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Old Jan 18th, 2013, 3:21:20 PM   #2551
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Originally Posted by Fat Infernis View Post
A terrible ability like Truant where the Pokemon would automatically switch out to avoid any Pokemon with a lower BST (Or under a threshold) would be hilarious.
First pokemon with a BST of 601, for maximum trolling
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Old Jan 18th, 2013, 3:24:27 PM   #2552
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I didn't actually expect my idea to have more positive comments on it than negative, but it's nice that people did actually find it a good idea. It will make some hardly used moves, like hyper voice for instance, viable on primary normal types.
Something I didn't say though, was that pure typed pokemon just get the normal 1.5 boost.
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Old Jan 18th, 2013, 3:39:11 PM   #2553
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Originally Posted by Fat b2j135 View Post
That reminds me...did anyone else notice this: Whimsicott a brown toned cotton Pokemon is exclusive to Black and Lilligant is a white toned Southern belle Pokemon exclusive to White...no rasicm?
Also look at Whimsicott's shiny form...


and it's Pokedex entries even have to do with "slipping through small gaps" and "causing all sorts of mischief" when it "sneaks into homes".
yep...GameFreak is CLEARLY not racist AT ALL
If you think you may be the racist one. You are saying that because its black and causes mischief that it must be a reference to a racial stereotype. Racist.
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Old Jan 18th, 2013, 4:02:43 PM   #2554
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Originally Posted by Fat Enraikou View Post
I think the idea is this: you have a normal type pokemon, snorlax for example. If the snorlax uses body slam it have 1.66X boost. But a fire/flying pokemon since it got more stabs moves, a fire move should get less than 1.66x boost, same for the flying type moves. I dont know if 1.33X boost is okay.
That's even more pointless. If you want to go that route, why note just do Normal/Normal gets an adaptability-eque 2x boost.

Oh, yeah, because that's stupid too.

Changing fundamental constants of the game to make them both stronger and weaker arbitrarily is inherently arbitrary, and thus wrong. Changing them to make Snorlax's body slam more effective is even more wrong.

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Originally Posted by Fat Infernis View Post
A terrible ability like Truant where the Pokemon would automatically switch out to avoid any Pokemon with a lower BST (Or under a threshold) would be hilarious.
You know, this isn't a bad idea...

First, imagine a permanent Red card ability... it'd turn the pokemon into some obscene version of Focus Punch... except when it's the last pokemon in your party.
Imagine the stats this thing could have - especially with only decent speed...
80/150/90/90/90/80... would be a real possibility. Heck, you could make it go over 600BST fairly easily. It would be trolled by priority moves until it's the last man standing, then it's a near-glass cannon.

Second - imagine the ability "Fear of Bugs", in which a pokemon was switched out whenever a bug type switched in. You could easily give it above average stats... or better still, silly boosting moves... and it would be fairly balanced. Theoretically you could do variants for each type, but "fear of fire", "fear of dragons", and "fear of dark" seems like they'd all be fairly hefty drawbacks...

Third - imagine, as you say, something like "Indifference", which switches out the pokemon if a sufficiently weak pokemon enters the battlefield opposite it. Rather than go off of base stats, imagine it went off of attack.
Brutalillly - "The Challenge Pokemon" Fighting/Grass "Indifference" 100/135/80/60/85/101

So if you switch your Chansey it, it sees it has far more attack, and switches out thinking Chansey's not a worthy opponent.

Finally, imagine an ability like this - "Overconfidence" - Halves the stats (offenses? Defenses? both?) when facing a "weak" opponent (where a weak opponent is one with a BST total of less than 500? Or perhaps an opponent with base stats more than 100 less than itself, and/or with a lower level?). Imagine Dialga or Palkia with this ability... it might actually be downgraded to OU, since all you really need is Sableeye to cripple your opponent's big gun. In fact, Eviolite (and hypothetical variants) might be even more important...

There could even be a move that turns the opponent's pokemon's ability into Overconfidence (Overconfidence Beam!)... probably something like "Disarm" or something.
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Old Jan 18th, 2013, 4:14:34 PM   #2555
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You know how gamefreak constantly tries making defensively inclined ice-types and whenever they make a fast frail ice-type like Weavile it's really surprising? That feeling of "why does this pokemon exist" is what I'm getting at with Defensive Dragon/Fighting mon.

