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Old Jan 15th, 2013, 8:23:16 PM   #176
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Hey so I made an RMT of my team; go check it out!
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Old Jan 15th, 2013, 8:51:05 PM   #177
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Originally Posted by Fat The Agonist View Post
Wide Guard is perfectly compatible with Mach Punch (I've RNGed like six of them).
Showdown won't let me use mach punch and wide guard at the same time. I've tried to change drain punch, I've tried to change payback.. but the only thing it would let me change for compatibility is removing mach punch altogether.

Doubles is very interesting for the pokemon that are viable in doubles that aren't quite as good in singles. Amoonguss is awesome, whimsicott climbs up all the way from the depths of RU and Bronzong is remarkably viable with its very important typing.

edit: speaking of conkeldurr, conk + chandelure can get a lot of surprise ko's. Wide guard stops surf/earthquake/rock slide whilst chandelure can energy ball the threat, conkeldurr also drain punches tyranitar for an ohko and with fight gem, ohkoes heatran too.. so it covers essentially all of chandelures threats (assuming they use spread)

Last edited by HabibsHotDogs; Jan 15th, 2013 at 9:05:51 PM.
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Old Jan 15th, 2013, 8:52:58 PM   #178
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Hey so I made an RMT of my team; go check it out!
Hey! Me too!
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Old Jan 15th, 2013, 9:47:02 PM   #179
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This is what I really enjoy about Doubles - there are so many moves with 0 value in Singles that can turn the tables in Doubles. Who would have thought of using Imprison in Singles? This move can be so gamebreaking, preventing the opponent from using common moves like Protect, Trick Room, Earthquake, etc, disrupting the opponent's plans while making your mission easier to execute.

Skill Swap, a move with no use in Singles, but a rad move in doubles, as elaborately explained by Level 51 and Darkmalice! Technician Mr. Mime in particular is an interesting Skill Swapper - Technician Mamoswine with Ice Shard / Icicle Spear anyone?!?! I had no clue Teeter Dance confused multiple users, either xd.

Bulky Skill Swappers are more consistent, imo. Darkmalice described how Cresselia can skill-swap its Levitate to Heatran, which is fucking cool. Also re-activating Intimidate with Skill Swap and weather are also interesting uses of this ability. NixHex has showed one of his VGC logs where he skill-swapped Ninetales's Drought to his Cresselia, who immediately summoned the sun back up! If the opponent changes the weather, Cresseli can simply skill swap Drought to the opponent or his partner to bring back Sun! NixHex was able to keep Sun up through out the game despite Ninetales getting knocked out earlier in the game!

And lol, Ally Switch! Imagine the opponent's frustration as Beheeyem and its partner switched positions xD Beheeyem's partner avoids a potentially lethal attack while staying on the offensive. The move has +1 priority so being slow is okay. Ally Switch is somewhat similar to Rage Powder / Follow Me in that it causes the opponent's moves to miss its target ;d.

Finally, Bummer has graciously blessed us with his manly logo skills! Check it out!


Victini riding a Cresselia~ two brawny intimidate users and Shaymin-Sky's head crest carved into the logo! Ty, Bummer for this amazing artwork!!! Bummer's logo is on the Leaderboard post, which I am working hard to update x0 Still in progress, so please be patient!

EDIT: ty, OVERGRO for catching my mistake, I'll fix this.

smaller so we can rock this as our avi's
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Old Jan 15th, 2013, 10:02:15 PM   #180
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smaller so we can rock this as our avi's signatures.
Fixed that for you :D
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Old Jan 16th, 2013, 3:32:54 AM   #181
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terrakion is still wrecking shit up ._.
http://pokemonshowdown.com/replay/smogondoubles7902542
I pretty much built a team around beating terrak up and using an eject button to get support pokemon with follow me in there. I forget the guy's name who gave me the idea of using weavile with an eject button over whimsicott but it's working so far lol.

Also simple beam + quiver dance but this is far too hard to pull off:
http://pokemonshowdown.com/replay/smogondoubles7892024
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Old Jan 16th, 2013, 3:40:20 AM   #182
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terrakion is still wrecking shit up ._.
http://pokemonshowdown.com/replay/smogondoubles7902542
I pretty much built a team around beating terrak up and using an eject button to get support pokemon with follow me in there. I forget the guy's name who gave me the idea of using weavile with an eject button over whimsicott but it's working so far lol.

