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#201 |
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Join Date: May 2010
Posts: 2,008
Reflecting ourselves in the blood of all the beings we slay.
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I never had whole lot of success using Mantine in Nintendo's doubles format, so I'm having a hard time understanding how it could be remarkably threatening. Generally, the best role I found for it was a defensive role, setting up Tailwind, and spamming Icy Wind, and the occasional Scald, while healing up from your partners Surfs.
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#202 |
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Join Date: Apr 2009
Posts: 236
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It's usually one of my last pokes standing, I initially went with tailwind too but it doesn't really make good use of it.
Wide guard makes it immune to rock slide's and discharges for a turn and supports your partner.. icy wind whilst your partner protects against faster mons is approximately as reliable as cresselia and just like cresselia it has helping hand. Let's not forget it resists heat wave, is immune to surf and EQ and takes a pittance from the majority of sludge wave users. Combination of icy wind, wide guard and helping hand is enough for me. The main reason to use it over cress if you use it at all is wide guard + water absorb, basically makes it a better rain counter and a reliable support mon that is simply not quite as bulky. I guess when stealth rock catches on it's viability will shoot down. Also BlankZero, I was trying to say Archeops is more viable then you give it credit for, not that it is good with a focus sash (lol). Although it's ability doesn't reduce its speed under 50% so you can try something gimmicky like endeavour if you really want to sash it. I've used sash aerodactyl as well and they play two different roles, aerodactyl doesn't have archeops KO potential whilst archeops doesn't have aerodactyl's unique speed/movepool/ability combination. Ofcourse this could all change the moment Aerodactyl gets a stab recoil move or Archeops gets a new ability. |
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#203 | |
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Join Date: Aug 2012
Posts: 549
East Coast, USA
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. |
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#204 |
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Join Date: Jun 2012
Posts: 153
Italy
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If I'm not wrong, nobody talked about...Murkrow! I find him extremely versatile, suffering of 4MSS. Here's a list of moves he can abuse with Prankster (not in importance order): Roost to keep healthy, Thunder Wave, Haze, Rain Dance/Sunny Day, Taunt, Torment, FeatherDance, Quash, Tailwind.
The drawback is the total absence of bulk: 60/42/42 even with Eviolite is bad, expecially if double targeted, he can only takes weak/medium spread attacks but then is forced to Roost or die on the next turn. Here's the set I'm trying Murkrow @ Eviolite Trait: Prankster EVs: 252 SDef / 252 HP / 4 Def Calm Nature IVs: 0 Atk - Tailwind - Haze - Roost - Taunt and here are two examples of his utilize http://www.pokemonshowdown.com/repla...doubles7665654 http://www.pokemonshowdown.com/repla...doubles7770443 (I played pretty bad in this one, but notice how Latios+Murkrow take down most of the enemy team) Other types of team can drop some moves to use other more suitable, like Tailwind for TR team, Haze if you don't have Att/SpA reducing moves, etc.
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A Smogon Doubles team need your help to improve...go here to check it! -- FR Scramble (Update group #1 - E4 beaten - E4 rematch beaten) B2 Random Nuzlocke (E4 beaten) B2 monotype Poison (E4 beaten) |
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#205 | |
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Join Date: Aug 2012
Posts: 549
East Coast, USA
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Quote:
-perish song -protect -tailwind -taunt And pair it with Wobb and ruin teams.
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. |
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#206 |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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Who would you say is a good user of Imprison?
For me it is Ninetales. Being able to lock their weather starters out of Protect can hand you the match very early on.
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. |
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#207 |
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is going goat
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Musharna is probably the best user of Imprison - it also learns all of Helping Hand, Trick Room and Protect, as well as being able to run either Psychic or Psyshock over Helping Hand (or Protect). Its Telepathy ability does that while allowing your partner to fire off an Earthquake for free. It's an awesome anti-Trick Room Pokemon.