People want a Dragon/Fighting type specifically because it can muscle its way past steel-types who normally resist dragons. However, Dragon/Fighting resists seven types, two of those being the extremely common and powerful types of Water and Rock, is neutral to Fighting, Ground, and Ice, and is only weak to Flying, Psychic, and Dragon. Psychic is rarely seen, Defensive Dragon/Fighting presumably has the bulk to take one supereffective Dragon hit and cripple the other Dragon-type with an STAB Supereffective Dragon attack.

Basically Dragon/Fighting works really well as a defensive type and would have an interesting niche as "defensive dragon who isn't horrible", but it needs to have its attacking stats crippled to make sure that it wouldn't steamroll through every other pokemon in the game.
Ice isn't resisted by fighting.But if it had Thick Fat...
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Old Jan 18th, 2013, 4:22:12 PM   #2556
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Originally Posted by Fat Preved Medved View Post
Ice isn't resisted by fighting.But if it had Thick Fat...
I think it is neutral, so ice would be supper effective against dragon/fighting.
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Old Jan 18th, 2013, 4:37:47 PM   #2557
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I think it is neutral, so ice would be supper effective against dragon/fighting.
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Old Jan 18th, 2013, 4:58:04 PM   #2558
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Old Jan 18th, 2013, 5:21:28 PM   #2559
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Okay this has been bugging me for years

Has anyone actually documented an Azuril changing gender when evolving
Yes its been documented. In Gen 4 at least. Havent heard of it in Gen 5 yet.
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Old Jan 18th, 2013, 5:22:28 PM   #2560
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I remember dreaming up new Pokemon for future generations with friends as a kid. One that stuck with me was the (totally useless but unquestionably ADORBS <33) pre-volution of Kangaskhan called Kangaskid, which would resemble, of course, the Pokemon in Kangaskhan's pouch. I don't mean to go into specific predictions for the next generation, because of all Pokemon, I doubt Kangaskhan is going to get worked over (let alone provided with a baby form), but I... Well, I just wanted to share, actually. >.>

But man, I really liked the fifth generation, and this next generation seems to be keeping with a similar aesthetic design, which is AWESOME. I hope we'll see some weird types like poison/rock or ground/flying, the latter of which would belong to... Maybe an evolution of Dugtrio.

To be completely honest, though, I hope the formula doesn't change too terribly much, because I still enjoy playing roughly the same Pokemon that came out some-odd years ago and for a series as beloved as this, the most sensible philosophy to adopt in my view would be, "if it ain't broke, don't fix it."

Only disappointment I saw in the trailer is that it seems like they're still using a grid system for movement, which does probably imply they're sticking to their roots, but I can't help but feel a bit disappointed that the movement couldn't be made more... Natural. Grids in 3D games tend to feel too stiff.
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Old Jan 18th, 2013, 5:25:09 PM   #2561
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Originally Posted by Fat V4Victini View Post
Yes its been documented. In Gen 4 at least. Havent heard of it in Gen 5 yet.
I have, since Azurill is available early in Black2/White2. And it will continue to happen in Gen VI unless Azurill's gender ratio is changed from 25/75 male/female to 50/50 like its evolved forms.
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Old Jan 18th, 2013, 5:33:17 PM   #2562
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I have, since Azurill is available early in Black2/White2. And it will continue to happen in Gen VI unless Azurill's gender ratio is changed from 25/75 male/female to 50/50 like its evolved forms.
Okay good
It was always bugging me that when it was brought up before people just mentioned the percentages
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Old Jan 18th, 2013, 5:35:39 PM   #2563
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Originally Posted by Fat CynicalGiant View Post
Audino gains 40 Def, Sp.Def and HP for it's female Evolution (143/60/126/60/126/50)
lets have a look at that instant replay, jim


congrats you just made stall viable again

p.s. please don't do this

edit: did i mention this thing takes hits better than giratina
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Old Jan 18th, 2013, 5:39:17 PM   #2564
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Originally Posted by Fat labarith View Post
That's even more pointless. If you want to go that route, why note just do Normal/Normal gets an adaptability-eque 2x boost.

Oh, yeah, because that's stupid too.
I dunno how stupid it is, the Normal type has always been sort of neglected in terms of power and usefulness apart from early-game use, generally speaking. It seems a bit unfair, sure, but on principle, I like the thought of balancing the type somehow.

