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Old Jan 19th, 2013, 12:20:34 AM   #2126
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Whoever created this thing needs to be fired...
Walrein 4 Lax Incense Sheer Cold Fissure Rest Sleep Talk Bold Def/SpD


Anyway congratulations to icu812, great streak and you've gotten me back to playing the subway, hopefully I'll be posting a new streak soon
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Old Jan 19th, 2013, 2:46:30 AM   #2127
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Originally Posted by Fat flavor0 View Post
Battle Subway Super Doubles Streak: 171
Awesome streak! I remember trying Gravity once but it didn't work out so it's nice to see it working for someone else.

Do you think Heatran could make a good replacement for Metagross? It deals with Bug, Ghost and Dark reasonably well, and it learns Heat Wave/Fire Blast (Magma Storm?!?) to deal with Escavalier and Scizor. If you like, it even learns Earth Power for Electric types, although I wouldn't exactly call Heatran a reliable counter to Electric types.

Only you know if losing Metagross will ruin the team or not (e.g. Heatran has no priority moves, unlike Metagross), but if you have a Heatran with good IVs and nature it might be worth a try.

Quote:
Originally Posted by Fat Pikiwyn View Post
Whoever created this thing needs to be fired...
Walrein 4 Lax Incense Sheer Cold Fissure Rest Sleep Talk Bold Def/SpD
This is another reason why Sturdy Sawk appealed to me so much.
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Old Jan 19th, 2013, 9:19:57 AM   #2128
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Quote:
Originally Posted by Fat Pikiwyn View Post
Whoever created this thing needs to be fired...
Walrein 4 Lax Incense Sheer Cold Fissure Rest Sleep Talk Bold Def/SpD


Anyway congratulations to icu812, great streak and you've gotten me back to playing the subway, hopefully I'll be posting a new streak soon


Nice to hear that you are alive.
Btw I have thought about this post

I was thinking about that idea and in my opinion that team should be a good idea:

Clamperl
Nature & Item: Modest - Deepseatooth
Ev's: 252 Sp.Attack & 252 Speed & 4 HP
Moves: Surf, IceBeam/Protect, HP Grass, ShellSmash


Raichu/Pikachu
Nature & Item: Timid - FocusSash/LightingBall
Ev's: 252 Sp.Attack & 252 Speed & 4 HP
Moves: GrassKnot/HP Ice, FakeOut, ThunderBolt, Protect

LightingRod will raise his Sp.Attack if the openet will use a Electric attack on Clamperl.


Amoonguss
Nature & Item: Sassy - BlackSludge/OccaBerry
Ev's: 252 HP & 200 Defense & 58 Sp.Defense
Moves: GigaDrain, Spore, RagePowder, Protect

RagePowder support + Spore. Not really much to say about the set.


Wimsicott
Nature & Item: Timid - Leftovers/Something
Ev's: 220 Speed & 252 HP (or Special attack) & 24 Defense & 4 Sp.Defense
Moves: TailWind, GigaDrain, Encore, Taunt

Mainly setting up TailWind to let Clamperl getting more faster. GigaDrain against Sturdy pokes.

Last edited by Jokethe1; Mar 2nd, 2013 at 4:59:36 PM.
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Old Jan 19th, 2013, 10:31:46 AM   #2129
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Originally Posted by Fat Jokethe1 View Post
Nice to hear that you are alive.
Nature & Item: Timid - FocusSash/LightingBall
Ev's: 252 Sp.Attack & 252 Speed & 4 HP
Moves: FollowMe, FakeOut, ThunderBolt, Protect/GrassKnot/HP Ice

