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#101 |
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Join Date: Dec 2009
Posts: 828
Spain
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OHKO moves are not completely broken, but they are stupid. They can make games very stupid.
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Updated RBY analyses: ~~ Alakazam / Chansey / Dragonite / Exeggutor / Slowbro / Snorlax / Starmie / Tauros ~~ Articles: ~~ The RBY UU Metagame // Sleep and Leads in RBY ~~ Warstory: ~~ RBY Little Cup ~~ **** RBY 251 **** The RBY Metagame with all GSC Pokemon allowed! |
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#102 |
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Join Date: Apr 2009
Posts: 224
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OHKO aren't broken in the sense that they're OP and you'll win every battle, it's that they degenerate the game into almost complete luck, making them anti-competitive.
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#103 |
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Join Date: Oct 2007
Posts: 12
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How is a speed tie resolved in the Genius Sonority-coded Gamecube games, Colosseum and XD?
Is it the usual - coin-flip then alternating? |
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#104 | ||||||||||
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Join Date: Dec 2012
Posts: 111
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(copypasted from a derailed thread)
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EDIT: Could someone please explain why they merged a non-Simple question with non-Simple answers into this thread? Last edited by magic9mushroom; Feb 1st, 2013 at 2:03:49 AM. Reason: wtf |
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#105 | |
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Join Date: Sep 2011
Posts: 55
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You asked earlier in this thread why OHKO moves are banned, and the simple answer was "Because they are stupid, and they make battles stupid." The same simple answer applies to Wrap. |
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#106 |
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Join Date: Dec 2012
Posts: 111
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How is Wrap "glitched"? "Prevent opponent from attacking" is what it's supposed to do.
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#107 | |
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Join Date: Sep 2011
Posts: 55
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Even taken purely at its intentional function, to prevent the opponent from attacking, that logic does not necessarily make Wrap moves appealing. After all, Evasion and OHKO moves "do what they're supposed to do," and they're banned - exactly as described previously in this thread - due to making battles anti-competitive, which is exactly the trap Wrap falls into. And, finally, the fact that Wrap moves underwent such a drastic re-design in Gen II onward indicates the programmers themselves were unhappy with the mechanics - implying that perhaps Wrap moves never really DID "do what they're supposed to do" after all. |
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#108 |
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Join Date: Dec 2009
Posts: 15
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So we are planning to play some RBY from scratch and battle at time intervals of every couple of hours. So this changes strategy a bit. And I was just looking to gather any advice from you guys on pokemon to target (easily and early) and for team strategy. Normal bans apply as well.
Basically my three main questions are, do you think it would be wiser to gather a few pokemon and raise them strong, or have an even team of 6? Also what are some pokemon I could target that are good battle pokemon and can be obtained pretty early on? and which of the three starter pokemon would you use? Thanks guys |
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#109 | |
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Join Date: Dec 2012
Posts: 111
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#110 |
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Join Date: Apr 2009
Posts: 224
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I've said this a million times before, wrap is about as centralising as sleep and explosion.
Having to use different pokemon and strategies isn't an argument to ban it, because a wrap community who banned sleep and explosion could say the same thing about those two. I don't see how wrap was glitched in RBY. The text refers to being unable to move, which suggests it was intended. |
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#111 |
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Join Date: Apr 2009
Posts: 224
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Is there a list somewhere which outlines the differences in the battle mechanics of GSC and Pokemon Stadium 2? I couldn't find anything on the net. Thanks in advance.
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#112 |
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Join Date: Jan 2011
Posts: 696
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We though we have already told you that the difference is that you can see the opponents HP. Compared to RBY and Stadium 1 there aren't many differences.
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#113 |
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Join Date: Jun 2010
Posts: 709
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The main mechanical difference between GS and C is the lack of the Present glitch (where the damage formula is super-wonky and allows Blissey to handily 2HKO Umbreon with it) in the latter.
