open, so there's no other restrictions. So which Poliwrath set should I use?
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Will think of something creative later (or not)... |
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#268 |
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Join Date: Apr 2012
Posts: 264
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What's a good mixed Druddigon set with Flamethrower and physical moves? I've seen people talking about it in the Viability thread, but I wonder is it any good, or worth it?
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#269 |
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I may be dead, but I'm still pretty. Which is more than I can say for you
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It's definetly worth it. Flamethrower is boosted by Sheer Force and hits physically defensive behemoths such as Steelix and Tangrowth far harder than Fire Punch. The lack of LO recoil is very valuable to Druddigon, who appreiates its bulk. It's also Druddigon's best option against Ferroseed and Escavalier, who can normally switch in on Druddigon with little to fear. I'd recommend a set of Outrage, Sucker Punch, Flamethrower and Earthquake/Stealth Rock
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#270 |
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Join Date: Oct 2012
Posts: 9
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Druddigon @ Life Orb
Trait: Sheer Force EVs: 252 Atk / 236 HP / 20 SAtk Brave Nature - Outrage - Sucker Punch / Substitute - Flamethrower - Earthquake / Crunch / Thunderpunch
Calcs
It's a fantastic Steelix lure and partners extremely well with Hone Claws Durant who appreciates one of its better counters being taken out. It can also beat walls like Poliwrath, another prominent Durant counter, and Uxie if needed to without resorting to Outrage or suffering LO recoil. |
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#271 |
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Join Date: Jan 2011
Posts: 696
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Since there is no SQSA thread in NU, may we ask here?
A friend of mine has recently received a perfect Serene Grace Saskbuck and wants to know how to make the best of it. We don't know; the combination seems close to failtastic. Shadow Ball? Energy Ball? Bounce? Ok, the latter option is probably half-decent when it can force opposite grass mons to switch, but is there more? We don't need an evaluation of why the regular abilities are so much better, but thanks. |
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#272 | |
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Give me the number for 911!
Join Date: Aug 2010
Posts: 544
USA
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Quote:
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![]() kawakimi: UR DUM kawakimi: N WEIRD Completed Analyses: 16 In Progress: 2 |
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#273 |
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Join Date: Sep 2012
Posts: 1,091
On holiday right now
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Does RU have it's own synIRC channel, and if it does how do I get onto it?
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#274 |
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Join Date: Dec 2012
Posts: 113
SO I HERD YOU LIKE MUDKIPZ
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go to here, insert your nick and connect to #rarelyused
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#275 |
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Join Date: May 2011
Posts: 55
USA
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I've been looking at Crygononal and this thing looks like it has potential, but it seems a few things stands in its way. First is its frail defense stat, and second its typing (ice) doesn't do much for it defensively either. Now it's awful offensive movepool makes it a bad candidate for a special sweeper, so that's off the table. So Cryogonal's weaknesses are:
-Anything that hits for a decent amount of physical damage -Stealth Rock weakness -Can't really pull off an attack But Cryogonal does have its fantastic special defense, decent speed, not awful HP, and respectable Special Attack. But, what really drew my attention to it is its movepool. It has quirky moves but they're respectably good. Namely it has Rapid Spin, Recover, Reflect and Light Screen, Haze, Acid Armor and - wait for it - Bind. Now, while I think it can pull off a good Dual Screening as long as it switches on a choice-Ground attack, or switch into a special attacker (especially if its an ice-beam), so setting it up with Screens and Recover and maybe Ice Beam looks usable. Rapid Spin is also a nice addition in removing Stealth Rock/Spikes. In addition its levitate lets it switch into spikes/toxic spikes (unfortunately stealth rock will still chunk out its health... but at least it has Recover). But now, Bind, has the secondary effect of trapping. This is more of a gimmick than anything but imagine trapping a special attacker for 4-5 turns and using that time to set up Acid Armor stacks, Light Screens, Rapid Spin-ing, and stopping opponents from setting up via Haze while being drained away via Toxic (or maybe even hail). Does anyone else see potential in Cryogonal? Is this just completely unusable due to its typing and awful defenses? |
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