Also simple beam + quiver dance but this is far too hard to pull off:
http://pokemonshowdown.com/replay/smogondoubles7892024
I actually got swept by a Terracott earlier today. It Crit my Cresselia and proceeded to sweep, because I lack any Priority really, but that one just ruined everything.
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Old Jan 16th, 2013, 5:24:09 AM   #183
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Quote:
Originally Posted by Fat BlankZero View Post
Quote:
Originally Posted by Fat The Exeggutor
smaller so we can rock this as our avi's signatures.
Fixed that for you :D
why not both


Also, I've enjoyed watching the battle vids posted in this thread, so don't hesitate to share 'em. I've always been aware of the Double aspect from the games and whatnot, but to see it in serious practise is a sight to behold. I also like how more Pokémon are viable since they'll always have a teammate who can patch up their offense or defense, so it definitely looks like a fun meta.
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Old Jan 16th, 2013, 11:59:03 AM   #184
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I've made some changes on my team and it works as good or even better, I yet have to lose with it.

I'm now using Skill Swap Cresselia with Eruption Heatran. If there's an EQr, I first Protect + Icy Wind. Otherwise, Eruption + Skill Swap. Chople Berry makes Heatran hard to kill and Icy Wind slows down enemies, just awesome.

Landorus-T and Hitmontop as double intimidate is really good too, renders useless all non-defiant physical attackers.
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Old Jan 16th, 2013, 2:26:43 PM   #185
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Quote:
Originally Posted by Fat Bummer View Post
why not both


Also, I've enjoyed watching the battle vids posted in this thread, so don't hesitate to share 'em. I've always been aware of the Double aspect from the games and whatnot, but to see it in serious practise is a sight to behold. I also like how more Pokémon are viable since they'll always have a teammate who can patch up their offense or defense, so it definitely looks like a fun meta.
Bummer you're the bestest, also i got another battle for you to watch just cause I <3 you

http://play.pokemonshowdown.com/batt...doubles7923518

the same team I posted earlier, just a few minor edits
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Old Jan 16th, 2013, 4:36:33 PM   #186
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played a fun match vs. Aura Rayquaza today.
In this match you will find:
  • Both players taking advantage of Trick Room
  • Gravity Wisps
  • Burned Pokemon kicking ass
  • Bulky Pokemon surviving insane double targeting (Musharna on turn 11)
  • Chople Excadrill surviving Darkrai's Focus Blast
On the down-side there was some hax like the instant paralysis on Darkrai, a Blizzard crit that may or may not have mattered, and what was maybe a low damage roll against that Musharna, giving it the opportunity to set up TR again. It still made for an exciting battle where either player could have won; it all comes down to Protecting at the right time and choosing when or when not to double target stuff. Pivoting with Hitmontop is also extremely valuable. As you can see, my Top didn't do much damage but it had many opportunities to switch in and use Intimidate.
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Old Jan 16th, 2013, 4:41:58 PM   #187
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Yeah that was a great game. I have calced thast blizzard and because my manaphy was specs it didn't matter unless I got absolute minimum damage.

252SpAtk Choice Specs Manaphy (+SAtk) Blizzard vs 252HP/252SpDef Zapdos (+SpDef): 72% - 85% (278 - 328 HP). Guaranteed 2HKO. (Zapdos was at 75%)

Anyways I had real fun with the game and gravity rules!
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Old Jan 16th, 2013, 5:59:05 PM   #188
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Originally Posted by Fat Blaziken48 View Post
terrakion is still wrecking shit up ._.
http://pokemonshowdown.com/replay/smogondoubles7902542
I pretty much built a team around beating terrak up and using an eject button to get support pokemon with follow me in there. I forget the guy's name who gave me the idea of using weavile with an eject button over whimsicott but it's working so far lol.

Also simple beam + quiver dance but this is far too hard to pull off:
http://pokemonshowdown.com/replay/smogondoubles7892024
Wow! Beat Up on Justified Terrakion was really a sight see. Does your team have any Psych Up users to take advantage of the stat boost? Psych Up works through protect, so it shouldn't be too hard to scare the opponent into a free turn to use it.

