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Old Jan 16th, 2013, 5:43:23 PM   #2251
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Originally Posted by Fat CynicalGiant View Post
I posted most of the 2ch related rumors and even I am pretty skeptical of whether they are true or not. I'm pretty sure they arent but Im very hopeful that they are.

Nothing has been confirmed at all about this "leak". This platypus icon dude needs to realize this. His translation was actually quite flawed and I had to find a better one because of said flaws.

This entire discussion is pure speculation.
Again, everyone seems reticent to post the original 2ch link. I think we'd all benefit from a look at it. Or at least a picture of it with the full writing (more than that one which apparently has an incorrect transcription.
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Old Jan 16th, 2013, 5:50:40 PM   #2252
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Originally Posted by Fat Count Serperior View Post
Guys, drop it, it's Water Gun.
To late, he posted another page on why it matters so much. I can't wait to go "I told you so" a year from now.



Anyways if our water starter does end up being Water/Fighting what are the chances he'll end up like poliwrath? Really good typing and moveset hampered by so so offensive stats. I don't think its going to be a fast one obviously but some nice bulk AND decent offensive stats would be really cool.
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Old Jan 16th, 2013, 5:57:01 PM   #2253
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I actually see froakie having decent speed around 90. As i explained earlier, the water starters have yet to have decent speed with blastoise/ gatr being the fastest. I feel like we may finally get some speed with froakie s frailer design.

Edit i would also be interested in some translations of 2ch responses to the original source
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Old Jan 16th, 2013, 6:01:06 PM   #2254
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Given the Dream World and the fact that Game Freak has been making previous underwhelming monsters relevant via new abilities (see Espeon with Magic Bounce), what abilities would you like to see the starters have if they (hopefully) due away with the Torrent, Blaze, and Overgrow tradition? I realize that there is too little information out there about the starters themselves, but since were speculating about everything from types to snowflakes, it might be interesting...
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Old Jan 16th, 2013, 6:01:54 PM   #2255
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Originally Posted by Fat Jimera0 View Post
I don't think I've ever seen such an inexpert diversion. You're not fooling ANYONE with that. Not to mention that this claim;



is incredibly ballsy and unbelievable without evidence to back it up. You're saying that it is you personally who first uncovered this leak, and was the first to translate it from Japanese? And you expect us to believe this without any proof or even an explanation of how you came across it in the first place?



Anyway, enough of expressing my incredulity at this guys statements... if the leak (which I'm 100% certain did not originate from PlatypusVenom here) proves true and there's more type triangles... I really don't care. Asside from potentially adding some flavor, it really has no impact on the way the game is played. Every Pokemon is going to have Pokemon it does not match up well against either way, only this time it'll be by design instead of by happenstance. Big whup.
OH MY GOODNESS!!! WHY CAN'T WE DROP THIS!!! I realize I messed up when I stated it was "confirmed" and I revoke that statement. Now to deal with you, Jimera0. I NEVER SAID I WAS THE FIRST TO UNCOVER OR TRANSLATE ANYTHING! All I said was that I saw the leak and used a translator so that you could all have the full text of the leak. If you want to blame me for a statement, provide evidence, as I never said I was the first. The quote in my signature explains everything.
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Old Jan 16th, 2013, 6:03:13 PM   #2256
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Originally Posted by Fat shockwave527 View Post
What if, instead of changing the HMs we have, we keep, say, surf and fly, but then make all NEW HMs, which would be more powerful and have different uses. A fire-type one to melt down metal stuff. An electric type one to open electronically locked doors. A psychic varient which would do something similar to strength but with the mind. More type variety, and maybe actually make them decent in some aspect, such as:

Melt away: A decent fire type attack which remove's the opponent's held item.

Code break: Lower's the opponent's highest stat by 2.

Mind Force: A powerful move which has the possibility of flinch. Like protect, it is less likely to work twice in a row. The turn after this is used, the opponent is immune to physical attacks. (As it has been thrown across the stage, moving it out of range from physical attacks.)