Quote:
Originally Posted by Fat labarith View Post

Second - imagine the ability "Fear of Bugs", in which a pokemon was switched out whenever a bug type switched in. You could easily give it above average stats... or better still, silly boosting moves... and it would be fairly balanced. Theoretically you could do variants for each type, but "fear of fire", "fear of dragons", and "fear of dark" seems like they'd all be fairly hefty drawbacks...
I like this idea. Seems like it could be a bit of an extreme weakness for certain Pokemon (like a Psychic type, for example-- having "Fear of Dark" would be like kicking it while it's down), but I do like the idea of having opponent-specific weaknesses that go beyond types.

Quote:
Originally Posted by Fat labarith View Post

Third - imagine, as you say, something like "Indifference", which switches out the pokemon if a sufficiently weak pokemon enters the battlefield opposite it. Rather than go off of base stats, imagine it went off of attack.
Brutalillly - "The Challenge Pokemon" Fighting/Grass "Indifference" 100/135/80/60/85/101

So if you switch your Chansey it, it sees it has far more attack, and switches out thinking Chansey's not a worthy opponent.
That's hilarious. It's like a Vegeta ability!

Quote:
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Finally, imagine an ability like this - "Overconfidence" - Halves the stats (offenses? Defenses? both?) when facing a "weak" opponent (where a weak opponent is one with a BST total of less than 500? Or perhaps an opponent with base stats more than 100 less than itself, and/or with a lower level?). Imagine Dialga or Palkia with this ability... it might actually be downgraded to OU, since all you really need is Sableeye to cripple your opponent's big gun. In fact, Eviolite (and hypothetical variants) might be even more important...

There could even be a move that turns the opponent's pokemon's ability into Overconfidence (Overconfidence Beam!)... probably something like "Disarm" or something.
These balancing ideas are crazy, and I can't help but like them because they put a greater emphasis on tactics and less on stats and, well, being ultra-powerful. That being said, I dunno if Game Freak intends to balance the game in this way, and I'd have my doubts if someone told me they were tomorrow (they haven't showed any real interest in that kind of thing in the, well, years the series has been around), but if they did, can you imagine how game changing some of this would be? Suddenly, using objectively "weaker" Pokemon becomes part of a strategy! It's like FEAR Rattata for everyone!
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Old Jan 18th, 2013, 6:02:55 PM   #2565
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I'd always like to suggest and speculate on naming desired 'new' attack, but I just end up sounding like a dork. K, a big dork
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Old Jan 18th, 2013, 6:10:26 PM   #2566
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If you think you may be the racist one. You are saying that because its black and causes mischief that it must be a reference to a racial stereotype. Racist.
b-b-b-but I'm black! just check out my channel :p
BTW it was just a joke lol, but it is VERY ODD if you look at those clues...just saiyan
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Old Jan 18th, 2013, 6:27:21 PM   #2567
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Originally Posted by Fat skidilidy View Post
lets have a look at that instant replay, jim


congrats you just made stall viable again

p.s. please don't do this

edit: did i mention this thing takes hits better than giratina
It can take a super effective stab choice band superpower hit from a Conkeldurr and not die. Oh baby.
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Old Jan 18th, 2013, 6:34:28 PM   #2568
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Hey has anyone placed their ideas about the legendary typings? I think yvetal will be dragon/dark and xernius will be grass/steel
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Old Jan 18th, 2013, 6:40:18 PM   #2569
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This might not add to the conversation much at all, but I see new typing suggestions (fire/water) being suggested all across the thread, and I think most people would like a wider variety of typings. I was wondering what the approximate number of new typing combinations are added each gen , has it been decreasing?. Can we expect to see more than a few new typing combos this Gen?
I have counted ~ 16 new typing combos introduced in Gen five but was wondering if anyone had the other gens counted.
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Old Jan 18th, 2013, 7:03:39 PM   #2570
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Hey has anyone placed their ideas about the legendary typings? I think yvetal will be dragon/dark and xernius will be grass/steel
Yes, they have. Many times.
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Old Jan 18th, 2013, 7:40:07 PM   #2571
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These balancing ideas are crazy, and I can't help but like them because they put a greater emphasis on tactics and less on stats and, well, being ultra-powerful. That being said, I dunno if Game Freak intends to balance the game in this way, and I'd have my doubts if someone told me they were tomorrow (they haven't showed any real interest in that kind of thing in the, well, years the series has been around), but if they did, can you imagine how game changing some of this would be? Suddenly, using objectively "weaker" Pokemon becomes part of a strategy! It's like FEAR Rattata for everyone!
I think the meta is fairly balanced now... these are abilities that allow for power creep while allowing some new strategy moves.

