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| View Poll Results: What should Smogon do regarding auto weather? | |||
| Ban Drizzle |
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149 | 26.94% |
| Ban all Auto-weather |
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112 | 20.25% |
| Keep it as it is |
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292 | 52.80% |
| Voters: 553. You may not vote on this poll | |||
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#351 | |
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,871
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There's a difference between being a good/bad team builder and making arguments which shows that you've clearly haven't thought about the problem clearly. I know BKC's a good teambuilder. What I can't understand is how such a good teambuilder can make such simplistic arguments between team matchups when there are over 600 Pokemon you can play around in a combination of 6. I made a quick change to the rain offense team example that he made (Toxicroak -> Virizion), and it was already far less weak to the sand stall team that he gave. It took less than a minute. There is a difference between being a good teambuilder and not being willing to put in extra effort. I'm not attacking his ability, but the arguments that he made, which were obviously not very well thought out. There's a difference between slander/libel and telling someone their argument makes no sense.
And before you tell me, "why should I use Virizion, he sucks", I'd like to say "WHY aren't you willing to use something that's a little different to improve your team". Nothing sucks if it works.
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Last edited by Huntofthelion; Feb 1st, 2013 at 12:08:57 AM. Reason: play nice |
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#352 | |
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in summation, the reason people use some things more than other things is because some things are better than other things in more situations than other things. shrang, nobody here is arguing that we shouldn't be allowed to employ creativity in our teambuilding - rather, we're saying the exact opposite of that. creative, original movesets and teams keep the metagame healthy and exicting. they're part of what makes playing ou an enjoyable experience. auto-weather, specifically drizzle, and the importance of team matchup in bw2, is what's stifling that creativity. going to catch some shut eye now, keep the discussion flowing guys. |
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#353 |
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Live for the nights you can't remember
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Alright just a general reminder here, but everyone needs to focus on the discussion at hand and stop making personal attacks. These personal arguments go in circles and the more you harass people the less likely your post is to be taken seriously / the less likely they are to consider your point of view. This is especially the case for badgeholders as you guys are supposed to be setting an example for the other people in the discussion to follow. Cut out the passive aggressive lines, and attack the argument instead of the individual(s).
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#354 |
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Raising Whitney's Miltank
Join Date: Nov 2009
Posts: 886
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I am starting to wonder if this lack of creativity in Gen 5 is not just a weather problem, but a problem with Pokemon itself. Pokemon is at this point a very mature franchise. We have gone through 600+ pokemon over effectively 15 years (spanning multiple generations) and through millions of battles have found 7-8 combinations that "work". I know the fallacies here--we didn't start with 600 pokemon and the Gen1 meta is drastically different from the GenV meta--but the point remains that we have discovered the vast majority of the metagame, in my opinion.
Gen1 was easy to discover everything since there are only 10 effective pokemon to use. Gen2 got a little better, but it still revolves around the same 12-15 pokemon and very similar strategies (not to mention the endless battles). Gens III and IV were a huge step in the right direction, but they also brought huge competitive shifts which weather pales in comparison. Think about the physical/special split and how that completely disrupted the metagame from Gen III to Gen IV, or even how abilities added another huge layer of complexity from GSC to ADV. Instead from DPP to Gen BW, the biggest change was not adding a new complexity, but from building from previous framework that DPP laid upon. Even though Gen BW felt like a completely different meta when it first came out, looking back the gap between DPP and BW is smaller than in other generations. Heatran in Gen V is the same Heatran we loved from Gen IV. From this alone, it is likely that we had "discovered" almost a third of the metagame before even knowing of Gen V. We already knew some solid cores like Skarmbliss and Dragmag. Nothing transferred like that from Gen II to Gen III or Gen III to Gen IV. This "prediscovery" problem is huge for OU because unlike lower tiers, the parameters don't change as much. In this way, BW OU feels a lot like an Ubers metagame where stuff hits really hard and there's not much you can really do to change it. If people discover something in a lower tier, it's gone usually by people using it. There's not that same flexibility in OU since we don't ban on usage (as we shouldn't), we ban for more nebulous reasons. A metagame without rain still means that we've "discovered" about 60-70 percent of the BW OU metagame just through the massive number of battles and collective knowledge over the years. Banning weather will not fix this. Sure we can make new sets and there's more options than ever to do that, but collectively we know the best sets. There's not a ton left to surprise us anymore. While weather makes it worse in that it's very easy to make a quality team, removing weather does not mean that we'll have a balanced metagame or one where teams would be more original. We would almost need a brand new game of Pokemon, which hopefully Gen 6 could provide. But even then, it seems like there's not much more to expand.