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#208 | |
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Join Date: Nov 2006
Posts: 415
SLC
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Quote:
Anyways here are some other battles I had recently, some of them pretty close. http://www.pokemonshowdown.com/repla...doubles7781287 Vs. AOrtega http://www.pokemonshowdown.com/repla...doubles7766098 Vs. icarus http://www.pokemonshowdown.com/repla...doubles7712822 Vs. Mdevil |
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#209 |
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Join Date: Jun 2012
Posts: 153
Italy
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Yes I saw your Golbat and istantly searched for other pokémon knowing Haze. Both Murkrow and Golbat has his own niche, depending on the moves and the choice between Prankster and Inner Focus + more bulk.
I modified Mew removing Sucker Punch and U-Turn for Transform and Taunt, but it's too gimmick since it works well only if you get an opportunity to Transform in something useful and you don't lose much HP in the process In the second replay I noticed the same set I was trying yesterday night: Contrary Shuckle + Skill Swap Victini. It's a pretty good combo with Contrary V-Create boosting both defenses and speed but even with 100 in all stats Victini doesn't stand long without a reliable way to recover health (with ChestoRest you have only 1 free moveslot since V-Create is mandatory).
the set tried
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A Smogon Doubles team need your help to improve...go here to check it! -- FR Scramble (Update group #1 - E4 beaten - E4 rematch beaten) B2 Random Nuzlocke (E4 beaten) B2 monotype Poison (E4 beaten) Last edited by Manitary; Jan 20th, 2013 at 2:57:12 PM. |
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#210 |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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I wish the move Soak had better distribution.
Alomomola and Golduck are the 2 most viable users of it I think, Alo because of the rest of it's supporting move pool and Golduck shuts down weather while it's in play. Pair them up with a strong Discharge user and have fun Soaking ground types then frying them with a Discharge or becoming fodder for a Giga Drain to heal up your grass type partner. Here's a battle where it takes out a Jirachi and Hippowdon (I hope, think I did it wrong).
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. |
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#211 |
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Join Date: May 2010
Posts: 2,008
Reflecting ourselves in the blood of all the beings we slay.
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Got bored, so I threw together a Hail Team.
http://pokemonshowdown.com/replay/smogondoubles8150260 Need to make a few tweaks to the team, notably teach Kyurem-B Blizzard, and teach Deoxys Recover.
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#212 |
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Join Date: Nov 2006
Posts: 415
SLC
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@Manitary: The Victini + Shuckle combo can be deadly if you pull it off. It really took me be surprise on that match, but now I am definitely prepared for it if I see those two in the same team. I think anyone would focus on taking Victini out first. I'm thinking that you could get the advantage if you start with vicitini and a fake out user, it could force the opponent to protect first and you switch out to shuckle and use skill swap with Victini on your first turn. I just came up with this so I'm not sure how effective it could be. Also with Mew, have you considered instead of transform to use t-wave or wow? the statuses could help with speed control or physical sweepers respectively. You could also use ally switch to keep Victini alive longer.
@Skore: What about Seaking? With Lightning Rod it is immune to his teammate's discharge. It's speed is disappointing but there are ways to work around it. You could even give it a Scarf and use Soak first so his teammate can Discharge on the same turn, but it seems risky. |
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#213 |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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Well one problem I came up against was that Golduck/Alo are so slooow that they can be KO'd by strong electric types such as Thundurus-T. Seaking in that situation would have allowed me to get the Soak off on it easily, but as you say - it's stats are a bit on the bad side.
Edit: OKAY! So Seaking is actually working pretty well in this role and my team is starting to take shape.
...
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. Last edited by Skore; Jan 20th, 2013 at 6:27:03 PM. |
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#214 | |
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Join Date: Mar 2011
Posts: 300
Attack, Deoxys! ATTACK!
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Regarding Snarl: it seems useful, although I can't think of many particular examples at the moment though aside from weakening Surfs and Blizzards in a sort of pseudo-Intimidate. Struggle Bug also lowers the stat one stage.
