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#101 |
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If happy ever after did exist
Join Date: Apr 2010
Posts: 515
I'm at a payphone!
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Armaldo's utility set isn't bad, but it can't get past most spinblockers. The SD set CAN break through most Ghost types, especially Golurk and Misdreavus. It's not like you should rely on Armaldo to be your single Flying check either.
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Message me for NU RMT rates! PU: Pokemon Database The PU Viability Rankings PU- NU in NU PU Research Week Project PU |
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#102 |
Join Date: Dec 2012
Posts: 439
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Nothing so far? Well here's another candidate!
Sneasel This thing has so much anti-metagame potential it's not even funny. Possessing the exact sweeper-esque stats as former NU star Cincinno (95 Attack and 115 Speed), Sneasel has brilliant dual STABs that strike much of NU for super effective damage. Sneasel can hit Golurk, Braviary, Gardevoir, Kadabra, Haunter, Sawsbuck, Exeggutor, Swellow, Rotom-S, Swoobat, Serperior, Musharna, Drifblim and other relevant fast and/or frail NU threats with Dark and Ice coverage alone, which if combined with coverage moves only expand this list. It's got the speed for the job and its attack respectable enough, but Sneasel, much like big bro Weavile, suffers from his biggest downfall: his moves aren't strong enough. When you're strongest attack is a boosted Pursuit or a full powered non-STAB Low Kick, things aren't looking swell. Banded Ice Punch may not OHKO Golurk and Braviary 100% of the time, and the amount of Psychics or Ghosts that can take an unboosted Pursuit are too numerous for your liking. Sneasel's fraility, susceptibilty to status and SR, as well as having crippling weaknesses does not help its revenge killing cause.That said, Sneasel can do a fantastic job at killing off what it needs to, albeit at the cost of losing to most everything else and not take a Mach Punch, much less a STAB neutral hit to save its life. Should Sneasel equip a Choice Band for much needed greater outright power, should it attempt a boosting set to truly take advantage of its wondrous STABs, or is there some other gimmick Pickpocket Sneasel set you know of that you're not sharing with us? Let us know!
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#103 |
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Join Date: Nov 2012
Posts: 288
Chile > Santiago
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Sneasel is O-K as a Cleanner and ocassional Revenge KOer, but that's pretty much all. Choice Scarf and Priority are so common that Sneasel offen fails at clean, anyway, so, there's not too much use, but he can deal good damage to the opponent's team and force some switches with the correct use, but it's weakness to Stealth Rock means you'll just be able to do that 4 times at most on the game without the help of a spinner.
But, hey, he can switch-in against a Psychic and threat... with Pursuit or Bite... not even enough to OHKO Musharna or outspeed Choice Scarfer Gardevoir, but that's still something, I guess. Taking in account Sneasel is already outspeeding almost everything without a Choice Scarf, then you can forgoe it's speed, and give him some of special bulky (he can't take physical attacks), Life Orb, and Sword Dance, and as long you keep him far from Choice Scarfers and priority users, you'll do really great.
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I love Caterpie, he's a so adorable little bug! ♥ (Also, sorry for my English, I'm still learning it and I'm not a native speaker). |
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#104 |
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I may be dead, but I'm still pretty. Which is more than I can say for you
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I recently battled SilentVerse in RU, and as you know he has a bug fetish. Gregor Samsa if I ever knew one. Anyway, he used an Anorith. I was pretty surprised at this, until I called up its stats. Apparently Anorith has a 75 base Speed, far faster than his evolution, and a very solid 95 base Attack. Its defenses are miserable of course, at 45 / 50 / 50, but nothing an Eviolite can't somewhat fix. However, you could even go a Scarf route with this little bugger. Anorith has the fastest Rapid Spin in NU after Staryu, but has an offensive presence to boot, including STAB Rock Blast and X-Scissor. Not to mention SR, like its older brother. What do you guys think? Obviously the main advantage to using it is its 75 base Speed to get a Spin off on slowmons though, but it can also use that nice STAB coverage to go on a minisweep his big brother probably couldn't.
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#105 |
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Join Date: Jun 2009
Posts: 801
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I'm curious what you guys think about Darumaka. It's got a decent base 90 Attack which is augmented by Hustle, but not only that, it has a decent support movepool consisting of Encore, Roar, Wil-O-Wisp and U-turn. And with an Eviolite I think it can get fairly bulky. What do you guys think?