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01[21:11] <@toshimelonhead> nova you are one lucky son of a gun [21:11] <@Novaray> hahahahaha [21:11] <@durrr> whys he lucky [21:12] <@Colchonero> maybe he got a date with jason's cousin [21:12] <@Novaray> LOL 01[21:12] <@toshimelonhead> rofl [21:13] <@durrr> HAHAHAHHA gtfo shes mine |
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#355 |
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Join Date: Apr 2009
Posts: 246
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To the people claiming that if rain were to be banned, then it would follow that we would have to ban sun.
1. Currently a lot of non-rain teams run rain checks, a lot of these check's don't enjoy sun (Jellicent, Gastrodon, Celebi) - The demand on these rain checks is liable to decrease and thus options will open for newer team slots that will be able to deal with sun. 2. There are quite literally a plethora of fire types pushing at the edges of UU, waiting for an opportunity in OU. These fire types will rather enjoy a firey metagame and a lot of them check prominent sun threats! For example Houndoom can trap Darmanitan + Victini, Chandelure walls the most viable Sawsbuck/Venusaur sets and Victini has some unique resistances to types that rain teams commonly deploy. 3. Unlike rain, which tends to work in favour of a variety of pokemon (Thunder abusers, Hurricane abusers, water types, bulky steels, bulky grass types, the plethora of rain abilities including some on non water pokemon, etc), sun really only works in favour of chlorophyll sweepers and pokemon with fire attacks. It could be argued that certain pokemon will enjoy the 1/2 to water attacks but in a rain-less metagame we can realistically expect water attacks to almost never be present when non-STAB'd by considering its super-effective coverage, distribution on non water types and the history of past meta's which show water attacks as coverage tend to be rare. 4. The nerf to water types in general in a metagame where we could expect mass sun is not really a problem. Water pokemon tend to be useful for more then just their water stab and the few pokemon that really did need drizzle to remain viable (politoed, vaporeon, etc) will hardly create a "less healthy metagame". If its alright for 2 dark types to be classified OU, it will be alright for water pokemon to lose a few spots in OU (9 current water types in OU for reference). 5. Threats like Darmanitan and Venusaur on sun teams can easily be managed by fire pokemon of your own. Ironically fire attackers will deal with sun teams much better than water attackers deal with rain teams when you consider the bulk of water types on rain teams versus the bulk of the fire pokemon with flash fire on sun (only heatran is truly a bulky fire with flash fire). A case in point: A kingdra against a rain team is often a liability because Ferrothorn/Jirachi/Jellicent/Politoed/Vaporen/Tentacruel can at the very worst check its attacks however there are few pokemon on a sun team that will enjoy switching into Darmanitan without perfect prediction (EVERY OU viable pokemon with flash fire is super-effectively hit by one of its coverage moves). The "broken" things that stand out to me are dragons being able to more reliably beat steels, however we already know steels aren't the only way for dragon circumvention. Many pokemon such as Landorus-T are capable of baiting outrages and meteors. Venusaur will be much more likely to be beaten in a metagame without rain because of all the pokemon we could expect to rise to OU. That said in a drizzle-less metagame I will be expecting Venusaur to be banned. Last edited by HabibsHotDogs; Feb 1st, 2013 at 3:35:02 AM. Reason: I meant pokemon with fire attacks*** not necessarily STAB only |
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#356 |
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Join Date: Sep 2012
Posts: 104
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Yeah, I think that after a Rain ban, Sun might get bigger, but it won't break. Flash Fire is fairly common, and the pokes that have it are usually a hard counter to the Chlorophyll sweepers. It'll actually be easier to counter Sun without Rain, since you don't have to worry about your fire-type becoming death fodder the instant Politoed shows up in team preview.