Looking forward to seeing more battles from you.
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Old Jan 16th, 2013, 6:04:39 PM   #189
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By far my favourite tier :D Sigilyph has both tailwind AND gravity for those not wanting to (ab)use trick room. Sigilyph also has magic guard so you're sure not to have your sash broken if you have protect, just watch out for 2 attacks on you in the same turn.

edit: Whimsicott can offer terrakion tailwind so that it isn't outsped, you can still use eject button.

turn 1: terrak protect, whimsicott tailwind
turn 2: whimsicott beat up (outspeeds with 252+ speed), terrak uses attack

I like quick guard on terrak too (for priority) as whimsicott can charm the revenger etc, however with EQ you can use eject button (but no sash on whimsicott is very risky... still has beat up though)
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Old Jan 17th, 2013, 4:03:13 PM   #190
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I compiled a list of 58 Smogon Doubles battles posted in this thread. There were a few which I didn't post due to being a blah battle or being against a crappy ladder opponent. I'll keep this list updated as people post more battles. This chronicles the growth of the Smogon Doubles metagame from its humble roots to its current state.
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If RBY Cloyster didn't have Clamp hax, would you stick your dick in that?
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Old Jan 18th, 2013, 6:42:45 AM   #191
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http://pokemonshowdown.com/replay/smogondoubles7999723

A funny replay showing an amoonguss that wouldn't faint, shows the power of the rage powder + sitrus berry combination for double targetting.

In hindsight I realised I should have protected with archeops as I switched out aerodactyl for amoonguss as it has more immediate power.. but otherwise this is rather funny.

edit: http://pokemonshowdown.com/replay/smogondoubles8000173 You will NEVER have expected what happens in the first turn... so much for a fake out from scrafty LOL. here, you can also see the power of absorb bulb ludicolo + support politoed with helping hand... probably going to be banned from doubles (drizzle + ss)

edit: http://pokemonshowdown.com/replay/smogondoubles8001092 omg lol, i made so many misplays, so. many. And somehow I still won because my opponent made a very very critical misplay, LMAO battle.

Last edited by HabibsHotDogs; Jan 18th, 2013 at 7:40:30 AM.
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Old Jan 18th, 2013, 9:42:04 AM   #192
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My first contribution to this thread:

http://pokemonshowdown.com/replay/smogondoubles8004988

Once his Politoed went down, it was basically gg.

Quote:
here, you can also see the power of absorb bulb ludicolo + support politoed with helping hand... probably going to be banned from doubles (drizzle + ss)
All you have to do is kill Politoed.
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Old Jan 18th, 2013, 11:32:26 AM   #193
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I was owned several times by a hail stail team. The users had leftovers and he had a sweeper CB Kyurem-b which was kinda bulky but still managed to deal 60% with outrage to my offensive Heatran.
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Old Jan 18th, 2013, 8:27:43 PM   #194
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I was owned several times by a hail stail team. The users had leftovers and he had a sweeper CB Kyurem-b which was kinda bulky but still managed to deal 60% with outrage to my offensive Heatran.
I ran into a good Hail Team using Offensive Latias, Cobalion, and Kyurem. Killed my Ninetales right out and I had nothing to answer it after that.
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Old Jan 18th, 2013, 9:11:53 PM   #195
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Sir lags a lot vs. Pwnemon

A battle with a lot of new pokes (well not Aboma but basically everyone outside of that)! I asked Pwnemon to help me test and he was nice enough to agree :P.

The battle basically starts out nice, becoming a war with Hail vs. Rain, it later turned into, kill archeops before it kills you X_X (it resulted in a lot of Blizzards being fired at Water-type pokes because of the fear Archeops would come back, and the sad part is the team has nothing that outspeeds it) . Hail Abomasnow, while the idea sounds a little stupid, helped control the weather for most of the match. Defensive Latias (who is a major failure since Heal Pulse doesn't work through protect as shown), Togekiss (great user of Follow Me, but couldn't use it and tanked Hydro Pumps instead), and Coballion (the only guy that can deal with Scizor, Kyurem-Black, and Archeops decently) also help out.

