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#2551 |
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Join Date: Feb 2010
Posts: 2,308
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#2552 |
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Join Date: Sep 2012
Posts: 1,074
I HATE COD
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I didn't actually expect my idea to have more positive comments on it than negative, but it's nice that people did actually find it a good idea. It will make some hardly used moves, like hyper voice for instance, viable on primary normal types.
Something I didn't say though, was that pure typed pokemon just get the normal 1.5 boost. |
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#2553 | |
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Join Date: Jan 2013
Posts: 132
Mountains
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#2554 | ||
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Join Date: Jul 2010
Posts: 1,682
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Oh, yeah, because that's stupid too. Changing fundamental constants of the game to make them both stronger and weaker arbitrarily is inherently arbitrary, and thus wrong. Changing them to make Snorlax's body slam more effective is even more wrong. Quote:
First, imagine a permanent Red card ability... it'd turn the pokemon into some obscene version of Focus Punch... except when it's the last pokemon in your party. Imagine the stats this thing could have - especially with only decent speed... 80/150/90/90/90/80... would be a real possibility. Heck, you could make it go over 600BST fairly easily. It would be trolled by priority moves until it's the last man standing, then it's a near-glass cannon. Second - imagine the ability "Fear of Bugs", in which a pokemon was switched out whenever a bug type switched in. You could easily give it above average stats... or better still, silly boosting moves... and it would be fairly balanced. Theoretically you could do variants for each type, but "fear of fire", "fear of dragons", and "fear of dark" seems like they'd all be fairly hefty drawbacks... Third - imagine, as you say, something like "Indifference", which switches out the pokemon if a sufficiently weak pokemon enters the battlefield opposite it. Rather than go off of base stats, imagine it went off of attack. Brutalillly - "The Challenge Pokemon" Fighting/Grass "Indifference" 100/135/80/60/85/101 So if you switch your Chansey it, it sees it has far more attack, and switches out thinking Chansey's not a worthy opponent. Finally, imagine an ability like this - "Overconfidence" - Halves the stats (offenses? Defenses? both?) when facing a "weak" opponent (where a weak opponent is one with a BST total of less than 500? Or perhaps an opponent with base stats more than 100 less than itself, and/or with a lower level?). Imagine Dialga or Palkia with this ability... it might actually be downgraded to OU, since all you really need is Sableeye to cripple your opponent's big gun. In fact, Eviolite (and hypothetical variants) might be even more important... There could even be a move that turns the opponent's pokemon's ability into Overconfidence (Overconfidence Beam!)... probably something like "Disarm" or something.
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Pearl FC: 4685 0290 3336 G4 Trading SS2 FC: 1076 5964 1610 (G4 Battle FC) White FC: 1334 7033 2830 G5 Trading Black FC: 3052 6866 4059 (G5 Battle FC) My Trade Thread: http://www.smogon.com/forums/showthread.php?t=3462950 Please respond to all "CMTs" in my thread, or I won't see it! Rate my OU team: http://www.smogon.com/forums/showthread.php?t=3464802 Last edited by labarith; Jan 18th, 2013 at 4:16:51 PM. |
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#2555 | |
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Join Date: Jan 2013
Posts: 49
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I think Dialga and Palkia have the best design of all 649 pokemon. |
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#2556 |
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Join Date: Dec 2012
Posts: 267
The ice kingdom
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I think it is neutral, so ice would be supper effective against dragon/fighting.
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~Arguing with a fool proves there are two~ |
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#2557 | |
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Join Date: Jan 2013
Posts: 49
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I think Dialga and Palkia have the best design of all 649 pokemon. |
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#2558 |
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Join Date: Dec 2012
Posts: 267
The ice kingdom
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~Arguing with a fool proves there are two~ |
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#2559 |
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One Classy Victini
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Moderator
Join Date: Apr 2011
Posts: 625
o3o
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Yes its been documented. In Gen 4 at least. Havent heard of it in Gen 5 yet.
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Quotes: { 20:53 } <Kaphotics> Since the new region is supposedly based on France... does that mean all wild Pokemon will now flee from battle?