If Sun does break, we can suspect it then. It doesn't have the same level of abuse as Rain, but it's not impossible, and it would be fun to see how far Ninetales can fall before October. |
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#357 |
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Join Date: May 2010
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lol shrang, toxicroak's never getting by that team. hippo is just going to come in on an attack, take thirty-forty percent or so, and set up sr that's not getting spun or slack off. if it sd's, it'll take a hefty hit, but it's not koing and you get slaughtered by earthquake in return. plus, you're not going to sd when there is a jellicent around. virizion doesn't help that match-up at all, it's never getting past spdef celebi + scarf tar. "slight changes" aren't going to change the team match-up dynamic. also, yee's post is one hundred percent correct, and you guys should read it over because he's basically re-iterated everything i've said but he seems to have been ignored.
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#358 | |||
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,871
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Also, another thing is people throwing around "run multiple (2+) Water resists on a team" to take on rain is "too much". Is it really? Do you honestly expect to counter an entire playstyle (a team) with one Pokemon?
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#359 |
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Join Date: May 2010
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and if you'd read my post, you'd know that virizion doesn't help that match-up at all. how are you going to weaken celebi? nothing damages it to the point where it can't just recover it off, you can't wear it down with hazards...not to mention scarf tar still knocks the stuffing out of viriz with superpower.
kingdra's a rain check that does absolute jack shit outside of checking rain. if your opponent doesn't bring rain, it's usually a waste of a mon. this is the matchup problem. i like how you ignored the rest of yee's post btw. |
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#360 |
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Join Date: Apr 2009
Posts: 246
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BKC, you do have a point but you're really nailing the head of something that doesn't really matter. The person who really hit the spot was the one that mentioned drizzle being a free turn and this is essentially what pushes it over the edge. Without even wasting a turn you are nerfing fire attacks by 1/2, boosting water by 50% and activating a plethora of abilities and otherwise innaccurate moves for your whole team, for the whole match, unless challenged by another weather.
This wouldn't really be a problem if (in general) the other weathers could keep up. But let us consider that for a moment. 1. Rain has just about anything and everything to deal with anti-rain threats. Because the only pokemon that are nerfed by rain are those that run fire attacks and plenty of pokemon enjoy rain or don't mind it, rain can run almost anything it likes to counter other weathers. Consider things that give rain "trouble", here are a few: Gastrodon - Rain has Ferrothorn on most teams, otherwise things like Breloom, Latios and rotom-w all enjoy or don't mind rain. Tyranitar - As headache inducing as this pokemon is for rain, rain has almost anything available to it to switch into the 'tar, from Keldeo to Toxicroak to Breloom & Jirachi Trappers - The irony here is that Dugtrio traps Ninetales and Tyranitar much better than Politoed but rain is so well off, you often won't need to bother running Dugtrio, now if only sun had that luxury! As for Gothitelle it is generally a liability as it has incredible difficulty switching in, and can't ohko defensive politoed nor can it survive moves from offensive politoed (except.. focus blast? lol) Celebi - Rain has Jirachi (u turn), Tornadus, it can easily fit basically any common turner like Scizor - who will never be ohkoed by any move Celebi runs in rain - with barely any effect on the team synergy. Ferrothorn - This is probably the most difficult for rain to break through because its defenses are simply so good, but between moves like scald flying everywhere and a pokemon with stab fighting moves or powerful attacks it is eventually worn out. 2. Lets look at what sand and sun have... Basically any pokemon that is on sand used to counter rain, with the exception of Gastrodon & lol Cradilly will be being buffeted by the sand storm and thus nerfed in their home weather. Countering sun is a little more easy as sand teams either tend to run 'cent to spin block or eventually win the weather war with Tyranitars inherent advantage over Ninetales (can switch more freely and has better stats/movepool both defensively and offensively). The major problem sand faces is that it really can't run much sweepers as their team slots are usually filled trying to complement weaknesses and counter other