I kind of like Indifference, as I could totally see being ambushed by a starly when my first pokemon is, say, my excellent typed, fully EVed, BST650 pokemon, and that pokemon saying "Really?" and just getting back in it's ball, forcing out your 2nd pokemon. Since it would only activate when an opponent switches into play, you could always switch it back, or have it come in after whatever was switched in switches out...

The thrust of it, though, is that if your opponent switches to, say, a wall, they've timewalked you which is pretty obscenely tough. The ability also makes entry hazards more dangerous... but that's not exactly a good selling point...

That said, I could see GF giving us an Ice/Fire with like crazy stats and this ability...
Pyrofrost Fire/Ice Overconfidence 130/150/130/80/130/80

To which your opponent gets up Stealth Rocks and then brings in their wall, which shifts him... meaning it'll take obscene SR damage when it comes back... and it can always be shifted by a wall again... :)
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Old Jan 18th, 2013, 7:43:26 PM   #2572
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....
The grid system is what i would consider a staple of a pokemon game alongside a turn based battle system and the linear route progression. Though I've always wondered if the linear route progression can be changed in to more of an open world game. Shame there is no ROM hacking community here.
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Old Jan 18th, 2013, 7:51:49 PM   #2573
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This might not add to the conversation much at all, but I see new typing suggestions (fire/water) being suggested all across the thread, and I think most people would like a wider variety of typings. I was wondering what the approximate number of new typing combinations are added each gen , has it been decreasing?. Can we expect to see more than a few new typing combos this Gen?
I have counted ~ 16 new typing combos introduced in Gen five but was wondering if anyone had the other gens counted.
Gen I: Normal, Normal/Flying, Fire, Fire/Flying, Fighting, Water, Water/Fighting, Water/Poison, Water/Psychic, Water/Ice, Water/Flying, Grass, Grass/Poison, Grass/Psychic, Poison, Poison/Ground, Poison/Flying, Electric, Electric/Flying, Ground, Ground/Rock, Psychic, Rock/Water, Rock/Flying, Ice/Psychic, Ice/Flying, Bug, Bug/Flying, Bug/Poison, Bug/Grass, Dragon, Dragon/Flying, Ghost/Poison (33)

Gen II: Normal/Psychic, Fire/Rock, Water/Electric, Water/Ground, Water/Dragon, Grass/Flying, Electric/Steel (Magnemite and Magneton), Ground/Flying, Psychic/Flying, Rock, Rock/Dark, Ice/Ground, Bug/Steel, Bug/Rock, Bug/Fighting, Ghost, Dark, Dark/Flying, Dark/Ice, Dark/Fire, Steel/Ground, Steel/Flying (22)

Gen III: Fire/Fighting, Fire/Ground, Fighting/Psychic, Water/Grass, Water/Dark, Grass/Dark, Grass/Fighting, Ground/Dragon, Ground/Psychic, Rock/Psychic, Rock/Grass, Ice, Bug/Water, Bug/Ground, Bug/Ghost, Dragon/Psychic, Dark/Ghost, Steel, Steel/Rock, Steel/Psychic (20)

Gen IV: Normal/Water, Fire/Steel, Fighting/Steel, Water/Steel, Flying (Arceus), Grass/Ground, Grass/Ice, Poison/Dark, Poison/Fighting, Electric/Ghost, Ice/Ghost, Ghost/Flying, Ghost/Dragon, Steel/Dragon (14)

Gen V: Normal/Grass, Normal/Fighting (Meloetta), Fire/Psychic, Water/Ghost, Grass/Steel, Electric/Fire, Electric/Ice, Electric/Grass (Rotom forms), Ground/Dark, Ground/Electric, Ground/Ghost, Rock/Fighting, Bug/Electric, Bug/Fire, Dragon/Fire, Dragon/Electric, Dragon/Ice, Ghost/Fire, Dark/Fighting, Dark/Steel, Dark/Dragon (21)
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Old Jan 18th, 2013, 8:13:49 PM   #2574
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^gen IV took it to the max, lol.
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Old Jan 18th, 2013, 8:36:39 PM   #2575
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I think we have somewhere around 40-45ish type combos that aren't used yet.
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