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Old Jan 29th, 2013, 4:30:11 PM   #1
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Default Bronzong [QC 2/3]

First anaylsis I probably will mess up somewhere.


[Overview]

<p>Thanks to Bronzong’s outstanding base 116 Defense and Special Defense stats, combined with its unique typing in the tier, giving it 8 resistances and two immunities which makes Bronzong an impressive tank. Bronzong has a handful of support moves such as Stealth Rock, Hypnosis, and Gravity. In addition, Bronzong can even play a offensive role with Trick Room, since it can OHKO Pokemon such as Chandelure, Nidoking, and Raikou. On the other hand, Bronzong is one of the best counter to all-out-attackers such as Cincinno, Flygon, and Weavile, as well as dealing heavy damage to them with Gyro Ball. Unfortunately, Bronzong's downfall is lack of reliable recovery making it worn down by multiple attacks. Nonetheless, Bronzong is an astounding wall and can aid your team with proper support.</p>

[SET]
name: Tank
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Toxic
move 4: Earthquake
item: Leftovers
ability: Levitate
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Bronzong's main job is to set up Stealth Rock and combined with its natural defensive typing and bulk, it almost guaranteed, since only hard-hitting Fire-type attacks will OHKO the tank. Gyro Ball is Bronzong's best shot to 2HKO dangerous threats such as Flygon, Heracross, and Krookodile. Toxic is great for crippling walls such as Blastoise, Hitmontop, Porygon2, and Slowbro. Thanks to Bronzong's immunity to Toxic it can win many stall wars while taking little damage in return. Finally, Earthquake rounds off Bronzong move set, as it allows Bronzong to hit Fire- and Electric-types such as Arcanine, Chandelure, and Raikou for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>A Relaxed nature and 0 speed IVs allow Bronzong to maximize Gyro Ball power. A specially defensive spread of 252 HP / 4 Def / 252 SpD with Sassy nature can be used to take special hits better from common Pokemon such as Raikou, Porygon-Z, Roserade, and Yanmega. Heat Proof may seem tempting to use because Bronzong becomes neutral to Fire-type attacks, but it’s generally inferior to Leviate, since it allows Bronzong to be immune to Ground-type moves and avoid Spike damage. Heavy Metal should never be used since Bronzong's other abilities give it more defensive utility.</p>

<p>Hidden Power Ice is an option to hit Gligar and other Flying-types for some heavy damage while still being able to 2HKO Flygon. Since Bronzong lacks reliable recovery, a Wish passer such as Umbreon and Togekiss is recommended to extend its survivability. Teammates such as Blastoise, Chandelure, and Milotic provide excellent synergy, as they can take Fire-type attacks for Bronzong while covering the former three weaknesses. Other support moves for example, Confuse Ray, Safeguard, and Hypnosis are all viable to use but it is difficult to drop a move for them.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Gyro Ball
move 4: Earthquake / Stealth Rock
item: Light Clay
ability: Levitate
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set focuses on setting up screens so its teammates can set up and sweep much easier. Light Clay is a mandatory item for Bronzong since it allows Reflect or Light Screen to stay up an extra three turn which can be crucial in some situations. A uninvested STAB Gyro Ball coming from Bronzong still packs quite a punch, as it can do massive damage to Flygon, Virizion, and Yanmega. Earthquake is the ideal choice as it hits Electric-, Fire-, and Steel-types such as Cobalion, Raikou, and Victini exceptionally hard. You can go for Stealth Rock on Bronzong if your team lacks a Pokemon that carries it, but then Bronzong is walled by Fire-, Electric,- and Steel-types, so pick what supports your team better.</p>

[ADDITIONAL COMMENTS]

<p>Relaxed nature and 0 Speed IVs are used again to maximize Bronzong Gyro Ball damage output. Hypnosis seems appealing, but the 60% accuracy can be unreliable at times. You may even opt to use Toxic, as walls such as Blastoise, Mew, and Porygon2 may try to stall out your screens.</p>

<p>Teammates that resist or are immuned to Fire-type attacks such as Blastoise, Chandelure, and Swampert greatly help out Bronzong perseverance. Since Bronzong has no recovery at all, Wish support from Umbreon and Togekiss are appreciated. Set up sweepers such as Azelf, Kingdra, Mew, and Raikou benefit a lot from the screens, as they can set up easier and tank more hits.</p>

[Other Options]