Edit: Sample Set Darumaka (M) @ Eviolite Trait: Hustle EVs: 252 Atk / 172 HP / 84 Spd Adamant Nature - Encore - Roar - Flare Blitz / Fire Punch - Superpower / Wil-O-Wisp Something like this? Haven't tested it out. Outspeeds min speed Tangela.
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I'm on the Grammar-Prose Team; feel free to message me if you'd like to have something checked. Last edited by Fizz; Feb 3rd, 2013 at 8:49:34 PM. |
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#106 |
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Join Date: Aug 2012
Posts: 95
Columbia SC
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hmmm it would depend on how hard it can actually hit can you put up some calcs? Not to mention slowpoke(if anyone ever uses it) can stop it cold
speaking of slowpoke heres a set that could possibly work Slowpoke@ Eviolite Trait:Regenerator Nature: Bold Ev:252 hp/252 def -Scald -Icy Wind -Yawn -Protect It can take hits pretty well but will probably fall to very hard special attacks. I thought about calm mind to raise its spDef but wouldnt do very much. A resttalk set with calm mind and scald sounded good but again probably can set up to often and scald still wont hit hard. Icy wind is to start lowering opponents speed and hits the grass types that resist scald. Protect is for scouting and yawn is for phazing and works well with protect |
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#107 |
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Join Date: Jul 2012
Posts: 339
Italy
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In the Smog #25, there's an article about NFE in NU, summarizing and describe very well what has been said in this topic.
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Join this group It's about Team Italy for the next World Cup of Pokémon.
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#108 |
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Join Date: Sep 2012
Posts: 1,079
I HATE COD
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Mr. Muscle (Machoke) @ Eviolite
Trait: No Guard EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - DynamicPunch - Bulk Up - Rest - Sleep Talk No, the nickname is not compulsory, but copy and pasted from my main NU team is ResTalk Machoke, and it works better than you think. For a wall, the opponent being confused is always nice, but you usually don't want to give up a spot for confuse ray. As such, I have dynamic punch to deal massive damage and confusion. "But dynamic punch has really low PP! You can't have that on a wall" Oftentimes Machoke will end up asleep from rest, and sleep talk takes off from sleep talk's PP and not from the move it chooses. With pretty nice bulk, it can actually completely wreck teams with some helpful sleep talk hax - no confusion needed. The only problem is the occasional struggle wars as well as the psychic oriented tier, however once you get rid of the psychic types you can bring machoke in as a sort of late-game sweepr which replaces the momentum you created with complete wreckage. Fair trade in my opinion. |
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#109 |
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Join Date: Dec 2012
Posts: 115
SO I HERD YOU LIKE MUDKIPZ
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I doubt that even with Eviolite, Machoke can be considered a wall. Throh utilizes a ResTalk set even better, benefitting from better bulk, Guts while asleep and even a STAB phazing move in Circle Throw (which is only a bit weaker than DynamicPunch factoring in Guts), of which the damage can quickly add up with some hazard support, and prevents set up sweepers to set up when your luck betrays you. 'it can actually completely wreck teams'. Yeah. average PS ladder teams.
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#110 | ||
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Join Date: Dec 2011
Posts: 201
Naval Criminal Investigative Service
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Quote:
It's a real shame, too, because a 252 HP / 252 Def / 4 SpD Bold Eviolite Slowpoke is a little more bulky on the physical side than physically defensive Skarmory, and it's still bulky enough on the special side to take a LO Shadow Ball from Timid Gardevoir with a little health to spare. It also has enough recovery between Regenerator and Slack Off that I really don't think it'd miss the Leftovers that much. If Slowpoke only had a higher SpA stat, I think he'd be a lot better. A base 75 or 80 SpA stat really should be too much to ask since Slowbro and Slowking are both wielding base 100 stats, but alas. Quote:
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#111 |
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Join Date: Aug 2010
Posts: 620
Freedonia, land of the brave and free
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Speaking of Machoke, I've been running a quite effective set that uses two of the main points that differ the overly mainly Pokemon from Gurdurr: DynamicPunch and Encore:
Set: Sub + Encore @ Eviolite Trait: No Guard EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Substitute - DynamicPunch - Payback - Encore Because DynamicPunch forces switches quite often it's rather easy to set up a Substitute (no recovery sucks). From there, spam DynamicPunch while you can. Payback is for Ghost- and Psychic-types mainly, but it also hits things like Butterfree. Encore is a great move against things that think they can set-up on Machoke, mainly a pink Psychic pig known as Musharna. With Encore and under a Sub, Machoke can trap Musharna in CM / Moonlight and if opponent don't switch, keep using Payback (it'll always do miserable damage, but opponent always stays thinking s/he'll be stronger after a few CMs. And no Musharna I ever faced never attacked Machoke under a Sub). I use this Machoke as a core with Skuntank, because Encoring things like Gardevoir and Haunter is rather easy (under a Sub of course, or they'll destroy Machoke). Skuntank then can Pursuit trap those Pokemon on the switch. Machoke will also appreciate Wish support from those like Alomomola, Gardevoir and Hypno since he have no way to Recover health. And since Machoke forces lots of switches, entry hazards makes him more fearsome. And I know that Machoke is slow as hell, DynamicPunch has 8 PP and it can't pass through not Fighting-weak physically defensive Pokemon without confusion hax, but IMO this is the only thing Machoke can do that Gurdurr and other Pokemon can't do better since ts main set is outclassed by Throh.