Between C and Stadium is the lack of the Belly Drum glitch (where you get +2 to Attack at less than half health) in the latter. Also clauses are actually enforceable in Stadium 2. Also Berserk Gene confusion stops being permanent and just becomes normal 1-4 turn confusion in Stadium. And sleep duration is probably different too (it is in Stadium 1), but I can't find anything on it. That's all I can figure off the top of my head, sorry I don't have a convenient source of all the differences. |
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#114 |
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Join Date: Apr 2009
Posts: 224
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Ahk thanks. So essentially, we play with cartridge mechanics but with the Stadium clauses?
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#115 |
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Join Date: Jun 2010
Posts: 709
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Yep, same thing we do with RBY.
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#116 |
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Join Date: Apr 2009
Posts: 224
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Damn.
Why don't people just play PS2 mechanics? It doesn't seem that different, and the clauses actually exist there so you don't have the fact that it's an illegitimate meta. I guess if no one cares it isn't a big deal. |
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#117 |
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Join Date: Nov 2011
Posts: 271
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Given how many complaints ths GSC metagame gets because it's so stall-oriented, have you ever considered banning Snorlax and/or enforcing an item clause? I know most items not named Leftovers suck in GSC, but it can't be denied that they're just as guilty as Snorlax.
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#118 | |
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Join Date: Dec 2009
Posts: 828
Spain
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Quote:
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Updated RBY analyses: ~~ Alakazam / Chansey / Dragonite / Exeggutor / Slowbro / Snorlax / Starmie / Tauros ~~ Articles: ~~ The RBY UU Metagame // Sleep and Leads in RBY ~~ Warstory: ~~ RBY Little Cup ~~ **** RBY 251 **** The RBY Metagame with all GSC Pokemon allowed! |
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#119 |
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Join Date: Aug 2011
Posts: 81
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I've seen the term "hp legend" a few times in this forum. What exactly is that?
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Früchtejoghurt* |
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#120 |
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Join Date: Jun 2010
Posts: 709
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Pokemon classified as legendary that have the move Hidden Power. Most commonly, it specifically refers to Zapdos and Raikou using Hidden Power Ice/Water in GSC.
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#121 |
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Join Date: Dec 2012
Posts: 111
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For a while, they were banned in GSC because a) Hidden Power gives legendaries crucial coverage that they couldn't get otherwise, b) as Hidden Power depends on DVs and legendaries can only be obtained once per playthrough, successfully obtaining a given Hidden Power legendary in-game is rather tiresome and in a sense "overly idealised".
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#122 |
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Join Date: Feb 2013
Posts: 36
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Are there any articles/guides on 3rd Gen Doubles?
Thank you |
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#123 |
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Join Date: Apr 2013
Posts: 45
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Has anyone here used scizor to any notable success in generation 3 outside of a baton pass chain? And if so, how difficult was it to do? I would like to use him in generation 3, but you cant just slap a pokemon on a team, so I would like to know good teammates for him (other than the obvious flash fire users to bait the fire type attacks)
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Snatch Soul Crush Drop |
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#124 | |
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Join Date: Dec 2009
Posts: 828
Spain
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Scizor simply lacks good stab attacks. Unless you take advantage of not taking s-e damage from water-types, even something like Armaldo is plain better. Also, watch out for random fire attacks, like from Snorlax, Gengar, Jirachi... That's all I can think of at the moment.
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Updated RBY analyses: ~~ Alakazam / Chansey / Dragonite / Exeggutor / Slowbro / Snorlax / Starmie / Tauros ~~ Articles: ~~ The RBY UU Metagame // Sleep and Leads in RBY ~~ Warstory: ~~ RBY Little Cup ~~ **** RBY 251 **** The RBY Metagame with all GSC Pokemon allowed! |
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#125 |
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Join Date: Jul 2008
Posts: 197
Where do you live?
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The thing about Scizor is that Metagross is massively better when you don't consider Baton Pass. Stronger STAB, better movepool, more bulk, can go mixed, doesn't roll over and die to Fire moves, and can explode. Scizor can hit Celebi really hard, and has Swords Dance I guess, but really Metagross outclasses it.
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Otherwise known as TM1337 Falcon Punch |
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