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#351 | |
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Join Date: Nov 2011
Posts: 26
Australia
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On a different note.. on one of my alts when I was testing out a new team..I got completely wrecked by a gravity team featuring Moxie Krookodile. I was completely unprepared for it and it really did work against my team. The Krookodile got boosts for KOing both my pokemon and his own pokemon with STAB Earthquake and was getting a lot of boosts. I think if it was coupled with Tailwind as well.. the only stop to the Krookodile would have been priority moves like Mach Punch or Bullet Punch. Has anyone seen many gravity teams like this running around?
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Main PokemonShowdown! Account: JayElPii
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#352 | |
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Join Date: Aug 2008
Posts: 1,172
Adelaide, Australia
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Bisharp, on the other hand, fares poorly against Hitmontop and Scrafty, and whilst it can OHKO Landorus-T, Gyarados, and Salamence with +1 Dark Gem Sucker Punch, Sucker Punch can be played around with switching; at least if the opponent switches into Acrobatics, it gets hurt. Admittely, Bisharp can function as an anti-Icy Wind Pokemon better than Tornadus thanks to resisting Icy Wind and Sucker Punch (though you may become even more over-reliant on Sucker Punch to have a Speed advantage). I agree about Thundurus being a bad user of Defiant though. It's too hard to give up Pranskter for a potential boost to Wild Charge, when without the boost, Thunderbolt deals more damage. Wild Charge's negative side-effect seals the deal. Last edited by Darkmalice; Jan 27th, 2013 at 12:47:22 AM. |
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#353 | |
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Join Date: Jul 2012
Posts: 179
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#354 |
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Join Date: Dec 2011
Posts: 10
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I just started playing this metagame yesterday, and it's tons of fun. I've been using hail, and it has held up pretty well so far.
Team:
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If you guys have any suggestions/comments, feel free to post them. Here are some replays of the team in action: http://www.pokemonshowdown.com/repla...doubles8533426 Tons of Togekiss support, and some stealth rock action. http://www.pokemonshowdown.com/repla...doubles8595705 Thundurus-T hurts stuff. |
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#355 | |
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Join Date: Apr 2012
Posts: 322
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The only major flaws with Sand teams are that too many people play them like Rain teams, thinking that you can overwhelm the opponent's checks by using multiple Sand abusers, when this is usually untrue. Most Sand checks are Levitators, so they'll take no damage from an EQ regardless of how many Pokemon you have to spam it, and then can proceed to deal heavy damage to or OHKO your abuser. A perfect example is Rotom-W, who is immune to Earthquake and can KO any Sand abuser with its STAB Hydro Pump. Another is Cresselia, who is also immune to EQ, is bulky enough not to care about their other moves, and can use Icy Wind to prey on their Ground typing while slowing them down. A good sand team is definitely capable of handling Rain teams and Hail teams. It's just that the common formula for Sand seen right now is flawed. The only point on your post I agree with is that Sand has fewer toys to play with, which is true, but Excadrill is really good at what it does. In addition to that, the fact that Sand isn't too popular means that when it's up, most opposing teams have no way to benefit from it, which gives you a huge advantage with your Sand abuser. I think a good Sand team should have a setter, an abuser, and dedicate the rest of their mons to being able to handle opposing threats, as opposed to trying to play Sand Hyper Offense, which isn't very good as a playstyle. |
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#356 |
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The world is full of Kings and Queens, who blind your eyes then steal your dreams
Join Date: May 2010
Posts: 276
Canada
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i'm sorry but you truly can't be serious with this post. +1 Tornadous destroys almost every in it's path with flying gem acro, it is easily one of the best pokemon in the meta if you play it correctly. Well Bisharps typing may not be the best, it still has the perks of a +1 sucker punch and with sub your opponent will have to try and hit you well getting owned by sucker punch at the same time. Defiant pokemon are just short of amazing if you can play them correctly
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20:50; V4 Kinky is good 20:50: Treecko.u kinky 20:50: skybot: kinky: Foot-sucking, rubber wearing, pee on me, fruit-fuckin', candlewax drippin', long fingernail scrapin', tossed salad eatin',multiple partner havin', she-male, oil-drenched, chocolate sauce, whipped cream covered,vibrator usin',dress-up,banned in 30 states type of sex. |
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#357 |
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Join Date: Aug 2012
Posts: 545
East Coast, USA
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For those interested in VGC as well:
http://www.smogon.com/forums/showthread.php?t=3478340 ^VGC Mini-tour^ ALSO: To keep this more Double-themed, here's a replay for ya! http://www.pokemonshowdown.com/repla...doubles8617269 I've traded out Ninetales for Sableye and Terrakion for Lando-T. I might also be trading out Cress for Musharna soon for HH/Gravity and Telepathy. The team flows quite a lot better than the old team already, allowing me to keep momentum the whole game, forcing switches, and making the opponent freak out.
