|Jan 19th, 2013, 3:16:20 PM||#1|
fearless in the face of danger
Join Date: Nov 2011
VM me for a RU QC / GP check.
Savior (Peaked #1)
A Team by complete legitimacy
Hey guys, I'm complete legitimacy here with an RMT. I posted my last team, an RU team, about six months ago, the most successful team that I've ever used in that metagame. Now, I'll share the most successful team that I've ever used in the OU metagame. However, before I do that, I'd like to share my history in the OU metagame, as well as this team's history. I first started playing Pokemon in like August of 2011, and of course I started with OU. I obviously sucked back then, and I was just content with playing on the simulator for a few months and just content with the metagame that I was playing, too new to really care about tiering or anything like that. That being said, I decided to join Smogon in November of that year, and my first post was an RMT that showcased my team-building ability and playing skill at that point (admittedly, not that good). I decided to immediately involve myself in tiering then, and I made a bunch of posts in the Deoxys-S suspect thread, having really no idea what I was talking about. I then dabbled in C&C, generally posting bad sets and trying to revamp analyses that didn't need an update. I was pretty much a generic new user.
I didn't have much luck in BW1 OU, so I decided to delve into the lower tiers, namely RU, and I honed my skills there in a much better metagame, and became decent at this game. I got into RU tiering then and started writing analyses, and actually started to contribute something of acceptable quality. However, when BW2 OU tiering started, I wanted to try my hand at the tier again, and I'd get a chance to see how far I'd come. I've now qualified for 3 of the last 4 suspect tests, and it's been a great feeling to know that you have actually gotten better at something that you've been spending the majority of your time on for the past year. I think that I'm a pretty good ladder player, and I have gotten further in some tournaments than in the past, but I still don't really consider myself a good player because when I hear the teambuilding and playing processes of an actually good player, I see the difference between myself and them (tbh I'm using one particular person as an example but I'll keep him anonymous). That being said, I feel like I have progressed over the course of more than a year.
I created this team during the Garchomp suspect test, back in September I believe. I had always had success with semistall, but I knew how offensive BW2 OU was. That still in mind, I wanted to create the perfect team to help me to qualify for voting reqs. When I first made this team, I kept getting destroyed by Sheer Force Landorus-I (and literally everyone was using it at this time), and I thought of giving up on the team. Instead, I decided to fix the team, and the result was a masterpiece. This is pretty much the only team I've used since I made it in September, and I'll likely continue to use it. One of the reasons why I like this team so much is that it is exactly what the BW2 OU metagame is not; I don't have weather, I'm not using offense, I don't have priority, and I don't have a Choice Scarf mon. It's also not prone to team matchup at all, and I can easily defeat any other team so that if I lose, it's because I was outplayed (or haxed obv). I hope that this team is a pioneer for stall in BW2, because although it's not traditional stall, it does rely upon three things: entry hazards, status, and abusing hax. I truly believe that this is the perfect team for me in the BW2 OU metagame, and I hope that you feel the same way after reading this RMT.
Team at a Glance
A Closer Look
Landorus-T (M) @ Leftovers
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature (+Atk,-SAtk)
- Stealth Rock
- Stone Edge