[13:06] <~GreatSage> have we really gotten to the point where 125 atk is considered lackluster [18:37] <Biosci> my plan was as flawless as my pokemon [00:16] <Toast> One day, Mat came to a closed door. He thought all day about how to get past the door and after hours of contemplation, he decided to create a machine to bend space allowing him to pass through the door. An hour later, Codr walks past him and turns the handle. [00:21] <Mikel> dumb fucks like this make me want to punch babies { 09:09 } Nexus butters Toast { 09:09 } <Toast|Work> Speaking of buttered toast.. I'm hungry. { 09:10 } <Nexus> don't eat yourself { 09:14 } <Toast|Work> gim k[lk hj { 09:15 } <Nexus> ._. { 09:18 } <Toast|Work> That was me after eating both of my arms so I had to type with my face. { 09:18 } <Nexus> -.- { 09:18 } <Toast|Work> DON'T JUDGE ME [07:26] %Aurora: a dick a day keeps the doctor away [07:26] %Aurora: ~ [07:26] Nica is coolio: but isn't it inappropriate [07:26] ~skylight: then i really need a few penises rn... [03:44] <bmelted> GUESS [03:44] <bmelted> WHO'S [03:44] <bmelted> DRUNK AGAIN |
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#2560 |
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Join Date: Jan 2013
Posts: 2
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I remember dreaming up new Pokemon for future generations with friends as a kid. One that stuck with me was the (totally useless but unquestionably ADORBS <33) pre-volution of Kangaskhan called Kangaskid, which would resemble, of course, the Pokemon in Kangaskhan's pouch. I don't mean to go into specific predictions for the next generation, because of all Pokemon, I doubt Kangaskhan is going to get worked over (let alone provided with a baby form), but I... Well, I just wanted to share, actually. >.>
But man, I really liked the fifth generation, and this next generation seems to be keeping with a similar aesthetic design, which is AWESOME. I hope we'll see some weird types like poison/rock or ground/flying, the latter of which would belong to... Maybe an evolution of Dugtrio. To be completely honest, though, I hope the formula doesn't change too terribly much, because I still enjoy playing roughly the same Pokemon that came out some-odd years ago and for a series as beloved as this, the most sensible philosophy to adopt in my view would be, "if it ain't broke, don't fix it." Only disappointment I saw in the trailer is that it seems like they're still using a grid system for movement, which does probably imply they're sticking to their roots, but I can't help but feel a bit disappointed that the movement couldn't be made more... Natural. Grids in 3D games tend to feel too stiff. |
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#2561 |
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Join Date: Jan 2007
Posts: 299
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I have, since Azurill is available early in Black2/White2. And it will continue to happen in Gen VI unless Azurill's gender ratio is changed from 25/75 male/female to 50/50 like its evolved forms.
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#2562 | |
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Join Date: Feb 2010
Posts: 2,308
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It was always bugging me that when it was brought up before people just mentioned the percentages |
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#2563 | |
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Join Date: Feb 2011
Posts: 220
The back of your head.
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lets have a look at that instant replay, jim
congrats you just made stall viable again p.s. please don't do this edit: did i mention this thing takes hits better than giratina
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Pokemon is an idea. A concept. Last edited by skidilidy; Jan 18th, 2013 at 6:11:56 PM. |
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#2564 | ||||
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Join Date: Jan 2013
Posts: 2
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#2565 |
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Join Date: May 2012
Posts: 39
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I'd always like to suggest and speculate on naming desired 'new' attack, but I just end up sounding like a dork. K, a big dork
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#2566 | |
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Join Date: Apr 2009
Posts: 258
C-City
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BTW it was just a joke lol, but it is VERY ODD if you look at those clues...just saiyan
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Black 2: 2151-5964-8727 (Add this one) No Unreleased Dream World Pokemon. Standard rules+use as many items as you want but only one focus sash a team. I use Legal hacks so they are allowed when battling me. My Chat & My Channel |
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#2567 |
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Join Date: Jan 2013
Posts: 132
Mountains
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It can take a super effective stab choice band superpower hit from a Conkeldurr and not die. Oh baby.
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#2568 |
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Join Date: Mar 2012
Posts: 313
London, England
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Hey has anyone placed their ideas about the legendary typings? I think yvetal will be dragon/dark and xernius will be grass/steel
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#2569 |
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Join Date: Nov 2010
Posts: 18
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This might not add to the conversation much at all, but I see new typing suggestions (fire/water) being suggested all across the thread, and I think most people would like a wider variety of typings. I was wondering what the approximate number of new typing combinations are added each gen , has it been decreasing?. Can we expect to see more than a few new typing combos this Gen?