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. Last edited by BlankZero; Jan 27th, 2013 at 5:57:44 PM. |
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#358 |
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Join Date: Jun 2012
Posts: 500
Philippines
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I have played this metagame quite a bit recently. I gotta say that this meta is really fun aside from Skymin being a huge problem to everything (do you really need Rachi revamped?). Aside from that, rain is an extremely strong presence. I have went 11-0 with a combination of Drizzle Helping Hand Politoed with Icy wind + rain abusers. The team was Politoed/Electric gem thundurus-t/Specs Tornadus-T/Rage Powder Amoonguss/ SS kingdra and Scizor. Politoed can easily Helping Hand Kingdra with Muddy Water raping everything. Another pokemon i think is great is Amoonguss. It can really deal with annoying pokemon with Rage Powder allowing Tornadus-T or Thundurus-T to hit really fucking hard.
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252+ SpA Choice Specs Magikarp Hydro Pump vs. 248 HP / 84 SpD Ho-Oh in rain: 228-270 (54.93 - 65.06%) -- guaranteed OHKO after Stealth Rock you may know me as "superwii64cube" too |
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#359 | |
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Join Date: Nov 2011
Posts: 26
Australia
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Quote:
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Main PokemonShowdown! Account: JayElPii
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#360 |
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Join Date: May 2012
Posts: 75
India
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This person mentioned in his RMT that Serene Grace also doubles the partner's chance of triggering additional effects. I tried searching, but found absolutely no references whatsoever to it - every analysis/description of Serene Grace deals with only Singles. It would be great if someone who has used Serene Grace in the VGC and in doubles confirms/debunks this, since it would have a major impact on the tier (Shaymin-S would be arguably broken).
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#361 |
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Join Date: Sep 2010
Posts: 635
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Serene grace only affects the pokemon that has it. However, it is possible that it is bugged like other abilities that only affect one pokemon, such as scrappy (which enabled my blissey to hit a dusclops with a hyper beam. Why was I using hyper beam blissey? Was bored). Since nobody except for zarel can 100% confirm that, that person is simply mistaken.
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http://i.imgur.com/M88s8ua.gif |
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#362 | |
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Join Date: Sep 2012
Posts: 263
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It would say boosted secondary chance for Togekiss, but not for my partner. I don't know if that classifies as confirmation though. That person seemed pretty convinced that it did boost your partner. |
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#363 | |
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Join Date: Aug 2010
Posts: 3,953
Maryland
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I've definitely found rain to be a potent force in this meta. Helping Hand-boosted +1 (or water gem) Hydro pump from kingdra even OHKOes cresselia! Rain HO is one of the best teams to run, as stacking too many rain resists makes a team weak and eventually you will find yourself running through them like a knife through butter. My preferred strategy for my team is to save kingdra until late-game, where it can sweep with the water counters gone, but that's definitely not the only way to do it.
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#364 |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,126
>> END POSTBIT
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I can confirm, Serene Grace doesn't boost the ally. I think it's more likely he typoed "Pink", his Blissey who has Serene Grace Skill Swap.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#365 |
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Join Date: Jan 2013
Posts: 1
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Did anyone else here know that Gengar has Perish Song?
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If you Bomb something, make sure to detonate all of it. |
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#366 |
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Join Date: Aug 2012
Posts: 545
East Coast, USA
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It also gets Trick Room if you're looking for a surprise setter.
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. |
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#367 | ||||||
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Ttar by Doughboy
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Don't worry Pwnmon I will avenge my loss! I vow in this metagame never to make a rain-weak team again!
In Pwnmon's game I was exploring the strategy of using Psych Up. For those who do not know what the effect of Psych Up is, it copies the stat boosts of which ever Pokemon you target. Through Psych Up, you can get insane boosts to certain Pokemon in the fraction of the time it would take boosting your own. Another interesting property of Psych Up is that it can hit through Protect, meaning your booster does not have to take two consecutive hits from the opponent! Psych Up abuse has two facets of abuse: The boosters and the Psych Up'ers The boosters: Quote:
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#368 |
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Join Date: Nov 2011
Posts: 62
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Speaking of other terrific doubles abuse tactics, I was pondering other strategies that might be effective and looked back through Pokemon Colosseum to see what was popular in 3rd gen. Then Earthquake dawned on me.
Obviously earthquake has been nerfed by the number of levitate users that dominate OU and by extension smogon doubles, but Gravity makes Earthquake and a bunch of other spread moves much more viable. The site has an article for Gravity in singles and it's useful for identifying setters and abusers, but has anyone made a successful gravity team in doubles? Is Landorus-T, or a powerful Blizzard spammer, as good as I think they'd be? Blizzard seems like a great option especially since Gravity isn't dependent on hail to make it 100% accurate, at the expense of having to use a move to set it up. |
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#369 | |
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Join Date: Aug 2012
Posts: 545
East Coast, USA
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I ran a few new changes on my Sun team and now I'm back to ALMOST my original team. Here is 5 Replays with captions.