Landorus-T is probably my favorite new addition to the OU metagame from BW2. It's just so good at what it does, and it's great to have a hard counter to Terrakion, and also have a generally good check to Dragonite and Salamence that can set up Stealth Rock. It just has a lot of uses, and sticks around for a while despite its lack of reliable recovery. It's also a hard counter to Scizor. I typically lead with Landorus-T because I like to have my Stealth Rock up early, especially if the opponent doesn't have a spinner. It's also a very reliable Jirachi switch-in, and can even counter SubCM sets with Water Pulse in the rain because it's really weak even after a boost. Landorus-T doesn't have much use against rain teams except for setting up Stealth Rock, so I typically use it for getting rid of Ferrothorn. If it's still in good health in the late-game, I can use it to tank a Hurricane from Tornadus-T and OHKO in return with Stone Edge. The EV spread is pretty standard, and allows Landorus-T to beat even SD Rock Gem Terrakion thanks to Intimidate. Earthquake is generally my go-to move and it's pretty powerful, and Stone Edge is useful to hit those Flying-types and Rotom-W, and I'll use it if I predict a switch to the latter. I don't really use U-turn that much, but it does get that extra 20% on Politoed or paralyzed Rotom-W, and hits some things like Latias harder than anything else. Paralysis support is key for Landorus-T to function to the best of its potential, and it can often go on a mini-sweep late-game when the opposing team is all slower than it. Landorus-T is pretty underrated, for now.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 228 SDef / 32 Spd
Careful Nature (+SDef,-SAtk)
- Body Slam
- Iron Head
Jirachi is just so good in the metagame right now. In a Tornadus-T metagame, there's really no reason not to use it on any stall-based team. Generally, in any given situation Jirachi is too valuable to be sacrificed. Even when it's not my first switch-in to anything left on the opposing team, its inability to be OHKOed by a neutral attack 99% of the time is often invaluable, and Wish support can be game-changing. Wish is just such a good move, and although I mostly use it to heal Jirachi, it can also be used to effectively heal Landorus-T or Ferrothorn because they are the only team members that lack reliable recovery. I use Protect out of necessity, and it's helpful in case I get critted or something so I have an insurance policy. Body Slam and Iron Head are just a brutal combination, and I've paraflinched Jellicents to death. Jirachi is a decent Breloom check that I can switch into, because Salamence gets Spored 95% of the time. It's also decent against Thundurus-T, and can cover Latias if it gets in a pinch. Body Slam is superior to both Thunder Wave and Thunder in my opinion, because 60% is still a very good chance, and the ability to paralyze Dugtrio and Thundurus-T is so valuable. Of the many Dugtrios that I've faced that try to trap Jirachi, I've paralyzed literally every single one of them, at least in recent memory. The EV Spread is pretty standard as well, and outspeeds max Speed Tyranitar, as well as Adamant Breloom. Just as a note, if max HP makes my Pokemon take more from any entry hazards, then I'll take a point out and place it somewhere else. I used to use Jirachi to serve as a decent Genesect check, but the Rock Polish set destroyed me if I didn't get the paralysis with Body Slam.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 248 HP / 88 Def / 172 SDef
Impish Nature (+Def,-SAtk)
- Leech Seed
- Thunder Wave
- Power Whip
Unlike the previous two mons, I can't really say that Ferrothorn is really good in this metagame in particular, because it's always been really solid in any BW metagame. Ferrothorn is my Spiker of choice that is really good against rain, which is everywhere. The EV spread is nothing but standard, and it allows Ferrothorn to take both Outrages and Hydro Pumps, which both tend to hurt a majority of the metagame. Leech Seed is pretty much a necessity on any Ferrothorn set because it's its only method of recovery outside of Leftovers. Thunder Wave compliments Jirachi and Latias's paralysis and is good for Landorus-T and Salamence in particular so that they can mitigate their relatively low Speed. Power Whip fits a lot better than Gyro Ball on this set because I'm using Thunder Wave, and one of Ferrothorn's main roles on the team is to kill bulky Waters and Starmie. Ferrothorn is pretty necessary for the team and is irreplaceable imo, but it's the mon that honestly matters least in most situations. I typically use it to sponge Outrages from Dragonite and Salamence that are easily lured if Landorus-T is at low health or I want it to be healthy to take on Terrakion or something. Ferrothorn is my first switch-in to Politoed if I haven't figured out its set yet, because a burned Ferrothorn is better than a dead Starmie, and Specs Toed hits like a truck. But yeah, it's Ferro, switch in on stuff you resist, set up Spikes, use Leech Seed, hit switch-ins with Thunder Wave; the usual stuff.