I don't suppose it would catch on, but if it does, why not Leer and Growl (both double target stat lowering moves) as well? Particularly Leer + Rock Slide or EQ could end up being quite useful. Quote:
Immediately things that pop into my head: Close Combat Skill Swap Gallade. Leaf Storm Skill Swap Exeggutor. Skill Swap Mew with Draco Meteor, Overheat, Superpower, you name it. Skill Swap Deoxys with Psycho Boost. Skill Swap Draco Meteor Jirachi. Skill Swap Leaf Storm Celebi. That's not all. Spinda learns Skill Swap and has the ability Contrary. Sash Spinda, perhaps under Trick Room or Tailwind could end up Skill Swapping Contrary to a whole bunch of possible pokemon! Latios, Latias, Heatran (Overheat), Infernape, Kyurem, Volcarona, Chandelure, Dragonite, Scizor, Tyranitar, Honchkrow, Mamoswine, Stoutland, Eelektross, Landorus, Keldeo, Rotom-, Rotom-H or even Azumarill would all love to benefit from their Draco Meteors, Overheats, Leaf Storms and Superpowers. Genius find, dude! |
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#215 |
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Join Date: Jun 2012
Posts: 153
Italy
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I tried Spinda before Shuckle because I didn't know he has Contrary too, the problem with Spinda is that his stats are just too low and he can't benefit from Eviolite: if double targeted or targeted + spread moves he's almost surely OHKO'ed (watch out though: 252/128 Chople Berry Spinda takes at most 89.2% from 252 Jolly Terrakion's Close Combat, and 252/128+ at most 99.07% from 252 Timid Kingdra's Hydro Pump under rain, if they haven't band/specs)
Also, base 60 speed is just too slow, even if invested the recipient of Skill Swap will often outspeed it so you must get the switch in during the move usage or "lose" a turn throwing some damage with non-stat-decreasing moves or some utility move. For example I tried a couple of matches with Spinda+Arcanine
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and it's really nice when you face 2 physical attackers who can't OHKO Spinda because after 1 turn you get the sun, Contrary on Arcanine and an extra Intimidate. The problem (other than the pathetic frailty of Spinda) is the damage output of Arcanine which is just too low, but I've not tried Morning Sun for reliable recovery or Wild Charge for more coverage (any bulky Water-type wall this set even at +4 SpA and slowly wear it down).
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A Smogon Doubles team need your help to improve...go here to check it! -- FR Scramble (Update group #1 - E4 beaten - E4 rematch beaten) B2 Random Nuzlocke (E4 beaten) B2 monotype Poison (E4 beaten) Last edited by Manitary; Jan 20th, 2013 at 9:00:44 PM. |
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#216 |
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Join Date: Mar 2011
Posts: 300
Attack, Deoxys! ATTACK!
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I realized that shortly after, yeah. Spinda can't take hits, and if he does he'll be out in no time making it a one time deal. He's to a Spinda evo in Gen 6 haha.
I'm interested in Mew, Deoxys and Jirachi with Shuckle anyways. Too bad Shuckle isn't the best either... |
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#217 |
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Join Date: Jun 2012
Posts: 153
Italy
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Shuckle unfortunately has a shallow movepool, but has its niche with access to Stealth Rock, Sunny Day/Sandstorm, Helping Hand, Encore (and String Shot, which affects both enemies lol!)...at least he takes most hits better than Spinda!
[iirc Power Split and Guard Split are bugged on PS :( otherwise he could halves an enemy's attack or boost his ally's defenses]
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A Smogon Doubles team need your help to improve...go here to check it! -- FR Scramble (Update group #1 - E4 beaten - E4 rematch beaten) B2 Random Nuzlocke (E4 beaten) B2 monotype Poison (E4 beaten) |
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#218 |
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Join Date: Mar 2011
Posts: 300
Attack, Deoxys! ATTACK!
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Of course, hopefully that will get fixed soon :)
String Shot haha. |
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#219 |
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Join Date: Apr 2009
Posts: 236
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I'd like to suggest that we allow DW abilities in doubles, if for no other reason then that there is no more "dream world" tier and it'll be great to be able to use all the DW locked pokemon again :)
I really want to try scarfed golduck soak + specs serperior and perish song with chandelure etc :) (Oh and also sheer force feraligatr but thats more for singles) |
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#220 | |
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Join Date: Sep 2010
Posts: 635
O' Dharma! The world is filled with light...