weathers, as such we don't see much Stoutland or Sandslash or even physical Landorus-I in OU (their offensive power is not compelling enough to justify using them on a sand team to most players), whilst rain can easily take a pick of a variety of sweepers that can use the weather boosts. Terrakion is really the only "common" sand-improved sweeper I can currently think of. For sun your teambuilding options are incredibly limited, as discussed multiple times in this thread. I'll just be brief on this as it has been done to death but a good sun team NEEDS to have MULTIPLE pokemon JUST for dealing with hazards and sand and rain. Of course a sun team with ninetales/sawsbuck/venusaur/scarfdarm/forretress/volcarona will absolutely steamroll a non-weather team in this current meta (since everyone overprepares for rain, yes I have been steamrolled by an oponent of low skill with the above team) but will fail the moment it meets other weathers. 3. Weatherless teams can not deal with everything at once. This one is incredibly obvious, as mentioned above, a weatherless team will be steamrolled by an offensive sun team stacking sun sweepers as they are so rare and it is impossible to prepare for them without compromising pokemon that deal with other weathers and classic comboes like drag/mag. Most weatherless teams I see these days tend to overprepare for rain and as somebody who also prefers to run weatherless sometimes its so blindingly obvious that they have weaknesses to threatening pokemon like Haxorus or Terrakion simply because they are doing their best to have a team that can hold its own against rain. It'd be interesting to see how weatherless teams prepare for sun in a meta without perma-rain as I suspect they will be much less of a threat (except perhaps 'saur) I think instead of beating around the bush about "match-ups" we should be actually discussing issues associated with the abilities (and not how "match ups" are shaping the meta), since this is what the poll is really about. Don't get me wrong we are still technically discussing match ups but we should be hitting on the head of the issue, not beating around the bush and running circles with the arguments without actually discussing the "issue/solutions" and not the "extended problems". |
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#361 | |||
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,871
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54.18% - 64.09% is how much Scarftar does to Virizion with Superpower. Not the most reliable check (not to mention Virizion can just Giga Drain most of the HP back). You can double switch Tornadus into Celebi, predict the switch and slam it with Ice Beam, yadda yadda. I know this is probably easier said than done, but the point was that this is one way of reducing your weakness to sand stall. Like I said, I thought of Virizion in less than a minute. Give me an hour and I'd probably end up giving you a better solution. Even a small change like that increases your chances of winning.
I'm not ignoring yee's post either. It's just that it's so similar to yours I can address both of you at the same time. My problem with both of your arguments is that you aren't linking why rain/sun is making team matchups difficult. Your sand stall vs rain offense / sun example just confuses the shit out of me because here you are, saying why rain and sun are broken, yet you use an example which completely shows the opposite - that rain / sun are completely destroyed by sand stall. Yes, I know you're arguing that because rain / sun are so powerful, that people have to rely on using sand stall to beat it, but why is that a bad thing? It's not like sand stall sucks in general that its only purpose is to counter rain and sun. I get reminded of this. Even then, why does that matter? We have the term "anti-metagame" for a reason. Just because people are running things to counter rain doesn't mean rain is broken in any way, especially if said thing (sand stall), is perfectly viable in its own right. As for Kingdra, even if it's nothing more than a rain check (it's actually a bit more), since rain is dominant, it has that niche. That does not necessarily mean that rain is broken. As for its uselessness, it's not a waste of a mon at all. It can start its own rain (if you ban Drizzle, it can still do that, so it doesn't change anything). Apart from Ferrothorn running around, it actually has a number of ways of getting past different checks. If you look at Kingdra's analysis revamp in C&C, it doesn't just function as a "Rain Counter", but it has 4-5 very viable sets. I like to refer to evolution a lot, and this is no different. Evolution occurs because organisms with mutations survive a change in homeostasis of the ecosystem. The wild type die out. Why do you think sickle cell anaemia exists? It's clearly detrimental to affected people (carriers are slightly anaemic and completely affected people just die). Why, because malaria exists, of course! People get resistance to malaria because they have sickle cell anaemia, so why can't you use Kingdra (or other rain checks) to gain slight resistance to Drizzle? Now onto address more of yee's post: Quote:
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So basically, you guys are arguing for banning rain / sun / Deo-D because 1) team matchups caused by these archetypes make it impossible to play, which I've already addressed, and 2) that they cut diversity. Number (2) is not a reason of broken conditions, but I'd more attribute it to people not bothering to be creative and just stealing what's efficient. Yes, I know that's not bad in the short term just to get yourself a team, but this is just being simplistic again. I've seen some very colourful and creative teams around the place, and they don't suck. I know this shit because this is all I play Pokemon for now. You will not see me running teams without some sort of weird thing that I'm testing, and while I know the ladder sucks, they're still pretty successful. My current team is Lead Mew / SD Bisharp / DD Latios / Scarf Gengar / SD Acrobat Scizor / Bulk Up Tornadus. Find one set on that team that is standard. While I know it's not the best team around, but most of the matches I've won, and those I lost are due to me fucking up, not because of inherent team weaknesses. I've also trolled around with shit like Swords Dance Charizard (yes I know it's shit, but God that was fun). Why can't the rest of our community use their creativity, hm?
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#362 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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Commenting on the last statement:
It's because people are playing competitively and only care about winning. I feel that creativity should be used too (commin from gal who trolls rain with specs Blissey), but I suppose creativity isn't used much since most ppl in tours or on ladder only care about winning :x Also, no matter what we ban wont diversity always be limited? (Thus the definition diverse imo, how is banning rain / sun going to increase diversity when there will just be another common archetype to replace it? ) Banning Drizzle / Sun will only lead to these competitive players on leaning on other things that work anyway. Therefore, I don't see how diversity will be effected. Now whether auto weather is broken or not is a sticky subject, but I don't believe in its diversity argument.
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#363 | |
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Join Date: Oct 2009
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#364 | ||
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I'm a macrophage
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#365 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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Ok so I'm going to comment more:
I think Shrang's point is that the better player will always win regardless of team matchups, as was trying to use creativity teams to prove it? I agree with Lavos in the respect that most gimmick or diverse Pokemon are simply outclassed by other Pokemon (see Chansey vs. Audino), but I also believe that diversity is unaffected by weather. Allow me to explain: There will always be a common archetype, and there will always be a generic team, and there will always be a top 10 list of overused Pokemon. Which means that diversity depends on the metgamae imo, as the metagame determines what can be used and still be diverse. Changing the metagame only changes the Pokemon we can classify as "viable" and "diverse" at the same time. Take Zapdos, its a great teammate to combat rain, and even Gastrodon too. Take rain away and all of a sudden you'll find that Zapdos and Kingdra no longer have a niche, but something like Chandy might be more viable in the obvious spike of Sun than it would be if rain were still around. I don't see how banning the weathers are supposed to magically diverse the metagame. Competetive players will want to win and somehting will always outclass something else, erasing weather just changes the Pokes we can call both viable and diverse imo. With that said, I'm not saying sun or rain is or isn't broken (due to me being on the fence with both). I'm only saying that I don't believe in this "diverse" arguement. Also, I agree with Shrang in the aspect that the better player will always be on top. Take for example, I've beaten OU tours and good friends (not naming for their pride's sake) with Specs Blissey team. Specs Blissey worked a bit in BW2 Gene because RP Gene can't touch it and Specs Nadus was also stopped by it, and nothing can switch into Specs Focus Blast / Thunder / Ice Beam / Hyper Beam lol. Yes, Specs Blissey is shit. But I also came out on top because I knew its small merits (like countering Venusaur for my rain team, since I paired Specs Bliss with Poli) and abused them and came out on top vs. legitimate players. Point being that the better player will usually always win with the exception of hax. (This is my beef with the matchups compel losses since the better player should always be winning). Ok keep commenting lol. Just my 2cents.
