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Old Dec 30th, 2012, 2:40:44 PM   #26
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Are you going to do a version for D/P/Pt/HG/SS?
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Old Dec 30th, 2012, 7:29:23 PM   #27
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Quote:
Originally Posted by Fat ThatsMyLatios View Post
Are you going to do a version for D/P/Pt/HG/SS?
I wasn't intending on it, no.
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Old Dec 31st, 2012, 11:27:03 PM   #28
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Thx antar! Better than any of other christmas presents.
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Old Jan 2nd, 2013, 4:41:52 PM   #29
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Would it be possible to add the ability to make the opposite? Turning a set of .pkm files and generate a simulator importable, that is?
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Old Jan 2nd, 2013, 5:16:02 PM   #30
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Quote:
Originally Posted by Fat Exclamation! View Post
Would it be possible to add the ability to make the opposite? Turning a set of .pkm files and generate a simulator importable, that is?
It's definitely possible, but I don't see it as being worth the effort. By the time you exported the pkm, got sim2pkm to load the file and copy/pasted the output, you might as well have just made the team in the teambuilder. Only advantage I can see is if it read it straight from the save file and did, say, whole boxes at a time, but I haven't found a good reference yet for decoding save files.
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Old Jan 4th, 2013, 10:41:21 AM   #31
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Thank you Antar. Terrific job :D
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Old Jan 27th, 2013, 5:24:37 PM   #32
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This is more than awesome! Thanks so much Antar :]
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Old May 15th, 2013, 7:22:34 PM   #33
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This is awesome Antar, thanks!
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