Thats another idea they could use: Range. Mind Force wouldn't need this to work, but here's how this would work: Along with attacking, pokemon could move closer or further. Some moves/types could work better depending on the range and how far away you are, and some may not work at closer range, while other moves/abilities could move something close or push it away. Probably won't happen, but it's another direction they could go.

EDIT: This definitely won't happen if how the battle system is designed is any indication. But still, a cool idea nonetheless.
Incinerate does melt away, and even though it has low power because it hits all enemies, it still only destroys berries, so I would assume melt away wouldn't even be close to decent if you factor in the gain from not hitting multiple enemies but loss from destroying anything.
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Old Jan 16th, 2013, 6:08:09 PM   #2257
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Weaken Melt Away a bit, maybe change it to Burn Away? It can replace cut (burns down small trees). The secondary effect is that it causes the opponent to drop their held item (they get it back at the end of battle).

Code Break could just become Haze, and remove all stat changes on the opponent.

For Mind Force, how about making it into a Rapid Spin. It picks up all obstacles on your side of the field and flings them at your opponent. The more obstacles the higher the damage. If there are any Toxic Spikes, then the attack has a chance to poison the opponent. It's a Psychic attack, so Dark types are immune (meaning that Sableye, and Spiritomb are key Spin-blockers).
I like the mind force idea. I agree, Melt Away is a bit op. Maybe it'd be less powerful or something.

As for the old HMs, anything that's not used could be made a TM since they now have infinite power too. Maybe they work like Dig where they still DO something but are not obtained in a special way and aren't necessary to complete the game or get anything important in any way.

Haven't seen this mentioned:
Do we expect a dream world in this game, and will the new pokemon get DW abilities as well? It was more about new abilities on old pokemon and a special thing to Unova, so how would that work here...?
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Old Jan 16th, 2013, 6:20:31 PM   #2258
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Originally Posted by Fat PlatypusVenom View Post
OH MY GOODNESS!!! WHY CAN'T WE DROP THIS!!! I realize I messed up when I stated it was "confirmed" and I revoke that statement. Now to deal with you, Jimera0. I NEVER SAID I WAS THE FIRST TO UNCOVER OR TRANSLATE ANYTHING! All I said was that I saw the leak and used a translator so that you could all have the full text of the leak. If you want to blame me for a statement, provide evidence, as I never said I was the first. The quote in my signature explains everything.
Congrats on your first rage quit. ^^

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Originally Posted by Fat shockwave527 View Post
Haven't seen this mentioned:
Do we expect a dream world in this game, and will the new pokemon get DW abilities as well? It was more about new abilities on old pokemon and a special thing to Unova, so how would that work here...?
We talked about that somewhere...

GOD DAMNIT, I KEEP DOUBLE POSTING. a know what? I am done, I give up, I am not gonna risk my membership by being an idiot, I am gonna stop posting here ;__;
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Last edited by Delko; Jan 16th, 2013 at 6:52:51 PM. Reason: double post
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Old Jan 16th, 2013, 6:23:26 PM   #2259
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Originally Posted by Fat -NLMRY- View Post
Given the Dream World and the fact that Game Freak has been making previous underwhelming monsters relevant via new abilities (see Espeon with Magic Bounce), what abilities would you like to see the starters have if they (hopefully) due away with the Torrent, Blaze, and Overgrow tradition? I realize that there is too little information out there about the starters themselves, but since were speculating about everything from types to snowflakes, it might be interesting...
As long as it does't devolve into suggesting the starters get auto-weather abilities.

Water type - Water Absorb or Dry Skin
Fire Type - Serene Grace or Synchronise
Grass Type - Skill Link or Hyper Cutter
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Old Jan 16th, 2013, 6:25:11 PM   #2260
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I definitely see dw returning as it gives access to cool pokemon while allowing nintendo to postpone the release of game breaking Pokemon to keep people interested. I just hope that pokemon dontbget anymore abilities as four would be a clutter. The starters will undoubtedly have blaze torrent overgrow but will get dw abilities.

I ask that egg moves and learn sets to be reexamined and shaken up a little this gen

Edit water absorb on water fighting would be awesome. Granted it would clearly be poliwrath 2.0 but it would be great being immune to scald. Maybe an ability that raises speed when hit by water attacks.