The mains reason for playing that pokemon is mainly FollowMe and with Sash you'll survive 100% the first attack of the openet and you can still set up with Clamperl and LightingGod let raise his Sp.Attack if the oppenet will use a Electric attack on Clamperl. Follow me is a PokePark event move which can learn Pichu at Lv.5 I think.
I don't see Follow Me on Pikachu's move list, and even if a Follow Me Pikachu can be imported, Lightning Rod Pikachu is an event pokemon, so the Follow Me Pikachu you import would just have Static. You'd have to be able to breed Follow Me onto Lightning Rod Pikachu, and although Lightning Rod Pikachu is female and Breedable, Follow Me is not an egg move for Pikachu.
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Old Jan 19th, 2013, 1:01:20 PM   #2130
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Originally Posted by Fat NoCheese View Post
I don't see Follow Me on Pikachu's move list, and even if a Follow Me Pikachu can be imported, Lightning Rod Pikachu is an event pokemon, so the Follow Me Pikachu you import would just have Static. You'd have to be able to breed Follow Me onto Lightning Rod Pikachu, and although Lightning Rod Pikachu is female and Breedable, Follow Me is not an egg move for Pikachu.
Hm that's true.
I forgot that LightingRod is a DreamWorld ability ..I'm sorry :(

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Old Jan 19th, 2013, 8:59:23 PM   #2131
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@Jokethe1 Amoongus would be interesting, it would probably need a focus sash to guarantee Clamperl gets atleast one Shell Smash, Dry Skin Toxicroak could be a good second partner. I'd like to play this team some time, it looks fun, I've been taking the subway too seriously lately.
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Old Jan 20th, 2013, 11:53:23 AM   #2132
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Quote:
Originally Posted by Fat Pikiwyn View Post
@Jokethe1 Amoongus would be interesting, it would probably need a focus sash to guarantee Clamperl gets atleast one Shell Smash, Dry Skin Toxicroak could be a good second partner. I'd like to play this team some time, it looks fun, I've been taking the subway too seriously lately.

Good luck and I hope you have fun with the team :D
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Old Jan 20th, 2013, 12:39:59 PM   #2133
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Originally Posted by Fat atsync View Post
Awesome streak! I remember trying Gravity once but it didn't work out so it's nice to see it working for someone else.

Do you think Heatran could make a good replacement for Metagross? It deals with Bug, Ghost and Dark reasonably well, and it learns Heat Wave/Fire Blast (Magma Storm?!?) to deal with Escavalier and Scizor. If you like, it even learns Earth Power for Electric types, although I wouldn't exactly call Heatran a reliable counter to Electric types.

Only you know if losing Metagross will ruin the team or not (e.g. Heatran has no priority moves, unlike Metagross), but if you have a Heatran with good IVs and nature it might be worth a try.
Thanks!

Hmm I hadn't considered Heatran since I've gone so long without access to a good one, though now I do in White 2. He might be able to at least somewhat deal with things like Jolteon/Raikou since he has nice special bulk, but you're right in that he's not a sure-fire way to handle them. My biggest concern is his 4x weakness to ground which can't be alleviated with Air Balloon. Though I could run Protect to help that a bit, plus Starmie stomps ground types. Definitely worth a try!
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Old Jan 20th, 2013, 2:34:48 PM   #2134
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I would run ChoiceScarf Heatran for some silly reason..

- Snibunna would be a big threat for Starmie and with Scarf you'll be faster and kill it with a fire move
- Raikou is a big threat and I think you'll lose mostly the speedie against timid Raikou
- Easily kills Aerodactyl ( which could maybe be a danger with flinch RockSlides)
- Outspeed Alakazam which could be another problem because it outspeeds your whole team with timid nature but thanks to Scarf Heatran which clears the Alakazam

A good moveset is in my opinion:

Heatran
Nature - Item: Timid - ChoiceScarf
Ev's: 252 Sp.Attack & 196 Speed & 60 Attack
Moves: HeatWave, Explosion, EarthPower, FlashCannon/HP Grass

196 Speed Ev's for 134 Speed to reach with the ChoiceScarf 201 Speed. Max Speed isn't important because you won't outspeed Timid Electrode even if you have max Speed Heatran.

Hope I could help you.

Btw how far are you with your DoubleSubway team Jumpman?