I have counted ~ 16 new typing combos introduced in Gen five but was wondering if anyone had the other gens counted.
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#2570 |
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Join Date: Jan 2013
Posts: 453
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Yes, they have. Many times.
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TEAM CHESPIN TEAM VELOCIRAPTOR |
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#2571 | |
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Join Date: Jul 2010
Posts: 1,682
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I kind of like Indifference, as I could totally see being ambushed by a starly when my first pokemon is, say, my excellent typed, fully EVed, BST650 pokemon, and that pokemon saying "Really?" and just getting back in it's ball, forcing out your 2nd pokemon. Since it would only activate when an opponent switches into play, you could always switch it back, or have it come in after whatever was switched in switches out... The thrust of it, though, is that if your opponent switches to, say, a wall, they've timewalked you which is pretty obscenely tough. The ability also makes entry hazards more dangerous... but that's not exactly a good selling point... That said, I could see GF giving us an Ice/Fire with like crazy stats and this ability... Pyrofrost Fire/Ice Overconfidence 130/150/130/80/130/80 To which your opponent gets up Stealth Rocks and then brings in their wall, which shifts him... meaning it'll take obscene SR damage when it comes back... and it can always be shifted by a wall again... :)
__________________
Pearl FC: 4685 0290 3336 G4 Trading SS2 FC: 1076 5964 1610 (G4 Battle FC) White FC: 1334 7033 2830 G5 Trading Black FC: 3052 6866 4059 (G5 Battle FC) My Trade Thread: http://www.smogon.com/forums/showthread.php?t=3462950 Please respond to all "CMTs" in my thread, or I won't see it! Rate my OU team: http://www.smogon.com/forums/showthread.php?t=3464802 |
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#2572 |
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Join Date: Nov 2011
Posts: 22
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The grid system is what i would consider a staple of a pokemon game alongside a turn based battle system and the linear route progression. Though I've always wondered if the linear route progression can be changed in to more of an open world game. Shame there is no ROM hacking community here.
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But disaster isn't coming, it's already arrived
I am so lucky,I think that I survived Manic Street Preachers |
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#2573 | |
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Join Date: May 2012
Posts: 124
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Gen II: Normal/Psychic, Fire/Rock, Water/Electric, Water/Ground, Water/Dragon, Grass/Flying, Electric/Steel (Magnemite and Magneton), Ground/Flying, Psychic/Flying, Rock, Rock/Dark, Ice/Ground, Bug/Steel, Bug/Rock, Bug/Fighting, Ghost, Dark, Dark/Flying, Dark/Ice, Dark/Fire, Steel/Ground, Steel/Flying (22) Gen III: Fire/Fighting, Fire/Ground, Fighting/Psychic, Water/Grass, Water/Dark, Grass/Dark, Grass/Fighting, Ground/Dragon, Ground/Psychic, Rock/Psychic, Rock/Grass, Ice, Bug/Water, Bug/Ground, Bug/Ghost, Dragon/Psychic, Dark/Ghost, Steel, Steel/Rock, Steel/Psychic (20) Gen IV: Normal/Water, Fire/Steel, Fighting/Steel, Water/Steel, Flying (Arceus), Grass/Ground, Grass/Ice, Poison/Dark, Poison/Fighting, Electric/Ghost, Ice/Ghost, Ghost/Flying, Ghost/Dragon, Steel/Dragon (14) Gen V: Normal/Grass, Normal/Fighting (Meloetta), Fire/Psychic, Water/Ghost, Grass/Steel, Electric/Fire, Electric/Ice, Electric/Grass (Rotom forms), Ground/Dark, Ground/Electric, Ground/Ghost, Rock/Fighting, Bug/Electric, Bug/Fire, Dragon/Fire, Dragon/Electric, Dragon/Ice, Ghost/Fire, Dark/Fighting, Dark/Steel, Dark/Dragon (21) |
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#2574 |
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Join Date: Dec 2012
Posts: 267
The ice kingdom
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^gen IV took it to the max, lol.
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~Arguing with a fool proves there are two~ |
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#2575 |
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Join Date: Jan 2013
Posts: 132
Mountains
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I think we have somewhere around 40-45ish type combos that aren't used yet.
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