Dream poke
Froakie evo water fighting
Sd aqua jet close combat waterfall
Water absorb or speed boosting ability
90+ spe 100+ atk
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Old Jan 16th, 2013, 6:30:18 PM   #2261
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Originally Posted by Fat Upstart View Post
I ask that egg moves and learn sets to be reexamined and shaken up a little this gen
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Old Jan 16th, 2013, 6:46:51 PM   #2262
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A sturdy swinub would be fun, its a more practical aron, and wouldn't exactly be broken since pretty much every team is either experienced and can dodge defeat, deserves to lose, or has a perma weather besides hail.
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Old Jan 16th, 2013, 7:04:39 PM   #2263
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Originally Posted by Fat Cobraroll View Post
One thing I'd like to see one day is Darkness as a weather. Yep, the kind you've encountered in caves since Gen. I and (never bothered to) banish with Flash.
Bad Moon: "The Pokémon casts off all light on the surroundings, enclosing the battlefield in darkness for 5 turns. Increases Ghost-types' Speed and Dark-type moves' power, and decreases Psychic-types' Sp. Defense and Fighting-type moves' Accuracy."

Quote:
As far as weathers go, I don't see any other plausible candidates.
Acid Rain: Decreases Steel-types' defensive stats and non-Poison-, non-Steel-types' offensive stats by 1/3 (equivalent to a -1 stage, but not cleared off by Haze and such).

There~
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Old Jan 16th, 2013, 7:15:37 PM   #2264
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Originally Posted by Fat -NLMRY- View Post
Given the Dream World and the fact that Game Freak has been making previous underwhelming monsters relevant via new abilities (see Espeon with Magic Bounce), what abilities would you like to see the starters have if they (hopefully) due away with the Torrent, Blaze, and Overgrow tradition? I realize that there is too little information out there about the starters themselves, but since were speculating about everything from types to snowflakes, it might be interesting...
My thoughts on the Starter abilities is a simple one. Scrap Blaze/Torrent/Overgrow/Swarm(optional) and replace them with a single ability that raises the power of same type moves in a pinch. It won't change a thing for many of them (the Gen 2 starters kinda get the shaft here), but I like it better. As for alternate abilities:

Fennekin: Technician, or Telepathy

Chespin: Depends on how he evolves. I can see Adaptability, Arena Trap, and Battle Armor as viable options

Froakie: Lightning Rod
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Old Jan 16th, 2013, 7:18:06 PM   #2265
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Originally Posted by Fat Basileus View Post
We talked about that somewhere...

GOD DAMNIT, I KEEP DOUBLE POSTING. a know what? I am done, I give up, I am not gonna risk my membership by being an idiot, I am gonna stop posting here ;__;
Congrats on your first rage quit. ^^

Anyway, God some of these comments are stupid.

"'Melt away' would be way less useful than incinerate because it actually HAS an effect but it doesn't hit all targets"

Like... What the actual fuck

This isn't the only one by any shot whatsoever, but just happened to be one i particularly remembered

Can we try to have posts contain some sort of logic or something... Or idk

some of the responses on this thread are just incredibly disconcerting and, quite frankly, plain stupid



But i digress. I doubt I'll be getting the game as I don't care for investing in a 3ds, but from a sim perspective, I would love to see a nerf to weather in general, not to get rid of it, but simply to make it less of a dominating playstyle.

The 5-8 turn thing isn't actually a bad idea, as now nonweather teams can just dispose of the starter. Plus, having to switch in the starter multiple times is a big hit to momentum.

I don't get the big deal over whether or not the starters will make a second triangle. Competitively, it makes no difference whatsoever. Ingame, if they do, great. If they don't, who gives a shit? Use a different pokemon... Or just use the starter anyways. It makes no difference at all
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Old Jan 16th, 2013, 7:24:09 PM   #2266
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What has Technician that needs a Dark-type move over something else? Persian already has Bite, which is a lot more useful.
Mainly, I don't see why Covet should be 60 while Thief 40.