Salamence (F) @ Life Orb
EVs: 100 Atk / 176 SAtk / 232 Spd
Rash Nature (+SAtk,-SDef)
- Draco Meteor
- Fire Blast
- Brick Break
MixMence is definitely the best lure I've ever used. Salamence pretty much destroys stall all by itself, and can lure out both physical and special walls (pretty much just Tyranitar but still). Good thing too, because otherwise I'm actually very weak to stall. Salamence is so good because I can just double switch to come in on Gliscor, Tyranitar, or Landorus-T, and they'll all die to the appropriate move after Stealth Rock. It doesn't really have many defensive responsibilities aside from Breloom and SD Roost Scizor, so all its time is spent on the offensive. This is probably the best Salamence set imo, because while I like DD it's always been revenge killed a bit too easily, and Scarf is so lacking in immediate power that it's always been incredibly easy for me to play around. I think that Moxie in general is overrated and Intimidate is too awesome to pass up, and I got that double Intimidate to counter any physical attacker so they can get at me. Anyway, Draco Meteor is really strong and does a ton to like anything and OHKOes most physical walls which is awesome (although Sp Def Hippo can suck my dick). Fire Blast is mainly used against Ferrothorn, Forretress, and Skarmory, although the latter takes like 60% from Draco Meteor anyway iirc. The mighty Brick Break is really only useful for Tyranitar and the blobs, but I need to predict the switch and have some hazards to actually do something to them. It's also the only move with perfect accuracy, and can be helpful if I wanna do like 30% to Rotom-W or something. Roost is a godsend though, and is actually really easy to use, especially against a stall team, which is of course what Salamence is most useful for. The spread isn't standard anymore, but it's still very good, with the Speed outrunning Adamant Haxorus and neutral Kyurem-B so they both die to Draco Meteor (the former even at -2), and the Attack always allowing Salamence to OHKO Tyranitar after Stealth Rock. The rest is placed in Special Attack. If you're gonna use MixMence imo, you should be using this set, because otherwise you still lose to stall, and the point of this set is to beat stall.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 20 Def / 24 SAtk / 216 Spd
Timid Nature (+Spd,-Atk)
IVs: 0 Atk
- Rapid Spin
Starmie is an integral part of my team, not only because it is the fastest member of my team, but it's also my spinner, which is so crucial to have in this metagame. This is a pretty much standard defensive Rapid Spin set, which focuses on longevity (as does everything on this team). Scald is a really awesome move in general, and it burns things. Psyshock is a great move on this set because it will always OHKO Gengar with my EVs, and still outspeeds ofc. It also allows Starmie to deal significant damage to Tentacruel, and it does like 30% to most Jellicent so I can beat it with some hazards and other residual damage. The Defense EVs allow Starmie to always live a CB Terrakion Stone Edge, and I like to have a 0 Attack IV on anything that doesn't have a use for Attack to reduce confusion damage, which is actually relevant because of Tornadus-T. Starmie is my primary switch-in to defensive Politoed after it's revealed Scald or Leftovers, and it also revenge kills Terrakion and Keldeo. It can deal a good number on threats such as Garchomp and Thundurus-T with Scald too, and its Speed comes in handy a lot. It also is my secondary switch-in to Breloom provided it's taken Stealth Rock damage, because then Psyshock OHKOes. Tyranitar isn't as big an issue as you would think, because I can easily double switch to Salamence and kill it with Brick Break. The only time Starmie usually dies is when I'm saccing it, and things generally don't go well if I let Starmie die earlier than I wanted it to.
Latias (F) @ Leftovers
EVs: 248 HP / 44 SAtk / 24 SDef / 192 Spd
Timid Nature (+Spd,-Atk)
IVs: 0 Atk
- Dragon Pulse
- Thunder Wave
Latias is the MVP of the team. Like Starmie, it hardly ever dies if I don't want it to, and it holds the team together by checking so many crucial threats in the metagame, such as Keldeo, Landorus, and Thundurus-T. This is an original set that I created to fit the team's needs perfectly, and the EVs ensure that Latias outspeeds Garchomp and will always live 2 HP Ices from LO Sheer Force Landorus after Stealth Rock, and can 2HKO with Surf. The leftover EVs are thrown into Special Attack. Dragon Pulse is a reliable and powerful STAB move that does a lot of damage to a lot of stuff, and is of course useful for revenge killing Dragons like Salamence and Garchomp. Surf compliments Dragon Pulse really well, and hits the especially important Heatran, which Latias can beat all variants of that lack Toxic. Because rain is up in a lot of battles, Surf actually becomes pseudo-STAB as well, and is slightly more powerful against neutral targets. Thunder Wave is the real crux of the set though, and Latias is incredibly good at spreading paralysis. It used to be good for luring in and paralyzing Genesect, but that ship has sailed. Nowadays, Latias can take a hit from Tornadus-T and paralyze it, and keep Roosting until it gets para'd, and then 2HKO it. Roost is the obligatory recovery move, and is chosen over Recover because the mighty Imprison is more likely to be used alongside Recover than Roost. If you haven't already noticed, those are just the kind of things that I do. Latias is slightly weaker to Tyranitar than even Starmie because it can't burn, but once again, champion Salamence can kill it with Brick Break. Latias is an amazing Pokemon in the metagame right now, but it's getting the praise it deserves.