Last edited by Jokethe1; Jan 25th, 2013 at 4:49:53 PM.
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Old Jan 20th, 2013, 9:50:14 PM   #2135
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On the multi train different players are allowed to let their Pokemon hold an item that the other player's Pokemon is holding. So I assume two players can also enter same Pokemon. If not then ignore this post. I thought of a team that could do well:

Durant @Choice Scarf
Truant, Jolly (252 Spe, 252 Att)
-Entrainment
-X-Scissor
-Iron Head
-Protect

Durant @Choice Scarf
Truant, Jolly (252 Spe, 252 Att)
-Entrainment
-X-Scissor
-Iron Head
-Protect

Dragonite@Leftovers
Multiscale, Adamant(204hp, 252atk, 24 def, 30 spdef)
-Dragon Dance
-Protect
-Dragon Claw
-Sub

Dragonite@Leftovers
Multiscale, Adamant(204hp, 252atk, 24 def, 30 spdef)
-Dragon Dance
-Protect
-Dragon Claw
-Sub

Copy and pasted those from other streaks. But basically first turn double Entrain, second turn switch both Durant out, then set up and Protect every other turn. I would've tried the team but I don't have 2 DSs. So I thought I'd post the idea for anyone else who wants to try. Fake Out would probably ruin the team.
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Old Jan 20th, 2013, 11:33:26 PM   #2136
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Quote:
Originally Posted by Fat Pikiwyn View Post
On the multi train different players are allowed to let their Pokemon hold an item that the other player's Pokemon is holding. So I assume two players can also enter same Pokemon. If not then ignore this post. I thought of a team that could do well:
This is unfortunately not the case - 2 players cannot enter the same Pokemon. I had high hopes of trying a double Storm Drain Gastrodon team in multi...

And the idea of Choice Scarf Heatran is interesting, though I'm not so sure about Explosion (and thus, the attack EVs). I believe even if I were to explode and KO the opponent's remaining Pokemon, I would still lose (if Heatran was my last Pokemon). Plus with its nerf, I'm not sure how effective it would really be. I'm also a bit concerned with a Choice user in the back who likes to use fire attacks - it's risky if I'm forced to send out Heatran w/o any switch-ins and the opponent has an unrevealed Flash Fire Pokemon in the back. However, I do like the speed, so it's definitely something I'd look into.
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Old Jan 21st, 2013, 1:46:32 AM   #2137
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Originally Posted by Fat yadazhai View Post
Whimiscott@Focus Sash
Jolly(252hp, 38 def, 220 spe)
Ability: Prankster
-Taunt
-Encore
-Knock Off
-Memento


Durant@Choice Scarf
Jolly(252 atk, 18 Def, 240 spe)
Ability: Truant
-Entrainment
-Superpower
-Protect
-Sandstorm

Dragonite@Leftovers
Adamant(204hp, 252atk, 24 def, 30 spdef)
Ability: Multiscale
-Dragon Dance
-Protect
-Dragon Claw
-Sub
Hey, not sure anyone noticed but unless the IVs aren't perfect, the Durant and Dragonite's EVs are dodgy. The Dragonite has a useless 4 EVs in defense and the Durant has a useless 4 in defense and speed. Also, I'm pretty sure only 228 EVs in speed are required to outspeed the entire subway
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Old Jan 21st, 2013, 4:42:50 AM   #2138
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It's good to be back again seeing new stuff on Smogon after quitting for more than a year. I decided to play subway singles again. I'm currently at 200+ wins and still going. I hope I don't mess up or something.

Here's my team.



Thundurus @ Focus Sash
EV's: 252 HP / 6 Def / 252 Speed
Nature: Timid
Ability: Prankster

Moveset:
Taunt
Thunderwave
Knock Off
Rain Dance

Rain Dance is added to prevent those hail and sandstorm teams, as it prevents Dragonite's multiscale. Thunderwave is also included to cripple opponent's pokes which is really good to make sure Durant's Entrainment will be successful.