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Peaks: PO Smogon Monotypes: #1 with this team- 1185 points. Showdown NU #4 - 1913 points, #7 - 1940 points Showdown RU #3 - 1888 points Showdown 1VS1 CC: #1 - 1639 points I rate Monotype teams when I'm not busy.(Without wildcards). Last edited by Don Honchkrorleone; Mar 12th, 2013 at 11:48:24 AM. |
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#112 |
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Join Date: Aug 2012
Posts: 95
Columbia SC
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A Machoke set without any recovery is not that great of an idea period. As with the likes of Braviary running around if you dont have a Sub you finished. Besides they will probably switch out to something else if the notice a) you have just locked them into a Physcic move b)you have a dark type pokemon c) that they KNOW your going to switch as they are locked into the Physcic move. So that being said unless you decide to use another sub after your encore there going to put your dark type in a bad situation
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you can only fail at something if you try if you dont try you cant fail =D |
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#113 |
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Join Date: Sep 2012
Posts: 1,079
I HATE COD
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I never even thought of Thro, it crossed my mind never.
So yeah, I'll change it to that now! ;) |
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#114 |
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Join Date: Dec 2012
Posts: 115
SO I HERD YOU LIKE MUDKIPZ
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hold on, this is an NFE tread, so refrain from posting non NFEs here. also, Sweet Jesus invented a BU set if i recall correctly, ill edit this when i found it.
edit: found it, he even used ice punch over sleep talk. |
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#115 |
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Join Date: Aug 2012
Posts: 95
Columbia SC
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you said to keep this about NFEs lol anyways
A rest bulk up set on Machoke could work like this Machoke@Eviolite Trait: No Guard Nature: Adamant Ev: 252 Atk / 252 Hp -Bulk Up -Dynamic Punch -Rest -Sleept talk theoreticaly it could work but ghost types ,and possibly poison and flying types, need to be dealt with by teammates. Rapardos could work as it has Crunch , Stone Edge and Earthquake to deal with all of those types.
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you can only fail at something if you try if you dont try you cant fail =D |
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#116 | |
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am i the only one i know?
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encore machoke actually sounds quite cool and better than whatever sets we actually have on-site. it still has a multitude of issues, namely the ones you pointed out - lack of pp and inability to actually beat defensive walls (since they really can just switch out and take your dpunches effortlessly) seem to be the major issues. running something like toxic > payback might be worthwhile, though it means you're a sitting duck against haunter (but you're running it alongside skuntank anyway, so it's good!). you could also pair it up with something that can set tspikes, though you're stacking a gardevoir weakness that way.
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#117 | |
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Join Date: Mar 2013
Posts: 67
Antartica
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Swadloon @ Eviolite Trait: LeafGaurd/Chlorophyll Nature: Modest EV's: 252 Def / 252 SpDef /4 H -Synthesis -Calm Mind -Camouflage -Air Slash/Bug Buzz/Solar Beam Before dismissing this, one should take a quick glance at Swadloon's base Defense and SpecDefense with no EV's: D-216 SD-196. Add the EV's and then Evolite's boosting powers and you have a wall that can take a super effective Ice Beam from a Ludicolo and then hit back with a Air Slash. His bulk is really that impressive. Bug/Grass isn't the best defensive typeing, and Swadloon knows it-so it can change into a ground type when things might be bad. Unless you have Trick Room support, you have to predict with Camouflage(which with any other pokemon, it's just a terrible move, but it's one of Swadloon's most useful), but it's worth it to get a ground type that has self recovery(that gets a boost in sun), can strike grass types with a special flying type move, and can use Calm Mind. One moment it takes a Giga Drain easily, than the next it takes a Brave Bird. Which is the whole purpose of Swadloon, to take hits and return fire. Why Air Slash should be used over Bug Buzz is simple, offensively bug typeing stinks and flying is better in NU for offensive. Using the ever important camo gets rid of the stab boost from Bug Buzz and Air Slash has a chance for the hack gods to smile upon this guy and deliver a crit. Of course, not all is peachy for'em. He's slow, and with the power of what everyone's stabs are, he goes down from a 4xBravebird or a fire type attack, with a low chance of surviving most fire type attacks being tossed around. His two abilities are preference, he'd fit onto a sunny day team if you can get him to be able to switch his typing fast enough(which in that case you can roll with the Solar Beam) and then you'd have a ground type that can heal his health completely, strike with instant solar beam, and CM boost himself... If you're running with him to just be a tank, don't go for the speed boost ability as he's better getting Trick Room support and Sunny Day teams are not very common in NU right now.