Landorus-T (M) @ Leftovers Trait: Intimidate EVs: 200 HP / 64 Atk / 244 Def Adamant Nature (+Atk,-SAtk) - Stealth Rock - Earthquake - Stone Edge - U-turn Jirachi @ Leftovers Trait: Serene Grace EVs: 248 HP / 228 SDef / 32 Spd Careful Nature (+SDef,-SAtk) - Wish - Protect - Body Slam - Iron Head Ferrothorn (F) @ Leftovers Trait: Iron Barbs EVs: 248 HP / 88 Def / 172 SDef Impish Nature (+Def,-SAtk) - Spikes - Leech Seed - Thunder Wave - Power Whip Salamence (F) @ Life Orb Trait: Intimidate EVs: 100 Atk / 176 SAtk / 232 Spd Rash Nature (+SAtk,-SDef) - Draco Meteor - Fire Blast - Brick Break - Roost Starmie @ Leftovers Trait: Natural Cure EVs: 248 HP / 20 Def / 24 SAtk / 216 Spd Timid Nature (+Spd,-Atk) IVs: 0 Atk - Rapid Spin - Scald - Recover - Psyshock Latias (F) @ Leftovers Trait: Levitate EVs: 248 HP / 44 SAtk / 24 SDef / 192 Spd Timid Nature (+Spd,-Atk) IVs: 0 Atk - Dragon Pulse - Surf - Thunder Wave - Roost
|Jan 19th, 2013, 4:45:42 PM||#2|
Join Date: May 2010
Where you can play Pokemon with Singing Narwhals and Dancing Clouds
This is an incredibly solid team.
I think, though, that you're weaker to SD Scizor than you think: it 2HKOes Landorus-T and OHKOes Salamence with +1 Bullet Punch. Although you can obviously play around with double intimidate, I feel that if they can keep up SR then that hurts your physical backbone pretty badly.
I recommend that you run FatMence over your current Salamence, as this makes your physical core *that* much stronger. If you do this, you obviously will be weaker to stall than you currently are - to remedy this, I recommend you run a more offensive Jirachi over your current Jirachi, specifically a four attack Jirachi. SpDef Jirachi is less important in the current metagame since Tornadus-T has been banned, and a fast Jirachi is just as fast as a fast Salamence.
I believe this will check essentially all of the threats on your threatlist - Volcarona is countered by FatMence, while Mamoswine, Hydreigon, and MixMence are outsped by Jirachi.
It is important to note, however, that changing your Jirachi will make your team slightly less specially stable and that threats such as Lati@s will become more dangerous.
tl;dr MixMence -> FatMence; SpDef Jirachi -> 4 Attack Jirachi
|Jan 19th, 2013, 5:14:14 PM||#3|
Join Date: Jan 2012
Si tu veux savoir, pourquoi viendrais-tu pas chez moi ?! Puis ce n'est pas loin.
It is a very solid and very effective team, I can't really rate because it seems very correct, but I see a weakness against Thundurus-T because after a Nasty Plot it may violate your team easily, Starmie does not kill with Scald and Latias does not kill him with Surf or Dragon pulse, and Jirachi is OHKO by Thunder after a Nasty Plot, (+ 2 252 SpA Life Orb Thundurus - T Thunder vs. 252 HP / 224 + SpD Jirachi: 407-480 (100.74 - 118.81%) - guaranteed OHKO), Thundurus can disadvantaged you easily because you are forced to let die 2 or 3 pokemon to kill him, I suggest you Salamence in Choice Scarf, with this item Salamence can Outspeed Thundurus-T and kill him with Outrage or Stone edge, You can keep Fire Blast to 2HKO Skarmory/Ferrothorn/Forretress and then you can kill Volcarona easily.
Then I suggest you to put Landorus-T in Impish Nature because with the Adamant nature it is 3HKO by Stone edge of Terrakion Bander after Intimidate (-1 252 Atk Choice Band Terrakion Stone Edge vs. 200 HP / 244 Def Landorus-T: 139-165 (37.66 - 45.40%) - guaranteed 3HKO) and Landorus-T is 2HKO by Outrage of Dragonite a + 1 because Dragonite has his ability (Multiscale) so you can't get the OHKO, Now you can come easily on Terrakion and Dragonite, and if Landorus dies you possess Salamence Scarf to continue.