Durant @ Choice Scarf
EV's: 252 HP / 18 Sp.Def / 240 Speed
Nature: Jolly
Ability: Truant

Moveset:
X-scissor
Iron Head
Rock Slide
Entrainment

Other moves are just basically filler.



Dragonite @ Leftovers
EVs: 204 HP / 252 Atk / 24 Def / 30 Sp. Def
Nature: Adamant
Ability: Multiscale

Moveset:
Dragon Claw
Dragon Dance
Substitute
Protect


Gonna continue with my run tonight and see how far I'd go, though I'm thinking of replacing Dragonite with a different sweeper. Probably Salamence or Latios but I don't really know yet... We'll see.
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Old Jan 21st, 2013, 4:43:37 PM   #2139
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Originally Posted by Fat musicmeister View Post
Gonna continue with my run tonight and see how far I'd go, though I'm thinking of replacing Dragonite with a different sweeper. Probably Salamence or Latios but I don't really know yet... We'll see.

I don't want to disturb you but in my opinion it's boring to sweep EVERYTIME with the same pokes...ok they are pretty good but what is with something like that:

Crawdaunt:
Nature & Item: Adamant - ??? (WideLens/Leftovers)
Ev's: 252 HP & 252 Attack & 4 Defense
Moves: Crunch, DragonDance, Protect, Sub/Waterfall

Crunch hits all types.The rest is obviously.Biggest counter could be Steelix and Cobalion (+6 Crunch does on Impish Steelix with 252 HP & 252 Defense ev's 43% - 46% damage with Waterfall OHKO if it won't have Sturdy, +6 Crunch on Cobalion with 252 HP & 252 SpDefense ev's will do 27% - 31% damage and Waterfall would be a easily OHKO ).

What you can do against this pokes?

Sacrifire Thundurus (if it is alive) set up again with Durant (if you use the set with Sub)
The second set with Waterfall will handle against these pokes

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Old Jan 21st, 2013, 11:53:15 PM   #2140
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Quote:
Originally Posted by Fat Jokethe1 View Post
I don't want to disturb you but in my oppinion it's boring to sweep EVERYTIME with the same pokes...ok they are pretty good but what is with something like that:

Crawdaunt:
Nature & Item: Adamant - ??? (WideLens/Leftovers)
Ev's: 252 HP & 252 Attack & 4 Defense
Moves: Crunch, DragonDance, Protect, Sub/Waterfall

Crunch hits all types.The rest is obviously.Biggest counter could be Steelix and Cobalion (+6 Crunch does on Impish Steelix with 252 HP & 252 Defense ev's 43% - 46% damage with Waterfall OHKO if it won't have Sturdy, +6 Crunch on Cobalion with 252 HP & 252 SpDefense ev's will do 27% - 31% damage and Waterfall would be a easily OHKO ).

What you can do against this pokes?

Sacrifire Thundurus (if it is alive) set up again with Durant (if you use the set with Sub)
The second set with Waterfall will handle against these pokes
Thanks for the suggestion! Gonna try this.
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Old Jan 22nd, 2013, 10:08:25 AM   #2141
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Originally Posted by Fat musicmeister View Post
Thanks for the suggestion! Gonna try this.
I'm really happy that you are trying that set! I wish you good luck!!
I would use a Truant-Team too but at the moment I don't have Wi-fi and in the next few months too only with a AR I'm able to get Entrainment Durant with Truant..

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Old Jan 23rd, 2013, 1:56:33 PM   #2142
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I'm still grumpy that Slaking didn't get a DW ability, which inevitably leads me to thinking of all the awesome abilities it could have. While thinking about said abilities I got even more grumpy due to the fact that only Grass types get Chlorophyll. So how do I resolve this grumpiness? With theorymon. Enter my idea for a potential doubles team.