Scizor's presence also proved intimidating seeing as it could basically kill every member of the hail team with the right move (if it had Superpower (which I'm not sure if it did)), forcing Protects, switches, and more Blizzards. Kyurem, a mon neglected, also makes his show case here spamming Blizzards that deal over 70% to Kingdra.

tl;dr / moral of the story: Kyurem's Blizzards are strong, Archeops is stronger then Deoxys-A, and Defensive Latias with Heal Pulse sucks (might work with Tailwind or something though). That and don't leave a match when a guy lags out.
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Old Jan 18th, 2013, 10:29:58 PM   #196
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Sir lags a lot vs. Pwnemon

A battle with a lot of new pokes (well not Aboma but basically everyone outside of that)! I asked Pwnemon to help me test and he was nice enough to agree :P.

The battle basically starts out nice, becoming a war with Hail vs. Rain, it later turned into, kill archeops before it kills you X_X (it resulted in a lot of Blizzards being fired at Water-type pokes because of the fear Archeops would come back, and the sad part is the team has nothing that outspeeds it) . Hail Abomasnow, while the idea sounds a little stupid, helped control the weather for most of the match. Defensive Latias (who is a major failure since Heal Pulse doesn't work through protect as shown), Togekiss (great user of Follow Me, but couldn't use it and tanked Hydro Pumps instead), and Coballion (the only guy that can deal with Scizor, Kyurem-Black, and Archeops decently) also help out.

Scizor's presence also proved intimidating seeing as it could basically kill every member of the hail team with the right move (if it had Superpower (which I'm not sure if it did)), forcing Protects, switches, and more Blizzards. Kyurem, a mon neglected, also makes his show case here spamming Blizzards that deal over 70% to Kingdra.

tl;dr / moral of the story: Kyurem's Blizzards are strong, Archeops is stronger then Deoxys-A, and Defensive Latias with Heal Pulse sucks (might work with Tailwind or something though). That and don't leave a match when a guy lags out.
Aerodactyl > Archeops.

Why?

Aerodactyl can equip a Focus Sash and still be viable with 1 hp. Archeops cannot.
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Old Jan 19th, 2013, 12:46:00 AM   #197
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Not true blankzero, archeops can assuredly ohko a lot of pokemon with its acrobatics, similar to how latios ohko's threats with draco meteor. Except archeops also gets spread heatwave and rock slide to use. For example flight gem acrobatics boosted by helping hand has ohkoed a thundurus switch in for me before.

The amount of intimidate users does hinder it somewhat and of course going under 50% is terrible but if you ohko just 1 pokemon it's done its job (similar to haxorus).

great with tailwind/ragepowder/follow me/wide guard/helping hand support because unlike other pokemon (such as aerodactyl) it can ohko or 2hko a large percentage of the metagame.

edit: http://pokemonshowdown.com/replay/smogondoubles8054029

Hail is incredibly viable in doubles, and some pokemon that barely see use (such as mantine and empoleon) are remarkably threatening

Last edited by HabibsHotDogs; Jan 19th, 2013 at 1:53:22 AM.
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Old Jan 19th, 2013, 2:25:26 AM   #198
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Not true blankzero, archeops can assuredly ohko a lot of pokemon with its acrobatics, similar to how latios ohko's threats with draco meteor. Except archeops also gets spread heatwave and rock slide to use. For example flight gem acrobatics boosted by helping hand has ohkoed a thundurus switch in for me before.

The amount of intimidate users does hinder it somewhat and of course going under 50% is terrible but if you ohko just 1 pokemon it's done its job (similar to haxorus).

great with tailwind/ragepowder/follow me/wide guard/helping hand support because unlike other pokemon (such as aerodactyl) it can ohko or 2hko a large percentage of the metagame.

edit: http://pokemonshowdown.com/replay/smogondoubles8054029

Hail is incredibly viable in doubles, and some pokemon that barely see use (such as mantine and empoleon) are remarkably threatening
Please show me how Sash Aerodactyl is less threatening than Archeops?

Because Doughboy fucking steamrolled EVERYBODY with that thing when Doubles started. Even Voodoo was surprised.
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Old Jan 19th, 2013, 4:52:50 AM   #199
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I compiled a list of 58 Smogon Doubles battles posted in this thread. There were a few which I didn't post due to being a blah battle or being against a crappy ladder opponent. I'll keep this list updated as people post more battles. This chronicles the growth of the Smogon Doubles metagame from its humble roots to its current state.
The sun vs rain link is broken.
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Old Jan 19th, 2013, 5:16:55 PM   #200
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New Topic:

Snarl.

It spreads and it lowers both opponents Special Attack by 1 stage.

Here is the On Site analysis
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