Hope I Helped and Good Luck with Your Team.
|Jan 19th, 2013, 5:48:47 PM||#4|
@ Thick Club
Join Date: Jan 2007
Lake District, UK
if it aint broke don't fix it but if i had to say anything, i'd say i'm a bit put off by the lack of a clear-cut endgame or victory condition. as I was going through I was almost certain that Latias would be Calm Mind so I was shocked to see it wasn't. would seem a solid fit since CM Latias can give you a boosting option should the need arise but can still fulfill most of the defensive duties that your current set does, works particularly well with Spike support, and has decent offensive synergy with MixMence.
i like the use of Landorus-T on this team, horribly underrated Pokemon
|Jan 19th, 2013, 6:50:30 PM||#5|
Join Date: Sep 2011
Hey complete legitimacy!
This team is super solid, and actually pretty neat. However, I do see a couple major weaknesses that really trouble the defensive cores. Mamoswine is able to run over Salamence, Landorus-T, and Jirachi without much effort while easily getting past Latias and Ferrothorn with minimal to moderate prior damage. Starmie is the only thing keeping it from rampaging, but that's quite a lot of pressure for a Spinner who is vulnerable to Pursuit. Next, Volcarona (especially in the Sun) needs just one Quiver Dance to OHKO everything except Salamence, who can only Draco Meteor back, which doesn't OHKO a +1 SDef Volc. Without a spinblocker to keep your hazards on the field, Volcarona can find itself coming in at convenient times (like against Starmie, for example).
At first glance, Terrakion seems like a good way to deal with both, but it does not fit anywhere on the team. Kyurem-B, however, has the bulk, power, and stall-breaking ability to fit very nicely over Salamence. It doesn't have a weakness to ice, so that's one more Pokemon that Mamoswine has to worry about. Similarly, it has the awesome bulk and physical presence to threaten out (or kill) even +1 Volcarona. At first, I wanted to suggest the standard-ish Sub + 3 attacks set since it's similar to Salamence in the way that it easily breaks stall cores, but it can't really do much to Volcarona outside of Fusion Bolt. So, I feel like the Specially Defensive variant would work wonders here:
Credit to Bri for this set. It has enough investment in Def to live Specs Keldeo's Secret Sword (among others like Scizor's Bullet Punch). It's fast enough to outspeed 0 Spe Rotom-W to Sub before it Will-O-Wisps. And the rest was put into HP and SDef for maximum bulk against rain teams especially. This is still an excellent stallbreaker because of its ability to set up Substitutes on just about anything seen on stall teams bar Ferrothorn. Dragon Tail is there obviously to abuse hazards and soften checks/counters. It also phases out Volcarona if it manages to come in on your Starmie, which is really the only thing that it can get Quiver Dances on since it risks paralyzation from everything else. It can get off way powerful un-invested Dragon Tails on Mamoswine, eventually causing it to die to hazards and Life Orb. Ice Beam isn't weak either, and abuses Teravolt nicely by OHKOing Dragonite through Multiscale. I feel like you have fighting types covered thouroughly with the combination of Landorus-T and Latias, so adding a fighting weakness won't be too much of a problem. It doesn't just break stall, though. It has power behind its attacks. Overall, the massive Subs, nice set of resistances, and phasing power of this thing are just absolute nightmares to stall teams. It also abuses the Thunder Wave support against offensive teams with SubRoost.
Actually, now that I look at it, I see a pretty big problem to opposing Kyurem-Bs as well. The Substitute + 3 attacks variant (Earth Power|Ice Beam|Fusion Bolt) deals SE damage to every Pokemon except Ferrothorn, who can't touch it back. Jirachi can take 2 Earth Powers from max HP, but this game is unpredictable and it may not be totally healthy. Since you have 2 other Pokemon with para support, consider replacing Thunder Wave on Ferrothorn for Gyro Ball. Jirachi is also a steel type with para support, so it can also perform Ferrothorn's role. Obviously, you're the one that knows the team best, and it may just seem like a paper weakness, so correct me if I'm wrong. I personally use Thunder Wave on Ferrothorn a ton, especially against Gengar, Dragonite, and Lati@s, but all of those are also vulnerable to Gyro Ball (and Jirachi).