<p>Bronzong has quite a few options that it could use for example, Calm Mind set is quite usable, but because such of an offensive metagame, Bronzong gets worn down too quickly to utilize this set. An Offensive Trick Room set consisting of Earthquake, Explosion, and Gyro Ball is quite appealing, as it can OHKO many offensive threats such as Chandelure, Raikou, and Nidoking. A Rain Dance support set can be used as it negates Bronzong Fire-type weakness while assisting Swift Swim users to sweep. Trick with Lagging Tail or a choice item can surprise your opponent and effectively hinder a Pokemon. Since Bronzong has no recovery a RestTalk set could be used, but due to BW mechanics Bronzong usually won’t get the chance to wake up due to threats such as Darmanitan and Victini pressuring it to switch out. Bronzong has access to Heavy Metal but it should never be used since Bronzong's other abilities give it more defensive utility. Finally, Bronzong has other attacking moves such as Zen Headbutt, Rock Slide, and Payback.</p>

[Checks and Counters]

<p>Since Bronzong's main job is to set up and dish out some damage there are numerous Pokemon that can stop Bronzong in its tracks. Fire-types such as Victini, Chandelure and Rotom-H threaten Bronzong greatly, since their STABs can OHKO Bronzong. Xatu's Magic Bounce bounces back Stealth Rock and Toxic, although Bronzong fortunately can't be poisoned. Additionally, Xatu cannot do much to Bronzong outside of Night Shade and the rare Heat Wave. Mew and Sableye can prohibit Bronzong from setting up and cripple with a Will-O-Wisp. Furthermore, Baton Pass Mew can Taunt Bronzong and set up with Nasty Plot, Sword Dance, or Rock Polish then pass its boost to a recipient such as Nidoking and Flygon. The uncommon Magnet Rise Magneton does a great job of taking out Bronzong granted that it doesn't switch in on an Earthquake. Finally, bulky sweepers such as Suicune and Scrafty can set up in Bronzong's face, as they can Rest off any damage dealt.</p>

Skeleton
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Old Jan 29th, 2013, 5:21:52 PM   #2
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Quote:
Originally Posted by Fat Pkn range6 View Post
[Overview]
  • Only notable thing gained from BW2 is Gravity and Trick
  • Only 1 weakness (if using leviate)
Bronzong already had access to Gravity and Trick from 4th gen tutor moves, and they aren't illegal with anything as far as I can tell because Bronzong has no breeding moves and no fifth gen event moves (at least that I can find). The only thing its illegal with is Heavy Metal, which I don't think is worth mentioning. Also, Bronzong only has one weakness if using Heatproof as well, as it take neutral damage from fire-type attacks even if the text it's super effective might technically appear on the screen when it gets hit with them (I don't actually know if that's the case).
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Old Jan 29th, 2013, 5:41:34 PM   #3
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Ok thanks I'll remove that
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Old Feb 3rd, 2013, 3:02:33 PM   #4
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I've got some feedback for your first analysis, hopefully this will help! You should work on your elaboration, especially in your overview. The overview is a brief look at how the Pokemon generally plays, not a list of its attributes. You mention the attributes in context and in a manner that shows how one would play the Pokemon. For example, instead of listing how Bronzong has 7 resistances and base 116 defenses, say something along the lines of, "Due to its amazing 7 resistances and great base 116 defenses, Bronzong makes a great tank and support Pokemon." Then later you can mention, "However, lack of a recovery move makes it easy for opponents to gradually wear it down and prevents Bronzong from being a long term wall." Obviously don't copy and paste that, but do something similar. Looking at the analysis in general, its always good to explain the Nature and ivs, mention how they help Gyro Ball and don't hurt Bronzong because its slow. You don't want to go full tl;dr, but make sure your explanations are full and comprehensive. Good luck, I hope this helps you!
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Old Feb 3rd, 2013, 5:08:00 PM   #5
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Thanks for the help! I will change some things thanks to your feed back.
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Old Feb 12th, 2013, 12:36:51 AM   #6
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Bump QC checks please or things to add.
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Old Feb 12th, 2013, 9:35:18 AM   #7
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Slash Stealth Rock with Earthquake on the Dual Screens set; Bronzong is one of the few Pokemon bulky enough to actually use all three moves before dying.

A more general problem with this skeleton is that there's nothing of substance here. You need a much more in-depth skeleton before QC can actually approve this. Take a look over here for an example of what I'm referring to. Once you expand your analysis, we'll have a better idea of what you plan to actually write, making it possible for us to approve your analysis.

Don't forget to include a teammates section for every set.
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Old Feb 13th, 2013, 9:39:51 PM   #8
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Originally Posted by Fat kokoloko View Post
Slash Stealth Rock with Earthquake on the Dual Screens set; Bronzong is one of the few Pokemon bulky enough to actually use all three moves before dying.