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! Last edited by Pocket; Feb 1st, 2013 at 11:51:58 AM. Reason: grammar |
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#366 | ||
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Join Date: Dec 2012
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Basically, most of my team is decided for me, as soon as I decided to build a weatherless team that is not Hyper Offense. Weather just brings too much power for two little cost. Against weatherless, one turn provides a myriad of benefits for the weather players entire team. Against weather, the benefits take more work, but the battle typically revolves around the weather war. And most of the weather inducers are not dead weight against weatherless either. Tyranitar is known to be good, Hippowdon is a excellent wall/tank, Abomasnow can check dragons, Politoed Hydro Pumps hurt in rain, and Ninetails... okay, Ninetails sucks.
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You just went and posted the most hellish thing I have ever seen in the history of Pokemon, right behind Swagger+Thunder Wave Sableye in hail.-- BlackLight, speaking of my Gravity Jirachi. |
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#367 | ||
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I'm a macrophage
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#368 |
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If just for one day I wish I could disappear
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Join Date: Mar 2011
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People have to keep in mind that a good team is supposed to avoid this problem of "team matchup". There are obviously more threats to check in BW2 OU than in DPP but as you can notice it now, people are now using this argument of "team matchup" to explain their losses even in DPP or ADV. The main problem is in the teambuilding, not because the opponent brought the perfect "counterteam". Maybe you should accept that your team isn't that good and this is the reason why your opponent has a good "matchup". I'm not saying that the team matchup factor doesn't exist, it actually does exist but a good team is supposed to have a "good matchup" as much as possible against other teams. This includes against rain teams (and sun teams as well).
I'm going to ask you all this question: what's your main problem with Drizzle? Hydropump/Surf more powerful? Ok I do agree, but what pokemons use these moves? Fire moves are weakened? It can be boring against a few ones (ferro, scizor, maybe skarm) but come on that's obviously not the main problem. - Politoed? Is Politoed a broken pokemon itself? I dont think so. Though Pump from the Specs is really hard to handle, but it's also slow and not THAT hard to kill. - Lati@s? Well, their counters are still the same I guess plus in Rain they cannot use HP Fire so they're totally walled by Ferrothorn. They're in my opinion as good in Rain as in Sand. Draco Meteor isn't more powerful in Rain ^_^ - Rotom-W? It is actually more used in Sand than in Rain. Rotom-W is a great Pokemon but it's not broken - Gyarados? OK this thing is scary in Rain. - Toxicroak? lol - Tornadus? Well Torna is threatening but it's not as good as Torna-t. It was even UU ... - Kyurem-B? I hear it wasn't broken at all ^______^ ( I personally think it's a broken Pokemon and not because of Drizzle lol) - Tentacruel? lol - Starmie? Not really often used and still has the same checks/counters. It's actually more broken in DPP than in BW2 OU... - Keldeo? Ban this shit, it's not broken because of Drizzle but because as you noticed it, it's at least as good in Sand as in Rain due to the fact that Tyranitar traps its few counters. Drizzle just helps it being more broken when you're spamming Surf/HPump like a nobrain. - Thundurus-T? It's not like Thunder helps getting crucial KOs lol, T-Bolt does enough damage and it hits in Sand/Sun. If your Team is weak to Thundurus-T or to Latios, is it because Drizzle isn't banned? I don't think so... I know it's impossible to handle all these threats perfectly but you're allowed to bring 1-2 checks/counters to the most threatening Pokemons of the tier before saying "I HAD A BAD MATCHUP" or "BAN DRIZZLE".
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Smell ya later Last edited by Ojama; Feb 1st, 2013 at 12:09:03 PM. |
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#370 | ||
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I have awakened to my true forme
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Join Date: Jan 2011
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and I feel violated.