Aside than that, the team looks really awesome! Great job! Good luck with it!~
Summary of Changes
[4:30:38 PM] Jimbon: i played gx duel academy so you could say i am obelisk blue master rank itachi master 1337 naruto king lv 45 elemental hero duece warrior
|Jan 19th, 2013, 7:12:08 PM||#6|
Join Date: Mar 2012
Hilariously enough, you are weak to your own salamence. :(
This team is really solid though, besides the rare mixmence you will not appreciate sun teams very much as your first three pokemon are all sort of dead weight against them, you will have to rely on latias and salamece to beat sun almost alone. Landorus can take on random physical attackers if they are not fire types like darmanitan and victini. I would suggest an even more bulky spread if possible. You might also struggle with standard CB tar keldeo/conkeldurr teams as he can trap latias and starmie with ease. I think there is probably a better niche pokemon over salamence, I would probably try choice band dragonite.
|Jan 21st, 2013, 9:35:36 AM||#7|
fearless in the face of danger
Join Date: Nov 2011
VM me for a RU QC / GP check.
|Jan 21st, 2013, 1:35:15 PM||#8|
Join Date: Sep 2010
I really like this team. There are a couple of things I'd change about it though, as I feel there are issues with it. First of all, while hazards are probably your biggest win condition, it's pretty easy for Starmie and Tentacruel to spin against your team. While you can certainly force them out, your Pokemon that can do that (Ferrothorn etc.) really hate Scald burns and they can spin anyway while you're switching in. Starmie doesn't really mind your Latias or your Jirachi either as it doesn't care about paralysis at all, thanks to Natural Cure. Latias doesn't have Psyshock so you can't do much to Tentacruel anyway. Secondly, I feel like Salamence is kinda... out of place on this team. Sure, it beats walls easily and it's a pain to switch into, but you don't have a anything that really benefits of it, like a DD Dragonite or something that will sweep once the opponnent's Steels are dead. There are a lot more ways to beat stall than with brute force in my opinion. I suggest you change your Salamence for a Jellicent. Jellicent gives you a spinblocker, which means it will be a lot more difficult for the opponent to spin away your precious win condition. SpD Jellicent does fine against most Starmie anyway, since the only thing that can really beat it is Specs Starmie with Thunder, which means it's locked into Thunder anyway. Jellicent is also very effective against opposiong Stall as it can break it with Taunt+WoW, as well as blocking their own spinner, and Stall tends to lose to hazards pretty quickly anyway.
Definetly run a -Spe nature on Ferrothorn, even when not using Gyro Ball. The main reason for this is that you want Ferrothorn to always move after the opponent's Forretress, which allows you to set up Spikes as it desperately tries to Rapid Spin them away, while also killing itself on Iron Barbs. That way, it's pretty much impossible for Forretress to spin away your Spikes while you set them up. It's not like Ferrothorn was going to outspeed anything anyway.
Consider moving the 32 Speed EVs on Jirachi to either Defense or Special Defense. No one ever runs Jolly Tyranitar without a Choice Scarf anyway, so the only thing you're achieving with this is... tying with other 244 Speed Pokemon. Additional physical bulk is always helpful in my opinion, as with the Def investment, Jirachi will never get 2HKOed by CB Haxorus' Outrage, which is nice. (not that people ever use Haxorus anymore though.)
That's pretty much it, I really like this team actually! Here's the set you should use:
|Jan 21st, 2013, 10:11:45 PM||#9|
Join Date: Dec 2007
(bOSTON) The Tower of Terror
First off, awesome RMT!
(I wrote something longer but got busy and lost it)
I shall say however, that I admire your usage of MixMence despite some saying its inviable.
I use a very similar, weird one, and know of its power!
I totally agree on changing Rachi, or considering Jellicent over her.
I can see it killing time and allowing switches by attracting EQs and such, but with Tornadus gone Jellicent will be forcing more switches and SpinBlocking simultaneously; which is crucial for stall. You know the team better, obviously, but through the read I've concluded that Jirachi isn't covering much that your team doesn't already have pinned against the wall. With that said, awesome job!
Formerly known as J-CoolKid in DPP, quit pokemon but am now back "in it to win it". Call me J.
|Jan 21st, 2013, 11:11:12 PM||#10|
King of Conquerors
Join Date: Jul 2009
Lovely team and lovely presentation, congrats c_l!!!
So far i like the Kyu-B and the Jellicent suggestions the best. I am not in the mood of giving a rate right now, so maybe i will drop by later to see if i can suggest something usefull. You are really weak to Mamoswine and Volcarona though, which is one of the reasons that both Toxic Jellicent and SpD Kyu-B all seem like great fits in place of Mence...
Part of the OU QC team, message me for a check!