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I want you to step back from this thread, step far, far back from it, sit down, and think about, in how many ways, that idea is horrible. And once that's done, please never bring up such a stupid idea ever again. Please. DW OU still exists if you want to play that. Just...please, think before you post. Edit: I'm not trying to shit on you and say "GTFO," please understand. I'm just asking that you think before you post.
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http://i.imgur.com/M88s8ua.gif Last edited by nyttyn; Jan 21st, 2013 at 1:07:40 PM. Reason: niceness edit |
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#221 | |
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Join Date: Nov 2011
Posts: 271
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And what progress would you be throwing away with the introduction of DW abilities? The metagame is barely known outside of this very section. There is still plenty of room for change. |
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#222 | ||
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Join Date: Sep 2010
Posts: 635
O' Dharma! The world is filled with light...
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Firstly, it's not a legitimate suggestion. Emulator play, at all times, attempts to identically replicate cartridge play. Since DW Unreleased pokemon are completely impossible to legitimately get ingame, they cannot be allowed in any standard smogon metagame. Ergo, how can letting fantasy fairlyland pokemon we don't know will ever exist count as an legitimate suggestion? You might as well say we should start allowing any move on any mon because they might be released. And secondly, this isn't change. This is pandering to the very small minority people who want to use a handful of theoretical pokemon we have no idea will exist or not now or ever, thus breaking our adherence to play identical to that of cartridges. This thread exhaustively covers why that's a bad idea: http://www.smogon.com/forums/showthread.php?t=82254 tl;dr Quote:
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http://i.imgur.com/M88s8ua.gif Last edited by nyttyn; Jan 21st, 2013 at 1:07:30 PM. Reason: Edit for niceness. |
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#223 | |
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It's only over when you give up
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Quote:
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Intelligence speaks, wisdom listens. Contributions: Smog articles: NFEs in NU | NU Spotlight: Drifblim | Seasonal Fun | Blue Best Rival Projects: Joim's Lab: OMs in action | Speed Calc | Old Gens in PS Gameplay: Play Smogon Doubles! | Joimmons [15:24] <%Joim> I have so many fans! [15:24] <@TheImmortal> do they keep you cool [12:00] <@mikel|away> i love a good twistie penis gif |
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#224 |
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Join Date: May 2012
Posts: 80
India
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@nyttyn - what's the problem in discussing it?
We get the usage stats after this month, right? I'm pretty excited to know the top 5/top 10 pokemon in doubles. Cresselia and Hitmontop should be there, probably at 1 and 2 respectively. After them? Metagross, Politoed, Shaymin-S, Terrakion, Whimsicott, Gastrodon, Heatran are a regular sight on teams (I've probably missed some). Ninetales could also break to the top 10. I see Sneasel around a lot, as well as Kingdra, but not as much. |
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#225 |
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Join Date: Sep 2010
Posts: 635
O' Dharma! The world is filled with light...
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Because VarnuR, we're here to play a legitimate metagame that actually exists, not a mythical fairy tale magical one. I understand the appeal, but there's no reason to discuss allowing DW pokemon that might not even ever be legally released into Smogon doubles since it goes completely against our emulator-simulator clause.
Anyways, back onto doubles discussion ![]() Musharna @ Sitrus Berry / Leftovers Trait: Telepathy EVs: 252 HP / 252 SDef / 4 SAtk Sassy Nature IVs: 0 Spd - Helping Hand - Psychic - Thunder Wave - Gravity I've been having a huge amount of success with this Murshuna on sand teams. Why use it over Cresselia, you ask? Because Murshuna is able to avoid taking any damage at all from Landorus-T's normal gem explosion, which opens huge chunks in the enemy team if you use it at the right time! It's also pretty cool on rain teams if that's your thing. Just swap out Gravity for something else in that case.
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http://i.imgur.com/M88s8ua.gif Last edited by nyttyn; Jan 21st, 2013 at 1:11:54 PM. |
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