DroughtTales partnered with Leavanny and two dangerous back-up mons. So how does Slaking fit in? Use Entrainment with Leavanny on Slaking to give it Chlorophyll!! Except Entrainment doesn't work on mons with Truant. I hate Game Freak T_T

The principal remains interesting though. The potential recipients of Chlorophyll would need to be able to hold their own even without the increased speed and should benefit from Sun regardless. Heatran is a prime candidate for one slot and I'm even considering Intimidate Arcanine. Garchomp would also be a beast even if it doesn't benefit directly from Sun. So many options....
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Old Jan 23rd, 2013, 2:02:04 PM   #2143
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Originally Posted by Fat SA1TS View Post
I'm still grumpy that Slaking didn't get a DW ability, which inevitably leads me to thinking of all the awesome abilities it could have. While thinking about said abilities I got even more grumpy due to the fact that only Grass types get Chlorophyll. So how do I resolve this grumpiness? With theorymon. Enter my idea for a potential doubles team.

DroughtTales partnered with Leavanny and two dangerous back-up mons. So how does Slaking fit in? Use Entrainment with Leavanny on Slaking to give it Chlorophyll!! Except Entrainment doesn't work on mons with Truant. I hate Game Freak T_T

The principal remains interesting though. The potential recipients of Chlorophyll would need to be able to hold their own even without the increased speed and should benefit from Sun regardless. Heatran is a prime candidate for one slot and I'm even considering Intimidate Arcanine. Garchomp would also be a beast even if it doesn't benefit directly from Sun. So many options....



Chlorophyll Venusaur pretty good too with Drought Ninetales

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Old Jan 23rd, 2013, 2:24:13 PM   #2144
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Chlorophyll Venusaur pretty good to with Drought Ninetales
Venusaur would be an ideal fourth teammate but unfortunately I don't have access to one (no wifi right now). As it is I'm about to snap my DS out of frustration trying to get hold of a Drought Vulpix...
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Old Jan 29th, 2013, 2:33:49 AM   #2145
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Taking a short break from Singles as Truant honestly starts
to get a little bit boring and I still like Doubles more.


Musharna (F) @ Lum Berry ** Sabrina
EV's: 252 HP / 124 Def / 126 Sp.Def / 8 Sp.Atk
IV's: 31/24/31/31/31/00
Nature: Sassy
Ability: Telepathy

~ Psychic
~ Trick Room
~ Energy Ball
~ Helping Hand


Ralts (M) @ Focus Sash ** Supernova
EV's: 255 Atk / 255 Sp.Atk
IV's: 00/31/00/31/00/00
Stats: 88/77/30/106/40/40
Nature: Quiet
Ability: Telepathy

~ Protect
~ Imprison
~ Trick Room
~ Destiny Bond


Heatran (M) @ Iron Ball ** ヒードラン
EV's: 252 HP / 252 Sp.Atk / 6 Sp.Def
IV's: 31/06/31/31/31/00
Stats: 198/98/126/200/127/37*
Nature: Quiet
Ability: Flash Fire

~ Protect
~ Eruption
~ Earth Power
~ Dragon Pulse


Snorlax (M) @ Normal Gem ** Notorious
EV's: 14 HP / 252 Atk / 60 Def / 180 Sp.Def
IV's: 31/31/31/05/31/00
Stats: 237/178/93/72/153/31
Ability: Thick Fat

~ Crunch
~ Seed Bomb
~ Earthquake
~ Selfdestruct

I RNG't this team yesterday (Aside from Heatran) and it is really fun!
Battles go very fast and Ralts does what I want it to do.
I ran Ally Switch + Heal Pulse over Imprison + Trick Room first until I faced Slowbro/King leads twice which will continue to restore the Twisted Dimensions.
I may give Bronzong a try over Musharna and let you guys know!

I might give this a try too over Ralts:


Cacnea (M) @ Focus Sash ** Opuntia
EV's: 255 Atk / 255 Sp.Atk
IV's: 00/31/00/31/00/00
Stats: 110/137/45/150/45/36
Nature: Quiet
Ability: Sand Veil

~ Protect
~ Giga Drain
~ Destiny Bond
~ Sucker Punch
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Old Jan 29th, 2013, 7:25:24 AM   #2146
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Quote:
Originally Posted by Fat Eppie View Post
Taking a short break from Singles as Truant honestly starts
to get a little bit boring and I still like Doubles more.