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#118 |
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Join Date: Dec 2012
Posts: 192
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Porygon @ Eviolite
Ability: Analytic EVs: 252 Hp, 252 Special Attack, 4 Speed Tri Attack Ice Beam Thunderbolt Recover Think of it as the NU Porygon-2. Commonly known as a top LC threat, Porygon can work well with help in NU. With Fantastic Coverage in it's 3 moves, as well as recovery, Porygon can act as a great tank. Even with Fighting-types everywhere, Porygon can easily take a Drain Punch from Gurrdurr. Pairing it with a Ghost type like GOlurk makes for great offensive synergy. While Porygon isn't the most powerful, it is a great tank in the NU meta. |
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#119 |
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Join Date: Apr 2013
Posts: 1
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![]() Nidorina (F) @ Eviolite Trait: Hustle EVs: 252 HP / 252 Def / 4 Atk Impish Nature - Hone Claws - Toxic Spikes - Double Kick/sucker punch - Poison Jab Iv'e used this nidorina as a reliable toxic spiker numerous times and with the decent bulk allowed by eviolite it has many opportunities to set them up. With hustle and hone claws nidorina actually begins to hit pretty hard for something whose sole purpose is to set up entry hazards. The moves of choice are poison jab for stab and double kick for steels who wall poison jab, but you can also opt for sucker punch if you so desire.
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I go by Dron on Showdown. |
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#120 | |
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Join Date: Mar 2013
Posts: 13
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Quote:
A more defensive tank build can be used as well, which will give it even more survivability against special attackers, though of course at the cost of direct offensive pressure: Porygon @ Eviolite Trait: Trace Nature: Calm EVs: 252 HP / 252 SpD / 4 Def -Toxic -Recover -Discharge -Icebeam Lampent @ Eviolite Trait: Flash Fire Nature: Quiet EVs: 252 HP / 252 SpA / 4 SpD -Trick Room -Fire Blast -Shadow Ball -Energy Ball/Memento or Lampent @ Eviolite Trait: Flash Fire Nature: Modest EVs: 212 HP / 252 SpA / 44 Spe -Substitute -Pain Split -Shadow Ball -Fire Blast In response to the recent shift, specifically with the loads menacing Scolipedes and Primeapes that seem be ubiquitously present Lampent is a great choice. While its stats suggest that it should be quite frail, with Eviolite and HP investment the little lantern is able to take a few hits and put a number of sets to good use (The first set can take three Punishments from Primeape, though it does have to watch out for Stone Edge, especially on sets that aren't choiced). The first set that I've listed is the set that I'm currently running on my Trick Room team. Lampent has been a fairly reliable pokemon to set up Trick Room and support sweepers by dealing out a bit of damage itself. Memento can be used facilitate an ever valuable safe-switch for a Trick Room sweeper as well. The second set is better for teams that aren't Trick Room, and also uses Lampent's relative bulk to dish out healthy damage from Base 95 Fire Blasts. Will-o-Wisp and Taunt are also available for sets that require more utility. Zweilous @ Choice Band Trait: Hustle Nature: Brave EVs: 252 Atk / 252 Hp / 4 SpD -Outrage -Crunch -Fire Fang/ Ice Fang/ Superpower -Sleep Talk or Zweilous @ Choice Scarf Trait: Hustle Nature: Jolly EVs: 252 Atk / 252 Spe / 4 Hp -Outrage -Crunch -Superpower/ Fire Fang/ Ice Fang -Sleep Talk This little hustler, Zweilous features the strongest Outrage in the game (trumping even Rayquaza). The first set synergies nicely with the Trick Room Lampent set as Lampent can take the bug and ice moves that normally threaten Zweilous, as well as dispense of steel types that prevent Zweilous from sweeping. With a Choice Band attached Zweilous's STAB, Hustle Outrage OHKOs most pokemon in the metagame. Crunch is present for the second STAB move, which is great in a metagame rampant with Psychic types. However, one thing to consider when looking at Zweilous as a Trick Room sweeper is that Hustle reduces the accuracy of its moves, meaning that there is only a 51% chance that Outrage will hit three times in a row (the length of a Trick Room sweeping period). The second attempts to cure Zweilous's speed problem rather than embrace it. It can be successful if speedier threats are dealt with first. Fire Fang allows Zweilous to take on steel types, usually in the form of Metang, that often counter it. While, Ice Fang allows it to dispense of Torterra. Last edited by Burnside; Apr 4th, 2013 at 6:39:54 PM. |
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#121 |
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Join Date: Nov 2011
Posts: 62
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Have you tested Flame Body on Lampent? Obviously the 30% burn rate requires some luck so it may not always be dependable, but given the lack of powerful fire type attacks seen commonly in the tier (much less fire type Pokemon), the ability for Lampent to cripple a Primeape U-turning out or a Scolipede going for a Megahorn seems like a great risk to take.