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(got the time to make a worthwhile post now)
Thanks BKC (and later yee) for elaborating on those team match-up arguments and for giving examples. However, I'm still not totally convinced about them justifying a ban. Like Shrang, I'm having a hard time seeing why rain/sun/sand/weatherless teams have to be so cookie-cutter. From my own personal team buliding, I feel like it's the core + the intended direction that dictates the rest of the members. (even then there are a lot of different ways to dress most cores up) I feel like weather is like any other support option such as screens/hazards lead/sub pass/etc. (although weather is generally more effective) in that it is just another way to use your chosen core. I don't really see how rain dictates the rest of the team to such an extreme level that you only have 4 or so archetypes with a handful of minor slot switches. Why can't I use the same core from my weatherless offense in my rain offense or in my sand offense? I understand that things like buffed/nerfed fire/water attacks do put some restrictions and encourage the usage of some and that certain support benefit some cores more than others but I'm not seeing how choosing one support decides 4+ members of my team and not the other way around. I kinda feel that it's more the massive amount of threats we have to deal with (many with a selective list of answers) more than the weather itself. When Shrang suggests some quick example team changes the counter arguments aren't "yeah he does better under rain but gets screwed under sun" they are more "you beat Pokemon commonly found on rain teams but lose to those you would see on Sun". Assuming this to be true, that's not a problem with the weather, that is a problem with the abusers. I feel that if weather needs to be banned, it'll be more cause it makes too many Pokemon viable threats which reduces team building to random shooting in the dark rather than the weather itself creating heavily biased team match-ups. I'm not sure if it does or not but I do agree with firecape that there isn't much harm or difficulty in at least testing it. (Although, I'm kinda worried about bandwagoning and other blind biases ruining the suspect as it is very controversial. Maybe be a bit more selective/demanding? Whatevs, that's the council job anyways. I just wanted to voice my personal concerns.) Either, it brings too much variety so that it is much easier to ban weather than all the relevant threats or it doesn't have such a massive effect that we can just ban the few remaining nuisances that remain. Quote:
While I'm nitpicking, I remember seeing some annoying hyperbole in yee's post (sorry, I forgot to click quote earlier) where he claimed that we banned 20 or so weather reliant threats. (or something like that) It's pretty petty but since a lot of people have been arguing that we should ban weather instead of the "massive" amounts of abusers (there's only 2-4 rain related abusers, I know I saw a beautiful post going in-depth on the ban history earlier) it kinda bothers me to see it. (cause some aren't able to tell that yee is being intentionally hyperbolic)
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#371 |
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King of Conquerors
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Join Date: Jul 2009
Posts: 3,761
Greece
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Damn i was away for 1.5 days and look how many posts... Let the Quote war begin:
Reply to Lavos Spawn
Reply to BKC
Reply to UltiMario
Reply to Sound
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Last edited by alexwolf; Feb 1st, 2013 at 12:19:01 PM. |
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#372 | |
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Join Date: Jan 2012
Posts: 300
>:D
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Quote:
Alternatively, you could slap Tyranitar onto a team, get some hazards, maybe a grass type (cough Ferrothorn does both), and you have four slots open to do whatever the hell you want with. Same thing goes for Rain. It leaves tons of room for abusers instead of having to try and check every relevant thing, and its no wonder people pick weather over weatherless. Well, yeah, that's true. Only weather teams have the better end of it. With weatherless, you need to beat them in their element. With weather, you change the element. Its a lot easier to do the latter than the former, imo. Last edited by BlackLight; Feb 1st, 2013 at 12:12:07 PM. Reason: Edit for Shurt |
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#373 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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But isn't that team building in general; building around any top threats (such as drizzle)?
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#374 |
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Join Date: Sep 2012
Posts: 104
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Yes, but Weather is more restricting. Sure, you need to counter DragMag and set-up sweepers, that's how the game works. But with Weather, the counters for one are wrecked by the others. Any Flash Fire poke hard-walls half of any standard Sun team, but gets so murdered by rain that they're not even worth the team slot. If you bring Gastrodon as your Rain counter and see a Ninetales, you might as well kill it yourself. That puts a serious limit on teambuilding, and is what has people so annoyed by weather.
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#375 | |
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Join Date: Feb 2010
Posts: 184
France
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Quote:
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