Musharna (F) @ Lum Berry ** Sabrina
EV's: 252 HP / 124 Def / 126 Sp.Def / 8 Sp.Atk
IV's: 31/24/31/31/31/00
Nature: Sassy
Ability: Telepathy

~ Psychic
~ Trick Room
~ Energy Ball
~ Helping Hand


Ralts (M) @ Focus Sash ** Supernova
EV's: 255 Atk / 255 Sp.Atk
IV's: 00/31/00/31/00/00
Stats: 88/77/30/106/40/40
Nature: Quiet
Ability: Telepathy

~ Protect
~ Imprison
~ Trick Room
~ Destiny Bond


Heatran (M) @ Iron Ball ** ヒードラン
EV's: 252 HP / 252 Sp.Atk / 6 Sp.Def
IV's: 31/06/31/31/31/00
Stats: 198/98/126/200/127/37*
Nature: Quiet
Ability: Flash Fire

~ Protect
~ Eruption
~ Earth Power
~ Dragon Pulse


Snorlax (M) @ Normal Gem ** Notorious
EV's: 14 HP / 252 Atk / 60 Def / 180 Sp.Def
IV's: 31/31/31/05/31/00
Stats: 237/178/93/72/153/31
Ability: Thick Fat

~ Crunch
~ Seed Bomb
~ Earthquake
~ Selfdestruct

I RNG't this team yesterday (Aside from Heatran) and it is really fun!
Battles go very fast and Ralts does what I want it to do.
I ran Ally Switch + Heal Pulse over Imprison + Trick Room first until I faced Slowbro/King leads twice which will continue to restore the Twisted Dimensions.
I may give Bronzong a try over Musharna and let you guys know!

I might give this a try too over Ralts:


Cacnea (M) @ Focus Sash ** Opuntia
EV's: 255 Atk / 255 Sp.Atk
IV's: 00/31/00/31/00/00
Stats: 110/137/45/150/45/36
Nature: Quiet
Ability: Sand Veil

~ Protect
~ Giga Drain
~ Destiny Bond
~ Sucker Punch

I would use Whimsicott over Ralts because it's more usefull because a awesome crippler ( I guess you know that ) and with FakeTears Heatran will be able to make lot of damage with Eruption and with SunnyDay you are able to remove Sandstorm and will bost the fire attacks from Heatran. In my opinion a TrickRoom Whimsicott look like this:

Whimsicott
Nature & Item: Timid - HeatRock/SitrusBerry
Ev's: 252 HP & 220 Speed & 38 Defense
Moves: TrickRoom, SunnyDay, FakeTears/Taunt, Encore/Endeavor/ Memento

Btw I guess you have forgot the stats of Musharna ;)

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Old Jan 29th, 2013, 8:34:53 AM   #2147
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Originally Posted by Fat Jokethe1 View Post
I would use Whimsicott over Musharna because prior TrickRoom is more usefull because of the Taunt danger
Trick Room still has low priority and you are tauntable
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Old Jan 29th, 2013, 9:49:39 AM   #2148
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Trick Room still has low priority and you are tauntable
Taunable is true but I only mean if someone will use Taunt on Whimsicott it will be faster and set up the TrickRoom savely. And I'm not sure about a "low priority" if TrickRoom is up. I think priority attacks will start at first with Prankster with or without TrickRoom.

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Old Jan 29th, 2013, 10:15:17 AM   #2149
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I don't get the point. Even with Prankster, Trick Room is at -6 priority so Whimsicott can still be Taunted and unable to get TR up.
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Old Jan 29th, 2013, 1:15:11 PM   #2150
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I don't get the point. Even with Prankster, Trick Room is at -6 priority so Whimsicott can still be Taunted and unable to get TR up.

Ah got it. I totally forgot about the -7 priority! I'm really sorry. Thanks for the correction xD
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