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#122 |
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Join Date: Nov 2012
Posts: 2
Scotland
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Ivysaur @ Eviolite
Ability: Overgrow EVs: 252 Hp, 252 Special Defense, 4 Special Attack Giga Drain Leech Seed Toxic Synthesis it elimates toxic spikes, synthesis's off a overheat from a specs zebstrika and if you swap the evs to make it physically bulky it is a good sawk counter. However if you dont get off a leech seed or are unable to synthesis you might be in trouble i.e. any other grass/poison type walls it - but thats why there are 6 team slots ;)
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#123 | |
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Join Date: Apr 2012
Posts: 254
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Quote:
EDIT: Oops, nevermind, they have the same Special Defense. |
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#124 | |
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Join Date: Mar 2013
Posts: 13
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#125 | |
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Join Date: Nov 2012
Posts: 108
Toledo, OH
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Quote:
It was mentioned above that there aren't many good fire types in the tier (hell, two of the more notable ones are NFE). I have a set that I have tested, and find it to work well with the proper support, which is made easier with the recent changes in the meta. ![]() Pignite @ Eviolite Trait: Blaze (not sure if Thick Fat is released, so that if it has been.) EVs: 236 HP / 16 Atk / 252 SpD Careful Nature - Rest - Sleep Talk - Roar - Flame Charge / Flare Blitz Pignite's good HP and Attack, with passable defenses with Eviolite, and access to Roar screamed to me to make a ResTalk set. The EVs patch up his sketchy Special Defense and give a little boost to his Flame Charges. Roaring foes out and about is a huge plus with Scolipede in the meta, and Fire- typing gives him a resist to Bug- and Grass- type attacks, which is helpful in this meta. This set really wants to avoid Water- type attacks of any kind, as well as most physical hits Pignite doesn't resist. Flare Blitz can be used over Flame Charge if you like extra power and plan on staying in often. I also have another set (if that's allowed :P). I introduce... Grovyle Grovyle @ Grass Gem / Flying Gem Trait: Unburden EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Leaf Blade - Swords Dance - Brick Break / Substitute - Acrobatics / Rock Slide / X-Scissor This is very similar to big bro Sceptile's SD set up in RU. Grovyle's excellent speed and subpar attack make him perfect for using Swords Dance. The EVs and nature enhance Grovyle's sweeping stats, with a Jolly nature elevating his great speed to a dizzying 317 before Unburden. Leaf Blade and Swords Dance are the crux of the set, allowing Grovyle to stick it to many bulky Water types and many common leads, especially if you use the Grass Gem. Brick Break can be used to bust Steel- Types, which are a problem to the set, but Steel- types are not common in the tier, and can be easily covered by other members of the team. This would allow you to run a sub and ease prediction and protect Grovyle from status. Acrobatics vs. Rock Slide is hard, as Acrobatics is great for hitting opposing Grass- types and Bug- types, but Rock Slide hurts said Bug- types, as well as Flying- types that trouble the set. Acrobatics works infamously well with Unburden, however, gaining much power is very useful in conjunction with the speed boost. X-Scissor is also an option to hit Grass- types and Psychic- types, but Grovyle has issues finding a spot to put it. |
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