Replays
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. |
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#370 | |
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Join Date: Nov 2011
Posts: 26
Australia
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Quote:
To be honest I think you may as well just go hail if you want to spam Blizzard. It makes it a lot smoother in case your gravity user gets KOed and you don't need to waste that extra turn setting up. I'm also really interested in that Psych Up Strategy. I can definitely see those pokemon starting sweeps, Keldeo more so than Latios because it isn't hurt as much by priority moves like Sucker Punch which could otherwise ruin Latios. Keldeo also theoretically works a lot better because of the prevalence of rain giving Keldeo that extra push in its powerful water STABs
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Main PokemonShowdown! Account: JayElPii
Last edited by NidoJosh; Jan 29th, 2013 at 5:18:15 AM. |
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#371 |
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Join Date: Oct 2012
Posts: 8
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Hail is INCREDIBLY effective in this metagame, I think. I got a match with NidoJosh and Pocket a few times using a laddering alt using my Hail team (#3, Florante! Honestly, I've never gotten a rank nearly as high as that.), and although very close matches, hail still prevailed! I don't really consider myself a very good player though; I guess people just underestimate Hail.
Okay, I'll admit, even if I don't want to, a lot of matches have Blizzard spamming. (Surprisingly, I've gotten around less than 5 freezes. I've got more "residual kills" than freezes, actually!) Still, Blizzard spamming only works due to smart switches with my Pokemon and the appropriate coverage moves from time to time. Not to mention Specs Obama hits like a truck. Last edited by Sphoofle; Jan 29th, 2013 at 6:03:02 AM. |
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#372 | |
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Join Date: Nov 2011
Posts: 26
Australia
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But seriously onto the actual topic... Blizzard spamming is incredibly annoying because.. it is very effective under hail conditions. But at the mention of Specs Obama.. I noticed that I don't really see Choiced items being utilised at all. I guess the switch will leave your incoming pokemon wide open if they were aware of the choiced item.. but I think if you hide it well enough maybe it's possible to execute? I've been using Life Orb instead of Choice just because of the fact that it deals a ton of damage and most pokemon don't last too long anyway. Does anybody have any successful choiced pokemon sets?
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Main PokemonShowdown! Account: JayElPii
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#373 | |
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Join Date: Oct 2012
Posts: 8
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I feel that Choice Bands and Specs are less potent than in singles, but I feel that Choice Scarfs are infinitely more useful. I find that other people double target more than use spread moves. Why? Because if you beat the opposing 'mon first, you effectively negate its damage! Early game, only you know you have the Scarf. That can score crucial KOs that wouldn't have had happened if you would have gone second. Late game, you can pull off a sweep. Weakened Pokemon are actually a pretty common sight due to spread moves and switching into resists against double targeting. Because of this, a scarfer can come in later on and just pick off enemy 'mons. Of course, I don't have much experience in Scarfers--the only one I used is Landorus-I, which is incredibly useful because you really would want him to switch out. I usually let him come in to scout. I just U-Turn out, which is powerful enough to score nice KOs with my partner. His x4 weakness to Ice is very exploitable too for safe switch-ins with free damage from U-Turn and Intimidate! :) Last edited by Sphoofle; Jan 29th, 2013 at 7:46:57 AM. |
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#374 |
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Join Date: Sep 2012
Posts: 263
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Choice Scarf is amazing in this metagame, arguably better than in singles. In my opinion, you can afford to lock yourself into a move into doubles because usually you are spamming a powerful spread attack or your single attack is more likely to have a favorable match-up because there are two targets.
Because people are afraid of choice items currently, you can outspeed nearly everyone with base 60+ scarfers. Behemoths such as Heat Wave Heatran, Water Spout Jellicent, and Rock Slide Tyranitar are suddenly KOing everything before they can attack. Choice Band/Specs are somewhat less useful because you get a lot of overkill that you didn't need at the expense of sticking to the same move. However, there is still merit to using them. Choice Specs Gastrodon usually finds a place on my team because Specs Earth Power @ +1 1HKOs everything that isn't immune. If I'm not doing that, I'm spamming Icy Wind/Surf so the boosted power gets around resists. Just wondering, why would anyone make a team without Hitmontop? There isn't a single battle where he isn't incredibly useful for almost every turn of the match. Heck, I feel like I would be 10x better off if I had 2 Hitmontops and that's saying something because I'd be compounding weaknesses. Fake Out+Wide Guard+Intimidate is a legendary combination. Oh and has anyone experimented with Fake Out+U-turn Mienshao? I've seen Ambipom used to little success(taking a 25% chunk out with Fake Out, then dying). |
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#375 |
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It's only over when you give up
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You can add a second Hitmontop to your team using Scrafty, which can Intimidate + Fake Out. I use Landorus-I, though.
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