It strikes me that a 60(90) dark move is better than a 40(60) one.
Thieving really feels like it should be better done in black, no?
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Old Jan 16th, 2013, 7:25:50 PM   #2267
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Originally Posted by Fat Vemane View Post
Congrats on your first rage quit. ^^

Anyway, God some of these comments are stupid.

"'Melt away' would be way less useful than incinerate because it actually HAS an effect but it doesn't hit all targets"

Like... What the actual fuck

This isn't the only one by any shot whatsoever, but just happened to be one i particularly remembered

Can we try to have posts contain some sort of logic or something... Or idk

some of the responses on this thread are just incredibly disconcerting and, quite frankly, plain stupid



But i digress. I doubt I'll be getting the game as I don't care for investing in a 3ds, but from a sim perspective, I would love to see a nerf to weather in general, not to get rid of it, but simply to make it less of a dominating playstyle.

The 5-8 turn thing isn't actually a bad idea, as now nonweather teams can just dispose of the starter. Plus, having to switch in the starter multiple times is a big hit to momentum.

I don't get the big deal over whether or not the starters will make a second triangle. Competitively, it makes no difference whatsoever. Ingame, if they do, great. If they don't, who gives a shit? Use a different pokemon... Or just use the starter anyways. It makes no difference at all

How do I rage quit myself?
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Old Jan 16th, 2013, 7:26:39 PM   #2268
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Originally Posted by Fat labarith View Post
Mainly, I don't see why Covet should be 60 while Thief 40.

It strikes me that a 60(90) dark move is better than a 40(60) one.
Thieving really feels like it should be better done in black, no?
Who cares? You never see either competitively, except maybe Covet on Persian.
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Old Jan 16th, 2013, 7:27:10 PM   #2269
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Thieving really feels like it should be better done in black, no?
No.
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Old Jan 16th, 2013, 7:40:14 PM   #2270
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How do I rage quit myself?
Considering rage quit isn't even a real, defined term, I'm assuming that it is very possible to "rage quit yourself."

But don't take too much to it. It was, obviously, I had assumed, simply a snarky poke at the fact that you said the same exact thing to someone, before having an even larger "rage quit" yourself.
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Old Jan 16th, 2013, 7:42:33 PM   #2271
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I really hope there is a new type in this game. It's been so long since they've added a new type. I actually don't think they've ever added a new type ever since the first generation came out. So a new type would be nice. Like a Light type maybe.
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Old Jan 16th, 2013, 7:45:07 PM   #2272
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I really hope there is a new type in this game. It's been so long since they've added a new type. I actually don't think they've ever added a new type ever since the first generation came out. So a new type would be nice. Like a Light type maybe.
*For info on all discussions about a Light type, please see about half-way back in the discussion, maybe between page 20-40, while the rest of us (please let this be true) DON'T go into another whole discussion on a theory already milked dry.
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Old Jan 16th, 2013, 7:55:10 PM   #2273
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Originally Posted by Fat Blazen View Post
My thoughts on the Starter abilities is a simple one. Scrap Blaze/Torrent/Overgrow/Swarm(optional) and replace them with a single ability that raises the power of same type moves in a pinch. It won't change a thing for many of them (the Gen 2 starters kinda get the shaft here), but I like it better. As for alternate abilities:

Fennekin: Technician, or Telepathy

Chespin: Depends on how he evolves. I can see Adaptability, Arena Trap, and Battle Armor as viable options

Froakie: Lightning Rod
Arena Trap seems OP (in-game) for a starter, but I like the idea of a specially based Technician user besides Roserade, assuming Fennekin is specially based.
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Old Jan 16th, 2013, 7:59:29 PM   #2274
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Originally Posted by Fat Pokesal View Post
I really hope there is a new type in this game. It's been so long since they've added a new type. I actually don't think they've ever added a new type ever since the first generation came out. So a new type would be nice. Like a Light type maybe.
In Generation I, there was not a Dark or Steel type. Those didn't come out until GSC.
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I wonder how many people will do what I'm doing, and choose Fennekin as their starter just to name it Mozilla.
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Old Jan 16th, 2013, 8:05:10 PM   #2275
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I would love arena trap on the grass starter for dw. It would gaurentee him a place in ou. Grass starters deserce a shot at ou
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