A more general problem with this skeleton is that there's nothing of substance here. You need a much more in-depth skeleton before QC can actually approve this. Take a look over here for an example of what I'm referring to. Once you expand your analysis, we'll have a better idea of what you plan to actually write, making it possible for us to approve your analysis.

Don't forget to include a teammates section for every set.
Ok I've expanded the analysis some more hopefully this is enough info, if not just tell and I'll try to add more.
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Old Feb 28th, 2013, 12:55:30 AM   #9
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Is there really much of a point to HP rock on the CM set? I mean, Yanmega's a special attacker, so you can boost on it, and anyhow Psyshock/Psychic does plenty. As for Rotom-H, Psychic almost ties, and Psyshock comes pretty close. It's lame if he Tricks or WoW's you, but you can't wear him down on the switch-in so much harder with HP rock anyhow, right?
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Old Feb 28th, 2013, 1:01:27 AM   #10
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Quote:
Xatu bounces back Stealth Rock and Toxic and takes 35-42% damage from Gyro Ball while being immune to Earthquake making it a great counter.
Yeah, it bounces back Toxic, but Bronzong doesn't really care at the same time due to its immunity, so you should word that a bit differently, like "Xatu's Magic Bounce bounces back Stealth Rock and Toxic, although Bronzong fortunately can't be poisoned. Additionally, it only takes 35-42% damage from Gyro Ball while being immune to Earthquake making it a great counter."
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Old Mar 1st, 2013, 10:29:05 PM   #11
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Originally Posted by Fat tehy View Post
Is there really much of a point to HP rock on the CM set? I mean, Yanmega's a special attacker, so you can boost on it, and anyhow Psyshock/Psychic does plenty. As for Rotom-H, Psychic almost ties, and Psyshock comes pretty close. It's lame if he Tricks or WoW's you, but you can't wear him down on the switch-in so much harder with HP rock anyhow, right?
yeah I guess I could remove HP Rock I thought it would be worth mentioning in AC because I just thought at the time it would be nice to hit flying types while still being able to hit fire types for super effective damage.
Quote:
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Yeah, it bounces back Toxic, but Bronzong doesn't really care at the same time due to its immunity, so you should word that a bit differently, like "Xatu's Magic Bounce bounces back Stealth Rock and Toxic, although Bronzong fortunately can't be poisoned. Additionally, it only takes 35-42% damage from Gyro Ball while being immune to Earthquake making it a great counter."
thanks i'll add that in
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Old Mar 1st, 2013, 10:35:00 PM   #12
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Looking this over, I want to ask QC the question of whether or not CM Bronzong is even viable anymore. Its lacklustre Speed combined with the slew of Pokemon that can check / Taunt it really keep it from being successful. I feel it should be moved to OO, since it doesn't have very many opportunities to set up and start tearing down the house without taking a stupid amount of damage. I'll let QC look into it, but don't be surprised if they follw suit.
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Old Apr 3rd, 2013, 6:15:12 PM   #13
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Bump I've fixed and added things to this analysis should be ready for QC checks now.
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Old Apr 3rd, 2013, 6:25:49 PM   #14
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I suggest that HP fire should get an AC mention on the calm mind set because it allows you to beat opposing bronzong and escavalier.
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Old Apr 3rd, 2013, 6:56:50 PM   #15
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i agree that we should move CM to OO tbh
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Old Apr 3rd, 2013, 7:10:36 PM   #16
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i agree that we should move CM to OO tbh
Ok I moved to OO
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Old Apr 4th, 2013, 8:07:48 AM   #17
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I would like to mention the brave "Life Orb" Trickroomer:

Brave Trick Room consisting of Trick Room, Earthquake, Explosion and Gyro Ball with max HP and Attack+ and Zero-Speed-.

It is interesting as Life Orb makes exactly the difference needed against normal switch-in or revenge killers to kill them and getting the needed OHKO's, when going first in TR. Here a few - impressive? - samples for one attack less to kill:

252+ Atk Life Orb Bronzong Earthquake vs. 0 HP / 0 Def Chandelure: 265-312 (101.53 - 119.54%) -- guaranteed OHKO

252+ Atk Life Orb Bronzong Gyro Ball (150 BP) vs. 0 HP / 4 Def Heracross (Choice Scarf): 341-402 (113.28 - 133.55%) -- guaranteed OHKO

252+ Atk Life Orb Bronzong Earthquake vs. 0 HP / 0 Def Darmanitan: 387-458 (110.25 - 130.48%) -- guaranteed OHKO

252+ Atk Life Orb Bronzong Earthquake vs. 0 HP / 0 Def Victini: 242-286 (70.96 - 83.87%) -- guaranteed 2HKO and a good chance to kill with OHKO after SR!

252+ Atk Life Orb Bronzong Explosion vs. 0 HP / 0 Def Rotom-H: 283-334 (117.42 - 138.58%) -- guaranteed OHKO
252+ Atk Life Orb Bronzong Explosion vs. 248 HP / 8 Def Rotom-H: 281-331 (92.73 - 109.24%) -- 56.25% chance to OHKO (100% after SR)

252+ Atk Life Orb Bronzong Gyro Ball (150 BP) vs. 0 HP / 0 Def Flygon: 325-383 (107.97 - 127.24%) -- guaranteed OHKO

252+ Atk Life Orb Bronzong Earthquake vs. 0 HP / 4 Def Raikou: 304-359 (94.7 - 111.83%) -- 68.75% chance to OHKO (100% after SR)

252+ Atk Life Orb Bronzong Earthquake vs. 0 HP / 0 Def Nidoking: 299-354 (98.67 - 116.83%) -- 87.5% chance to OHKO (100% after SR)
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Old Apr 4th, 2013, 8:45:54 AM   #18
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^ yeah add that to OO, its a decent set. only reason its not as good as it was in dpp is the explosion nerf.

anyway once thats done,

QC Approved 1/3
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Old Apr 8th, 2013, 9:42:25 PM   #19
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QC Approved 2/3
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Old Apr 10th, 2013, 11:51:20 PM   #20
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Originally Posted by Fat REXinator View Post
I would like to mention the brave "Life Orb" Trickroomer:

Brave Trick Room consisting of Trick Room, Earthquake, Explosion and Gyro Ball with max HP and Attack+ and Zero-Speed-.

It is interesting as Life Orb makes exactly the difference needed against normal switch-in or revenge killers to kill them and getting the needed OHKO's, when going first in TR. Here a few - impressive? - samples for one attack less to kill:
Rock slide probably deserves being mentioned for coverage and creating an edgequake

A slightly more defensive approach I know of is using Iron ball as the item and having trick as a support move. Iron ball boosts gyro ball's power however keep in mind that the loss of life orb is very significant. Using heatproof while seemingly every other bronzong uses levitate works to a surprise advantage. Trick+Iron ball provides an interesting and unexpected way to cripple opposing switch ins. Zapdos is the most cripled because it gained a weakness to earthquake, other bronzongs loose their levitate and can be hurt by earthquakes, and just everything loses half their speed although it should be noted that bronzong still outspeeds almost nothing.
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Old Apr 11th, 2013, 2:23:36 AM   #21
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Rock slide probably deserves being mentioned for coverage and creating an edgequake

A slightly more defensive approach I know of is using Iron ball as the item and having trick as a support move. Iron ball boosts gyro ball's power however keep in mind that the loss of life orb is very significant. Using heatproof while seemingly every other bronzong uses levitate works to a surprise advantage. Trick+Iron ball provides an interesting and unexpected way to cripple opposing switch ins. Zapdos is the most cripled because it gained a weakness to earthquake, other bronzongs loose their levitate and can be hurt by earthquakes, and just everything loses half their speed although it should be noted that bronzong still outspeeds almost nothing.
Trick is more of a team-supporting move in Bronzong's case. however, I feel that if it's going to be mentioned, that it should be done so in OO. Dropping its only form of Recovery outside of Rest is really risky, especially if you need Bronzong to come in and out of a match to beat Flygon or maintain Stealth Rocks.
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Old Apr 11th, 2013, 7:57:03 PM   #22
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Trick is more of a team-supporting move in Bronzong's case. however, I feel that if it's going to be mentioned, that it should be done so in OO. Dropping its only form of Recovery outside of Rest is really risky, especially if you need Bronzong to come in and out of a match to beat Flygon or maintain Stealth Rocks.
I agree that it should be mentioned in OO. This is just a variation of the LO set really and neither of them even have SR anywhere on the set or should be advised to be used as an answer to flygon. not a traditional bronzong at all and probably isn't for a good reason
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Old Apr 13th, 2013, 3:19:06 PM   #23
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'Other support moves for example Confuse Ray,
Safeguard and Magic Coat.'--- Bronzong does not learn Magic Coat.
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Old Apr 13th, 2013, 5:39:02 PM   #24
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'Other support moves for example Confuse Ray,
Safeguard and Magic Coat.'--- Bronzong does not learn Magic Coat.
It does, magic coat is a hgss tutor move. It's just not legal with heavy metal. You can check serebii if you like.
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Old Apr 14th, 2013, 2:47:10 AM   #25
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It does not.Serebii made a mistake.check this

bulbapedia.bulbagarden.net/wiki/Magic_Coat_(move)

plus,it isnt in bronzong's moveset in PO or PS.
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